01-12-2020, 09:11 AM
VVVVVV Open Sourced
<div><p>Terry Cavanagh, the author of VVVVVV, Super Hexagon and Dicey Dungeons, just released the source code for VVVVVV to celebrate it’s 10th anniversary. Released on <a href="https://github.com/TerryCavanagh/vvvvvv">GitHub</a> under a <a href="https://github.com/TerryCavanagh/VVVVVV/blob/master/LICENSE.md">custom license</a>, the repository includes both the Mobile (Flash/ActionScript) and Desktop (C++) versions. It does not include the binary data however, although you can use the <a href="http://distractionware.com/blog/category/vvvvvv-make-and-play/">free</a> version or you can currently <a href="https://www.humblebundle.com/store/vvvvvv?partner=gamefromscratch">buy VVVVVV for 73% Off On Humble</a> right now.</p>
<p>Details of the release from the <a href="http://distractionware.com/blog/2020/01/vvvvvv-is-now-open-source/">DistractionWare blog</a>:</p>
<blockquote>
<p>Or possibly tomorrow is, depending on who you ask – technically, the game first went live at 3am GMT on the 11th January 2010, after a very, very long day of fixing every last bug I could, <a href="http://distractionware.com/blog/2010/01/conundrum/">making last minute builds</a>, and trying to slowly upload everything on an extremely unreliable internet connection that kept cutting out. But I’ve always gone by “<i>it’s not tomorrow until you wake up</i>” rules, so I still think of January the 10th as the real launch day <3</p>
<p>Gosh, ten years.</p>
<p>VVVVVV is such an important game to me, I barely even know where to start. I wanted to do something special to mark the occasion: so, as of today, I’m releasing the game’s source code!</p>
<p>The repo contains two versions – the desktop version, <a href="http://distractionware.com/blog/2011/07/vvvvvv-version-2-0-launches-in-the-new-humble-indie-bundle/">ported to C++ by Simon Roth in 2011</a>, and later <a href="http://distractionware.com/blog/2014/03/wanted-coder-for-vvvvvv-maintenance/">updated and maintained by Ethan Lee</a> – and the mobile version, written in Actionscript for Adobe AIR, based on the original v1.0 flash version of the game.</p>
<p>I wanna give a big big thank you to <a href="http://www.flibitijibibo.com/">Ethan Lee</a>, who helped a lot to prepare for this, including getting the repo ready for the public, and organising the reveal on AGDQ (hi speedrunners!)! Thanks Ethan!</p>
</blockquote>
<p>You can learn more about the release in the <a href="https://youtu.be/GenVXp2fRwM">video</a> below.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/GenVXp2fRwM?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"></span> </p>
<hr>
<p> <!–</p>
<p>–></p>
</div>
https://www.sickgaming.net/blog/2020/01/...n-sourced/
<div><p>Terry Cavanagh, the author of VVVVVV, Super Hexagon and Dicey Dungeons, just released the source code for VVVVVV to celebrate it’s 10th anniversary. Released on <a href="https://github.com/TerryCavanagh/vvvvvv">GitHub</a> under a <a href="https://github.com/TerryCavanagh/VVVVVV/blob/master/LICENSE.md">custom license</a>, the repository includes both the Mobile (Flash/ActionScript) and Desktop (C++) versions. It does not include the binary data however, although you can use the <a href="http://distractionware.com/blog/category/vvvvvv-make-and-play/">free</a> version or you can currently <a href="https://www.humblebundle.com/store/vvvvvv?partner=gamefromscratch">buy VVVVVV for 73% Off On Humble</a> right now.</p>
<p>Details of the release from the <a href="http://distractionware.com/blog/2020/01/vvvvvv-is-now-open-source/">DistractionWare blog</a>:</p>
<blockquote>
<p>Or possibly tomorrow is, depending on who you ask – technically, the game first went live at 3am GMT on the 11th January 2010, after a very, very long day of fixing every last bug I could, <a href="http://distractionware.com/blog/2010/01/conundrum/">making last minute builds</a>, and trying to slowly upload everything on an extremely unreliable internet connection that kept cutting out. But I’ve always gone by “<i>it’s not tomorrow until you wake up</i>” rules, so I still think of January the 10th as the real launch day <3</p>
<p>Gosh, ten years.</p>
<p>VVVVVV is such an important game to me, I barely even know where to start. I wanted to do something special to mark the occasion: so, as of today, I’m releasing the game’s source code!</p>
<p>The repo contains two versions – the desktop version, <a href="http://distractionware.com/blog/2011/07/vvvvvv-version-2-0-launches-in-the-new-humble-indie-bundle/">ported to C++ by Simon Roth in 2011</a>, and later <a href="http://distractionware.com/blog/2014/03/wanted-coder-for-vvvvvv-maintenance/">updated and maintained by Ethan Lee</a> – and the mobile version, written in Actionscript for Adobe AIR, based on the original v1.0 flash version of the game.</p>
<p>I wanna give a big big thank you to <a href="http://www.flibitijibibo.com/">Ethan Lee</a>, who helped a lot to prepare for this, including getting the repo ready for the public, and organising the reveal on AGDQ (hi speedrunners!)! Thanks Ethan!</p>
</blockquote>
<p>You can learn more about the release in the <a href="https://youtu.be/GenVXp2fRwM">video</a> below.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/GenVXp2fRwM?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"></span> </p>
<hr>
<p> <!–</p>
<p>–></p>
</div>
https://www.sickgaming.net/blog/2020/01/...n-sourced/