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		<title><![CDATA[Sick Gaming - Discussion]]></title>
		<link>https://sickgaming.net/</link>
		<description><![CDATA[Sick Gaming - https://sickgaming.net]]></description>
		<pubDate>Fri, 15 May 2026 23:06:45 +0000</pubDate>
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			<title><![CDATA[Garry's Mod (GMOD) October 2018 Update Crash fixes and minor improvements]]></title>
			<link>https://sickgaming.net/thread-87614.html</link>
			<pubDate>Wed, 05 Dec 2018 16:34:30 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=1">xSicKx</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-87614.html</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size">October 2018 Update</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Crash fixes and minor improvements across the board</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The October 2018 Update</span><br />
<br />
This update brings a bunch of smaller changes while we are working on bigger things.<br />
We have made many small improvements to the Lua API as well as the Half-Life campaign compatibility with Garry's Mod, and fixed a bunch of crashes.<br />
<br />
There are multiple improvements to Half-Life NPCs, such as fixing Combine Snipers not shooting at players in some cases, a fix for Barnacles not picking up players from vehicles and a fix for a bunch of effects not working in multiplayer in some cases on NPCs like the Combine Gunship's.<br />
<br />
We have also added Half-Life: Source turrets to the game, so they will now appear on Half-Life: Source maps.<br />
We also improved the game's disk space usage, so over time less files will be created from things like spawnicons of error models, and Worskhop Addons no longer store both the compressed and uncompressed versions of each addon downloaded from servers you play on.<br />
<br />
There's also support for the <a href="https://developer.valvesoftware.com/wiki/%24treeSway" target="_blank" rel="noopener" class="mycode_url">&#36;treesway</a> shader parameter, which should enable addon creators to make more immersive maps:<br />
<br />
<br />
You will find full changelist below.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Change List 2018.10.17</span></span><br />
Wednesday, October 17, 2018<br />
<ul class="mycode_list"><li>Added quick search to Material tool<br />
</li>
<li>You can now ignite ragdolls<br />
</li>
<li>Restored Half-Life 1 turret entities<br />
</li>
<li>Added support for &#36;treesway shader paramters, which is affected by env_wind entities on existing maps<br />
</li>
</ul>
<ul class="mycode_list"><li>Downloading workshop items when joining servers now deletes the useless .compressed files that waste space<br />
</li>
<li>npc_sniper no longer becomes pacifist after one player kill<br />
</li>
<li>Fixed a crash issue with monster_flyer<br />
</li>
<li>Fixed a crash issue with Half-Life: Source monster_*_dead NPCs<br />
</li>
<li>Fixed model of monster_hevsuit_dead<br />
</li>
<li>Fixed HL2 barney appearing on HL1 map c1a1<br />
</li>
<li>Fixed HL1 and HL2 episodes not displaying their chapter titles and other on-screen text<br />
</li>
<li>Fixed purple blood color on HL1 alien NPCs<br />
</li>
<li>Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first server slot<br />
</li>
<li>Fixed a rare crash with npc_combie_s trying to shoot a gun they don't have<br />
</li>
<li>Fixed a potential AI pathfinding crash<br />
</li>
<li>Reenabled monster_bigmomma hp recovery system<br />
</li>
<li>Fixed npc_barnacle not picking up players from vehicles<br />
</li>
<li>Fixed chatbox filters looking weird<br />
</li>
<li>Fixed default join messages not working on dedicated servers<br />
</li>
<li>Fixed some scenes not playing<br />
</li>
<li>Smooth scrape sounds are no longer repalced by rough scrape sounds for glass and tile textures<br />
</li>
<li>Fixed flashlight sound stopping weapon sounds<br />
</li>
<li>Fixed some effects (mostly on NPCs) not working in multiplayer<br />
</li>
<li>Fixed some HL1 NPCs not talking in multiplayer<br />
</li>
<li>Addon entities ("anim" type SENTS) are now properly credited as inflictor and not the attacker when thrown into a player with a gravity gun<br />
</li>
</ul>
<ul class="mycode_list"><li>Updated language files (Community Contribution)<br />
</li>
<li>Updated TTT to its latest version<br />
</li>
<li>Added proper distance and entity validity checks for all default properties to stop them from being exploited by clientside scripts<br />
</li>
<li>Spawnmenu Icons no longer save images of missing models to disk<br />
</li>
<li>Minor changes to NPC difficulty to match Half-Life games (Community Contribution)<br />
</li>
</ul>
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Change List 2018.10.17</span></span><br />
Wednesday, October 17, 2018<br />
<ul class="mycode_list"><li>Added CTakeDamageInfo.__tostring<br />
</li>
<li>Added CNavArea.GetPlace()<br />
</li>
<li>Added CNavArea.SetPlace()<br />
</li>
<li>Added PhysObj.GetPositionMatrix()<br />
</li>
<li>Added Entity.GetWorldTransformMatrix()<br />
</li>
<li>Added DMG_SNIPER and DMG_MISSILEDEFENSE<br />
</li>
<li>Added util.GetSurfaceData()<br />
</li>
<li>Added Half-Life: Source CLASS_ enums<br />
</li>
<li>Added input.GetKeyCode(), works opposite of input.GetKeyName<br />
</li>
<li>Added ProjectedTexture:SetQuadraticAttenuation()<br />
</li>
<li>Added ProjectedTexture:SetLinearAttenuation()<br />
</li>
<li>Added ProjectedTexture:SetConstantAttenuation()<br />
</li>
<li>Added ProjectedTexture:GetQuadraticAttenuation()<br />
</li>
<li>Added ProjectedTexture:GetLinearAttenuation()<br />
</li>
<li>Added ProjectedTexture:GetConstantAttenuation()<br />
</li>
<li>Added player.GetByAccountID( id ) ( Community Contribution )<br />
</li>
<li>Added render.WorldMaterialOverride<br />
</li>
<li>Added return value to DColumnSheet.AddSheet (Community Contribution)<br />
</li>
<li>Added player_connect_client gameevent<br />
</li>
</ul>
<ul class="mycode_list"><li>Fixed FL_ANIMDUCKING not resetting when entering a vehicle<br />
</li>
<li>Fixed HTTP() cutting off post body at the NULL byte<br />
</li>
<li>Fixed func_breakable_surf crashing when damaged by DMG_BLAST with no inflictor<br />
</li>
<li>Fixed crash issues with CNewParticleEffect.AddControlPoint and CNewParticleEffect.StopEmissionAndDestroyImmediately functions<br />
</li>
<li>Fixed Player and Entity.__newindex crashing the game when assigning non string keys onto those entities<br />
</li>
<li>CTakeDamageInfo.GetDamageType now properly returns an unsigned int<br />
</li>
<li>JSON functions now can handle NULL bytes properly<br />
</li>
<li>IGModAudioChannel.__gc no longer crashes the game in some cases<br />
</li>
<li>Fixed an error with empty nextbox NPCs (Community Contribution)<br />
</li>
<li>SWEP Holdtype is now updated clientside whenever server sends a holdtype update<br />
</li>
<li>PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean<br />
</li>
<li>Fixed DMenu's non self deleting submenus not opening in some cases<br />
</li>
<li>Player.Kick no longer fails with reasons too long ( now cuts them off at ~512 )<br />
</li>
<li>util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension<br />
</li>
<li>util.SpriteTrail no longer silently fails halfway through when not given a color<br />
</li>
<li>Dragginig/Resizing DFrame as a child element now works properly (Community Contribution)<br />
</li>
<li>Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace (Community Contribution)<br />
</li>
<li>Fixed a crash issue with Vehicle.GetVehicleViewPosition<br />
</li>
<li>Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )<br />
</li>
<li>Fixed RebuildSpawnIcon() not taking bodygroups into account<br />
</li>
</ul>
<ul class="mycode_list"><li>Added voice_overdrive, volume and _restart on client to the blocked console command list<br />
</li>
<li>prop_vehicle and prop_vehicle_driveable are now considered Vehicles by Lua<br />
</li>
<li>Entity.GetSaveTable now works properly with most array fields, they will show up as 1-based table in Lua<br />
</li>
<li>Entity.SetSaveValue can now handle array fields, just like GetSaveTable()<br />
</li>
<li>Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does<br />
</li>
<li>CLuaEmitter.Add will now also initallize startSize<br />
</li>
<li>util.GetSurfacePropName now returns "" for out of bounds input<br />
</li>
<li>IGModAudioChannel:IsValid now properly reflects the validity of the sound channel instead of testing existence of the Lua objecct<br />
</li>
<li>Most IGModAudioChannel functions now also check for channel validity<br />
</li>
<li>DoModal no longer works without cursor visible for all panels, not just "Frame"<br />
</li>
<li>Vector.WithinAABox now orders vectors on its own<br />
</li>
<li>Entity.GetAttachments, Entity.GetBodyGroups and Entity.GetMaterials will now return an empty table where they used to return nil<br />
</li>
<li>util.(De)Compress and util.Base64Encode error on no input and return an empty string when given an empty string<br />
</li>
<li>Failed-to-send net messages now reset current net message<br />
</li>
<li>Calling net.Start() while a net message is already active now displays a message<br />
</li>
<li>You can no longer send net messages with no players on the server<br />
</li>
<li>Entity.GetSaveTable and Entity.GetInternalVariable no longer iterate over Inputs and Outputs<br />
</li>
<li>Entity.SetHitboxSet no longer assigns non existent hitbox sets when using a string as the first argument resulting in a console warning spam<br />
</li>
<li>You can no longer remove player_manager entity<br />
</li>
<li>Made DLabelURL's color functions work consistently to DLabel's<br />
</li>
<li>Vehicle.GetVehicleViewPosition's only argument is now optional<br />
</li>
<li>Entity.SetModelScale is now limited to +-400 on server (unchanged on client)<br />
</li>
</ul>
<span style="font-size: large;" class="mycode_size">Change List 2018.10.17</span><br />
Wednesday, October 17, 2018<br />
<ul class="mycode_list"><li>Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games<br />
</li>
<li>Restored Gib Model functionality of func_breakable from HL1<br />
</li>
<li>mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it<br />
</li>
</ul>
<ul class="mycode_list"><li>Fixed nav file error 4 (out of date) being displayed when the nav file is in fact up to date<br />
</li>
</ul>
<ul class="mycode_list"><li>Nav file errors now properly displays the actual error by name, not error ID<br />
</li>
<li>Updated surfaceproperites.txt to remove some entries to fit the 128 entry limit<br />
</li>
<li>Bumped maxiumum key length of key values in bsp to 64 (from 32) <br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size">October 2018 Update</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Crash fixes and minor improvements across the board</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The October 2018 Update</span><br />
<br />
This update brings a bunch of smaller changes while we are working on bigger things.<br />
We have made many small improvements to the Lua API as well as the Half-Life campaign compatibility with Garry's Mod, and fixed a bunch of crashes.<br />
<br />
There are multiple improvements to Half-Life NPCs, such as fixing Combine Snipers not shooting at players in some cases, a fix for Barnacles not picking up players from vehicles and a fix for a bunch of effects not working in multiplayer in some cases on NPCs like the Combine Gunship's.<br />
<br />
We have also added Half-Life: Source turrets to the game, so they will now appear on Half-Life: Source maps.<br />
We also improved the game's disk space usage, so over time less files will be created from things like spawnicons of error models, and Worskhop Addons no longer store both the compressed and uncompressed versions of each addon downloaded from servers you play on.<br />
<br />
There's also support for the <a href="https://developer.valvesoftware.com/wiki/%24treeSway" target="_blank" rel="noopener" class="mycode_url">&#36;treesway</a> shader parameter, which should enable addon creators to make more immersive maps:<br />
<br />
<br />
You will find full changelist below.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Change List 2018.10.17</span></span><br />
Wednesday, October 17, 2018<br />
<ul class="mycode_list"><li>Added quick search to Material tool<br />
</li>
<li>You can now ignite ragdolls<br />
</li>
<li>Restored Half-Life 1 turret entities<br />
</li>
<li>Added support for &#36;treesway shader paramters, which is affected by env_wind entities on existing maps<br />
</li>
</ul>
<ul class="mycode_list"><li>Downloading workshop items when joining servers now deletes the useless .compressed files that waste space<br />
</li>
<li>npc_sniper no longer becomes pacifist after one player kill<br />
</li>
<li>Fixed a crash issue with monster_flyer<br />
</li>
<li>Fixed a crash issue with Half-Life: Source monster_*_dead NPCs<br />
</li>
<li>Fixed model of monster_hevsuit_dead<br />
</li>
<li>Fixed HL2 barney appearing on HL1 map c1a1<br />
</li>
<li>Fixed HL1 and HL2 episodes not displaying their chapter titles and other on-screen text<br />
</li>
<li>Fixed purple blood color on HL1 alien NPCs<br />
</li>
<li>Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first server slot<br />
</li>
<li>Fixed a rare crash with npc_combie_s trying to shoot a gun they don't have<br />
</li>
<li>Fixed a potential AI pathfinding crash<br />
</li>
<li>Reenabled monster_bigmomma hp recovery system<br />
</li>
<li>Fixed npc_barnacle not picking up players from vehicles<br />
</li>
<li>Fixed chatbox filters looking weird<br />
</li>
<li>Fixed default join messages not working on dedicated servers<br />
</li>
<li>Fixed some scenes not playing<br />
</li>
<li>Smooth scrape sounds are no longer repalced by rough scrape sounds for glass and tile textures<br />
</li>
<li>Fixed flashlight sound stopping weapon sounds<br />
</li>
<li>Fixed some effects (mostly on NPCs) not working in multiplayer<br />
</li>
<li>Fixed some HL1 NPCs not talking in multiplayer<br />
</li>
<li>Addon entities ("anim" type SENTS) are now properly credited as inflictor and not the attacker when thrown into a player with a gravity gun<br />
</li>
</ul>
<ul class="mycode_list"><li>Updated language files (Community Contribution)<br />
</li>
<li>Updated TTT to its latest version<br />
</li>
<li>Added proper distance and entity validity checks for all default properties to stop them from being exploited by clientside scripts<br />
</li>
<li>Spawnmenu Icons no longer save images of missing models to disk<br />
</li>
<li>Minor changes to NPC difficulty to match Half-Life games (Community Contribution)<br />
</li>
</ul>
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Change List 2018.10.17</span></span><br />
Wednesday, October 17, 2018<br />
<ul class="mycode_list"><li>Added CTakeDamageInfo.__tostring<br />
</li>
<li>Added CNavArea.GetPlace()<br />
</li>
<li>Added CNavArea.SetPlace()<br />
</li>
<li>Added PhysObj.GetPositionMatrix()<br />
</li>
<li>Added Entity.GetWorldTransformMatrix()<br />
</li>
<li>Added DMG_SNIPER and DMG_MISSILEDEFENSE<br />
</li>
<li>Added util.GetSurfaceData()<br />
</li>
<li>Added Half-Life: Source CLASS_ enums<br />
</li>
<li>Added input.GetKeyCode(), works opposite of input.GetKeyName<br />
</li>
<li>Added ProjectedTexture:SetQuadraticAttenuation()<br />
</li>
<li>Added ProjectedTexture:SetLinearAttenuation()<br />
</li>
<li>Added ProjectedTexture:SetConstantAttenuation()<br />
</li>
<li>Added ProjectedTexture:GetQuadraticAttenuation()<br />
</li>
<li>Added ProjectedTexture:GetLinearAttenuation()<br />
</li>
<li>Added ProjectedTexture:GetConstantAttenuation()<br />
</li>
<li>Added player.GetByAccountID( id ) ( Community Contribution )<br />
</li>
<li>Added render.WorldMaterialOverride<br />
</li>
<li>Added return value to DColumnSheet.AddSheet (Community Contribution)<br />
</li>
<li>Added player_connect_client gameevent<br />
</li>
</ul>
<ul class="mycode_list"><li>Fixed FL_ANIMDUCKING not resetting when entering a vehicle<br />
</li>
<li>Fixed HTTP() cutting off post body at the NULL byte<br />
</li>
<li>Fixed func_breakable_surf crashing when damaged by DMG_BLAST with no inflictor<br />
</li>
<li>Fixed crash issues with CNewParticleEffect.AddControlPoint and CNewParticleEffect.StopEmissionAndDestroyImmediately functions<br />
</li>
<li>Fixed Player and Entity.__newindex crashing the game when assigning non string keys onto those entities<br />
</li>
<li>CTakeDamageInfo.GetDamageType now properly returns an unsigned int<br />
</li>
<li>JSON functions now can handle NULL bytes properly<br />
</li>
<li>IGModAudioChannel.__gc no longer crashes the game in some cases<br />
</li>
<li>Fixed an error with empty nextbox NPCs (Community Contribution)<br />
</li>
<li>SWEP Holdtype is now updated clientside whenever server sends a holdtype update<br />
</li>
<li>PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean<br />
</li>
<li>Fixed DMenu's non self deleting submenus not opening in some cases<br />
</li>
<li>Player.Kick no longer fails with reasons too long ( now cuts them off at ~512 )<br />
</li>
<li>util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension<br />
</li>
<li>util.SpriteTrail no longer silently fails halfway through when not given a color<br />
</li>
<li>Dragginig/Resizing DFrame as a child element now works properly (Community Contribution)<br />
</li>
<li>Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace (Community Contribution)<br />
</li>
<li>Fixed a crash issue with Vehicle.GetVehicleViewPosition<br />
</li>
<li>Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )<br />
</li>
<li>Fixed RebuildSpawnIcon() not taking bodygroups into account<br />
</li>
</ul>
<ul class="mycode_list"><li>Added voice_overdrive, volume and _restart on client to the blocked console command list<br />
</li>
<li>prop_vehicle and prop_vehicle_driveable are now considered Vehicles by Lua<br />
</li>
<li>Entity.GetSaveTable now works properly with most array fields, they will show up as 1-based table in Lua<br />
</li>
<li>Entity.SetSaveValue can now handle array fields, just like GetSaveTable()<br />
</li>
<li>Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does<br />
</li>
<li>CLuaEmitter.Add will now also initallize startSize<br />
</li>
<li>util.GetSurfacePropName now returns "" for out of bounds input<br />
</li>
<li>IGModAudioChannel:IsValid now properly reflects the validity of the sound channel instead of testing existence of the Lua objecct<br />
</li>
<li>Most IGModAudioChannel functions now also check for channel validity<br />
</li>
<li>DoModal no longer works without cursor visible for all panels, not just "Frame"<br />
</li>
<li>Vector.WithinAABox now orders vectors on its own<br />
</li>
<li>Entity.GetAttachments, Entity.GetBodyGroups and Entity.GetMaterials will now return an empty table where they used to return nil<br />
</li>
<li>util.(De)Compress and util.Base64Encode error on no input and return an empty string when given an empty string<br />
</li>
<li>Failed-to-send net messages now reset current net message<br />
</li>
<li>Calling net.Start() while a net message is already active now displays a message<br />
</li>
<li>You can no longer send net messages with no players on the server<br />
</li>
<li>Entity.GetSaveTable and Entity.GetInternalVariable no longer iterate over Inputs and Outputs<br />
</li>
<li>Entity.SetHitboxSet no longer assigns non existent hitbox sets when using a string as the first argument resulting in a console warning spam<br />
</li>
<li>You can no longer remove player_manager entity<br />
</li>
<li>Made DLabelURL's color functions work consistently to DLabel's<br />
</li>
<li>Vehicle.GetVehicleViewPosition's only argument is now optional<br />
</li>
<li>Entity.SetModelScale is now limited to +-400 on server (unchanged on client)<br />
</li>
</ul>
<span style="font-size: large;" class="mycode_size">Change List 2018.10.17</span><br />
Wednesday, October 17, 2018<br />
<ul class="mycode_list"><li>Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games<br />
</li>
<li>Restored Gib Model functionality of func_breakable from HL1<br />
</li>
<li>mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it<br />
</li>
</ul>
<ul class="mycode_list"><li>Fixed nav file error 4 (out of date) being displayed when the nav file is in fact up to date<br />
</li>
</ul>
<ul class="mycode_list"><li>Nav file errors now properly displays the actual error by name, not error ID<br />
</li>
<li>Updated surfaceproperites.txt to remove some entries to fit the 128 entry limit<br />
</li>
<li>Bumped maxiumum key length of key values in bsp to 64 (from 32) <br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Another Meth Lab; The new Amphetamine Cook Job Tutorial]]></title>
			<link>https://sickgaming.net/thread-83037.html</link>
			<pubDate>Fri, 30 Sep 2016 03:20:19 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=1">xSicKx</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-83037.html</guid>
			<description><![CDATA[Alright guys, we have a new Meth Cook Job/ Amphetamine Cook. It's pretty advanced so here is a tutorial to help you through the process.<br />
<br />
Items <br />
Here is a list of all the items from the mod and what you can do with them.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Aluminum</span>. Sorry, <span style="font-weight: bold;" class="mycode_b">Aluminium</span> - Used in the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cyfluthrin</span> - Used in the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Chemical Glass</span> - Used to store the chemicals you make<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Methylamine</span> - Used in the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cooking Pan</span> - Used to make Intermediate Acid.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cooking Pot</span> - Used to make <span style="font-weight: bold;" class="mycode_b">Phosphoric Acid</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Chemical Pot</span> - Used to make <span style="font-weight: bold;" class="mycode_b">Sulfuric Acid</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Red Phosphorus</span> - Used in a <span style="font-weight: bold;" class="mycode_b">Cooking Pot</span> to make <span style="font-weight: bold;" class="mycode_b">Phosphoric Acid</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Stove</span> - Used with a <span style="font-weight: bold;" class="mycode_b">Cooking Pan</span>, <span style="font-weight: bold;" class="mycode_b">Cooking Pot</span> and a <span style="font-weight: bold;" class="mycode_b">Chemical Pot</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> - Used with all of the chemicals to produce the meth.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Water</span> - Used with a <span style="font-weight: bold;" class="mycode_b">Cooking Pot</span> and a <span style="font-weight: bold;" class="mycode_b">Chemical Pot</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Sulfur Trioxide</span> Used in a <span style="font-weight: bold;" class="mycode_b">Chemical Pot</span> to make <span style="font-weight: bold;" class="mycode_b">Sulfuric Acid</span><br />
</li>
</ul>
Image of most Items:<br />
<a href="http://images.akamai.steamusercontent.com/ugc/713037426220916334/075B8EEEF3C4DD588797D5252D130FEC4568B7D4/" target="_blank" rel="noopener" class="mycode_url"><img src="http://images.akamai.steamusercontent.com/ugc/713037426220916334/075B8EEEF3C4DD588797D5252D130FEC4568B7D4/" loading="lazy"  alt="[Image: 075B8EEEF3C4DD588797D5252D130FEC4568B7D4]" class="mycode_img" /></a> <br />
Controls <br />
This section will cover the few controls that the addon uses!<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Shift</span> - Used to open and close things that contain chemicals.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">E</span> - Used when the gravity gun is out and looking at a chemical to pick it up at the right angle to pour.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Alt</span> + <span style="font-weight: bold;" class="mycode_b">E</span> - Used to display information about what to do with a pot/pan<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Shift</span> + <span style="font-weight: bold;" class="mycode_b">E</span> - Used to remove all objects from a box<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Shift</span> + <span style="font-weight: bold;" class="mycode_b">E</span> - Used to turn pots upright and rotates them to you<br />
</li>
</ul>
How to cook! <br />
This section will go through everything you need to know about cooking the baby blue!<br />
<br />
First things first. You are going to need to change your job to "Amphetamine Cook". You should see in chat something like:<br />
Hey doc, here is Amphetamine rough formula information:<br />
Aluminum - XXXXg<br />
Cyfluthrin - XX L<br />
Methylamine - XX L<br />
Intermediate Acid - XX L<br />
<br />
The "X" represents a number as these change on every restart. Make sure you write this down in notepad or something. <br />
<br />
Now then, onto the cooking!<br />
<br />
Step 1:<br />
Buy the following Items (You will need them all)<br />
<br />
1 Stove<br />
1 Chemical Tank<br />
1 Cooking Pan<br />
1 Cooking Pot<br />
1 Chemical Pot<br />
3 Chemical Glasses<br />
1/2 Barrels of Methylamine (1 barrel by default has 80 liters)<br />
4/6 Boxes Aluminum (1 box by default has 2,500 grams)<br />
1/3 Barrels of Cyfluthrin (1 barrel by default has 20 liters)<br />
1 Box of Red Phosphorus (1 box by default has 2,500 grams)<br />
1 Box of Sulfur Trioxide (1 box by default has 1,000 grams)<br />
2/3 Jugs of water (1 jug by default has 8 liters)<br />
<img src="http://images.akamai.steamusercontent.com/ugc/713037426221585213/6578F14B002E10BA09B012FD7817F2EF904C9955/" loading="lazy"  alt="[Image: 6578F14B002E10BA09B012FD7817F2EF904C9955]" class="mycode_img" /><br />
<br />
<br />
Step 2:<br />
Add the amount of <span style="font-weight: bold;" class="mycode_b">aluminum</span> that you wrote down into the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span>. (Use E to take out 250g of aluminum from the box (If the box has too much)).<br />
<img src="http://i.imgur.com/0Rp23rV.png" loading="lazy"  alt="[Image: 0Rp23rV.png]" class="mycode_img" /><br />
<br />
<br />
Step 3:<br />
Add the amount of <span style="font-weight: bold;" class="mycode_b">Cyfluthrin</span> that you wrote down into the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span>. (Check the "Controls" section of the guide to learn how)<br />
<img src="http://i.imgur.com/54HSCnO.png" loading="lazy"  alt="[Image: 54HSCnO.png]" class="mycode_img" /><br />
<br />
Step 3:<br />
Press "Start" on the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> and use the "Open" button periodically to reduce the pressure if it gets to high.<br />
<img src="http://i.imgur.com/INzvxuO.png" loading="lazy"  alt="[Image: INzvxuO.png]" class="mycode_img" /><br />
<br />
<br />
Step 4:<br />
Reduce the pressure on the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> to around 35P.<br />
<img src="http://i.imgur.com/nNZxkfY.png" loading="lazy"  alt="[Image: nNZxkfY.png]" class="mycode_img" /><br />
<br />
Step 5:<br />
Add the amount of <span style="font-weight: bold;" class="mycode_b">Methylmine</span> that you wrote down into the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> (Check the "Controls" section of the guide to learn how)<br />
<img src="http://i.imgur.com/mp9N7PY.png" loading="lazy"  alt="[Image: mp9N7PY.png]" class="mycode_img" /><br />
<br />
Step 6:<br />
Press "Start" on the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> and use the "Open" button periodically to reduce the pressure if it gets to high.<br />
<img src="http://i.imgur.com/INzvxuO.png" loading="lazy"  alt="[Image: INzvxuO.png]" class="mycode_img" /><br />
<br />
<br />
Step 7:<br />
Add the max amount of water into the <span style="font-weight: bold;" class="mycode_b">Chemical Pot</span> and the <span style="font-weight: bold;" class="mycode_b">Cooking Pot</span><br />
<img src="http://i.imgur.com/azSlCne.png" loading="lazy"  alt="[Image: azSlCne.png]" class="mycode_img" /><br />
<br />
Step 8:<br />
Turn on the gas for the orange pot and wait until it gets to 100 degrees. (Don't let it get higher then 200 or it will set on fire)<br />
<img src="http://i.imgur.com/Dqd7gGq.png" loading="lazy"  alt="[Image: Dqd7gGq.png]" class="mycode_img" /><br />
<br />
Step 9:<br />
Add the <span style="font-weight: bold;" class="mycode_b">Red Phosphorus</span> to the pot and wait 60 seconds until it is ready (All while making sure that the temp of the pan is above 100 and lower then 175) (Press E on the box to remove 250g of<span style="font-weight: bold;" class="mycode_b"> Red Phosphorus</span>)<br />
<br />
<br />
Step 10:<br />
Take a <span style="font-weight: bold;" class="mycode_b">Chemical Glass </span>and collect the <span style="font-weight: bold;" class="mycode_b">Phosphoric Acid</span><br />
<img src="http://i.imgur.com/k4OtmRc.png" loading="lazy"  alt="[Image: k4OtmRc.png]" class="mycode_img" /><br />
<br />
Step 11: <br />
Turn on the gas for the blue pot and wait until it gets to 400 degrees. (Don't let it get higher then 500 or it will set on fire)<br />
<img src="http://i.imgur.com/t0IlChb.png" loading="lazy"  alt="[Image: t0IlChb.png]" class="mycode_img" /><br />
<br />
Step 12: <br />
Add the <span style="font-weight: bold;" class="mycode_b">Sulfur Trioxide</span> to the pot and wait 30 seconds until it is ready (All while making sure that the temp of the pan is above 400 and lower then 500) (Press E on the box to remove 250g of <span style="font-weight: bold;" class="mycode_b">Sulfur Trioxide</span>)<br />
<br />
<br />
Step 13:<br />
Take a <span style="font-weight: bold;" class="mycode_b">Chemical Glass</span> and collect the <span style="font-weight: bold;" class="mycode_b">Sulfuric acid</span><br />
<img src="http://i.imgur.com/jBUsvXh.png" loading="lazy"  alt="[Image: jBUsvXh.png]" class="mycode_img" /><br />
<br />
Step 14:<br />
Add both the <span style="font-weight: bold;" class="mycode_b">Sulfuric acid</span> and the <span style="font-weight: bold;" class="mycode_b">Phosphoric Acid</span> into the <span style="font-weight: bold;" class="mycode_b">Cooking Pan</span>. Then turn on the gas until the temp gets to around 150<br />
<br />
<br />
Step 15:<br />
Collect the Intermediate Acid from the pan.<br />
<img src="http://i.imgur.com/YFI7pja.png" loading="lazy"  alt="[Image: YFI7pja.png]" class="mycode_img" /><br />
<br />
Step 16:<br />
Lower the pressure in the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> to around 10<br />
<br />
<br />
Step 17:<br />
Add the amount of <span style="font-weight: bold;" class="mycode_b">Intermediate Acid</span> that you wrote down into the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span><br />
<br />
<br />
Step 18:<br />
Press "Start" on the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> and use the "Open" button periodically to reduce the pressure if it gets to high.<br />
<img src="http://i.imgur.com/INzvxuO.png" loading="lazy"  alt="[Image: INzvxuO.png]" class="mycode_img" /><br />
<br />
<br />
Step 19:<br />
Collect your meth and send it to the dealer/buyer!]]></description>
			<content:encoded><![CDATA[Alright guys, we have a new Meth Cook Job/ Amphetamine Cook. It's pretty advanced so here is a tutorial to help you through the process.<br />
<br />
Items <br />
Here is a list of all the items from the mod and what you can do with them.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Aluminum</span>. Sorry, <span style="font-weight: bold;" class="mycode_b">Aluminium</span> - Used in the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cyfluthrin</span> - Used in the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Chemical Glass</span> - Used to store the chemicals you make<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Methylamine</span> - Used in the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cooking Pan</span> - Used to make Intermediate Acid.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cooking Pot</span> - Used to make <span style="font-weight: bold;" class="mycode_b">Phosphoric Acid</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Chemical Pot</span> - Used to make <span style="font-weight: bold;" class="mycode_b">Sulfuric Acid</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Red Phosphorus</span> - Used in a <span style="font-weight: bold;" class="mycode_b">Cooking Pot</span> to make <span style="font-weight: bold;" class="mycode_b">Phosphoric Acid</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Stove</span> - Used with a <span style="font-weight: bold;" class="mycode_b">Cooking Pan</span>, <span style="font-weight: bold;" class="mycode_b">Cooking Pot</span> and a <span style="font-weight: bold;" class="mycode_b">Chemical Pot</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> - Used with all of the chemicals to produce the meth.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Water</span> - Used with a <span style="font-weight: bold;" class="mycode_b">Cooking Pot</span> and a <span style="font-weight: bold;" class="mycode_b">Chemical Pot</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Sulfur Trioxide</span> Used in a <span style="font-weight: bold;" class="mycode_b">Chemical Pot</span> to make <span style="font-weight: bold;" class="mycode_b">Sulfuric Acid</span><br />
</li>
</ul>
Image of most Items:<br />
<a href="http://images.akamai.steamusercontent.com/ugc/713037426220916334/075B8EEEF3C4DD588797D5252D130FEC4568B7D4/" target="_blank" rel="noopener" class="mycode_url"><img src="http://images.akamai.steamusercontent.com/ugc/713037426220916334/075B8EEEF3C4DD588797D5252D130FEC4568B7D4/" loading="lazy"  alt="[Image: 075B8EEEF3C4DD588797D5252D130FEC4568B7D4]" class="mycode_img" /></a> <br />
Controls <br />
This section will cover the few controls that the addon uses!<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Shift</span> - Used to open and close things that contain chemicals.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">E</span> - Used when the gravity gun is out and looking at a chemical to pick it up at the right angle to pour.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Alt</span> + <span style="font-weight: bold;" class="mycode_b">E</span> - Used to display information about what to do with a pot/pan<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Shift</span> + <span style="font-weight: bold;" class="mycode_b">E</span> - Used to remove all objects from a box<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Shift</span> + <span style="font-weight: bold;" class="mycode_b">E</span> - Used to turn pots upright and rotates them to you<br />
</li>
</ul>
How to cook! <br />
This section will go through everything you need to know about cooking the baby blue!<br />
<br />
First things first. You are going to need to change your job to "Amphetamine Cook". You should see in chat something like:<br />
Hey doc, here is Amphetamine rough formula information:<br />
Aluminum - XXXXg<br />
Cyfluthrin - XX L<br />
Methylamine - XX L<br />
Intermediate Acid - XX L<br />
<br />
The "X" represents a number as these change on every restart. Make sure you write this down in notepad or something. <br />
<br />
Now then, onto the cooking!<br />
<br />
Step 1:<br />
Buy the following Items (You will need them all)<br />
<br />
1 Stove<br />
1 Chemical Tank<br />
1 Cooking Pan<br />
1 Cooking Pot<br />
1 Chemical Pot<br />
3 Chemical Glasses<br />
1/2 Barrels of Methylamine (1 barrel by default has 80 liters)<br />
4/6 Boxes Aluminum (1 box by default has 2,500 grams)<br />
1/3 Barrels of Cyfluthrin (1 barrel by default has 20 liters)<br />
1 Box of Red Phosphorus (1 box by default has 2,500 grams)<br />
1 Box of Sulfur Trioxide (1 box by default has 1,000 grams)<br />
2/3 Jugs of water (1 jug by default has 8 liters)<br />
<img src="http://images.akamai.steamusercontent.com/ugc/713037426221585213/6578F14B002E10BA09B012FD7817F2EF904C9955/" loading="lazy"  alt="[Image: 6578F14B002E10BA09B012FD7817F2EF904C9955]" class="mycode_img" /><br />
<br />
<br />
Step 2:<br />
Add the amount of <span style="font-weight: bold;" class="mycode_b">aluminum</span> that you wrote down into the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span>. (Use E to take out 250g of aluminum from the box (If the box has too much)).<br />
<img src="http://i.imgur.com/0Rp23rV.png" loading="lazy"  alt="[Image: 0Rp23rV.png]" class="mycode_img" /><br />
<br />
<br />
Step 3:<br />
Add the amount of <span style="font-weight: bold;" class="mycode_b">Cyfluthrin</span> that you wrote down into the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span>. (Check the "Controls" section of the guide to learn how)<br />
<img src="http://i.imgur.com/54HSCnO.png" loading="lazy"  alt="[Image: 54HSCnO.png]" class="mycode_img" /><br />
<br />
Step 3:<br />
Press "Start" on the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> and use the "Open" button periodically to reduce the pressure if it gets to high.<br />
<img src="http://i.imgur.com/INzvxuO.png" loading="lazy"  alt="[Image: INzvxuO.png]" class="mycode_img" /><br />
<br />
<br />
Step 4:<br />
Reduce the pressure on the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> to around 35P.<br />
<img src="http://i.imgur.com/nNZxkfY.png" loading="lazy"  alt="[Image: nNZxkfY.png]" class="mycode_img" /><br />
<br />
Step 5:<br />
Add the amount of <span style="font-weight: bold;" class="mycode_b">Methylmine</span> that you wrote down into the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> (Check the "Controls" section of the guide to learn how)<br />
<img src="http://i.imgur.com/mp9N7PY.png" loading="lazy"  alt="[Image: mp9N7PY.png]" class="mycode_img" /><br />
<br />
Step 6:<br />
Press "Start" on the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> and use the "Open" button periodically to reduce the pressure if it gets to high.<br />
<img src="http://i.imgur.com/INzvxuO.png" loading="lazy"  alt="[Image: INzvxuO.png]" class="mycode_img" /><br />
<br />
<br />
Step 7:<br />
Add the max amount of water into the <span style="font-weight: bold;" class="mycode_b">Chemical Pot</span> and the <span style="font-weight: bold;" class="mycode_b">Cooking Pot</span><br />
<img src="http://i.imgur.com/azSlCne.png" loading="lazy"  alt="[Image: azSlCne.png]" class="mycode_img" /><br />
<br />
Step 8:<br />
Turn on the gas for the orange pot and wait until it gets to 100 degrees. (Don't let it get higher then 200 or it will set on fire)<br />
<img src="http://i.imgur.com/Dqd7gGq.png" loading="lazy"  alt="[Image: Dqd7gGq.png]" class="mycode_img" /><br />
<br />
Step 9:<br />
Add the <span style="font-weight: bold;" class="mycode_b">Red Phosphorus</span> to the pot and wait 60 seconds until it is ready (All while making sure that the temp of the pan is above 100 and lower then 175) (Press E on the box to remove 250g of<span style="font-weight: bold;" class="mycode_b"> Red Phosphorus</span>)<br />
<br />
<br />
Step 10:<br />
Take a <span style="font-weight: bold;" class="mycode_b">Chemical Glass </span>and collect the <span style="font-weight: bold;" class="mycode_b">Phosphoric Acid</span><br />
<img src="http://i.imgur.com/k4OtmRc.png" loading="lazy"  alt="[Image: k4OtmRc.png]" class="mycode_img" /><br />
<br />
Step 11: <br />
Turn on the gas for the blue pot and wait until it gets to 400 degrees. (Don't let it get higher then 500 or it will set on fire)<br />
<img src="http://i.imgur.com/t0IlChb.png" loading="lazy"  alt="[Image: t0IlChb.png]" class="mycode_img" /><br />
<br />
Step 12: <br />
Add the <span style="font-weight: bold;" class="mycode_b">Sulfur Trioxide</span> to the pot and wait 30 seconds until it is ready (All while making sure that the temp of the pan is above 400 and lower then 500) (Press E on the box to remove 250g of <span style="font-weight: bold;" class="mycode_b">Sulfur Trioxide</span>)<br />
<br />
<br />
Step 13:<br />
Take a <span style="font-weight: bold;" class="mycode_b">Chemical Glass</span> and collect the <span style="font-weight: bold;" class="mycode_b">Sulfuric acid</span><br />
<img src="http://i.imgur.com/jBUsvXh.png" loading="lazy"  alt="[Image: jBUsvXh.png]" class="mycode_img" /><br />
<br />
Step 14:<br />
Add both the <span style="font-weight: bold;" class="mycode_b">Sulfuric acid</span> and the <span style="font-weight: bold;" class="mycode_b">Phosphoric Acid</span> into the <span style="font-weight: bold;" class="mycode_b">Cooking Pan</span>. Then turn on the gas until the temp gets to around 150<br />
<br />
<br />
Step 15:<br />
Collect the Intermediate Acid from the pan.<br />
<img src="http://i.imgur.com/YFI7pja.png" loading="lazy"  alt="[Image: YFI7pja.png]" class="mycode_img" /><br />
<br />
Step 16:<br />
Lower the pressure in the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> to around 10<br />
<br />
<br />
Step 17:<br />
Add the amount of <span style="font-weight: bold;" class="mycode_b">Intermediate Acid</span> that you wrote down into the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span><br />
<br />
<br />
Step 18:<br />
Press "Start" on the <span style="font-weight: bold;" class="mycode_b">Chemical Tank</span> and use the "Open" button periodically to reduce the pressure if it gets to high.<br />
<img src="http://i.imgur.com/INzvxuO.png" loading="lazy"  alt="[Image: INzvxuO.png]" class="mycode_img" /><br />
<br />
<br />
Step 19:<br />
Collect your meth and send it to the dealer/buyer!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Use NeedToChangeFrom in DarkRP Jobs]]></title>
			<link>https://sickgaming.net/thread-83035.html</link>
			<pubDate>Thu, 29 Sep 2016 09:25:31 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=1">xSicKx</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-83035.html</guid>
			<description><![CDATA[Well the DarkRP wiki wasn't specific on this certain matter, so here I will explain a little something..<br />
<br />
I have 3 swat members.<br />
<br />
*Swat Sniper<br />
*Swat<br />
*Swat Chief<br />
<br />
Here are my job codes for anyone who wants it.<br />
<br />
<blockquote class="mycode_quote hidemodplus-locked"><div class="hidemodplus-lock"></div> <span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Hidden Content</span> <div class="hidemodplus-lock"></div>
            </span><br />
            <br />
            Reply to this thread to unlock the contents<br />
            </blockquote>
<br />
If you notice the order I have them in, that is how you must have them.<br />
<br />
Now, when using NeedToChangeFrom,<br />
You need to put it after the jobs it needs to change from. Other wise it throws a weird error like<br />
" you need to be first in order to be able to become (whatever job)"<br />
<br />
Yeah stupid I know. But took me a bit to realize my dumb mistake, so figured i'd share with everyone else who might have this error. <br />
<br />
Well happy gmod hosting, take care!]]></description>
			<content:encoded><![CDATA[Well the DarkRP wiki wasn't specific on this certain matter, so here I will explain a little something..<br />
<br />
I have 3 swat members.<br />
<br />
*Swat Sniper<br />
*Swat<br />
*Swat Chief<br />
<br />
Here are my job codes for anyone who wants it.<br />
<br />
<blockquote class="mycode_quote hidemodplus-locked"><div class="hidemodplus-lock"></div> <span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Hidden Content</span> <div class="hidemodplus-lock"></div>
            </span><br />
            <br />
            Reply to this thread to unlock the contents<br />
            </blockquote>
<br />
If you notice the order I have them in, that is how you must have them.<br />
<br />
Now, when using NeedToChangeFrom,<br />
You need to put it after the jobs it needs to change from. Other wise it throws a weird error like<br />
" you need to be first in order to be able to become (whatever job)"<br />
<br />
Yeah stupid I know. But took me a bit to realize my dumb mistake, so figured i'd share with everyone else who might have this error. <br />
<br />
Well happy gmod hosting, take care!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Garry's Mod basic / stock / default Playermodel list |GMOD]]></title>
			<link>https://sickgaming.net/thread-83034.html</link>
			<pubDate>Thu, 29 Sep 2016 07:33:15 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=1">xSicKx</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-83034.html</guid>
			<description><![CDATA[Couldn't find the list barely, so figure i'd post up the Gmod playermodel list that comes with Garry's mod.<br />
<br />
<br />
<br />
 Half Life 2(and Portal)<br />
models/player/alyx.mdl<br />
models/player/barney.mdl<br />
models/player/breen.mdl<br />
models/player/combine_soldier.mdl<br />
models/player/combine_soldier_prisonguard.mdl<br />
models/player/combine_super_soldier.mdl<br />
models/player/corpse1.mdl<br />
models/player/eli.mdl<br />
models/player/gman_high.mdl<br />
models/player/kleiner.mdl<br />
models/player/magnusson.mdl<br />
models/player/monk.mdl<br />
models/player/mossman.mdl<br />
models/player/mossman_arctic.mdl<br />
models/player/odessa.mdl<br />
models/player/p2_chell.mdl<br />
models/player/police.mdl<br />
models/player/police_fem.mdl<br />
<br />
models/player/charple.mdl<br />
models/player/soldier_stripped.mdl<br />
models/player/zombie_classic.mdl<br />
models/player/zombie_fast.mdl<br />
models/player/zombie_soldier.mdl<br />
<br />
Half Life 2 Citizens<br />
models/player/group01/female_01.mdl<br />
models/player/group01/female_02.mdl<br />
models/player/group01/female_03.mdl<br />
models/player/group01/female_04.mdl<br />
models/player/group01/female_05.mdl<br />
models/player/group01/female_06.mdl<br />
models/player/group01/male_01.mdl<br />
models/player/group01/male_02.mdl<br />
models/player/group01/male_03.mdl<br />
models/player/group01/male_04.mdl<br />
models/player/group01/male_05.mdl<br />
models/player/group01/male_06.mdl<br />
models/player/group01/male_07.mdl<br />
models/player/group01/male_08.mdl<br />
models/player/group01/male_09.mdl<br />
<br />
Half Life 2 Rebels (Gangster)<br />
models/player/group03/female_01.mdl<br />
models/player/group03/female_02.mdl<br />
models/player/group03/female_03.mdl<br />
models/player/group03/female_04.mdl<br />
models/player/group03/female_05.mdl<br />
models/player/group03/female_06.mdl<br />
models/player/group03/male_01.mdl<br />
models/player/group03/male_02.mdl<br />
models/player/group03/male_03.mdl<br />
models/player/group03/male_04.mdl<br />
models/player/group03/male_05.mdl<br />
models/player/group03/male_06.mdl<br />
models/player/group03/male_07.mdl<br />
models/player/group03/male_08.mdl<br />
models/player/group03/male_09.mdl<br />
<br />
Half Life 2 Citizen (Refugee)<br />
models/player/group02/male_02.mdl<br />
models/player/group02/male_04.mdl<br />
models/player/group02/male_06.mdl<br />
models/player/group02/male_08.mdl<br />
<br />
Half Life 2 Medics<br />
models/player/group03m/female_01.mdl<br />
models/player/group03m/female_02.mdl<br />
models/player/group03m/female_03.mdl<br />
models/player/group03m/female_04.mdl<br />
models/player/group03m/female_05.mdl<br />
models/player/group03m/female_06.mdl<br />
models/player/group03m/male_01.mdl<br />
models/player/group03m/male_02.mdl<br />
models/player/group03m/male_03.mdl<br />
models/player/group03m/male_04.mdl<br />
models/player/group03m/male_05.mdl<br />
models/player/group03m/male_06.mdl<br />
models/player/group03m/male_07.mdl<br />
models/player/group03m/male_08.mdl<br />
models/player/group03m/male_09.mdl<br />
<br />
Counter Strike: Source / Day Of Defeat: Source<br />
models/player/riot.mdl<br />
models/player/gasmask.mdl<br />
models/player/urban.mdl<br />
models/player/swat.mdl<br />
models/player/phoenix.mdl<br />
models/player/arctic.mdl<br />
models/player/guerilla.mdl<br />
models/player/leet.mdl<br />
models/player/hostage/hostage_01.mdl<br />
models/player/hostage/hostage_02.mdl<br />
models/player/hostage/hostage_03.mdl<br />
models/player/hostage/hostage_04.mdl<br />
models/player/dod_american.mdl<br />
models/player/dod_german.mdl<br />
<br />
<br />
Now these are mainly Vanilla playermodels on GMOD, use them to not have to have a lot of addons for people to upload. Makes it easier on players joining also!]]></description>
			<content:encoded><![CDATA[Couldn't find the list barely, so figure i'd post up the Gmod playermodel list that comes with Garry's mod.<br />
<br />
<br />
<br />
 Half Life 2(and Portal)<br />
models/player/alyx.mdl<br />
models/player/barney.mdl<br />
models/player/breen.mdl<br />
models/player/combine_soldier.mdl<br />
models/player/combine_soldier_prisonguard.mdl<br />
models/player/combine_super_soldier.mdl<br />
models/player/corpse1.mdl<br />
models/player/eli.mdl<br />
models/player/gman_high.mdl<br />
models/player/kleiner.mdl<br />
models/player/magnusson.mdl<br />
models/player/monk.mdl<br />
models/player/mossman.mdl<br />
models/player/mossman_arctic.mdl<br />
models/player/odessa.mdl<br />
models/player/p2_chell.mdl<br />
models/player/police.mdl<br />
models/player/police_fem.mdl<br />
<br />
models/player/charple.mdl<br />
models/player/soldier_stripped.mdl<br />
models/player/zombie_classic.mdl<br />
models/player/zombie_fast.mdl<br />
models/player/zombie_soldier.mdl<br />
<br />
Half Life 2 Citizens<br />
models/player/group01/female_01.mdl<br />
models/player/group01/female_02.mdl<br />
models/player/group01/female_03.mdl<br />
models/player/group01/female_04.mdl<br />
models/player/group01/female_05.mdl<br />
models/player/group01/female_06.mdl<br />
models/player/group01/male_01.mdl<br />
models/player/group01/male_02.mdl<br />
models/player/group01/male_03.mdl<br />
models/player/group01/male_04.mdl<br />
models/player/group01/male_05.mdl<br />
models/player/group01/male_06.mdl<br />
models/player/group01/male_07.mdl<br />
models/player/group01/male_08.mdl<br />
models/player/group01/male_09.mdl<br />
<br />
Half Life 2 Rebels (Gangster)<br />
models/player/group03/female_01.mdl<br />
models/player/group03/female_02.mdl<br />
models/player/group03/female_03.mdl<br />
models/player/group03/female_04.mdl<br />
models/player/group03/female_05.mdl<br />
models/player/group03/female_06.mdl<br />
models/player/group03/male_01.mdl<br />
models/player/group03/male_02.mdl<br />
models/player/group03/male_03.mdl<br />
models/player/group03/male_04.mdl<br />
models/player/group03/male_05.mdl<br />
models/player/group03/male_06.mdl<br />
models/player/group03/male_07.mdl<br />
models/player/group03/male_08.mdl<br />
models/player/group03/male_09.mdl<br />
<br />
Half Life 2 Citizen (Refugee)<br />
models/player/group02/male_02.mdl<br />
models/player/group02/male_04.mdl<br />
models/player/group02/male_06.mdl<br />
models/player/group02/male_08.mdl<br />
<br />
Half Life 2 Medics<br />
models/player/group03m/female_01.mdl<br />
models/player/group03m/female_02.mdl<br />
models/player/group03m/female_03.mdl<br />
models/player/group03m/female_04.mdl<br />
models/player/group03m/female_05.mdl<br />
models/player/group03m/female_06.mdl<br />
models/player/group03m/male_01.mdl<br />
models/player/group03m/male_02.mdl<br />
models/player/group03m/male_03.mdl<br />
models/player/group03m/male_04.mdl<br />
models/player/group03m/male_05.mdl<br />
models/player/group03m/male_06.mdl<br />
models/player/group03m/male_07.mdl<br />
models/player/group03m/male_08.mdl<br />
models/player/group03m/male_09.mdl<br />
<br />
Counter Strike: Source / Day Of Defeat: Source<br />
models/player/riot.mdl<br />
models/player/gasmask.mdl<br />
models/player/urban.mdl<br />
models/player/swat.mdl<br />
models/player/phoenix.mdl<br />
models/player/arctic.mdl<br />
models/player/guerilla.mdl<br />
models/player/leet.mdl<br />
models/player/hostage/hostage_01.mdl<br />
models/player/hostage/hostage_02.mdl<br />
models/player/hostage/hostage_03.mdl<br />
models/player/hostage/hostage_04.mdl<br />
models/player/dod_american.mdl<br />
models/player/dod_german.mdl<br />
<br />
<br />
Now these are mainly Vanilla playermodels on GMOD, use them to not have to have a lot of addons for people to upload. Makes it easier on players joining also!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem seeing Atmos Snow? Here is a fix.]]></title>
			<link>https://sickgaming.net/thread-83021.html</link>
			<pubDate>Wed, 21 Sep 2016 21:03:35 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=1">xSicKx</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-83021.html</guid>
			<description><![CDATA[Hello everyone noticed some people were having problems seeing the atmos snow addon on the server.<br />
<br />
Well here is a few commands that could fix it for you real quick. Run them in console for them to work.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Problem:</span> Snow is a small cloud above your head? Snow looks messed up?<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fix:</span> Enter these console commands to reset their values to the defaults, or run <br />
atmos_cl_reset <br />
^Try the above first^ then try the commands below.<br />
atmos_cl_snowdietime 6 <br />
atmos_cl_snowradius 1200 <br />
atmos_cl_snowperparticle 20 <br />
atmos_cl_maxsnowheight 300<br />
<br />
<br />
Hope that helps guys, Take care!]]></description>
			<content:encoded><![CDATA[Hello everyone noticed some people were having problems seeing the atmos snow addon on the server.<br />
<br />
Well here is a few commands that could fix it for you real quick. Run them in console for them to work.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Problem:</span> Snow is a small cloud above your head? Snow looks messed up?<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fix:</span> Enter these console commands to reset their values to the defaults, or run <br />
atmos_cl_reset <br />
^Try the above first^ then try the commands below.<br />
atmos_cl_snowdietime 6 <br />
atmos_cl_snowradius 1200 <br />
atmos_cl_snowperparticle 20 <br />
atmos_cl_maxsnowheight 300<br />
<br />
<br />
Hope that helps guys, Take care!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GMOD Map Errors fix, CSS Counter Strike Source Content, Addons, and Map (DL + TuT)]]></title>
			<link>https://sickgaming.net/thread-83017.html</link>
			<pubDate>Thu, 15 Sep 2016 03:48:12 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=1">xSicKx</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-83017.html</guid>
			<description><![CDATA[Hello everyone, if you are seeing errors in GMOD maps and they are basic ones like downtown, you require the content pack of CSS.  If you don't already own CSS, you will need to follow the tutorial below to install it. If you own Counter strike source, just download the game from steam and it should fix your problem. If that doesn't help, try the method below. It works for me and tons of other people already.<br />
<br />
<img src="https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Fi0.wp.com%2Fwww.diogonunes.com%2Fblog%2Fwp-content%2Fuploads%2F2015%2F12%2Fmaxresdefault.jpg%3Ffit%3D1200%252C675&amp;f=1" loading="lazy"  alt="[Image: ?u=https%3A%2F%2Fi0.wp.com%2Fwww.diogonu...52C675&amp;f=1]" class="mycode_img" /><br />
<br />
Here is how to fix the errors. <br />
First download the Counter Strike Source (CSS) Content pack below.<br />
<br />
Counter Strike Source Content Addons:<br />
Updated Mega.co.nz Links 12/5/2018<br />
<blockquote class="mycode_quote hidemodplus-locked"><div class="hidemodplus-lock"></div> <span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Hidden Content</span> <div class="hidemodplus-lock"></div>
            </span><br />
            <br />
            Reply to this thread to unlock the contents<br />
            </blockquote>
Counter Strike Source Map Addons: <br />
Updated Mega.co.nz + Sendspace 12/5/2018<br />
<blockquote class="mycode_quote hidemodplus-locked"><div class="hidemodplus-lock"></div> <span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Hidden Content</span> <div class="hidemodplus-lock"></div>
            </span><br />
            <br />
            Reply to this thread to unlock the contents<br />
            </blockquote>
 <br />
All the downloads are compressed into ".zip" format for your ease of use.<br />
 <br />
The ".zip" files contain a folder with a certain name, for example "CSS Content Addon". Which in itself contains "materials, models, sounds ... etc." folders<br />
 <br />
That <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">FOLDER</span></span> you must place into the following directory on your computer.<br />
Windows: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\addons<br />
Mac: ~/Library/Application Support/Steam/SteamApps/common/GarrysMod/garrysmod/addons/<br />
 <br />
So overall folder structure should look something like this<br />
<br />
<img src="https://static.wixstatic.com/media/583df5_6a466d7ab1557ddf5140ac73fce0521e.gif" loading="lazy"  width="524" height="365" alt="[Image: 583df5_6a466d7ab1557ddf5140ac73fce0521e.gif]" class="mycode_img" /><br />
<br />
And now all the errors on your Garry's Mod Map should be gone, Join the game and enjoy!]]></description>
			<content:encoded><![CDATA[Hello everyone, if you are seeing errors in GMOD maps and they are basic ones like downtown, you require the content pack of CSS.  If you don't already own CSS, you will need to follow the tutorial below to install it. If you own Counter strike source, just download the game from steam and it should fix your problem. If that doesn't help, try the method below. It works for me and tons of other people already.<br />
<br />
<img src="https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Fi0.wp.com%2Fwww.diogonunes.com%2Fblog%2Fwp-content%2Fuploads%2F2015%2F12%2Fmaxresdefault.jpg%3Ffit%3D1200%252C675&amp;f=1" loading="lazy"  alt="[Image: ?u=https%3A%2F%2Fi0.wp.com%2Fwww.diogonu...52C675&amp;f=1]" class="mycode_img" /><br />
<br />
Here is how to fix the errors. <br />
First download the Counter Strike Source (CSS) Content pack below.<br />
<br />
Counter Strike Source Content Addons:<br />
Updated Mega.co.nz Links 12/5/2018<br />
<blockquote class="mycode_quote hidemodplus-locked"><div class="hidemodplus-lock"></div> <span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Hidden Content</span> <div class="hidemodplus-lock"></div>
            </span><br />
            <br />
            Reply to this thread to unlock the contents<br />
            </blockquote>
Counter Strike Source Map Addons: <br />
Updated Mega.co.nz + Sendspace 12/5/2018<br />
<blockquote class="mycode_quote hidemodplus-locked"><div class="hidemodplus-lock"></div> <span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Hidden Content</span> <div class="hidemodplus-lock"></div>
            </span><br />
            <br />
            Reply to this thread to unlock the contents<br />
            </blockquote>
 <br />
All the downloads are compressed into ".zip" format for your ease of use.<br />
 <br />
The ".zip" files contain a folder with a certain name, for example "CSS Content Addon". Which in itself contains "materials, models, sounds ... etc." folders<br />
 <br />
That <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">FOLDER</span></span> you must place into the following directory on your computer.<br />
Windows: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\addons<br />
Mac: ~/Library/Application Support/Steam/SteamApps/common/GarrysMod/garrysmod/addons/<br />
 <br />
So overall folder structure should look something like this<br />
<br />
<img src="https://static.wixstatic.com/media/583df5_6a466d7ab1557ddf5140ac73fce0521e.gif" loading="lazy"  width="524" height="365" alt="[Image: 583df5_6a466d7ab1557ddf5140ac73fce0521e.gif]" class="mycode_img" /><br />
<br />
And now all the errors on your Garry's Mod Map should be gone, Join the game and enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forms for Admin Abuse, Ban Appeals, Bans, and Leave of absence.]]></title>
			<link>https://sickgaming.net/thread-83015.html</link>
			<pubDate>Tue, 13 Sep 2016 21:56:43 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=1">xSicKx</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-83015.html</guid>
			<description><![CDATA[These are the form or guidelines you must follow to report Admin Abuse, Bans, Ban Appeals, and Leave of Absence.<br />
<br />
Please follow them to the T and post in the Discussion Forum.<br />
<br />
<br />
<br />
______________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leave of Absence</span><br />
<br />
Steam Name:<br />
Steam ID:<br />
In-Game Name:<br />
When are you leaving?:<br />
When are you returning?:<br />
Why are you leaving?:                     <br />
<br />
<br />
<br />
_______________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ban Appeals</span><br />
<br />
All ban appeals must use the following format, failure to do so will result in an automatic rejection of your ban appeal.<br />
<br />
<br />
<br />
Title: &lt; Your Name’s&gt; Ban Appeal - &lt;Server Name&gt;<br />
Your In-Game Name:<br />
Your Steam Name:<br />
Your Steam-ID:<br />
What server were you banned on?:<br />
What administrator banned you?<br />
Why were you banned? Explain.<br />
Why should you be unbanned? Explain.<br />
List proof of a wrongful ban that can be provided. (Video or Image Format):<br />
<br />
Please refrain from swearing, or using inflammatory language.        <br />
             <br />
_______________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ban Request Format</span><br />
Your In-Game Name:<br />
Your Steam Name:<br />
Your Steam-ID:<br />
Accused’s In-Game Name:<br />
Accused’s Steam Name:<br />
Accused’s Steam-ID:<br />
What server did his incident occur on?<br />
What has the accused done? (Please be as detailed as possible) Explain:<br />
What time did this occur at?<br />
What moderators and or administrators were online? (If applicable):<br />
List your evidence (Video or Image format):<br />
Is there any other information you would to give us? (If necessary)<br />
                    <br />
 <br />
_______________________________________________________________<br />
<br />
All admin abuse reports must use the following format, failure to do so will result in an automatic rejection of your abuse report.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Admin Abuse Report Format</span><br />
<br />
Title: &lt;Administrator’s Name&gt; - &lt;Server Name&gt; - Abuse Report<br />
Your In-Game Name:<br />
Your Steam Name:<br />
Your Steam-ID:<br />
Admin’s In-Game Name:<br />
Admin’s Steam Name:<br />
Admin’s Steam-ID:<br />
What server did this incident occur on?:<br />
How did the administrator abuse his/her powers? Explain:<br />
List proof that can be provided. (Video or Image Format):<br />
<br />
Please refrain from swearing, or using inflammatory language.                     <br />
<br />
_______________________________________________________________<br />
<br />
Now copy the form and fill it out if these are one of the things you are looking to submit.]]></description>
			<content:encoded><![CDATA[These are the form or guidelines you must follow to report Admin Abuse, Bans, Ban Appeals, and Leave of Absence.<br />
<br />
Please follow them to the T and post in the Discussion Forum.<br />
<br />
<br />
<br />
______________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leave of Absence</span><br />
<br />
Steam Name:<br />
Steam ID:<br />
In-Game Name:<br />
When are you leaving?:<br />
When are you returning?:<br />
Why are you leaving?:                     <br />
<br />
<br />
<br />
_______________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ban Appeals</span><br />
<br />
All ban appeals must use the following format, failure to do so will result in an automatic rejection of your ban appeal.<br />
<br />
<br />
<br />
Title: &lt; Your Name’s&gt; Ban Appeal - &lt;Server Name&gt;<br />
Your In-Game Name:<br />
Your Steam Name:<br />
Your Steam-ID:<br />
What server were you banned on?:<br />
What administrator banned you?<br />
Why were you banned? Explain.<br />
Why should you be unbanned? Explain.<br />
List proof of a wrongful ban that can be provided. (Video or Image Format):<br />
<br />
Please refrain from swearing, or using inflammatory language.        <br />
             <br />
_______________________________________________________________<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ban Request Format</span><br />
Your In-Game Name:<br />
Your Steam Name:<br />
Your Steam-ID:<br />
Accused’s In-Game Name:<br />
Accused’s Steam Name:<br />
Accused’s Steam-ID:<br />
What server did his incident occur on?<br />
What has the accused done? (Please be as detailed as possible) Explain:<br />
What time did this occur at?<br />
What moderators and or administrators were online? (If applicable):<br />
List your evidence (Video or Image format):<br />
Is there any other information you would to give us? (If necessary)<br />
                    <br />
 <br />
_______________________________________________________________<br />
<br />
All admin abuse reports must use the following format, failure to do so will result in an automatic rejection of your abuse report.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Admin Abuse Report Format</span><br />
<br />
Title: &lt;Administrator’s Name&gt; - &lt;Server Name&gt; - Abuse Report<br />
Your In-Game Name:<br />
Your Steam Name:<br />
Your Steam-ID:<br />
Admin’s In-Game Name:<br />
Admin’s Steam Name:<br />
Admin’s Steam-ID:<br />
What server did this incident occur on?:<br />
How did the administrator abuse his/her powers? Explain:<br />
List proof that can be provided. (Video or Image Format):<br />
<br />
Please refrain from swearing, or using inflammatory language.                     <br />
<br />
_______________________________________________________________<br />
<br />
Now copy the form and fill it out if these are one of the things you are looking to submit.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ULX Commands for Garry's Mod / GMOD | Full List]]></title>
			<link>https://sickgaming.net/thread-82994.html</link>
			<pubDate>Mon, 29 Aug 2016 08:20:33 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=1">xSicKx</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-82994.html</guid>
			<description><![CDATA[Here is all the commands for you!<br />
<br />
<span style="color: #ddd123;" class="mycode_color">ULX &lt;command&gt; * Toggles the command on everyone on the server.</span><br />
<br />
<span style="color: #ddd123;" class="mycode_color">ULX &lt;command&gt; ^ Toggles the command on yourself.</span><br />
<br />
<br />
<br />
<span style="color: #dd2423;" class="mycode_color">Category: Fun</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx armor &lt;players&gt; &lt;armor: 0&lt;=x&lt;=255&gt; </span>- Sets the armor for target(s). (say: !armor)<br />
<span style="color: #2360dd;" class="mycode_color">ulx blind &lt;players&gt; [&lt;amount: 0&lt;=x&lt;=255, default 255&gt;] </span>- Blinds target(s). (say: !blind) (opposite: ulx unblind)<br />
<span style="color: #2360dd;" class="mycode_color">ulx cloak [&lt;players, defaults to self&gt;] [&lt;amount: 0&lt;=x&lt;=255, default 255&gt;] </span>- Cloaks target(s). (say: !cloak) (opposite: ulx uncloak)<br />
<span style="color: #2360dd;" class="mycode_color">ulx freeze &lt;players&gt;</span> - Freezes target(s). (say: !freeze) (opposite: ulx unfreeze)<br />
<span style="color: #2360dd;" class="mycode_color">ulx god [&lt;players, defaults to self&gt;]</span> - Grants god mode to target(s). (say: !god) (opposite: ulx ungod)<br />
<span style="color: #2360dd;" class="mycode_color">ulx hp &lt;players&gt; &lt;hp: 1&lt;=x&lt;=2147483647&gt; </span>- Sets the hp for target(s). (say: !hp)<br />
<span style="color: #2360dd;" class="mycode_color">ulx ignite &lt;players&gt; [&lt;seconds: 1&lt;=x&lt;=300, default 300&gt;] </span>- Ignites target(s). (say: !ignite) (opposite: ulx unignite)<br />
<span style="color: #2360dd;" class="mycode_color">ulx jail &lt;players&gt; [&lt;seconds, 0 is forever: 0&lt;=x, default 0&gt;] </span>- Jails target(s). (say: !jail) (opposite: ulx unjail)<br />
<span style="color: #2360dd;" class="mycode_color">ulx jailtp &lt;player&gt; [&lt;seconds, 0 is forever: 0&lt;=x, default 0&gt;] </span>- Teleports, then jails target(s). (say: !jailtp)<br />
<span style="color: #2360dd;" class="mycode_color">ulx maul &lt;players&gt;</span> - Maul target(s). (say: !maul)<br />
<span style="color: #2360dd;" class="mycode_color">ulx playsound &lt;sound&gt;</span> - Plays a sound (relative to sound dir).<br />
<span style="color: #2360dd;" class="mycode_color">ulx ragdoll &lt;players&gt; gdoll &lt;players&gt;</span> - ragdolls target(s). (say: !ragdoll) (opposite: ulx unragdoll)<br />
<span style="color: #2360dd;" class="mycode_color">ulx slap &lt;players&gt; [&lt;damage: 0&lt;=x, default 0&gt;] </span>- Slaps target(s) with given damage. (say: !slap)<br />
<span style="color: #2360dd;" class="mycode_color">ulx slay &lt;players&gt;</span> - Slays target(s). (say: !slay)<br />
<span style="color: #2360dd;" class="mycode_color">ulx sslay &lt;players&gt;</span> - Silently slays target(s). (say: !sslay)<br />
<span style="color: #2360dd;" class="mycode_color">ulx strip &lt;players&gt;</span> - Strip weapons target(s). (say: !strip)<br />
<span style="color: #2360dd;" class="mycode_color">ulx unigniteall</span> - Extinguishes all players and all entities. (say: !unigniteall)<br />
<span style="color: #2360dd;" class="mycode_color">ulx whip &lt;players&gt; [&lt;times: 2&lt;=x&lt;=100, default 10&gt;] [&lt;damage: 0&lt;=x, default 0&gt;]</span> - Slaps target(s) x times with given damage each time. (say: !whip)<br />
<br />
<br />
<span style="color: #dd2423;" class="mycode_color">Category: Rcon</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx cexec &lt;players&gt;</span> {command} - Run a command on console of target(s). (say: !cexec)<br />
<span style="color: #2360dd;" class="mycode_color">ulx ent &lt;classname&gt;</span> [{&lt;flag&gt;:&lt;value&gt;}] - Spawn an ent, separate flag and value with ':'.<br />
<span style="color: #2360dd;" class="mycode_color">ulx exec &lt;file&gt;</span> - Execute a file from the cfg directory on the server.<br />
<span style="color: #2360dd;" class="mycode_color">ulx luarun {command}</span> - Executes lua in server console. (Use '=' for output)<br />
<span style="color: #2360dd;" class="mycode_color">ulx rcon {command}</span> - Execute command on server console. (say: !rcon)<br />
<br />
<br />
<span style="color: #dd2423;" class="mycode_color">Category: User Management</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx addgroup &lt;group&gt; [&lt;inherits from&gt;] </span>- Create a new group with optional inheritance.<br />
<span style="color: #2360dd;" class="mycode_color">ulx adduser &lt;player&gt; &lt;group&gt; </span>- Add a user to specified group.<br />
<span style="color: #2360dd;" class="mycode_color">ulx adduserid &lt;SteamID, IP, or UniqueID&gt; &lt;group&gt; </span>- Add a user by ID to specified group.<br />
<span style="color: #2360dd;" class="mycode_color">ulx groupallow &lt;group&gt; &lt;command&gt; [&lt;access tag&gt;]</span> - Add to a group's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx groupdeny &lt;group&gt; &lt;command&gt;</span> - Remove from a group's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx removegroup &lt;group&gt;</span> - Removes a group. USE WITH CAUTION.<br />
<span style="color: #2360dd;" class="mycode_color">ulx removeuser &lt;player&gt;</span> - Permanently removes a user's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx removeuserid &lt;SteamID, IP, or UniqueID&gt;</span> - Permanently removes a user's access by ID.<br />
<span style="color: #2360dd;" class="mycode_color">ulx renamegroup &lt;current group&gt; &lt;new group&gt;</span> - Renames a group.<br />
<span style="color: #2360dd;" class="mycode_color">ulx setgroupcantarget &lt;group&gt; [&lt;target string&gt;]</span> - Sets what a group is allowed to target<br />
<span style="color: #2360dd;" class="mycode_color">ulx userallow &lt;player&gt; &lt;command&gt; [&lt;access tag&gt;]</span> - Add to a user's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx userallowid &lt;SteamID, IP, or UniqueID&gt; &lt;command&gt; [&lt;access tag&gt;]</span> - Add to a user's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx userdeny &lt;player&gt; &lt;command&gt; [&lt;remove explicit allow or deny instead of outright denying: 0/1&gt;]</span> - Remove from a user's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx userdenyid &lt;SteamID, IP, or UniqueID&gt; &lt;command&gt; [&lt;remove explicit allow or deny instead of outright denying: 0/1&gt;] </span>- Remove from a user's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx usermanagementhelp</span> - See the user management help.<br />
<br />
<br />
<span style="color: #dd2423;" class="mycode_color">Category: Utility</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx ban &lt;player&gt; [&lt;minutes, 0 for perma: 0&lt;=x, default 0&gt;] [{reason}]</span> - Bans target. (say: !ban)<br />
<span style="color: #2360dd;" class="mycode_color">ulx banid &lt;steamid&gt; [&lt;minutes, 0 for perma: 0&lt;=x, default 0&gt;] [{reason}]</span> - Bans steamid.<br />
<span style="color: #2360dd;" class="mycode_color">ulx debuginfo</span> - Dump some debug information.<br />
<span style="color: #2360dd;" class="mycode_color">ulx help</span> - Shows this help.<br />
<span style="color: #2360dd;" class="mycode_color">ulx kick</span> &lt;player&gt; [{reason}] - Kicks target. (say: !kick)<br />
<span style="color: #2360dd;" class="mycode_color">ulx map &lt;map&gt; [&lt;gamemode&gt;]</span> - Changes map and gamemode. (say: !map)<br />
<span style="color: #2360dd;" class="mycode_color">ulx noclip [&lt;players, defaults to self&gt;]</span> - Toggles noclip on target(s). (say: !noclip)<br />
<span style="color: #2360dd;" class="mycode_color">ulx resettodefaults [&lt;string&gt;]</span> - Resets ALL ULX and ULib configuration!<br />
<span style="color: #2360dd;" class="mycode_color">ulx spectate &lt;player&gt;</span> - Spectate target. (say: !spectate)<br />
<span style="color: #2360dd;" class="mycode_color">ulx unban &lt;steamid&gt;</span> - Unbans steamid.<br />
<span style="color: #2360dd;" class="mycode_color">ulx who</span> - See information about currently online users.<br />
<br />
<br />
<span style="color: #dd2423;" class="mycode_color">Category: Chat</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx asay {message}</span> - Send a message to currently connected admins. (say: @)<br />
<span style="color: #2360dd;" class="mycode_color">ulx csay {message}</span> - Send a message to everyone in the middle of their screen. (say: @@@)<br />
<span style="color: #2360dd;" class="mycode_color">ulx gag &lt;players&gt;</span> - Gag target(s), disables microphone. (say: !gag) (opposite: ulx ungag)<br />
<span style="color: #2360dd;" class="mycode_color">ulx gimp &lt;players&gt;</span> - Gimps target(s) so they are unable to chat normally. (say: !gimp) (opposite: ulx ungimp)<br />
<span style="color: #2360dd;" class="mycode_color">ulx mute &lt;players&gt;</span> - Mutes target(s) so they are unable to chat. (say: !mute) (opposite: ulx unmute)<br />
<span style="color: #2360dd;" class="mycode_color">ulx psay &lt;player&gt; {message}</span> - Send a private message to target. (say: !p)<br />
<span style="color: #2360dd;" class="mycode_color">ulx thetime</span> - Shows you the server time. (say: !thetime)<br />
<span style="color: #2360dd;" class="mycode_color">ulx tsay {message}</span> - Send a message to everyone in the chat box. (say: @@)<br />
<br />
<br />
<span style="color: #dd2423;" class="mycode_color">Category: Voting</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx veto</span> - Veto a successful votemap (say: !veto)<br />
<span style="color: #2360dd;" class="mycode_color">ulx vote</span> &lt;title&gt; {options} - Starts a public vote. (say: !vote)<br />
<span style="color: #2360dd;" class="mycode_color">ulx voteban &lt;player&gt; [&lt;minutes: 0&lt;=x, default 1440&gt;] [{reason}]</span> - Starts a public ban vote against target. (say: !voteban)<br />
<span style="color: #2360dd;" class="mycode_color">ulx votekick &lt;player&gt; [{reason}]</span> - Starts a public kick vote against target. (say: !votekick)<br />
<span style="color: #2360dd;" class="mycode_color">ulx votemap [{map}]</span> - Vote for a map, no args lists available maps. (say: !votemap)<br />
<span style="color: #2360dd;" class="mycode_color">ulx votemap2 {map}</span> - Starts a public map vote. (say: !votemap2)<br />
<br />
<br />
<span style="color: #dd2423;" class="mycode_color">Category: Teleport</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx bring &lt;player&gt;</span> - Brings target to you. (say: !bring)<br />
<span style="color: #2360dd;" class="mycode_color">ulx goto &lt;player&gt;</span> - Goto target. (say: !goto)<br />
<span style="color: #2360dd;" class="mycode_color">ulx return [&lt;player, defaults to self&gt;]</span> - Returns target to last position before a teleport. (say: !return)<br />
<span style="color: #2360dd;" class="mycode_color">ulx send &lt;player&gt; &lt;player&gt;</span> - Goto target. (say: !send)<br />
<span style="color: #2360dd;" class="mycode_color">ulx teleport [&lt;player, defaults to self&gt;]</span> - Teleports target. (say: !tp)<br />
<br />
<br />
<span style="color: #dd2423;" class="mycode_color">Category: Menus</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx motd</span> - Show the message of the day. (say: !motd)<br />
<span style="color: #2360dd;" class="mycode_color">xgui &lt;show, hide, toggle&gt;</span> - Opens and/or closes XGUI. (say: !xgui, !menu) (alias: ulx menu)<br />
<span style="color: #2360dd;" class="mycode_color">xgui fban &lt;player&gt;</span> - Opens the add ban window, freezes the specified player, and fills out the Name/SteamID automatically. (say: !fban)<br />
<span style="color: #2360dd;" class="mycode_color">xgui xban &lt;player&gt;</span> - Opens the add ban window and fills out Name/SteamID automatically if a player was specified. (say: !xban)<br />
<br />
<span style="color: #dd2423;" class="mycode_color">Category: FAdmin Commands</span><br />
<br />
<span style="color: #2360dd;" class="mycode_color">Admin Toggle:</span><br />
Command Type Values Description<br />
rp_AdminsSpawnWithCopWeapons Toggle 0/1 Enable/disable admins spawning with cops weapons(SUPERADMIN ONLY)<br />
rp_adminsents Toggle 0/1 Whether or not SENTs should be admin only.<br />
rp_adminsweps Toggle 0/1 Whether or not SWEPs should be admin only.<br />
rp_advertisements Toggle 0/1 Enable/Disable chatprint advertisements.<br />
rp_allowedprops Toggle 0/1 Whether or not the allowed props list is active.<br />
rp_allowrpnames Toggle 0/1 Allow Players to Set their RP names using the /rpname command.<br />
rp_allowvehiclenocollide Toggle 0/1 Enable/disable the ability to no-collide a vehicle (for security).<br />
rp_alltalk Toggle 0/1 Enable for global chat, disable for local chat.<br />
rp_babygod Toggle 0/1 Enable/disable People who have just spawned, are unable to die for 10 seconds.<br />
rp_bannedprops Toggle 0/1 Whether or not the banned props list is active. (overrides allowed props)<br />
rp_chiefjailpos Toggle 0/1 Allow the Chief to set the jail positions.<br />
rp_citpropertytax Toggle 0/1 Enable/disable property tax that is exclusive only for citizens.<br />
rp_copscanunfreeze Toggle 0/1 Enable/disable the ability of cops to freeze other people's props<br />
rp_customjobs Toggle 0/1 Enable/disable the /job command (personalized job names).<br />
rp_customspawns Toggle 0/1 Enable/disable whether custom spawns should be used.<br />
rp_deathblack Toggle 0/1 Whether or not a player sees black on death.<br />
rp_dm_autokick Toggle 0/1 Enable/disable Auto-kick of deathmatchers.<br />
rp_doorwarrants Toggle 0/1 Enable/disable Warrant requirement to enter property.<br />
rp_dropmoneyondeath Toggle 0/1 Enable/disable whether people drop money on death.<br />
rp_earthquakes Toggle 0/1 Enable/disable earthquakes.<br />
rp_enablebuypistol Toggle 0/1 Turn /buy on of off.<br />
rp_enablemayorsetsalary Toggle 0/1 Enable Mayor salary control.<br />
rp_enableshipments Toggle 0/1 Turn /buyshipment on of off.<br />
rp_enforcemodels Toggle 0/1 Whether or not to force players to use their role-defined character models.<br />
rp_globaltags Toggle 0/1 Whether or not to display player info above players' heads in-game.<br />
rp_ironshoot Toggle 0/1 Enable/disable whether people need iron sights to shoot.<br />
rp_letters Toggle 0/1 Enable/disable letter writing / typing.<br />
rp_license Toggle 0/1 Enable/disable People need a license to be able to pick up guns<br />
rp_logging Toggle 0/1 Enable/disable logging everything that happens.<br />
rp_lottery Toggle 0/1 Enable/disable creating lotteries for mayors<br />
rp_needwantedforarrest Toggle 0/1 Enable/disable Cops can only arrest wanted people.<br />
rp_noguns Toggle 0/1 Enabling this feature bans Guns and Gun Dealers.<br />
rp_norespawn Toggle 0/1 Enable/Disable that people don't have to respawn when they change job.<br />
rp_occ Toggle 0/1 Whether or not OOC tags are enabled.<br />
rp_physgun Toggle 0/1 Enable/disable Players spawning with physguns.<br />
rp_pocket Toggle 0/1 Enable/disable pocket swep.<br />
rp_propertytax Toggle 0/1 Enable/disable property tax.<br />
rp_proppaying Toggle 0/1 Whether or not players should pay for spawning props.<br />
rp_propspawning Toggle 0/1 Enable/disable props spawning for non-admins.<br />
rp_removeclassitems Toggle 0/1 Enable/disable shipments/microwaves/etc. removal when someone changes team.<br />
rp_restrictallteams Toggle 0/1 Enable/disable Players can only be citizen until an admin allows them.<br />
rp_restrictbuypistol Toggle 0/1 Enabling this feature makes /buy available only to Gun Dealers (if one or more).<br />
rp_restrictdrop Toggle 0/1 Enable/disable restricting which weapons players can drop.<br />
rp_showcrosshairs Toggle 0/1 Enable/disable crosshair visibility<br />
rp_showdeaths Toggle 0/1 Display kill information in the upper right corner of everyone's screen.<br />
rp_showjob Toggle 0/1 Whether or not to display a player's job above their head in-game.<br />
rp_showname Toggle 0/1 Whether or not to display a player's name above their head in-game.<br />
rp_strictsuicide Toggle 0/1 Whether or not players should spawn where they suicided (regardless of whether or not they are arrested.<br />
rp_telefromjail Toggle 0/1 Enable/disable teleporting from jail.<br />
rp_teletojail Toggle 0/1 Enable/disable teleporting to jail.<br />
rp_toolgun Toggle 0/1 Whether or not non-admin players spawn with toolguns.<br />
rp_voiceradius Toggle 0/1 Enable/disable local voice chat.<br />
<br />
<span style="color: #2360dd;" class="mycode_color">Admin value:</span><br />
Command Type Values Description<br />
rp_ammopistolcost Value &lt;Number&gt; Sets the cost of pistol ammo.<br />
rp_ammoriflecost Value &lt;Number&gt; Sets the cost of rifle ammo.<br />
rp_ammoshotguncost Value &lt;Number&gt; Sets the cost of shotgun ammo.<br />
rp_arrestspeed Value &lt;Number&gt; Sets the max arrest speed.<br />
rp_babygodtime Value &lt;Number&gt; How long the babygod lasts<br />
rp_deathfee Value &lt;Number&gt; The amount of money someone drops when dead.<br />
rp_demotetime Value &lt;Number&gt; Number of seconds before a player can rejoin a team after demotion from that team.<br />
rp_dm_gracetime Value &lt;Number&gt; Number of seconds after killing a player that the killer will be watched for DM.<br />
rp_dm_maxkills Value &lt;Number&gt; Max number of kills allowed during rp_dm_gracetime to avoid being autokicked for DM.<br />
rp_doorcost Value &lt;Number&gt; Sets the cost of a door.<br />
rp_healthcost Value &lt;Number&gt; Sets the cost of health.<br />
rp_jailtimer Value &lt;Number&gt; Sets the jailtimer. (in seconds)<br />
rp_lotterycommitcost Value &lt;Number&gt; How much you pay for entering a lottery.<br />
rp_maxcopsalary Value &lt;Number&gt; Sets the max salary that the Mayor can give to a CP.<br />
rp_maxdrugs Value &lt;Number&gt; Sets max drugs.<br />
rp_maxfoods Value &lt;Number&gt; Sets the max food cartons per Microwave owner.<br />
rp_maxletters Value &lt;Number&gt; Sets max letters.<br />
rp_maxmayorsetsalary Value &lt;Number&gt; Sets the Max Salary that a Mayor can set for another player.<br />
rp_maxnormalsalary Value &lt;Number&gt; Sets the max normal salary.<br />
rp_maxvehicles Value &lt;Number&gt; Sets how many vehicles one can buy.<br />
rp_microwavefoodcost Value &lt;Number&gt; Sets the sale price of Microwave Food.<br />
rp_normalsalary Value &lt;Number&gt; Sets the starting salary for newly joined players.<br />
rp_npckillpay Value &lt;Number&gt; Sets the money given for each NPC kill.<br />
rp_paydelay Value &lt;Number&gt; Sets how long it takes before people get salary.<br />
rp_pocketitems Value &lt;Number&gt; Sets the amount of objects the pocket can carry.<br />
rp_printamount Value &lt;Number&gt; Value of the money printed by the money printer.<br />
rp_propcost Value &lt;Number&gt; How much prop spawning should cost. (prop paying must be enabled for this to have an effect)<br />
rp_quakechance_1_in Value &lt;Number&gt; Chance of an earthquake happening.<br />
rp_respawntime Value &lt;Number&gt; Minimum amount of seconds a player has to wait before respawning.<br />
rp_runspeed Value &lt;Number&gt; Sets the max running speed.<br />
rp_searchtime Value &lt;Number&gt; Number of seconds for which a search warrant is valid.<br />
rp_vehiclecost Value &lt;Number&gt; Sets the cost of a vehicle (To own it).<br />
rp_walkspeed Value &lt;Number&gt; Sets the max walking speed.<br />
rp_wantedtime Value &lt;Number&gt; Number of seconds for which a player is wanted for.<br />
<br />
<span style="color: #2360dd;" class="mycode_color">Action commands:</span><br />
Command Type Description<br />
rp_addowner Action [nick|steamid|userid] - Add a co-owner to the door you're looking at.<br />
rp_arrest Action [nick|steamid|userid] - Arrest a player for a custom amount of time. If no time is specified, it will default to 120 seconds.<br />
rp_chatprefix Action Set the chat prefix for commands (like the / in /votecop or /job).<br />
rp_grant Action [tool|phys|admin|prop|cp|mayor] [nick|steamid|userid] - Gives a privilege to a player.<br />
rp_kick Action [nick|steamid|userid] - Kick a player. The reason is optional.<br />
rp_kickban Action [nick|steamid|userid] - Kick and ban a player.<br />
rp_lock Action Lock the door you're looking at.<br />
rp_own Action Own the door you're looking at.<br />
rp_removeletters Action [nick|steamid|userid] - Remove all letters for a given player (or all if none specified).<br />
rp_removeowner Action [nick|steamid|userid] - Remove co-owner from door you're looking at.<br />
rp_revoke Action [tool|phys|admin|prop|cp|mayor] [nick|steamid|userid] - Revokes a privilege from a player.<br />
rp_setaalary Action [nick|steamid|userid] - Set a player's Roleplay Salary.<br />
rp_setmoney Action [nick|steamid|userid] - Set a player's money to a specific amount.<br />
rp_tell Action [nick|steamid|userid] - Send a noticeable message to a named player.<br />
rp_unarrest Action [nick|steamid|userid] - Unarrest a player.<br />
rp_unlock Action Unlock the door you're looking at.<br />
rp_unown Action Remove ownership from the door you're looking at. <br />
<br />
<br />
And there you, not sure if any were missed, but all I could come up with.]]></description>
			<content:encoded><![CDATA[Here is all the commands for you!<br />
<br />
<span style="color: #ddd123;" class="mycode_color">ULX &lt;command&gt; * Toggles the command on everyone on the server.</span><br />
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<span style="color: #ddd123;" class="mycode_color">ULX &lt;command&gt; ^ Toggles the command on yourself.</span><br />
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<br />
<span style="color: #dd2423;" class="mycode_color">Category: Fun</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx armor &lt;players&gt; &lt;armor: 0&lt;=x&lt;=255&gt; </span>- Sets the armor for target(s). (say: !armor)<br />
<span style="color: #2360dd;" class="mycode_color">ulx blind &lt;players&gt; [&lt;amount: 0&lt;=x&lt;=255, default 255&gt;] </span>- Blinds target(s). (say: !blind) (opposite: ulx unblind)<br />
<span style="color: #2360dd;" class="mycode_color">ulx cloak [&lt;players, defaults to self&gt;] [&lt;amount: 0&lt;=x&lt;=255, default 255&gt;] </span>- Cloaks target(s). (say: !cloak) (opposite: ulx uncloak)<br />
<span style="color: #2360dd;" class="mycode_color">ulx freeze &lt;players&gt;</span> - Freezes target(s). (say: !freeze) (opposite: ulx unfreeze)<br />
<span style="color: #2360dd;" class="mycode_color">ulx god [&lt;players, defaults to self&gt;]</span> - Grants god mode to target(s). (say: !god) (opposite: ulx ungod)<br />
<span style="color: #2360dd;" class="mycode_color">ulx hp &lt;players&gt; &lt;hp: 1&lt;=x&lt;=2147483647&gt; </span>- Sets the hp for target(s). (say: !hp)<br />
<span style="color: #2360dd;" class="mycode_color">ulx ignite &lt;players&gt; [&lt;seconds: 1&lt;=x&lt;=300, default 300&gt;] </span>- Ignites target(s). (say: !ignite) (opposite: ulx unignite)<br />
<span style="color: #2360dd;" class="mycode_color">ulx jail &lt;players&gt; [&lt;seconds, 0 is forever: 0&lt;=x, default 0&gt;] </span>- Jails target(s). (say: !jail) (opposite: ulx unjail)<br />
<span style="color: #2360dd;" class="mycode_color">ulx jailtp &lt;player&gt; [&lt;seconds, 0 is forever: 0&lt;=x, default 0&gt;] </span>- Teleports, then jails target(s). (say: !jailtp)<br />
<span style="color: #2360dd;" class="mycode_color">ulx maul &lt;players&gt;</span> - Maul target(s). (say: !maul)<br />
<span style="color: #2360dd;" class="mycode_color">ulx playsound &lt;sound&gt;</span> - Plays a sound (relative to sound dir).<br />
<span style="color: #2360dd;" class="mycode_color">ulx ragdoll &lt;players&gt; gdoll &lt;players&gt;</span> - ragdolls target(s). (say: !ragdoll) (opposite: ulx unragdoll)<br />
<span style="color: #2360dd;" class="mycode_color">ulx slap &lt;players&gt; [&lt;damage: 0&lt;=x, default 0&gt;] </span>- Slaps target(s) with given damage. (say: !slap)<br />
<span style="color: #2360dd;" class="mycode_color">ulx slay &lt;players&gt;</span> - Slays target(s). (say: !slay)<br />
<span style="color: #2360dd;" class="mycode_color">ulx sslay &lt;players&gt;</span> - Silently slays target(s). (say: !sslay)<br />
<span style="color: #2360dd;" class="mycode_color">ulx strip &lt;players&gt;</span> - Strip weapons target(s). (say: !strip)<br />
<span style="color: #2360dd;" class="mycode_color">ulx unigniteall</span> - Extinguishes all players and all entities. (say: !unigniteall)<br />
<span style="color: #2360dd;" class="mycode_color">ulx whip &lt;players&gt; [&lt;times: 2&lt;=x&lt;=100, default 10&gt;] [&lt;damage: 0&lt;=x, default 0&gt;]</span> - Slaps target(s) x times with given damage each time. (say: !whip)<br />
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<br />
<span style="color: #dd2423;" class="mycode_color">Category: Rcon</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx cexec &lt;players&gt;</span> {command} - Run a command on console of target(s). (say: !cexec)<br />
<span style="color: #2360dd;" class="mycode_color">ulx ent &lt;classname&gt;</span> [{&lt;flag&gt;:&lt;value&gt;}] - Spawn an ent, separate flag and value with ':'.<br />
<span style="color: #2360dd;" class="mycode_color">ulx exec &lt;file&gt;</span> - Execute a file from the cfg directory on the server.<br />
<span style="color: #2360dd;" class="mycode_color">ulx luarun {command}</span> - Executes lua in server console. (Use '=' for output)<br />
<span style="color: #2360dd;" class="mycode_color">ulx rcon {command}</span> - Execute command on server console. (say: !rcon)<br />
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<br />
<span style="color: #dd2423;" class="mycode_color">Category: User Management</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx addgroup &lt;group&gt; [&lt;inherits from&gt;] </span>- Create a new group with optional inheritance.<br />
<span style="color: #2360dd;" class="mycode_color">ulx adduser &lt;player&gt; &lt;group&gt; </span>- Add a user to specified group.<br />
<span style="color: #2360dd;" class="mycode_color">ulx adduserid &lt;SteamID, IP, or UniqueID&gt; &lt;group&gt; </span>- Add a user by ID to specified group.<br />
<span style="color: #2360dd;" class="mycode_color">ulx groupallow &lt;group&gt; &lt;command&gt; [&lt;access tag&gt;]</span> - Add to a group's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx groupdeny &lt;group&gt; &lt;command&gt;</span> - Remove from a group's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx removegroup &lt;group&gt;</span> - Removes a group. USE WITH CAUTION.<br />
<span style="color: #2360dd;" class="mycode_color">ulx removeuser &lt;player&gt;</span> - Permanently removes a user's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx removeuserid &lt;SteamID, IP, or UniqueID&gt;</span> - Permanently removes a user's access by ID.<br />
<span style="color: #2360dd;" class="mycode_color">ulx renamegroup &lt;current group&gt; &lt;new group&gt;</span> - Renames a group.<br />
<span style="color: #2360dd;" class="mycode_color">ulx setgroupcantarget &lt;group&gt; [&lt;target string&gt;]</span> - Sets what a group is allowed to target<br />
<span style="color: #2360dd;" class="mycode_color">ulx userallow &lt;player&gt; &lt;command&gt; [&lt;access tag&gt;]</span> - Add to a user's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx userallowid &lt;SteamID, IP, or UniqueID&gt; &lt;command&gt; [&lt;access tag&gt;]</span> - Add to a user's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx userdeny &lt;player&gt; &lt;command&gt; [&lt;remove explicit allow or deny instead of outright denying: 0/1&gt;]</span> - Remove from a user's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx userdenyid &lt;SteamID, IP, or UniqueID&gt; &lt;command&gt; [&lt;remove explicit allow or deny instead of outright denying: 0/1&gt;] </span>- Remove from a user's access.<br />
<span style="color: #2360dd;" class="mycode_color">ulx usermanagementhelp</span> - See the user management help.<br />
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<br />
<span style="color: #dd2423;" class="mycode_color">Category: Utility</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx ban &lt;player&gt; [&lt;minutes, 0 for perma: 0&lt;=x, default 0&gt;] [{reason}]</span> - Bans target. (say: !ban)<br />
<span style="color: #2360dd;" class="mycode_color">ulx banid &lt;steamid&gt; [&lt;minutes, 0 for perma: 0&lt;=x, default 0&gt;] [{reason}]</span> - Bans steamid.<br />
<span style="color: #2360dd;" class="mycode_color">ulx debuginfo</span> - Dump some debug information.<br />
<span style="color: #2360dd;" class="mycode_color">ulx help</span> - Shows this help.<br />
<span style="color: #2360dd;" class="mycode_color">ulx kick</span> &lt;player&gt; [{reason}] - Kicks target. (say: !kick)<br />
<span style="color: #2360dd;" class="mycode_color">ulx map &lt;map&gt; [&lt;gamemode&gt;]</span> - Changes map and gamemode. (say: !map)<br />
<span style="color: #2360dd;" class="mycode_color">ulx noclip [&lt;players, defaults to self&gt;]</span> - Toggles noclip on target(s). (say: !noclip)<br />
<span style="color: #2360dd;" class="mycode_color">ulx resettodefaults [&lt;string&gt;]</span> - Resets ALL ULX and ULib configuration!<br />
<span style="color: #2360dd;" class="mycode_color">ulx spectate &lt;player&gt;</span> - Spectate target. (say: !spectate)<br />
<span style="color: #2360dd;" class="mycode_color">ulx unban &lt;steamid&gt;</span> - Unbans steamid.<br />
<span style="color: #2360dd;" class="mycode_color">ulx who</span> - See information about currently online users.<br />
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<span style="color: #dd2423;" class="mycode_color">Category: Chat</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx asay {message}</span> - Send a message to currently connected admins. (say: @)<br />
<span style="color: #2360dd;" class="mycode_color">ulx csay {message}</span> - Send a message to everyone in the middle of their screen. (say: @@@)<br />
<span style="color: #2360dd;" class="mycode_color">ulx gag &lt;players&gt;</span> - Gag target(s), disables microphone. (say: !gag) (opposite: ulx ungag)<br />
<span style="color: #2360dd;" class="mycode_color">ulx gimp &lt;players&gt;</span> - Gimps target(s) so they are unable to chat normally. (say: !gimp) (opposite: ulx ungimp)<br />
<span style="color: #2360dd;" class="mycode_color">ulx mute &lt;players&gt;</span> - Mutes target(s) so they are unable to chat. (say: !mute) (opposite: ulx unmute)<br />
<span style="color: #2360dd;" class="mycode_color">ulx psay &lt;player&gt; {message}</span> - Send a private message to target. (say: !p)<br />
<span style="color: #2360dd;" class="mycode_color">ulx thetime</span> - Shows you the server time. (say: !thetime)<br />
<span style="color: #2360dd;" class="mycode_color">ulx tsay {message}</span> - Send a message to everyone in the chat box. (say: @@)<br />
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<br />
<span style="color: #dd2423;" class="mycode_color">Category: Voting</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx veto</span> - Veto a successful votemap (say: !veto)<br />
<span style="color: #2360dd;" class="mycode_color">ulx vote</span> &lt;title&gt; {options} - Starts a public vote. (say: !vote)<br />
<span style="color: #2360dd;" class="mycode_color">ulx voteban &lt;player&gt; [&lt;minutes: 0&lt;=x, default 1440&gt;] [{reason}]</span> - Starts a public ban vote against target. (say: !voteban)<br />
<span style="color: #2360dd;" class="mycode_color">ulx votekick &lt;player&gt; [{reason}]</span> - Starts a public kick vote against target. (say: !votekick)<br />
<span style="color: #2360dd;" class="mycode_color">ulx votemap [{map}]</span> - Vote for a map, no args lists available maps. (say: !votemap)<br />
<span style="color: #2360dd;" class="mycode_color">ulx votemap2 {map}</span> - Starts a public map vote. (say: !votemap2)<br />
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<span style="color: #dd2423;" class="mycode_color">Category: Teleport</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx bring &lt;player&gt;</span> - Brings target to you. (say: !bring)<br />
<span style="color: #2360dd;" class="mycode_color">ulx goto &lt;player&gt;</span> - Goto target. (say: !goto)<br />
<span style="color: #2360dd;" class="mycode_color">ulx return [&lt;player, defaults to self&gt;]</span> - Returns target to last position before a teleport. (say: !return)<br />
<span style="color: #2360dd;" class="mycode_color">ulx send &lt;player&gt; &lt;player&gt;</span> - Goto target. (say: !send)<br />
<span style="color: #2360dd;" class="mycode_color">ulx teleport [&lt;player, defaults to self&gt;]</span> - Teleports target. (say: !tp)<br />
<br />
<br />
<span style="color: #dd2423;" class="mycode_color">Category: Menus</span><br />
<span style="color: #2360dd;" class="mycode_color">ulx motd</span> - Show the message of the day. (say: !motd)<br />
<span style="color: #2360dd;" class="mycode_color">xgui &lt;show, hide, toggle&gt;</span> - Opens and/or closes XGUI. (say: !xgui, !menu) (alias: ulx menu)<br />
<span style="color: #2360dd;" class="mycode_color">xgui fban &lt;player&gt;</span> - Opens the add ban window, freezes the specified player, and fills out the Name/SteamID automatically. (say: !fban)<br />
<span style="color: #2360dd;" class="mycode_color">xgui xban &lt;player&gt;</span> - Opens the add ban window and fills out Name/SteamID automatically if a player was specified. (say: !xban)<br />
<br />
<span style="color: #dd2423;" class="mycode_color">Category: FAdmin Commands</span><br />
<br />
<span style="color: #2360dd;" class="mycode_color">Admin Toggle:</span><br />
Command Type Values Description<br />
rp_AdminsSpawnWithCopWeapons Toggle 0/1 Enable/disable admins spawning with cops weapons(SUPERADMIN ONLY)<br />
rp_adminsents Toggle 0/1 Whether or not SENTs should be admin only.<br />
rp_adminsweps Toggle 0/1 Whether or not SWEPs should be admin only.<br />
rp_advertisements Toggle 0/1 Enable/Disable chatprint advertisements.<br />
rp_allowedprops Toggle 0/1 Whether or not the allowed props list is active.<br />
rp_allowrpnames Toggle 0/1 Allow Players to Set their RP names using the /rpname command.<br />
rp_allowvehiclenocollide Toggle 0/1 Enable/disable the ability to no-collide a vehicle (for security).<br />
rp_alltalk Toggle 0/1 Enable for global chat, disable for local chat.<br />
rp_babygod Toggle 0/1 Enable/disable People who have just spawned, are unable to die for 10 seconds.<br />
rp_bannedprops Toggle 0/1 Whether or not the banned props list is active. (overrides allowed props)<br />
rp_chiefjailpos Toggle 0/1 Allow the Chief to set the jail positions.<br />
rp_citpropertytax Toggle 0/1 Enable/disable property tax that is exclusive only for citizens.<br />
rp_copscanunfreeze Toggle 0/1 Enable/disable the ability of cops to freeze other people's props<br />
rp_customjobs Toggle 0/1 Enable/disable the /job command (personalized job names).<br />
rp_customspawns Toggle 0/1 Enable/disable whether custom spawns should be used.<br />
rp_deathblack Toggle 0/1 Whether or not a player sees black on death.<br />
rp_dm_autokick Toggle 0/1 Enable/disable Auto-kick of deathmatchers.<br />
rp_doorwarrants Toggle 0/1 Enable/disable Warrant requirement to enter property.<br />
rp_dropmoneyondeath Toggle 0/1 Enable/disable whether people drop money on death.<br />
rp_earthquakes Toggle 0/1 Enable/disable earthquakes.<br />
rp_enablebuypistol Toggle 0/1 Turn /buy on of off.<br />
rp_enablemayorsetsalary Toggle 0/1 Enable Mayor salary control.<br />
rp_enableshipments Toggle 0/1 Turn /buyshipment on of off.<br />
rp_enforcemodels Toggle 0/1 Whether or not to force players to use their role-defined character models.<br />
rp_globaltags Toggle 0/1 Whether or not to display player info above players' heads in-game.<br />
rp_ironshoot Toggle 0/1 Enable/disable whether people need iron sights to shoot.<br />
rp_letters Toggle 0/1 Enable/disable letter writing / typing.<br />
rp_license Toggle 0/1 Enable/disable People need a license to be able to pick up guns<br />
rp_logging Toggle 0/1 Enable/disable logging everything that happens.<br />
rp_lottery Toggle 0/1 Enable/disable creating lotteries for mayors<br />
rp_needwantedforarrest Toggle 0/1 Enable/disable Cops can only arrest wanted people.<br />
rp_noguns Toggle 0/1 Enabling this feature bans Guns and Gun Dealers.<br />
rp_norespawn Toggle 0/1 Enable/Disable that people don't have to respawn when they change job.<br />
rp_occ Toggle 0/1 Whether or not OOC tags are enabled.<br />
rp_physgun Toggle 0/1 Enable/disable Players spawning with physguns.<br />
rp_pocket Toggle 0/1 Enable/disable pocket swep.<br />
rp_propertytax Toggle 0/1 Enable/disable property tax.<br />
rp_proppaying Toggle 0/1 Whether or not players should pay for spawning props.<br />
rp_propspawning Toggle 0/1 Enable/disable props spawning for non-admins.<br />
rp_removeclassitems Toggle 0/1 Enable/disable shipments/microwaves/etc. removal when someone changes team.<br />
rp_restrictallteams Toggle 0/1 Enable/disable Players can only be citizen until an admin allows them.<br />
rp_restrictbuypistol Toggle 0/1 Enabling this feature makes /buy available only to Gun Dealers (if one or more).<br />
rp_restrictdrop Toggle 0/1 Enable/disable restricting which weapons players can drop.<br />
rp_showcrosshairs Toggle 0/1 Enable/disable crosshair visibility<br />
rp_showdeaths Toggle 0/1 Display kill information in the upper right corner of everyone's screen.<br />
rp_showjob Toggle 0/1 Whether or not to display a player's job above their head in-game.<br />
rp_showname Toggle 0/1 Whether or not to display a player's name above their head in-game.<br />
rp_strictsuicide Toggle 0/1 Whether or not players should spawn where they suicided (regardless of whether or not they are arrested.<br />
rp_telefromjail Toggle 0/1 Enable/disable teleporting from jail.<br />
rp_teletojail Toggle 0/1 Enable/disable teleporting to jail.<br />
rp_toolgun Toggle 0/1 Whether or not non-admin players spawn with toolguns.<br />
rp_voiceradius Toggle 0/1 Enable/disable local voice chat.<br />
<br />
<span style="color: #2360dd;" class="mycode_color">Admin value:</span><br />
Command Type Values Description<br />
rp_ammopistolcost Value &lt;Number&gt; Sets the cost of pistol ammo.<br />
rp_ammoriflecost Value &lt;Number&gt; Sets the cost of rifle ammo.<br />
rp_ammoshotguncost Value &lt;Number&gt; Sets the cost of shotgun ammo.<br />
rp_arrestspeed Value &lt;Number&gt; Sets the max arrest speed.<br />
rp_babygodtime Value &lt;Number&gt; How long the babygod lasts<br />
rp_deathfee Value &lt;Number&gt; The amount of money someone drops when dead.<br />
rp_demotetime Value &lt;Number&gt; Number of seconds before a player can rejoin a team after demotion from that team.<br />
rp_dm_gracetime Value &lt;Number&gt; Number of seconds after killing a player that the killer will be watched for DM.<br />
rp_dm_maxkills Value &lt;Number&gt; Max number of kills allowed during rp_dm_gracetime to avoid being autokicked for DM.<br />
rp_doorcost Value &lt;Number&gt; Sets the cost of a door.<br />
rp_healthcost Value &lt;Number&gt; Sets the cost of health.<br />
rp_jailtimer Value &lt;Number&gt; Sets the jailtimer. (in seconds)<br />
rp_lotterycommitcost Value &lt;Number&gt; How much you pay for entering a lottery.<br />
rp_maxcopsalary Value &lt;Number&gt; Sets the max salary that the Mayor can give to a CP.<br />
rp_maxdrugs Value &lt;Number&gt; Sets max drugs.<br />
rp_maxfoods Value &lt;Number&gt; Sets the max food cartons per Microwave owner.<br />
rp_maxletters Value &lt;Number&gt; Sets max letters.<br />
rp_maxmayorsetsalary Value &lt;Number&gt; Sets the Max Salary that a Mayor can set for another player.<br />
rp_maxnormalsalary Value &lt;Number&gt; Sets the max normal salary.<br />
rp_maxvehicles Value &lt;Number&gt; Sets how many vehicles one can buy.<br />
rp_microwavefoodcost Value &lt;Number&gt; Sets the sale price of Microwave Food.<br />
rp_normalsalary Value &lt;Number&gt; Sets the starting salary for newly joined players.<br />
rp_npckillpay Value &lt;Number&gt; Sets the money given for each NPC kill.<br />
rp_paydelay Value &lt;Number&gt; Sets how long it takes before people get salary.<br />
rp_pocketitems Value &lt;Number&gt; Sets the amount of objects the pocket can carry.<br />
rp_printamount Value &lt;Number&gt; Value of the money printed by the money printer.<br />
rp_propcost Value &lt;Number&gt; How much prop spawning should cost. (prop paying must be enabled for this to have an effect)<br />
rp_quakechance_1_in Value &lt;Number&gt; Chance of an earthquake happening.<br />
rp_respawntime Value &lt;Number&gt; Minimum amount of seconds a player has to wait before respawning.<br />
rp_runspeed Value &lt;Number&gt; Sets the max running speed.<br />
rp_searchtime Value &lt;Number&gt; Number of seconds for which a search warrant is valid.<br />
rp_vehiclecost Value &lt;Number&gt; Sets the cost of a vehicle (To own it).<br />
rp_walkspeed Value &lt;Number&gt; Sets the max walking speed.<br />
rp_wantedtime Value &lt;Number&gt; Number of seconds for which a player is wanted for.<br />
<br />
<span style="color: #2360dd;" class="mycode_color">Action commands:</span><br />
Command Type Description<br />
rp_addowner Action [nick|steamid|userid] - Add a co-owner to the door you're looking at.<br />
rp_arrest Action [nick|steamid|userid] - Arrest a player for a custom amount of time. If no time is specified, it will default to 120 seconds.<br />
rp_chatprefix Action Set the chat prefix for commands (like the / in /votecop or /job).<br />
rp_grant Action [tool|phys|admin|prop|cp|mayor] [nick|steamid|userid] - Gives a privilege to a player.<br />
rp_kick Action [nick|steamid|userid] - Kick a player. The reason is optional.<br />
rp_kickban Action [nick|steamid|userid] - Kick and ban a player.<br />
rp_lock Action Lock the door you're looking at.<br />
rp_own Action Own the door you're looking at.<br />
rp_removeletters Action [nick|steamid|userid] - Remove all letters for a given player (or all if none specified).<br />
rp_removeowner Action [nick|steamid|userid] - Remove co-owner from door you're looking at.<br />
rp_revoke Action [tool|phys|admin|prop|cp|mayor] [nick|steamid|userid] - Revokes a privilege from a player.<br />
rp_setaalary Action [nick|steamid|userid] - Set a player's Roleplay Salary.<br />
rp_setmoney Action [nick|steamid|userid] - Set a player's money to a specific amount.<br />
rp_tell Action [nick|steamid|userid] - Send a noticeable message to a named player.<br />
rp_unarrest Action [nick|steamid|userid] - Unarrest a player.<br />
rp_unlock Action Unlock the door you're looking at.<br />
rp_unown Action Remove ownership from the door you're looking at. <br />
<br />
<br />
And there you, not sure if any were missed, but all I could come up with.]]></content:encoded>
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		<item>
			<title><![CDATA[How to bind keys in Garry's Mod to Commands]]></title>
			<link>https://sickgaming.net/thread-82993.html</link>
			<pubDate>Mon, 29 Aug 2016 06:09:02 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=1">xSicKx</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-82993.html</guid>
			<description><![CDATA[This is very simple and a lot of people ask me how to do it.<br />
<br />
<br />
First.) pull up your console by pressing ~ (tilde) in game.<br />
Second.) Use this format to bind the key you want.<br />
Bind (key you would like) "say (what you want to say or !/command)"<br />
<br />
Make sure to put quotes "around the text and /command"<br />
Won't work without  it.<br />
<br />
<br />
Here is how i binded one of my keys:<br />
<br />
Bind x "say !noclip"<br />
or<br />
bind x "ulx noclip"<br />
^^This doesn't show up in chat, but shows up in console. All other commands work like that but I personally would not use the say command just use ulx command.<br />
So I can easy noclip without typing it out.<br />
<br />
also did ulx command, xgui<br />
<br />
Bind b "say !xgui"<br />
or <br />
bind b "ulx menu"<br />
^^This makes it so people cant see that you are clicking your bind, only shows in console.<br />
Pull up the xgui on the fly ;)<br />
<br />
Alright guys, hope that helped.]]></description>
			<content:encoded><![CDATA[This is very simple and a lot of people ask me how to do it.<br />
<br />
<br />
First.) pull up your console by pressing ~ (tilde) in game.<br />
Second.) Use this format to bind the key you want.<br />
Bind (key you would like) "say (what you want to say or !/command)"<br />
<br />
Make sure to put quotes "around the text and /command"<br />
Won't work without  it.<br />
<br />
<br />
Here is how i binded one of my keys:<br />
<br />
Bind x "say !noclip"<br />
or<br />
bind x "ulx noclip"<br />
^^This doesn't show up in chat, but shows up in console. All other commands work like that but I personally would not use the say command just use ulx command.<br />
So I can easy noclip without typing it out.<br />
<br />
also did ulx command, xgui<br />
<br />
Bind b "say !xgui"<br />
or <br />
bind b "ulx menu"<br />
^^This makes it so people cant see that you are clicking your bind, only shows in console.<br />
Pull up the xgui on the fly ;)<br />
<br />
Alright guys, hope that helped.]]></content:encoded>
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