05-18-2024, 03:43 AM
News - Killing Floor 3 Gets First Dev Diary For The Franchise's 15th Anniversary
<p>It's been 15 years since a tiny team of modders first released <a href="https://www.gamespot.com/games/killing-floor/">Killing Floor</a>, kickstarting the popular, blood-soaked horror franchise. Now, the game's veteran devs have dished on the upcoming <a href="https://www.gamespot.com/games/killing-floor-3/">Killing Floor 3</a>, discussing just how much has changed at studio Tripwire Interactive in those 15 years.</p><p>In the developer-diary video, some of Tripwire's veteran devs reminisce on the history of the Killing Floor franchise, from its origins with a tiny team creating on a restrictive schedule and budget, to the increased size and scope of Killing Floor 2.</p><p>When it came to creating the third game in the franchise, the developers are looking to find the perfect balance between old and new. "I knew I wanted it to return to [Killing Floor 1's] level of horror, have some cult elements, but become a little more mainstream," said studio creative director Bryan Wynia, who only joined Tripwire after the release of Killing Floor 2, but has been a fan of the franchise for a lot longer.</p><a href="https://www.gamespot.com/articles/killing-floor-3-gets-first-dev-diary-for-the-franchises-15th-anniversary/1100-6523534/?ftag=CAD-01-10abi2f/">Continue Reading at GameSpot</a>
https://www.gamespot.com/articles/killin...01-10abi2f
<p>It's been 15 years since a tiny team of modders first released <a href="https://www.gamespot.com/games/killing-floor/">Killing Floor</a>, kickstarting the popular, blood-soaked horror franchise. Now, the game's veteran devs have dished on the upcoming <a href="https://www.gamespot.com/games/killing-floor-3/">Killing Floor 3</a>, discussing just how much has changed at studio Tripwire Interactive in those 15 years.</p><p>In the developer-diary video, some of Tripwire's veteran devs reminisce on the history of the Killing Floor franchise, from its origins with a tiny team creating on a restrictive schedule and budget, to the increased size and scope of Killing Floor 2.</p><p>When it came to creating the third game in the franchise, the developers are looking to find the perfect balance between old and new. "I knew I wanted it to return to [Killing Floor 1's] level of horror, have some cult elements, but become a little more mainstream," said studio creative director Bryan Wynia, who only joined Tripwire after the release of Killing Floor 2, but has been a fan of the franchise for a lot longer.</p><a href="https://www.gamespot.com/articles/killing-floor-3-gets-first-dev-diary-for-the-franchises-15th-anniversary/1100-6523534/?ftag=CAD-01-10abi2f/">Continue Reading at GameSpot</a>
https://www.gamespot.com/articles/killin...01-10abi2f