02-19-2020, 05:44 PM
TextureLab–Open Source Procedural Texture Generation
<div><p>Today we are checking out <a href="https://njbrown.itch.io/texturelab">TextureLab</a>, a free and open source texture generation tool for Windows and Linux. While fairly early in it’s development, TextureLab aims to be similar in capability to Substance Designer in function.</p>
<blockquote>
<p>TextureLab features include:<br />– Export all textures at once or save them individually<br />– Unity Export<br />– 25+ nodes and counting<br />– Cross-Platform (It’s built using electron and vue)<br />– Fast! All filtering and texture generation operations are done on the GPU<br />– Free and <a href="https://github.com/njbrown/texturelab">Open Source</a></p>
</blockquote>
<p>TextureLab is licensed under the GPLv3 open source license with the code written in TypeScript and hosted in an Electron app. TextureLab is not the only open source alternative to Substance Designer under development, we have already looked at <a href="https://www.gamefromscratch.com/post/2020/01/22/Material-Maker-08-Released.aspx">MaterialMaker</a> , <a href="https://www.gamefromscratch.com/post/2019/11/03/TexGraph-Procedural-Texture-Tool.aspx">TexGraph</a> and <a href="https://www.youtube.com/watch?v=84QgFdZb7eM">Imogen</a> in the past. You can learn more about and see TextureLab in action in the <a href="https://youtu.be/ffOoFn4Fffk">video</a> below.</p>
<p align="center">[embedded content]</p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/Art.aspx">Art</a> <a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Tools" rel="tag">Tools</a></span> </p>
<hr>
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<p>–></p>
</div>
https://www.sickgaming.net/blog/2020/02/...eneration/
<div><p>Today we are checking out <a href="https://njbrown.itch.io/texturelab">TextureLab</a>, a free and open source texture generation tool for Windows and Linux. While fairly early in it’s development, TextureLab aims to be similar in capability to Substance Designer in function.</p>
<blockquote>
<p>TextureLab features include:<br />– Export all textures at once or save them individually<br />– Unity Export<br />– 25+ nodes and counting<br />– Cross-Platform (It’s built using electron and vue)<br />– Fast! All filtering and texture generation operations are done on the GPU<br />– Free and <a href="https://github.com/njbrown/texturelab">Open Source</a></p>
</blockquote>
<p>TextureLab is licensed under the GPLv3 open source license with the code written in TypeScript and hosted in an Electron app. TextureLab is not the only open source alternative to Substance Designer under development, we have already looked at <a href="https://www.gamefromscratch.com/post/2020/01/22/Material-Maker-08-Released.aspx">MaterialMaker</a> , <a href="https://www.gamefromscratch.com/post/2019/11/03/TexGraph-Procedural-Texture-Tool.aspx">TexGraph</a> and <a href="https://www.youtube.com/watch?v=84QgFdZb7eM">Imogen</a> in the past. You can learn more about and see TextureLab in action in the <a href="https://youtu.be/ffOoFn4Fffk">video</a> below.</p>
<p align="center">[embedded content]</p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/Art.aspx">Art</a> <a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Tools" rel="tag">Tools</a></span> </p>
<hr>
<p> <!–</p>
<p>–></p>
</div>
https://www.sickgaming.net/blog/2020/02/...eneration/