12-24-2019, 06:31 PM
Video: Crafting the unsettling sounds of Resident Evil 7: Biohazard
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/12/video-crafting-the-unsettling-sounds-of-resident-evil-7-biohazard.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2017 GDC session, Capcom’s Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of <em>Resident Evil 7</em>.</p>
<p>These methods not only made sound implementation more efficient; they also helped increase the quality of sound. The speakers also dug deep into how they achieved a horrific soundscape, in part by using a technique called “music-concrete” to cover a wide variety of sound texture, tones, and noises — delivering an uncomfortable and disturbing atmosphere in the game.</p>
<p>The whole talk was fascinating, especially if you’re a big <em>Resident Evil </em>fan, and now you can watch it completely free <a href="https://www.youtube.com/watch?v=By_dCUApwkw">over on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2019/12/...biohazard/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/12/video-crafting-the-unsettling-sounds-of-resident-evil-7-biohazard.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2017 GDC session, Capcom’s Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of <em>Resident Evil 7</em>.</p>
<p>These methods not only made sound implementation more efficient; they also helped increase the quality of sound. The speakers also dug deep into how they achieved a horrific soundscape, in part by using a technique called “music-concrete” to cover a wide variety of sound texture, tones, and noises — delivering an uncomfortable and disturbing atmosphere in the game.</p>
<p>The whole talk was fascinating, especially if you’re a big <em>Resident Evil </em>fan, and now you can watch it completely free <a href="https://www.youtube.com/watch?v=By_dCUApwkw">over on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2019/12/...biohazard/