04-24-2019, 07:00 AM
GLFW 3.3 Released
<div><p>GLFW just saw release 3.3, the first release for this graphics framework in over 2 years. GLFW is a companion framework to graphics libraries like OpenGL and Vulkan, providing the missing features like window management and input handling in a cross platform and open source manner.</p>
<p>Details of the 3.3 release:</p>
<blockquote>
<p>It adds gamepad input via SDL_GameControllerDB, support for Vulkan on macOS via MoltenVK, better handling of high-DPI and scaling, changing attributes of existing windows, raw mouse motion input, explicit support for joystick hats/dpads, user attention requests, transparent windows and framebuffers (where possible), query for monitor work area, more run-time configuration, various other features as well as fixes for a large number of bugs.</p>
</blockquote>
<p>You can download GLFW <a href="https://www.glfw.org/download.html">here</a>. GLFW is an open source libpng licensed project that is hosted on GitHub <a href="https://github.com/glfw/glfw">available here</a>. GLFW isn’t the only framework or library providing this kind of functionality. If GLFW isn’t right for you, check out the alternatives <a href="https://www.khronos.org/opengl/wiki/Related_toolkits_and_APIs">available here</a>.</p>
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<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"></span> </p>
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<div><p>GLFW just saw release 3.3, the first release for this graphics framework in over 2 years. GLFW is a companion framework to graphics libraries like OpenGL and Vulkan, providing the missing features like window management and input handling in a cross platform and open source manner.</p>
<p>Details of the 3.3 release:</p>
<blockquote>
<p>It adds gamepad input via SDL_GameControllerDB, support for Vulkan on macOS via MoltenVK, better handling of high-DPI and scaling, changing attributes of existing windows, raw mouse motion input, explicit support for joystick hats/dpads, user attention requests, transparent windows and framebuffers (where possible), query for monitor work area, more run-time configuration, various other features as well as fixes for a large number of bugs.</p>
</blockquote>
<p>You can download GLFW <a href="https://www.glfw.org/download.html">here</a>. GLFW is an open source libpng licensed project that is hosted on GitHub <a href="https://github.com/glfw/glfw">available here</a>. GLFW isn’t the only framework or library providing this kind of functionality. If GLFW isn’t right for you, check out the alternatives <a href="https://www.khronos.org/opengl/wiki/Related_toolkits_and_APIs">available here</a>.</p>
<p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/xmRgz_cbYdw?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"></span> </p>
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