08-19-2018, 04:32 AM
Watch Phantom Doctrine’s lead designer talk about abandoning RNG
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/08/watch-phantom-doctrines-lead-designer-talk-about-abandoning-rng.jpg" width="200" height="200" title="" alt="" /></div><div><p><em>Phantom Doctrine</em> is a Cold War-themed take on the turn-based strategy genre that was reignited by Firaxis Games’ <em>XCOM</em> reboot a few years ago. Out this week, it not only offers some interesting mechanical twists in the strategy space, but also highlights how games can take inspiration from recent global history. </p>
<p>Earlier today on the Gamasutra Twitch channel, we got to talk to <em>Phantom Doctrine</em> lead designer Kacper Szymczak about what it’s been like bringing this game to life, and what he’s learned managing a team of designers while chasing his own creative goals. It’s a chat that jumped from system design, to unconventional ways of creating a game conspiracy, to discussing proper team management, and you can watch it in its entirety in the video embedded up above. </p>
<p>For more developer interviews & editorial roundtables from the Gamasutra team, be sure to <a href="http://Twitch.tv/Gamasutra">follow the Gamasutra Twitch channel.</a></p>
</div>
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/08/watch-phantom-doctrines-lead-designer-talk-about-abandoning-rng.jpg" width="200" height="200" title="" alt="" /></div><div><p><em>Phantom Doctrine</em> is a Cold War-themed take on the turn-based strategy genre that was reignited by Firaxis Games’ <em>XCOM</em> reboot a few years ago. Out this week, it not only offers some interesting mechanical twists in the strategy space, but also highlights how games can take inspiration from recent global history. </p>
<p>Earlier today on the Gamasutra Twitch channel, we got to talk to <em>Phantom Doctrine</em> lead designer Kacper Szymczak about what it’s been like bringing this game to life, and what he’s learned managing a team of designers while chasing his own creative goals. It’s a chat that jumped from system design, to unconventional ways of creating a game conspiracy, to discussing proper team management, and you can watch it in its entirety in the video embedded up above. </p>
<p>For more developer interviews & editorial roundtables from the Gamasutra team, be sure to <a href="http://Twitch.tv/Gamasutra">follow the Gamasutra Twitch channel.</a></p>
</div>