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NeoAxis 2019.3 Released

#1
NeoAxis 2019.3 Released

<div><p>NeoAxis 2019.3 was <a href="https://www.neoaxis.com/news/neoaxis_engine_2019_3_released">just released</a>.&nbsp; NeoAxis is a free C# powered 3D game engine with an editor capable of targeting Windows and UWP platforms currently with more planned in the roadmap.&nbsp; The 2019.3 release brings several major new features such as a new terrain system and a built in 3D building for assembling geometry directly inside the game engine.</p>
<p>Details from the <a href="https://www.neoaxis.com/support/changelog">changelog</a>:</p>
<blockquote>
<ul>
<li>API of the engine and the editor have been updated. Now they are considered complete. </li>
<li>Terrain. </li>
<li>Builder 3D. Fast level creation tools, 3D modeling tools, constructive solid geometry operations. </li>
<li>Three ways to create objects in the scene are now available: Drag &amp; Drop, By Click, By Brush. </li>
<li>Tools for creation a huge amount of objects. </li>
<li>Surface component. A definition of surface type which contains material, set of meshes and other objects. Surfaces are used for painting and object creation by means brush. </li>
<li>Group Of Objects component. An object in a scene designed to store and display a large number of similar objects. </li>
<li>Decals. </li>
<li>Material: Advanced blending. The ability to configure which channels to write to the G-Buffer. Used for decals. </li>
<li>Per-object motion blur. </li>
<li>Smooth LOD transition. </li>
<li>Area component. Represents an area in space defined by the set of points. </li>
<li>Layers in the scene. </li>
<li>Package manager has been added. </li>
<li>Support for creating a build for the target platform has been improved. Now scripts and engine add-ons are supported. The process of creating a build is simplified. The page about build in manual has been added. </li>
<li>Build for Universal Windows Platform (UWP) has been improved. </li>
<li>Engine DLL assemblies management has been improved. Now unnecessary assemblies are not loaded into the simulation, thereby reducing the load on garbage collector. </li>
<li>C# Editor: Work with CS files has been improved. Now changes are synchronized between files. Now there are no invalid warning markers. </li>
<li>C# Editor: The ability to customize the visibility of markers has been added. </li>
<li>Occlusion query API has been added. </li>
<li>Lens flares now use occlusion queries to detect visibility on the screen. </li>
<li>Lens flares now appear and disappear smoothly. </li>
<li>The ability to change video mode, fullscreen mode, vertical sync in the player app. </li>
<li>Editor: Tool tips for events. </li>
<li>Editor: Many small fixes. </li>
<li>Material Editor: Access to TexCoord 2 and 3 from the shader editor. </li>
<li>Material Editor: DitherBlending function. </li>
<li>Objects Window: Search. </li>
<li>Scene Editor: Select same objects in sphere area by mouse double click. </li>
<li>Vignetting screen effect: Noise. </li>
<li>Bug fix: Physics: No collision between soft bodies and rigid mesh shapes. </li>
<li>Bug fix: Scene Editor: Unable to detach the object when it contains collision body. </li>
<li>Bug fix: Screen Space Reflection effect fixed. </li>
</ul>
</blockquote>
<p>You can learn more about the release and see NeoAxis in action in the <a href="https://youtu.be/BcJBAuhPoyI">video</a> below.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='480' height='270' src='https://www.youtube.com/embed/BcJBAuhPoyI?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/C%23" rel="tag">C#</a> <a href="https://www.gamefromscratch.com/?tag=/Engine" rel="tag">Engine</a></span> </p>
<hr>
</div>


https://www.sickgaming.net/blog/2019/10/...-released/
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