01-25-2020, 01:13 PM
Stardew Valley has sold 10 million copies in 4 years
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/stardew-valley-has-sold-10-million-copies-in-4-years.jpg" width="200" height="200" title="" alt="" /></div><div><p>ConcernedApe’s charming farming sim <em>Stardew Valley </em>has officially surpassed 10 million copies sold across all platforms.</p>
<p>It’s a significant milestone for any game, and especially for one that was first released as a single developer’s <a href="https://gamasutra.com/view/news/267563/The_4_years_of_selfimposed_crunch_that_went_into_Stardew_Valley.php">years-long passion project</a>.</p>
<p>“It’s strange & amazing to think back to when I was making this game in my bedroom w/ no clue if anyone would like it. Only 4 years ago!” <a href="https://twitter.com/concernedape/status/1220407295667920896?s=21">tweeted Barone</a>. “To everyone who has played this game, supported it, and made all of this possible: Thank you!!”</p>
<p>The 2016 PC launch of <em>Stardew Valley</em> was the result of four years of solo development by Eric Barone under the mantle ConcernedApe. In the years since, <em>Stardew Valley</em> has received a wealth of content updates and expanded beyond PC to reach PlayStation 4, Xbox One, Nintendo Switch, and mobile devices.</p>
<p>Even in its early days, the <em>Harvest Moon</em>-inspired game captured a sizable amount of attention and momentum, topping best selling lists on Steam within weeks of release and later becoming the <a href="https://gamasutra.com/view/news/313335/Stardew_Valley_was_the_mostdownloaded_Switch_title_in_2017.php">single most downloaded </a>Switch title in 2017.</p>
</div>
https://www.sickgaming.net/blog/2020/01/...n-4-years/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/stardew-valley-has-sold-10-million-copies-in-4-years.jpg" width="200" height="200" title="" alt="" /></div><div><p>ConcernedApe’s charming farming sim <em>Stardew Valley </em>has officially surpassed 10 million copies sold across all platforms.</p>
<p>It’s a significant milestone for any game, and especially for one that was first released as a single developer’s <a href="https://gamasutra.com/view/news/267563/The_4_years_of_selfimposed_crunch_that_went_into_Stardew_Valley.php">years-long passion project</a>.</p>
<p>“It’s strange & amazing to think back to when I was making this game in my bedroom w/ no clue if anyone would like it. Only 4 years ago!” <a href="https://twitter.com/concernedape/status/1220407295667920896?s=21">tweeted Barone</a>. “To everyone who has played this game, supported it, and made all of this possible: Thank you!!”</p>
<p>The 2016 PC launch of <em>Stardew Valley</em> was the result of four years of solo development by Eric Barone under the mantle ConcernedApe. In the years since, <em>Stardew Valley</em> has received a wealth of content updates and expanded beyond PC to reach PlayStation 4, Xbox One, Nintendo Switch, and mobile devices.</p>
<p>Even in its early days, the <em>Harvest Moon</em>-inspired game captured a sizable amount of attention and momentum, topping best selling lists on Steam within weeks of release and later becoming the <a href="https://gamasutra.com/view/news/313335/Stardew_Valley_was_the_mostdownloaded_Switch_title_in_2017.php">single most downloaded </a>Switch title in 2017.</p>
</div>
https://www.sickgaming.net/blog/2020/01/...n-4-years/