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ArmorPaint 0.7 Released

#1
ArmorPaint 0.7 Released

<div><p><a href="https://armorpaint.org/">ArmorPaint</a> just released version 0.7 containing several new features including additional texture file formats, plugin support and even live preview support for Unity and Unreal game engines.&nbsp; ArmorPaint is built on top of the Armory3D game engine (<a href="https://devga.me/tutorials/armory3d/">tutorial available here</a>) and is an open source alternative to Substance Painter.</p>
<p>Details from the <a href="https://armorpaint.org/notes">release notes</a>:</p>
<blockquote>
<ul>
<li>Added support for .psd, .bmp, .gif formats </li>
<li>Added single material export </li>
<li>Added blend modes for layers </li>
<li>Added blend modes for brush </li>
<li>Added plugin manager </li>
<li>Added ‘auto-save’ plugin </li>
<li>Added ‘hello-node’ plugin – custom material node </li>
<li>Added ‘console’ plugin – run commands </li>
<li>Added ‘profiler’ plugin – performance graph </li>
<li>Added ‘converter’ plugin – convert .arm files into .json </li>
<li>Added ‘import_tiff’ plugin – support for .tiff format </li>
<li>Added ‘import_stl’ plugin – support for .stl format </li>
<li>Added ‘import_gltf’ plugin – support for .gltf/.glb format (alpha) </li>
<li>Added ‘uv_unwrap’ plugin – auto-generate uvs / unwrap active mesh </li>
<li>Added ‘theme-editor’ plugin </li>
<li>Added box selection to node editor </li>
<li>Added per-fill-layer uv control </li>
<li>Added option to split .obj mesh by groups or materials </li>
<li>Added ‘decal tool – scale x’ option for non-square decals </li>
<li>Added ‘menu – file – reimport mesh’ </li>
<li>Added ‘menu – viewport – split view’ </li>
<li>Added ‘preferences – restore’ button </li>
<li>Added ‘preferences – native file browser’ option </li>
<li>Added ‘preferences – viewport – vignette’ option </li>
<li>Added ‘preferences – usage – dilate radius’ option </li>
<li>Added texture export presets </li>
<li>Added ‘layer’ material node – drop layer onto node canvas </li>
<li>Added ‘layer mask’ material node – drop layer mask onto node canvas </li>
<li>Added ‘blur (image)’ material node </li>
<li>Added experimental dxr build </li>
<li>Added path-trace (dxr) viewport mode </li>
<li>Added ao (dxr) bake </li>
<li>Added bent normal (dxr) bake </li>
<li>Added lightmap (dxr) bake </li>
<li>Added thickness (dxr) bake </li>
<li>Added normal-map bake from high-poly </li>
<li>Added height bake from high-poly </li>
<li>Added dilation pass to baking </li>
<li>Added ‘up axis’ option for relevant bake types </li>
<li>Added support for drag and dropping multiple files at once </li>
<li>Added popup for editing RGBA node sockets </li>
<li>Improved gizmo </li>
<li>Improved height paint </li>
<li>Improved .obj importer </li>
<li>Improved .blend importer </li>
<li>Improved outliner </li>
<li>Improved node drawing performance </li>
<li>Improved layer handling performance </li>
<li>Improved key detection on linux </li>
<li>Fixed handling of accented filepaths </li>
<li>Fixed brush mask on linux </li>
<li>Fixed copy-paste on linux </li>
<li>Fixed window title updating on linux </li>
<li>Fixed file association </li>
<li>Fixed envmap import </li>
<li>Fixed object mask for fill layers </li>
<li>Fixed height displacement scale </li>
<li>Fixed blurry text on windows </li>
<li>Fixed texture filtering option for image node </li>
<li>Fixed key repeat for text edit </li>
<li>Updated dark and light themes </li>
<li>Updated menu bar structure </li>
<li>Reduced gpu memory usage </li>
<li>Faster texture loading </li>
<li>Undo for layer opacity and blending </li>
<li>Undo for node canvas </li>
<li>Adjustable viewport clip distance </li>
<li>Remember window size and position </li>
<li>Open node search on link drag </li>
<li>Resizable ui panels </li>
<li>Duplicate material </li>
<li>Use brush ruler (shift) to draw lines </li>
<li>Auto-set 2x scale on high-res displays </li>
<li>Flat shading for viewport modes inspecting pbr channels </li>
<li>Picker tool works on non-base layer </li>
<li>Picker tool shows texture coordinate in 2d view </li>
<li>Export single texture from textures tab </li>
<li>Eraser takes hardness and opacity into account </li>
<li>Export textures as udim tiles for udim projects </li>
<li><a href="https://github.com/armory3d/armorpaint_plugins/tree/master/proc_texsynt">Download</a> ‘texture-synthesis’ plugin preview </li>
<li><a href="https://github.com/armory3d/armorpaint_unreal">Download</a> Unreal Engine live-link preview </li>
<li><a href="https://github.com/armory3d/armorpaint_unity">Download</a> Unity Engine live-link preview </li>
</ul>
</blockquote>
<p>If you want to build ArmorPaint from source you can learn more about the process <a href="https://www.gamefromscratch.com/post/2020/01/10/Building-ArmorPaint-From-Source.aspx">here</a>.&nbsp; You can see ArmorPaint in action in the <a href="https://youtu.be/AqHl-q45UbU">video</a> below.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/AqHl-q45UbU?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a> <a href="https://www.gamefromscratch.com/category/Art.aspx">Art</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Applications" rel="tag">Applications</a> <a href="https://www.gamefromscratch.com/?tag=/Armory" rel="tag">Armory</a></span> </p>
<hr>
<p> &lt;!–</p>
<p>–&gt;</p>
</div>


https://www.sickgaming.net/blog/2020/01/...-released/
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