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Construct Beta r153

#1
Construct Beta r153

<div><p><a href="https://www.construct.net/en">Construct</a> beta r153 has just been released.&nbsp; Construct is a “codeless” HTML5 based game engine that runs entirely in your browser.&nbsp; The major feature of this new update is the new ease curve editor which can be used for tweening timelines.&nbsp; Addition you can now use both local and global variables in scripts in events.</p>
<p>Details from the <a href="https://www.construct.net/en/make-games/releases/beta/r153">release notes</a>:</p>
<p><strong>New Features:</strong></p>
<ul>
<li>Custom easing curves to use with timelines </li>
</ul>
<p><strong>New Additions:</strong></p>
<ul>
<li>Use custom easing curves in with the tween behavior </li>
</ul>
<p><strong>Changes:</strong></p>
<ul>
<li>Consistently lowercase filenames on export to avoid case-sensitivity issues </li>
<li>Also warn on Remote Preview if images over 4096 pixels big are used (previously only warned on export) </li>
<li>Animations Editor: Pasting a color into the color inputs of the color palette now changes the alpha to 255 if it was previously 0 </li>
</ul>
<p><strong>Bugs Fixes:</strong></p>
<ul>
<li>Animations Editor: Background of the animation preview dialog was different to the background of the main panel </li>
<li>Animations Editor: Content pasted twice when using the rectangle select tool </li>
<li>Animations Editor: Possible crash while using the rectangle select tool </li>
<li>Animations Editor: Colors not updated properly after pasting into the HEX color input of the Color Palette </li>
<li>Tween Behavior: Runtime crash when destroying the instance affected by a tween which had not yet finished playing </li>
<li>Attempting to copy in the text editor incorrectly triggered a paste action </li>
<li>Disabling a built-in function block could prevent the project running </li>
<li>Fix crash closing Find Results or Bookmarks bars (regression in r151) </li>
<li>Unintentionally could drag view up and down with touch on iOS (regression in r151) </li>
<li>C3 runtime: keep Multiplayer hosts alive even when browser window minimised </li>
<li>Event sheet view: preserve trailing newlines in comments </li>
<li>Runtime: context menus accidentally blocked on form controls (regression in r152) </li>
</ul>
<p><strong>Scripting Updates:</strong></p>
<ul>
<li>Asset APIs to load external scripts &amp; WebAssembly modules </li>
<li>New ‘Loading external script &amp; WebAssembly’ example </li>
<li>Access global variables in event sheets via runtime.globalVars </li>
<li>Access local variables in event sheets via localVars in script actions/blocks </li>
<li>runtime.setReturnValue() function to make it easier to return script values from event functions </li>
<li>Script interfaces for layouts and layers </li>
<li>Editor now validates JavaScript code in your project before preview or export, prompting you to fix syntax errors </li>
<li>Debugger CPU profiler now separately measures time spent in scripts </li>
<li>Added warnings for unused variables, use-before-initalise and assigning to constants </li>
</ul>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/HTML5" rel="tag">HTML5</a> <a href="https://www.gamefromscratch.com/?tag=/Engine" rel="tag">Engine</a></span> </p>
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