08-22-2018, 10:06 AM
Despite millions of downloads, publishers won’t sign the sequel to Velocity 2X
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/08/despite-millions-of-downloads-publishers-wont-sign-the-sequel-to-velocity-2x.jpg" width="200" height="200" title="" alt="" /></div><div><p>A series of tweets made <a href="https://twitter.com/FuturLab/status/1031434285817970688">by FuturLab</a>, the studio behind 2D shoot-em-up game <em>Velocity 2X</em>, details the struggle of trying to find a publisher to sign a sequel despite millions of players having enjoyed the first game.</p>
<p>The studio mentions its already working on “the bells and whistles sequel” to <em>Velocity 2X</em>, titled <em>Velocity Supernova</em>, but notes that the upcoming Switch port is presumably the last hope it can convince publishers to back the sequel. </p>
<p>The first tweet describes how <em>Velocity 2X</em> was met with success with the PlayStation 4 and Vita versions, which were then released for free through PlayStation Plus. FuturLab tweets this was “great for downloads (well into the millions)” but the presence of a large player-base wasn’t enough for publishers, who “want to see actual unit sales.”</p>
<p>The physical version of <em>Velocity 2X</em> for PS4 and Vita was published by Badland Games, but FuturLab describes it as a “very public disaster”, saying “we will likely never see another dime from it.”</p>
<p>The Steam version, published by Activision’s Sierra label, launched during the same weekend as Windows 10, which introduced a game-breaking bug for Nvidia graphics cards that “took us a year to fix”. As a result, the game did not do well on Steam.</p>
<blockquote class="twitter-tweet"><p> </p>
<p dir="ltr" lang="en">3. <a href="https://twitter.com/hashtag/Velocity2X?src=hash&ref_src=twsrc%5Etfw">#Velocity2X</a> on Steam was published by Sierra/Activision on the same weekend as Windows 10 arrived, creating a game-breaking bug for NVidia cards that took us a year to fix. It therefore flopped on Steam.</p>
<p> <br />
— FuturLab @ Gamescom (@FuturLab) <a href="https://twitter.com/FuturLab/status/1031437880865030144?ref_src=twsrc%5Etfw">August 20, 2018</a></p></blockquote>
<p>For the Switch version, FuturLab is collaborating with Curve Studios, and while FuturLab admits it could have self-published on the console, it hopes that a success on Switch will convince Curve to sign and publish <em>Velocity Supernova</em>.</p>
<p>Although Curve has not announced a release date for <em>Velocity 2X</em> for the Switch, FuturLab emphasizes that this is “probably your last chance to see a fully deserving sequel happen.”</p>
</div>
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/08/despite-millions-of-downloads-publishers-wont-sign-the-sequel-to-velocity-2x.jpg" width="200" height="200" title="" alt="" /></div><div><p>A series of tweets made <a href="https://twitter.com/FuturLab/status/1031434285817970688">by FuturLab</a>, the studio behind 2D shoot-em-up game <em>Velocity 2X</em>, details the struggle of trying to find a publisher to sign a sequel despite millions of players having enjoyed the first game.</p>
<p>The studio mentions its already working on “the bells and whistles sequel” to <em>Velocity 2X</em>, titled <em>Velocity Supernova</em>, but notes that the upcoming Switch port is presumably the last hope it can convince publishers to back the sequel. </p>
<p>The first tweet describes how <em>Velocity 2X</em> was met with success with the PlayStation 4 and Vita versions, which were then released for free through PlayStation Plus. FuturLab tweets this was “great for downloads (well into the millions)” but the presence of a large player-base wasn’t enough for publishers, who “want to see actual unit sales.”</p>
<p>The physical version of <em>Velocity 2X</em> for PS4 and Vita was published by Badland Games, but FuturLab describes it as a “very public disaster”, saying “we will likely never see another dime from it.”</p>
<p>The Steam version, published by Activision’s Sierra label, launched during the same weekend as Windows 10, which introduced a game-breaking bug for Nvidia graphics cards that “took us a year to fix”. As a result, the game did not do well on Steam.</p>
<blockquote class="twitter-tweet"><p> </p>
<p dir="ltr" lang="en">3. <a href="https://twitter.com/hashtag/Velocity2X?src=hash&ref_src=twsrc%5Etfw">#Velocity2X</a> on Steam was published by Sierra/Activision on the same weekend as Windows 10 arrived, creating a game-breaking bug for NVidia cards that took us a year to fix. It therefore flopped on Steam.</p>
<p> <br />
— FuturLab @ Gamescom (@FuturLab) <a href="https://twitter.com/FuturLab/status/1031437880865030144?ref_src=twsrc%5Etfw">August 20, 2018</a></p></blockquote>
<p>For the Switch version, FuturLab is collaborating with Curve Studios, and while FuturLab admits it could have self-published on the console, it hopes that a success on Switch will convince Curve to sign and publish <em>Velocity Supernova</em>.</p>
<p>Although Curve has not announced a release date for <em>Velocity 2X</em> for the Switch, FuturLab emphasizes that this is “probably your last chance to see a fully deserving sequel happen.”</p>
</div>