07-23-2019, 05:01 AM
Video: A postmortem of Tacoma’s experimental VO production
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/07/video-a-postmortem-of-tacomas-experimental-vo-production.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2017 GDC session, Brightskull Entertainment Group founder Michael Csurics showcases the experimental and extensive lengths that were taken to create the voiceover performances in Fullbright’s space station exploration game <em>Tacoma</em>. </p>
<p>It was an intriguing look at how the game’s experimental voice-over recording process was created and implemented; Csurics walked the audience through how, with indie resources, the <em>Tacoma </em>team was able to capture 6-on-mic ensemble scenes while giving the actor’s freedom to use full body movement, theatrically performing every scene with crystal-clear audio fidelity.</p>
<p>Whether you work in big-budget game dev or a tiny indie team, this is a talk with useful takeaways you can apply to your next project — so take advantage of the fact you can now watch it for free <a href="https://www.youtube.com/watch?v=sZ8gOm3t40E">over on the official GDC YouTube channel</a>!</p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or XRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p>
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<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/07/video-a-postmortem-of-tacomas-experimental-vo-production.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2017 GDC session, Brightskull Entertainment Group founder Michael Csurics showcases the experimental and extensive lengths that were taken to create the voiceover performances in Fullbright’s space station exploration game <em>Tacoma</em>. </p>
<p>It was an intriguing look at how the game’s experimental voice-over recording process was created and implemented; Csurics walked the audience through how, with indie resources, the <em>Tacoma </em>team was able to capture 6-on-mic ensemble scenes while giving the actor’s freedom to use full body movement, theatrically performing every scene with crystal-clear audio fidelity.</p>
<p>Whether you work in big-budget game dev or a tiny indie team, this is a talk with useful takeaways you can apply to your next project — so take advantage of the fact you can now watch it for free <a href="https://www.youtube.com/watch?v=sZ8gOm3t40E">over on the official GDC YouTube channel</a>!</p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or XRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p>
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