05-09-2019, 05:07 AM
Rainbow Six Siege Update Adds Reverse Friendly Fire; Patch Notes Revealed
<p><a href="https://www.gamespot.com/tom-clancys-rainbow-six-siege/">Rainbow Six Siege</a> has long had a problem with team-killing, but developer Ubisoft has a new solution going live soon to help alleviate the issue. Reverse friendly fire, as it's called, has been in testing for a while and arrives on public PS4, Xbox One, and PC servers on May 8.</p><p>Essentially, the system is designed to punish griefers by dealing the damage to them, rather than the poor teammate being hit. Offenders will get a brief grace period--accidents happen, after all--after which any further damage dealt will be reversed, meaning the innocent player receives no damage and the guilty party will be injured themselves.</p><p>The system applies to all primary and secondary weapons, as well as direct hits from most unique Operator gadgets. Some explosive items are exempt--some by design, and some because of a bug Ubisoft says it will fix in a future update.</p><p>The developer says the method as it stands "is not our final version of the system," which will continue to be tweaked according to data and player feedback. It has already announced changes to the system coming during Siege's Year 4, Season 2: "We will introduce situations where the system will activate for the whole squad," the company said. "How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned." Read the full patch notes for reverse friendly fire's current iteration below, <a href="https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-349093-16&ct=tcm:154-76770-32">via Ubisoft</a>.</p><h2>Rainbow Six Siege Reverse Friendly Fire Update</h2><p>When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.</p><p>The Y4S1 release of RFF is not our final version of the system. Future iterations and improvements will continue based off data and player feedback.</p><p>Community feedback so far has been invaluable and allowed us to make early iterations to the system. For example, RFF can now activate based on total friendly damage. In these cases, there is no validation screen for the offending player's teammates. We are also striving to make it clearer how operators and gadgets will react to this system. We have consolidated some guidelines below for your reference.</p><h2>Effect Of Reverse Friendly Fire</h2><h3>On Weapons And Thrown Objects</h3><p><strong>Impacts:</strong></p><ul><li>Primary/secondary weapons</li><li>Direct hits from thrown unique gadgets</li><li>Exothermic-S Torch (Maverick)</li><li>SK 4-12 (Buck)</li><li>Mounted LMG (Tachanka; regardless of who's using the turret)</li><li>M120 CREM (Ash) when the breaching round directly hits someone</li><li>KS79 Lifeline (Zofia)</li><li>Airjab Launcher (Nomad)</li><li>Pest Launcher (Mozzie)</li></ul><p><strong>Before RFF activation:</strong></p><ul><li>Can cause damage to teammates</li><li>Will count towards activating RFF</li></ul><p><strong>After RFF activation:</strong></p><ul><li>Teammates will not receive damage</li><li>Will reverse damage dealt</li></ul><h3>On Explosives</h3><p><strong>Impacts:</strong></p><ul><li>Generic gadgets (frag grenade, C4, breach charge) that results in an explosion*</li><li>Gas Grenade (Smoke)</li><li>TAC MKO asphyxiating bolts (Capitão)</li><li>M120 CREM (Ash) when the breaching round explodes</li><li>Cluster Charge (Fuze)</li></ul><p><em>*Explosive gadgets that do not do damage (i.e. stun grenades, Ying's Candela) will not be affected by RFF in any way</em></p><p><strong>Before RFF activation:</strong></p><ul><li>Can cause damage to teammates</li><li>Will count towards activating RFF</li></ul><p><strong>After RFF activation:</strong></p><ul><li>Can cause damage to teammates</li><li>Does not reverse damage dealt*</li></ul><p>*Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2.</p><p><strong>Exceptions*:</strong></p><ul><li>Claymore</li><li>Entry Denial Device (Kapkan)</li><li>X-Kairos pellets (Hibana)</li><li>Exothermic Charge (Thermite)</li></ul><p><em>*These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations.</em></p><h3>On Drones And Operator Cameras</h3><p><strong>Impacts:</strong></p><ul><li>Evil Eye (Maestro)</li><li>Shock Drone (Twitch and Mozzie)</li></ul><p><strong>Before RFF activation:</strong></p><ul><li>Can cause damage to teammates</li><li>Will count towards activating RFF</li></ul><p><strong>After RFF activation:</strong></p><ul><li>Teammates will not receive damage</li><li>Will reverse damage dealt (onto the drone/camera)</li></ul><h2>More To Come</h2><p>Further changes for Reverse Friendly Fire will come during Year 4 Season 2. We will introduce situations where the system will activate for the whole squad. How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned based on data and feedback. We look forward to sharing future developments with you.</p><p>We welcome any additional feedback on the Rainbow Six <a href="https://www.reddit.com/r/Rainbow6TTS/">subreddit</a>!</p>
<p><a href="https://www.gamespot.com/tom-clancys-rainbow-six-siege/">Rainbow Six Siege</a> has long had a problem with team-killing, but developer Ubisoft has a new solution going live soon to help alleviate the issue. Reverse friendly fire, as it's called, has been in testing for a while and arrives on public PS4, Xbox One, and PC servers on May 8.</p><p>Essentially, the system is designed to punish griefers by dealing the damage to them, rather than the poor teammate being hit. Offenders will get a brief grace period--accidents happen, after all--after which any further damage dealt will be reversed, meaning the innocent player receives no damage and the guilty party will be injured themselves.</p><p>The system applies to all primary and secondary weapons, as well as direct hits from most unique Operator gadgets. Some explosive items are exempt--some by design, and some because of a bug Ubisoft says it will fix in a future update.</p><p>The developer says the method as it stands "is not our final version of the system," which will continue to be tweaked according to data and player feedback. It has already announced changes to the system coming during Siege's Year 4, Season 2: "We will introduce situations where the system will activate for the whole squad," the company said. "How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned." Read the full patch notes for reverse friendly fire's current iteration below, <a href="https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-349093-16&ct=tcm:154-76770-32">via Ubisoft</a>.</p><h2>Rainbow Six Siege Reverse Friendly Fire Update</h2><p>When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.</p><p>The Y4S1 release of RFF is not our final version of the system. Future iterations and improvements will continue based off data and player feedback.</p><p>Community feedback so far has been invaluable and allowed us to make early iterations to the system. For example, RFF can now activate based on total friendly damage. In these cases, there is no validation screen for the offending player's teammates. We are also striving to make it clearer how operators and gadgets will react to this system. We have consolidated some guidelines below for your reference.</p><h2>Effect Of Reverse Friendly Fire</h2><h3>On Weapons And Thrown Objects</h3><p><strong>Impacts:</strong></p><ul><li>Primary/secondary weapons</li><li>Direct hits from thrown unique gadgets</li><li>Exothermic-S Torch (Maverick)</li><li>SK 4-12 (Buck)</li><li>Mounted LMG (Tachanka; regardless of who's using the turret)</li><li>M120 CREM (Ash) when the breaching round directly hits someone</li><li>KS79 Lifeline (Zofia)</li><li>Airjab Launcher (Nomad)</li><li>Pest Launcher (Mozzie)</li></ul><p><strong>Before RFF activation:</strong></p><ul><li>Can cause damage to teammates</li><li>Will count towards activating RFF</li></ul><p><strong>After RFF activation:</strong></p><ul><li>Teammates will not receive damage</li><li>Will reverse damage dealt</li></ul><h3>On Explosives</h3><p><strong>Impacts:</strong></p><ul><li>Generic gadgets (frag grenade, C4, breach charge) that results in an explosion*</li><li>Gas Grenade (Smoke)</li><li>TAC MKO asphyxiating bolts (Capitão)</li><li>M120 CREM (Ash) when the breaching round explodes</li><li>Cluster Charge (Fuze)</li></ul><p><em>*Explosive gadgets that do not do damage (i.e. stun grenades, Ying's Candela) will not be affected by RFF in any way</em></p><p><strong>Before RFF activation:</strong></p><ul><li>Can cause damage to teammates</li><li>Will count towards activating RFF</li></ul><p><strong>After RFF activation:</strong></p><ul><li>Can cause damage to teammates</li><li>Does not reverse damage dealt*</li></ul><p>*Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2.</p><p><strong>Exceptions*:</strong></p><ul><li>Claymore</li><li>Entry Denial Device (Kapkan)</li><li>X-Kairos pellets (Hibana)</li><li>Exothermic Charge (Thermite)</li></ul><p><em>*These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations.</em></p><h3>On Drones And Operator Cameras</h3><p><strong>Impacts:</strong></p><ul><li>Evil Eye (Maestro)</li><li>Shock Drone (Twitch and Mozzie)</li></ul><p><strong>Before RFF activation:</strong></p><ul><li>Can cause damage to teammates</li><li>Will count towards activating RFF</li></ul><p><strong>After RFF activation:</strong></p><ul><li>Teammates will not receive damage</li><li>Will reverse damage dealt (onto the drone/camera)</li></ul><h2>More To Come</h2><p>Further changes for Reverse Friendly Fire will come during Year 4 Season 2. We will introduce situations where the system will activate for the whole squad. How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned based on data and feedback. We look forward to sharing future developments with you.</p><p>We welcome any additional feedback on the Rainbow Six <a href="https://www.reddit.com/r/Rainbow6TTS/">subreddit</a>!</p>