04-21-2019, 06:23 PM
Video: Procedurally creating Manhattan for Marvel’s Spider-Man
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/video-procedurally-creating-manhattan-for-marvels-spider-man.jpg" width="200" height="200" title="" alt="" /></div><div><p>Efficiently managing the scope and implementation of procedural systems is tricky business, but Insomniac Games did just that during development of its 2018 open-world hit <em>Marvel’s Spider-Man</em>. </p>
<p>At GDC 2019 earlier this year, Insomniac’s David Santiago gave attendees a behind-the-scenes look at the open world pipeline of <em>Marvel’s Spider-Man</em>, showcasing how each procedural system was originally designed to support iterations and dependencies.</p>
<p>Of course, the reality of producing a “procedurally-authored open world” that also looks like real-life Manhattan provided a larger set of tasks than the team had anticipated. Insomniac’s resulting procedural systems were used to author, modify and monitor much more content than planned, and in his talk (now <a href="https://www.youtube.com/watch?v=4aw9uyj9MAE">available to watch for free</a> on the official GDC YouTube channel) Santiago explained how the anticipated and unforeseen challenges became success stories and have laid a road-map for future projects.</p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p>
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<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/video-procedurally-creating-manhattan-for-marvels-spider-man.jpg" width="200" height="200" title="" alt="" /></div><div><p>Efficiently managing the scope and implementation of procedural systems is tricky business, but Insomniac Games did just that during development of its 2018 open-world hit <em>Marvel’s Spider-Man</em>. </p>
<p>At GDC 2019 earlier this year, Insomniac’s David Santiago gave attendees a behind-the-scenes look at the open world pipeline of <em>Marvel’s Spider-Man</em>, showcasing how each procedural system was originally designed to support iterations and dependencies.</p>
<p>Of course, the reality of producing a “procedurally-authored open world” that also looks like real-life Manhattan provided a larger set of tasks than the team had anticipated. Insomniac’s resulting procedural systems were used to author, modify and monitor much more content than planned, and in his talk (now <a href="https://www.youtube.com/watch?v=4aw9uyj9MAE">available to watch for free</a> on the official GDC YouTube channel) Santiago explained how the anticipated and unforeseen challenges became success stories and have laid a road-map for future projects.</p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p>
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