12-26-2019, 10:15 PM
Learn how the Just Cause 4 physics systems were built at GDC 2020!
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/12/learn-how-the-just-cause-4-physics-systems-were-built-at-gdc-2020.jpg" width="200" height="200" title="" alt="" /></div><div><p>As you settle in for the winter and look to the year ahead, know that <a href="https://gdconf.com/?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">Game Developers Conference</a> organizers have been working hard all year to line up some exciting, insightful content for GDC 2020 in San Francisco this March!</p>
<p>That includes a boatload of practical, technical talks from industry experts, including a great <a href="https://gdconf.com/conference/game-programming?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">Programming track</a> talk all about the intricacies of the physics systems in Avalanche Software’s hit game <em>Just Cause 4</em>. Titled simply “‘<a href="https://schedule.gdconf.com/session/just-cause-4-physics-postmortem/869165?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20"><em>Just Cause 4</em>: Physics Postmortem</a>“, this is a key session to see if you want to see a breakdown of the basics of Avalanche’s open-world game engine (Apex) and the most important performance optimization techniques developed for the physics simulation of <em>Just Cause 4</em> — including its extreme weather and destruction. </p>
<p>So come out to GDC and learn all about Avalanche’s production process; walk away with an understanding of the most challenging problems of the physics of an open world game like <em>Just Cause 4</em> and how they were addressed during development!</p>
<p><em><strong><a href="https://gdconf.com/attend/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">Register now for GDC 2020</a></strong></em></p>
<p>Next year <a href="http://www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">GDC 2020</a> runs from Monday, March 16th through Friday, March 20th. This will be the 34th edition of GDC, and now that registration is officially open, you’ll want to take a look at the (ever-expanding) <a href="https://schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">session schedule</a> and your <a href="http://www.gdconf.com/attend/passes.html?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">GDC pass options</a> — register early to lock in the best price!</p>
<p><em><strong>For more details on GDC 2020 visit the show’s <a href="http://gdconf.com/?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">official website</a>, or subscribe to regular updates via <a href="http://www.facebook.com/GameDevelopersConference">Facebook</a>, <a href="https://twitter.com/Official_GDC">Twitter</a>, or <a href="http://feeds.feedburner.com/GameDevelopersConference">RSS</a>.</strong></em></p>
<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa Tech</strong></em></p>
</div>
https://www.sickgaming.net/blog/2019/12/...-gdc-2020/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/12/learn-how-the-just-cause-4-physics-systems-were-built-at-gdc-2020.jpg" width="200" height="200" title="" alt="" /></div><div><p>As you settle in for the winter and look to the year ahead, know that <a href="https://gdconf.com/?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">Game Developers Conference</a> organizers have been working hard all year to line up some exciting, insightful content for GDC 2020 in San Francisco this March!</p>
<p>That includes a boatload of practical, technical talks from industry experts, including a great <a href="https://gdconf.com/conference/game-programming?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">Programming track</a> talk all about the intricacies of the physics systems in Avalanche Software’s hit game <em>Just Cause 4</em>. Titled simply “‘<a href="https://schedule.gdconf.com/session/just-cause-4-physics-postmortem/869165?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20"><em>Just Cause 4</em>: Physics Postmortem</a>“, this is a key session to see if you want to see a breakdown of the basics of Avalanche’s open-world game engine (Apex) and the most important performance optimization techniques developed for the physics simulation of <em>Just Cause 4</em> — including its extreme weather and destruction. </p>
<p>So come out to GDC and learn all about Avalanche’s production process; walk away with an understanding of the most challenging problems of the physics of an open world game like <em>Just Cause 4</em> and how they were addressed during development!</p>
<p><em><strong><a href="https://gdconf.com/attend/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">Register now for GDC 2020</a></strong></em></p>
<p>Next year <a href="http://www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">GDC 2020</a> runs from Monday, March 16th through Friday, March 20th. This will be the 34th edition of GDC, and now that registration is officially open, you’ll want to take a look at the (ever-expanding) <a href="https://schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">session schedule</a> and your <a href="http://www.gdconf.com/attend/passes.html?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">GDC pass options</a> — register early to lock in the best price!</p>
<p><em><strong>For more details on GDC 2020 visit the show’s <a href="http://gdconf.com/?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20">official website</a>, or subscribe to regular updates via <a href="http://www.facebook.com/GameDevelopersConference">Facebook</a>, <a href="https://twitter.com/Official_GDC">Twitter</a>, or <a href="http://feeds.feedburner.com/GameDevelopersConference">RSS</a>.</strong></em></p>
<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa Tech</strong></em></p>
</div>
https://www.sickgaming.net/blog/2019/12/...-gdc-2020/