06-03-2019, 06:10 PM
Indie publisher Raw Fury has acquired the rights to the Kingdom franchise
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/06/indie-publisher-raw-fury-has-acquired-the-rights-to-the-kingdom-franchise.jpg" width="200" height="200" title="" alt="" /></div><div><p>Indie publisher Raw Fury has <a href="https://us10.campaign-archive.com/?e=[UNIQID]&u=2a610443e6d1a7368d5d8d6af&id=408b9871f2">purchased the rights to the <em>Kingdom</em> franchise</a> from creator Thomas van den Berg for an undisclosed fee. </p>
<p>The kingdom-building simulation title was the first game published by Raw Fury, and has spawned two sequels including a reworked version of the original and a proper follow-up called <em>Kingdom: Two Crowns</em>. </p>
<p>The series has sold over 4 million copies to date, but after spending the best part of a decade working on the franchise van den Berg is looking to step away and explore new frontiers.</p>
<p>With that in mind, the developer has sold the rights to Raw Fury so the series can continue. It’s a deal that works well for both parties, with Raw Fury co-founder Gordon Van Dyke having played a key role in developing the series, initially helping out with design and balancing, before taking on the mantle of game director and designer on <em>Kingdom: Two Crowns</em>. </p>
<p>“The first pixels of Kingdom I put on digital paper around 2011, it’s been a long and interesting time working on something so dear to me,” commented van den Berg. “But now, I’d like to continue challenging myself and explore different kinds of projects.</p>
<p>“And whereas most Kingdoms don’t last long, the <em>Kingdom </em>series deserves to go on. For that, it’s great that Raw Fury has been so deeply involved in the game for so long, enabling them to take the series somewhere I never could.”</p>
<p>Moving forward, Raw Fury intends to release “updates, expansions, new platforms, and new games,” and already has a detailed roadmap in place.</p>
</div>
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/06/indie-publisher-raw-fury-has-acquired-the-rights-to-the-kingdom-franchise.jpg" width="200" height="200" title="" alt="" /></div><div><p>Indie publisher Raw Fury has <a href="https://us10.campaign-archive.com/?e=[UNIQID]&u=2a610443e6d1a7368d5d8d6af&id=408b9871f2">purchased the rights to the <em>Kingdom</em> franchise</a> from creator Thomas van den Berg for an undisclosed fee. </p>
<p>The kingdom-building simulation title was the first game published by Raw Fury, and has spawned two sequels including a reworked version of the original and a proper follow-up called <em>Kingdom: Two Crowns</em>. </p>
<p>The series has sold over 4 million copies to date, but after spending the best part of a decade working on the franchise van den Berg is looking to step away and explore new frontiers.</p>
<p>With that in mind, the developer has sold the rights to Raw Fury so the series can continue. It’s a deal that works well for both parties, with Raw Fury co-founder Gordon Van Dyke having played a key role in developing the series, initially helping out with design and balancing, before taking on the mantle of game director and designer on <em>Kingdom: Two Crowns</em>. </p>
<p>“The first pixels of Kingdom I put on digital paper around 2011, it’s been a long and interesting time working on something so dear to me,” commented van den Berg. “But now, I’d like to continue challenging myself and explore different kinds of projects.</p>
<p>“And whereas most Kingdoms don’t last long, the <em>Kingdom </em>series deserves to go on. For that, it’s great that Raw Fury has been so deeply involved in the game for so long, enabling them to take the series somewhere I never could.”</p>
<p>Moving forward, Raw Fury intends to release “updates, expansions, new platforms, and new games,” and already has a detailed roadmap in place.</p>
</div>