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News - Xbox stat tracker explores how much time players invest in campaign modes

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Xbox stat tracker explores how much time players invest in campaign modes

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/05/xbox-stat-tracker-explores-how-much-time-players-invest-in-campaign-modes.png" width="646" height="338" title="" alt="" /></div><div><p>In wake of the news that <em>Call of Duty</em> developer <a href="http://www.gamasutra.com/view/news/318327/Call_of_Duty_Black_Ops_4_wont_have_a_singleplayer_campaign_but_will_offer_battle_royale.php"><em>Treyarch</em> isn’t planning on including a campaign mode</a> in <em>Black Ops 4</em>, <a href="https://www.trueachievements.com/n32450/exclusive-stats-show-how-rarely-game-campaigns-are-played">True Achievements took a look</a> at how many of its users typically play campaigns anyway. </p>
<p>The unofficial achievement tracker pulled from its own data reserves to analyze what percentage of overall campaign-related trophies Xbox players typically earned during their time with a number of single player and multiplayer games.</p>
<p>While the data does paint an interesting picture of how far people tend to progress in campaign modes, the numbers themselves should be taken with a grain of salt. The Xbox-centric report doesn’t list how many players it’s pulling its data from, and the numbers themselves are potentially skewed by privacy settings on Xbox’s end or the opt-in trophy tracking data gathered by True Achievements’ platform.</p>
<p>Additionally, it seems that the ‘Story Participation Average’ metric that True Achievements uses here could likely include all campaign-related trophies, including higher difficulty or side-quest bound trophies that may not be required for a full playthrough of any given game. </p>
<p>With that all in mind, the data gathered by True Achievements shows that, looking at games in the <em>Call of Duty</em> series since <em>Call of Duty 2</em>, <em>Call of Duty 3</em> had the highest Story Participation Average with an average of 36 percent of storyline achievements unlocked by players. <em>Black Ops 3</em> had the lowest percentage for the series at 4 percent while the most recent release, <em>Call of Duty:</em> <em>WWII</em>, had 29 percent.</p>
<p><img alt="" src="http://www.sickgaming.net/blog/wp-content/uploads/2018/05/xbox-stat-tracker-explores-how-much-time-players-invest-in-campaign-modes.png"/></p>
<p>True Achievements does note that <em>Black Ops 3</em> handles achievements differently than most games in the series, however, something that likely contributed to its low story participation average, but even so only 9 percent of tracked players earned the achievement for beating the game on any difficulty setting.</p>
<p>The report also dives into how that story participation metric plays out in other series, many of which are primarily single-player titles. Those games can be found in the graph below, with the <em>Mass Effect</em> series boasting the highest story participation average at 50 percent and the side-quest riddled <em>Fallout</em> series claiming the lowest slot with only 16 percent.</p>
<p>The numbers are at their most interesting when True Achievements breaks down a series into individual games, however. So while the <em>Batman Arkham</em> series only hits 33 percent story participation for the series as a whole, the very first game (<em>Batman: Arkham Asylum</em>) saw 58.14 story participation and the most recent game (<em>Batman: Arkham Knight</em>) only 28.77 percent. </p>
<p><img alt="" src="http://www.sickgaming.net/blog/wp-content/uploads/2018/05/xbox-stat-tracker-explores-how-much-time-players-invest-in-campaign-modes-1.png"/></p>
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