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News - Hideki Kamiya Shares Early The Wonderful 101 Design Documents And Art

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Hideki Kamiya Shares Early The Wonderful 101 Design Documents And Art

<div><div class="media_block"><a href="http://images.nintendolife.com/6d99f2721de00/large.jpg"><img src="http://images.nintendolife.com/6d99f2721de00/small.jpg" class="media_thumbnail"></a></div>
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<p>As you’ll no doubt be aware if you’ve visited the site over the last couple of days, PlatinumGames <a href="http://www.nintendolife.com/news/2020/02/wonderful_101_confirmed_for_switch_but_theres_a_catch">revealed a Kickstarter campaign</a> earlier this week which will bring <a href="http://www.nintendolife.com/games/nintendo-switch/wonderful_101_remastered"><strong>The Wonderful 101: Remastered</strong></a> to Switch later this year. It’s been quite the success, raising <a class="external" href="http://www.nintendolife.com/news/2020/02/wonderful_101_kickstarter_campaign_raises_more_than_usd1_million_in_just_over_12_hours">more than $1 million in just over 12 hours</a> and speeding along with each passing minute.</p>
<p>Now, in an update added to the Kickstarter campaign, the game’s director Hideki Kamiya has shared early design documents and little tidbits of info from <a href="http://www.nintendolife.com/games/wiiu/wonderful_101">the original game</a>‘s development. He says, “The Wonderful 101 has a staggering amount of content – so much, in fact, that I have full confidence it can satisfy everyone even now, 6 long years after it was originally released”, giving him a reason to search through an old hard drive and show off the content found below.</p>
<p>He kicks things off with the first draft of the game’s design document, which was made entirely by himself. It features early sketches, the name ‘Wonder-Red’ (which had already been chosen very early on), and mentions the number ‘100’ rather than ‘101’. Kamiya said he was told to “get a little more creative with the title”, so he added one to the number.</p>
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<p>The “line action” page shows off what the player can do with their team members; ideas here made it into the final game.</p>
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<p>The update also includes initial designs for the team members. Here we can see Wonder-Red with and without a mask; Kamiya says, “The mask shape looks a little different, but I pretty much knew how the design would look from the start… I hadn’t decided on what day job he would take on to hide himself from the world, and was still experimenting with different ideas”.</p>
<figure class="picture strip"><a title="W6" href="http://images.nintendolife.com/a52981f6414e9/w6.original.jpg"><img class="lazy" src="http://static.nintendolife.com/blank.gif" data-original="http://images.nintendolife.com/a52981f6414e9/w6.original.jpg" alt="W6"></a></figure>
<p>Finally, he also shows off the game’s very first screenshot created as a prototype – although he wasn’t satisfied with this early graphical style – and a poster which was created by a designer for fun. It was created “to look like a movie poster”, and the team hung it up in the office for all to see.</p>
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<p>If you’re interested, you can see the entire update for yourself right <a class="external" href="https://www.kickstarter.com/projects/platinumgames/the-wonderful-101-remastered/posts/2747969">here</a>, as well as pledge towards the game itself, of course.</p>
<p><em>Fascinating stuff!</em></p>
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https://www.sickgaming.net/blog/2020/02/...s-and-art/
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