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		<title><![CDATA[Sick Gaming - PC Discussion]]></title>
		<link>https://sickgaming.net/</link>
		<description><![CDATA[Sick Gaming - https://sickgaming.net]]></description>
		<pubDate>Sun, 12 Apr 2026 09:02:23 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Diablo 3 - How to recover your account after it has been hacked.]]></title>
			<link>https://sickgaming.net/thread-103686.html</link>
			<pubDate>Sat, 14 Feb 2026 10:13:07 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=13811">SickProdigy</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-103686.html</guid>
			<description><![CDATA[Scenario 1: Alright, so you just got home seeing your girl, or from work, and you want a little R n' R and to play a little Diablo III. You start up the game no problem, go to log in and BOOM, login information is incorrect. <br />
<br />
Scenario 2: You're in the middle of a Public game in Diablo III, and you're having a grand old time. Your Barbarian is taking those mobs, your friends Wizard is being an Arcane mastermind, the two random guys your playing don't even suck this time! But, all of a sudden, you lose connection to the server and now you're thinking "what the fuck?", so you go to play another game. Yet you can't. You try to access your favorite porn site, but the internet isn't working, so you reset your router/modem and log in again. Now you're playing happy as can be. But wait, what's this? All of your items are gone? Oh no! Oh why, why must the world be so cruel! So you log out and go submit a ticket to Blizzard. Meanwhile, you decide to get your Witchdoctors level up, but wait, why can't you log in? YOU'VE JUST BEEN HACKED.<br />
<br />
But have no fear, there is a solution! Go to Blizzards website and they can help! So you go to their site and try to find out how to recover your account, but what is this? You need to log in to submit a ticket? But I can't do that! Oh well, let's try calling them, you mean we need to go to the website and submit a ticket? But we can't! And if I make a new account they won't believe the game was mine!<br />
<br />
But have no fear, there is a solution to this problem, and I'll tell you just how to recover your account back within 48 hours of losing it!<br />
<br />
<br />
Step one, take a big deep breath. When I first realized my account was hacked, I got pissed. I punched a hole through my wall. Then I realized now I need to pay for the materials to fix the hole, so I became more pissed, and I threw my remote, right into my window. Now I'm out 300&#36;.<br />
<br />
Step 2, create ANOTHER Battle.Net account. Yes, I'm sorry, but you have to do this. Trust me, it will be worth it.<br />
<br />
Step 3, go to <a href="https://us.battle.net/support/en/ticket/submit" target="_blank" rel="noopener" class="mycode_url">This page</a>. Now that you are on this page, select the option "Diablo III", and then "Choose from a list of pre-defined topics". After of which, you will click on the drop down menu, and select "I think I got hacked" (I know, a very unprofessional way to term it, I would have made it "I believe my accounts security has been breached"). Now click on the BIG BLUE button at the BOTTOM of the page, do NOT select any of the options below, because they will keep you clicking links until you're back to the exact same page. The BIG BLUE button says "CONTINUE TO TICKET CREATION" on it.<br />
<br />
Step 4, and this is the tricky part. You MUST slow down and type out your explanation fairly well written. Blizzard's support will tend to push back the tickets they can not understand, or a ticket that includes almost no information. I included my original Email from the account, I explained in detail what happened while I was hacked, and I gave them ALL of the information that I had entered into my account. I gave them my address, phone number the SMS alerts were linked to, I told them I have an Authenticator, I told them I scanned my computer for Virus's and whatnot (because Blizzard will always blame YOU over their own terrible security). <br />
<br />
Step 5, BEFORE YOU SUBMIT THE TICKET, you must TAKE A PICTURE PROVING THE ACCOUNT WAS YOURS! I took a picture of my Diablo III Serial Key, next to my Drivers License and made sure they could READ EVERY WORD! If you do not have a Driver License, they will also take Military ID's, State ID's, Government Employee ID's, and your Passport. <br />
<br />
Step 6, wait for a response. The Blizzard support representative may ask you to fill out a special form and upload a picture of the form. The form will need your REAL SIGNATURE, you MUST print out the form they ask you to send to them, and do everything it says. The form looks like this:<br />
<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blizzard Account Recovery Form</span><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Section A: Battle.net Account Email Address<br />
 <br />
 Enter the email address of the Battle.net account. If this form is to request the transfer of a World of Warcraft or Diablo III account to a different Battle.net account, enter the email address of the destination account on the following line.<br />
 <br />
 Battle.net Account Email: __________________________________________________ _____<br />
 <br />
 Destination Account Email: __________________________________________________ ____<br />
 Section B: Battle.net Account Contact Information<br />
 Enter the current contact information for the Battle.net account.First Name:<br />
 Zip Code:<br />
 <br />
 Last Name:<br />
 Country:<br />
 <br />
 Address:<br />
 Phone:<br />
 <br />
 Email:<br />
 <br />
 City:<br />
 New Parental<br />
 Control Email*:<br />
 State/Province:<br />
 * Only needed when<br />
 setting up parental controls.<br />
 <br />
 Section C: Battle.net Account Holder's Identification<br />
 Circle the type of attached government-issued photo identification.Driver's License Military ID State ID Government Employee ID Passport<br />
 <br />
 For name change requests, circle the additional identification attached.Birth/Adoption Certificate Marriage License Death Certificate<br />
 Decree of Divorce Name Change Certificate <br />
 Additional Information:<br />
 <br />
 <br />
 <br />
 <br />
 <br />
 Section D: Requested Services<br />
 Please circle the applicable services needed for the account: Account Recovery Secret Question Retrieval Move World of Warcraft Account<br />
 Power of Attorney Verification<br />
 Deactivate Authenticator Update Parental Control Email<br />
 Activate Parental Controls Update Account Holder's Name Password Reset<br />
 Paid Character Transfer Dispute Removal of Parental Controls<br />
 <br />
 Section E: Account Transfer Requests<br />
 <br />
 The transfer of a game account between individuals may be allowed under exceptional circumstances, such as a transfer from a parent or guardian to a child upon their reaching the age of majority. If you wish to initiate an account transfer for such a circumstance, this section is to be completed by the current account holder.<br />
 <br />
 Note: Blizzard reserves the right to refuse any account transfer request.<br />
 <br />
 I, the undersigned, relinquish all control of and rights to use the World of Warcraft/Diablo III account associated with the above Battle.net account, which can be identified as (specify the World of Warcraft account name if multiple accounts are attached to the Battle.net account) ______________________________________________ to the individual __________________________________________________ _____.<br />
 <br />
 Registered User's Signature:<br />
 <br />
 __________________________________________________ __________________________<br />
 <br />
 Date:<br />
 <br />
 Registered User's Name, Printed: <br />
 <br />
 __________________________________________________ __________________________<br />
 Section F: Agreement and Signature<br />
 <br />
 If this form is to request the transfer of a World of Warcraft or Diablo III account to a different Battle.net account, this section is to be filled out by the prospective account holder. If this form is not to request the transfer of a World of Warcraft or Diablo III account to a different Battle.net account, this section is to be filled out by the current account holder.<br />
 <br />
 I, the undersigned, certify that, to the best of my knowledge and belief, all information contained in this form and in the accompanying statements and documents is true, complete, and correct. I acknowledge having read and understood the Terms of Use Agreement and agree to be bound by the terms and conditions of the Terms of Use Agreement.<br />
 <br />
 Registered Account User's (or Guardian’s, if activating Parental Controls) Signature:<br />
 <br />
 __________________________________________________ _________________________<br />
 <br />
 Date:<br />
 <br />
 Registered Account User's Name, Printed: <br />
 <br />
 __________________________________________________ __________________________</blockquote>
<br />
<br />
DO NOT FILL OUT THE FORM UNTIL A BLIZZARD SUPPORT REPRESENTATIVE REQUESTS YOU TO DO SO OR THEY WILL NOT LOOK AT IT! Step 7, wait until a Blizzard support Representative contacts you back, and they will direct you further. They may have you dial a specific number with an extension to finish the recovery, or send them an email with the requested information changes. At the VERY least, they will change the serial number to your new Blizzard Account. I hope I helped some of you out! This was very frustrating and Blizzards website is completely unhelpful with Account Recovery.]]></description>
			<content:encoded><![CDATA[Scenario 1: Alright, so you just got home seeing your girl, or from work, and you want a little R n' R and to play a little Diablo III. You start up the game no problem, go to log in and BOOM, login information is incorrect. <br />
<br />
Scenario 2: You're in the middle of a Public game in Diablo III, and you're having a grand old time. Your Barbarian is taking those mobs, your friends Wizard is being an Arcane mastermind, the two random guys your playing don't even suck this time! But, all of a sudden, you lose connection to the server and now you're thinking "what the fuck?", so you go to play another game. Yet you can't. You try to access your favorite porn site, but the internet isn't working, so you reset your router/modem and log in again. Now you're playing happy as can be. But wait, what's this? All of your items are gone? Oh no! Oh why, why must the world be so cruel! So you log out and go submit a ticket to Blizzard. Meanwhile, you decide to get your Witchdoctors level up, but wait, why can't you log in? YOU'VE JUST BEEN HACKED.<br />
<br />
But have no fear, there is a solution! Go to Blizzards website and they can help! So you go to their site and try to find out how to recover your account, but what is this? You need to log in to submit a ticket? But I can't do that! Oh well, let's try calling them, you mean we need to go to the website and submit a ticket? But we can't! And if I make a new account they won't believe the game was mine!<br />
<br />
But have no fear, there is a solution to this problem, and I'll tell you just how to recover your account back within 48 hours of losing it!<br />
<br />
<br />
Step one, take a big deep breath. When I first realized my account was hacked, I got pissed. I punched a hole through my wall. Then I realized now I need to pay for the materials to fix the hole, so I became more pissed, and I threw my remote, right into my window. Now I'm out 300&#36;.<br />
<br />
Step 2, create ANOTHER Battle.Net account. Yes, I'm sorry, but you have to do this. Trust me, it will be worth it.<br />
<br />
Step 3, go to <a href="https://us.battle.net/support/en/ticket/submit" target="_blank" rel="noopener" class="mycode_url">This page</a>. Now that you are on this page, select the option "Diablo III", and then "Choose from a list of pre-defined topics". After of which, you will click on the drop down menu, and select "I think I got hacked" (I know, a very unprofessional way to term it, I would have made it "I believe my accounts security has been breached"). Now click on the BIG BLUE button at the BOTTOM of the page, do NOT select any of the options below, because they will keep you clicking links until you're back to the exact same page. The BIG BLUE button says "CONTINUE TO TICKET CREATION" on it.<br />
<br />
Step 4, and this is the tricky part. You MUST slow down and type out your explanation fairly well written. Blizzard's support will tend to push back the tickets they can not understand, or a ticket that includes almost no information. I included my original Email from the account, I explained in detail what happened while I was hacked, and I gave them ALL of the information that I had entered into my account. I gave them my address, phone number the SMS alerts were linked to, I told them I have an Authenticator, I told them I scanned my computer for Virus's and whatnot (because Blizzard will always blame YOU over their own terrible security). <br />
<br />
Step 5, BEFORE YOU SUBMIT THE TICKET, you must TAKE A PICTURE PROVING THE ACCOUNT WAS YOURS! I took a picture of my Diablo III Serial Key, next to my Drivers License and made sure they could READ EVERY WORD! If you do not have a Driver License, they will also take Military ID's, State ID's, Government Employee ID's, and your Passport. <br />
<br />
Step 6, wait for a response. The Blizzard support representative may ask you to fill out a special form and upload a picture of the form. The form will need your REAL SIGNATURE, you MUST print out the form they ask you to send to them, and do everything it says. The form looks like this:<br />
<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blizzard Account Recovery Form</span><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Section A: Battle.net Account Email Address<br />
 <br />
 Enter the email address of the Battle.net account. If this form is to request the transfer of a World of Warcraft or Diablo III account to a different Battle.net account, enter the email address of the destination account on the following line.<br />
 <br />
 Battle.net Account Email: __________________________________________________ _____<br />
 <br />
 Destination Account Email: __________________________________________________ ____<br />
 Section B: Battle.net Account Contact Information<br />
 Enter the current contact information for the Battle.net account.First Name:<br />
 Zip Code:<br />
 <br />
 Last Name:<br />
 Country:<br />
 <br />
 Address:<br />
 Phone:<br />
 <br />
 Email:<br />
 <br />
 City:<br />
 New Parental<br />
 Control Email*:<br />
 State/Province:<br />
 * Only needed when<br />
 setting up parental controls.<br />
 <br />
 Section C: Battle.net Account Holder's Identification<br />
 Circle the type of attached government-issued photo identification.Driver's License Military ID State ID Government Employee ID Passport<br />
 <br />
 For name change requests, circle the additional identification attached.Birth/Adoption Certificate Marriage License Death Certificate<br />
 Decree of Divorce Name Change Certificate <br />
 Additional Information:<br />
 <br />
 <br />
 <br />
 <br />
 <br />
 Section D: Requested Services<br />
 Please circle the applicable services needed for the account: Account Recovery Secret Question Retrieval Move World of Warcraft Account<br />
 Power of Attorney Verification<br />
 Deactivate Authenticator Update Parental Control Email<br />
 Activate Parental Controls Update Account Holder's Name Password Reset<br />
 Paid Character Transfer Dispute Removal of Parental Controls<br />
 <br />
 Section E: Account Transfer Requests<br />
 <br />
 The transfer of a game account between individuals may be allowed under exceptional circumstances, such as a transfer from a parent or guardian to a child upon their reaching the age of majority. If you wish to initiate an account transfer for such a circumstance, this section is to be completed by the current account holder.<br />
 <br />
 Note: Blizzard reserves the right to refuse any account transfer request.<br />
 <br />
 I, the undersigned, relinquish all control of and rights to use the World of Warcraft/Diablo III account associated with the above Battle.net account, which can be identified as (specify the World of Warcraft account name if multiple accounts are attached to the Battle.net account) ______________________________________________ to the individual __________________________________________________ _____.<br />
 <br />
 Registered User's Signature:<br />
 <br />
 __________________________________________________ __________________________<br />
 <br />
 Date:<br />
 <br />
 Registered User's Name, Printed: <br />
 <br />
 __________________________________________________ __________________________<br />
 Section F: Agreement and Signature<br />
 <br />
 If this form is to request the transfer of a World of Warcraft or Diablo III account to a different Battle.net account, this section is to be filled out by the prospective account holder. If this form is not to request the transfer of a World of Warcraft or Diablo III account to a different Battle.net account, this section is to be filled out by the current account holder.<br />
 <br />
 I, the undersigned, certify that, to the best of my knowledge and belief, all information contained in this form and in the accompanying statements and documents is true, complete, and correct. I acknowledge having read and understood the Terms of Use Agreement and agree to be bound by the terms and conditions of the Terms of Use Agreement.<br />
 <br />
 Registered Account User's (or Guardian’s, if activating Parental Controls) Signature:<br />
 <br />
 __________________________________________________ _________________________<br />
 <br />
 Date:<br />
 <br />
 Registered Account User's Name, Printed: <br />
 <br />
 __________________________________________________ __________________________</blockquote>
<br />
<br />
DO NOT FILL OUT THE FORM UNTIL A BLIZZARD SUPPORT REPRESENTATIVE REQUESTS YOU TO DO SO OR THEY WILL NOT LOOK AT IT! Step 7, wait until a Blizzard support Representative contacts you back, and they will direct you further. They may have you dial a specific number with an extension to finish the recovery, or send them an email with the requested information changes. At the VERY least, they will change the serial number to your new Blizzard Account. I hope I helped some of you out! This was very frustrating and Blizzards website is completely unhelpful with Account Recovery.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2025 Browser-Based Multiplayer Games]]></title>
			<link>https://sickgaming.net/thread-103536.html</link>
			<pubDate>Sat, 22 Nov 2025 18:02:15 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=13811">SickProdigy</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-103536.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">2025 Browser-Based Multiplayer Games</span><br />
<br />
Here are some fun, free-to-play browser games similar to Krunker.io and SmashKarts.io:<br />
<ul class="mycode_list"><li><a href="https://krunker.io" target="_blank" rel="noopener" class="mycode_url">Krunker.io</a> – Fast-paced FPS<br />
</li>
<li><a href="https://smashkarts.io" target="_blank" rel="noopener" class="mycode_url">SmashKarts.io</a> – Kart racing battle<br />
</li>
<li><a href="https://shellshock.io" target="_blank" rel="noopener" class="mycode_url">Shell Shockers</a> – Egg-themed FPS<br />
</li>
<li><a href="https://venge.io" target="_blank" rel="noopener" class="mycode_url">Venge.io</a> – Fast-paced online shooter<br />
</li>
<li><a href="https://surviv.io" target="_blank" rel="noopener" class="mycode_url">Surviv.io</a> – 2D battle royale<br />
</li>
<li><a href="https://bonk.io" target="_blank" rel="noopener" class="mycode_url">Bonk.io</a> – Physics-based multiplayer platformer<br />
</li>
<li><a href="https://blockpost.com" target="_blank" rel="noopener" class="mycode_url">Blockpost</a> – Voxel FPS<br />
</li>
<li><a href="https://miniroyale2.com" target="_blank" rel="noopener" class="mycode_url">MiniRoyale 2</a> – Battle royale FPS<br />
</li>
<li><a href="https://warbrokers.io" target="_blank" rel="noopener" class="mycode_url">War Brokers</a> – FPS with vehicles and missions<br />
</li>
<li><a href="https://zombsroyale.io" target="_blank" rel="noopener" class="mycode_url">ZombsRoyale.io</a> – 2D battle royale<br />
</li>
</ul>
<br />
All are free to play in your browser and offer fast, competitive multiplayer action!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">2025 Browser-Based Multiplayer Games</span><br />
<br />
Here are some fun, free-to-play browser games similar to Krunker.io and SmashKarts.io:<br />
<ul class="mycode_list"><li><a href="https://krunker.io" target="_blank" rel="noopener" class="mycode_url">Krunker.io</a> – Fast-paced FPS<br />
</li>
<li><a href="https://smashkarts.io" target="_blank" rel="noopener" class="mycode_url">SmashKarts.io</a> – Kart racing battle<br />
</li>
<li><a href="https://shellshock.io" target="_blank" rel="noopener" class="mycode_url">Shell Shockers</a> – Egg-themed FPS<br />
</li>
<li><a href="https://venge.io" target="_blank" rel="noopener" class="mycode_url">Venge.io</a> – Fast-paced online shooter<br />
</li>
<li><a href="https://surviv.io" target="_blank" rel="noopener" class="mycode_url">Surviv.io</a> – 2D battle royale<br />
</li>
<li><a href="https://bonk.io" target="_blank" rel="noopener" class="mycode_url">Bonk.io</a> – Physics-based multiplayer platformer<br />
</li>
<li><a href="https://blockpost.com" target="_blank" rel="noopener" class="mycode_url">Blockpost</a> – Voxel FPS<br />
</li>
<li><a href="https://miniroyale2.com" target="_blank" rel="noopener" class="mycode_url">MiniRoyale 2</a> – Battle royale FPS<br />
</li>
<li><a href="https://warbrokers.io" target="_blank" rel="noopener" class="mycode_url">War Brokers</a> – FPS with vehicles and missions<br />
</li>
<li><a href="https://zombsroyale.io" target="_blank" rel="noopener" class="mycode_url">ZombsRoyale.io</a> – 2D battle royale<br />
</li>
</ul>
<br />
All are free to play in your browser and offer fast, competitive multiplayer action!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Play Clash of Clans on PC]]></title>
			<link>https://sickgaming.net/thread-102012.html</link>
			<pubDate>Sat, 17 Feb 2024 12:27:54 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=13811">SickProdigy</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-102012.html</guid>
			<description><![CDATA[This tutorials will comprise mostly of BlueStacks. If you've never heard of bluestacks, it's an android emulation software.<br />
<br />
So basically we will be emulating android on windows, then downloading the app/apk from google play store for Clash of Clans.<br />
<br />
It's really as easy as installing bluestacks, downloading the app like normal, and playing the game.<br />
<br />
If you have iphone, you may need to link your google account in game to use the same account from iphone as from android. <br />
This is a 1 way link and can't be undone btw. I use it with no issues personally.<br />
<br />
Download for bluestacks: <a href="https://www.bluestacks.com/download.html" target="_blank" rel="noopener" class="mycode_url">https://www.bluestacks.com/download.html</a><br />
<img src="https://i.imgur.com/LqU7jMo.png" loading="lazy"  alt="[Image: LqU7jMo.png]" class="mycode_img" /><br />
<br />
Download bluestacks 5, Pie 64-bit version. It works the easiest with Clash of Clans. If you download the basic install or bluestacks 10, it comes with a different version called nougat that isn't compatible with Clash of Clans at the time of writing. (Could be in the future)<br />
<br />
Hope that helps someone!<br />
If you accidentally installed the normal version, you don't have to uninstall and reinstall<br />
<img src="https://i.imgur.com/zr2gcGQ.png" loading="lazy"  alt="[Image: zr2gcGQ.png]" class="mycode_img" /><br />
Look for this button.<br />
<br />
Click + Instance<br />
<img src="https://i.imgur.com/unXdOOJ.png" loading="lazy"  alt="[Image: unXdOOJ.png]" class="mycode_img" /><br />
<br />
Fresh Instance &gt;&gt; Click the Drop down, Select Pie 64-bit.<br />
<br />
You can stop the nougat version(or whatever you have installed) and start the other. Go ahead and delete the nougat version so it doesn't auto start next time you boot bluestacks.<br />
<br />
Now you have bluestacks pie 64 bit running.<br />
Open 'App Center' &gt;&gt; Download 'Clash of Clans' like normal.<br />
may need to sign in to google account to download from playstore. Have 1 handy.<br />
<br />
<img src="https://i.imgur.com/PNC9L2A.jpg" loading="lazy"  alt="[Image: PNC9L2A.jpg]" class="mycode_img" /><br />
<br />
When all is done you will have something like this:<br />
<img src="https://i.imgur.com/m2FTpob.jpg" loading="lazy"  alt="[Image: m2FTpob.jpg]" class="mycode_img" /><br />
<br />
Hope this helps someone!<br />
<br />
If you want to join our clan, join the discord for link and info<br />
<a href="https://discord.gg/eQj8wyY" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/eQj8wyY</a><br />
Don't forget to add yourself to 'Clash of Clans' role to get access to private channel]]></description>
			<content:encoded><![CDATA[This tutorials will comprise mostly of BlueStacks. If you've never heard of bluestacks, it's an android emulation software.<br />
<br />
So basically we will be emulating android on windows, then downloading the app/apk from google play store for Clash of Clans.<br />
<br />
It's really as easy as installing bluestacks, downloading the app like normal, and playing the game.<br />
<br />
If you have iphone, you may need to link your google account in game to use the same account from iphone as from android. <br />
This is a 1 way link and can't be undone btw. I use it with no issues personally.<br />
<br />
Download for bluestacks: <a href="https://www.bluestacks.com/download.html" target="_blank" rel="noopener" class="mycode_url">https://www.bluestacks.com/download.html</a><br />
<img src="https://i.imgur.com/LqU7jMo.png" loading="lazy"  alt="[Image: LqU7jMo.png]" class="mycode_img" /><br />
<br />
Download bluestacks 5, Pie 64-bit version. It works the easiest with Clash of Clans. If you download the basic install or bluestacks 10, it comes with a different version called nougat that isn't compatible with Clash of Clans at the time of writing. (Could be in the future)<br />
<br />
Hope that helps someone!<br />
If you accidentally installed the normal version, you don't have to uninstall and reinstall<br />
<img src="https://i.imgur.com/zr2gcGQ.png" loading="lazy"  alt="[Image: zr2gcGQ.png]" class="mycode_img" /><br />
Look for this button.<br />
<br />
Click + Instance<br />
<img src="https://i.imgur.com/unXdOOJ.png" loading="lazy"  alt="[Image: unXdOOJ.png]" class="mycode_img" /><br />
<br />
Fresh Instance &gt;&gt; Click the Drop down, Select Pie 64-bit.<br />
<br />
You can stop the nougat version(or whatever you have installed) and start the other. Go ahead and delete the nougat version so it doesn't auto start next time you boot bluestacks.<br />
<br />
Now you have bluestacks pie 64 bit running.<br />
Open 'App Center' &gt;&gt; Download 'Clash of Clans' like normal.<br />
may need to sign in to google account to download from playstore. Have 1 handy.<br />
<br />
<img src="https://i.imgur.com/PNC9L2A.jpg" loading="lazy"  alt="[Image: PNC9L2A.jpg]" class="mycode_img" /><br />
<br />
When all is done you will have something like this:<br />
<img src="https://i.imgur.com/m2FTpob.jpg" loading="lazy"  alt="[Image: m2FTpob.jpg]" class="mycode_img" /><br />
<br />
Hope this helps someone!<br />
<br />
If you want to join our clan, join the discord for link and info<br />
<a href="https://discord.gg/eQj8wyY" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/eQj8wyY</a><br />
Don't forget to add yourself to 'Clash of Clans' role to get access to private channel]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Free/Pirated/Cracked LAN + Online Games Top Recommended List]]></title>
			<link>https://sickgaming.net/thread-101234.html</link>
			<pubDate>Mon, 14 Aug 2023 03:00:01 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=13811">SickProdigy</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-101234.html</guid>
			<description><![CDATA[Hello everyone, I have here a list of games that should work pretty universally across windows PC's. Mostly thought of as LAN games but you could setup a VPN and make it available to anyone who connects to your VPN. You could see some being used with hamachi which is also just a type of vpn or tunnel connection. Now that we have a brief introduction, let's begin.<br />
<br />
Number 1:<br />
Cod4-Cod7or8?<br />
<br />
These games are iffy which versions you use that work for LAN/WAN.<br />
Plutonium offers working LAN files for World at War, Black Ops 1, Black ops 2, and Modern Warfare 3.<br />
You can go through their site if you want<br />
<a href="https://plutonium.pw/" target="_blank" rel="noopener" class="mycode_url">https://plutonium.pw/</a><br />
You will need to sign up to connect to their servers anyways.<br />
But there's work arounds that keep LAN available even if they go down. So good to keep in mind and keep backups.<br />
<br />
IW4X it's a MW2 crack with extra stuff like new gamemodes weapons maps etc <br />
Cod ghost, Advanced warfare and mw2(2009) with xlabs Mwr with h1 <br />
<br />
Number 2:<br />
<br />
Diablo II (2): Lord of Destruction<br />
1 of my favorites, easiest to use. I love that it is a direct play game. Can copy all the files directly to new PC and play from there. Or have files hosted on server and play from any pc that has folder mounted to it. Well onto the next point. LAN works well with this version. up to 8 players can join also. Lot's of fun, can be kind of grindy though. Should work with VPN pretty easily also. Can be found on most torrent sites.<br />
<br />
Number 3:<br />
<br />
Age of Empires 2: HD<br />
Pretty simple base empire building game. Control armies with satellite view of the map and send units anywhere immediately. Not turn based like civilization.<br />
<br />
Number 4:<br />
<br />
Civilization 3-4<br />
Turn based civilization building game. Control entire countries. With 2+ people the game can get kind of long unless the others know how to play. Can be real fun if you like in depth strategy games. Civ3 has a max lan multiplayer of 8. Civ4 I think has 4. Not sure about civ2<br />
<br />
Number 5:<br />
<br />
Counter Strike 1.6<br />
It's a classic ofc CS 1.6 has lan and is very easy with direct play to change user names and connect to each other. Use to do play it in high school off thumb drives. Definitely a classic. Can host up to 32 players also. BIG lobbies.<br />
<br />
<br />
Notable Mentions: (Other games I found across reddit they claimed worked and I want to keep track of for later testing, if you know more please comment more below so we can add to the list!)<br />
<ul class="mycode_list"><li>Left 4 Dead 1 and 2 (Back 4 Blood | the next l4d)<br />
</li>
<li>Age of Empires 2: HD <br />
</li>
<li>Earth 2150<br />
</li>
<li>Battlefield 2<br />
</li>
<li>Battlefield 1942<br />
</li>
<li>Battlefiled bad company 2. from nosteam multiplayer. <br />
</li>
<li>BattleField 3/4 <br />
</li>
<li>Retrocycles<br />
</li>
<li>Warcraft 3<br />
</li>
<li>Medal of Honor: Allied Assault<br />
</li>
<li>The Battle of Middle Earth<br />
</li>
<li>Divinity: Original Sin 2<br />
</li>
<li>Grim Dawn<br />
</li>
<li>Barony<br />
</li>
<li>Starbound<br />
</li>
<li>Borderlands 1<br />
</li>
<li>Borderlands 2<br />
</li>
<li>Borderlands 3<br />
</li>
<li>It takes two<br />
</li>
<li>Portal 2<br />
</li>
<li>Escape from Tarkov<br />
</li>
<li>7 days to die<br />
</li>
<li>Monster hunter world<br />
</li>
<li>Stardew Valley<br />
</li>
<li>Factorio<br />
</li>
<li>The forest<br />
</li>
<li>farming simulator 19/22<br />
</li>
<li>sea of thieves (use a fake xbox account when you are playing multiplayer cracks that require them. online-fix.me, read the megathread. )<br />
</li>
<li>forza horizon 4/5 online-fix.me, read the megathread <br />
</li>
<li>raft<br />
</li>
<li>Resident Evil 5 and 6, only for two people<br />
</li>
<li>Evil Dead<br />
</li>
<li>halo MCC<br />
</li>
<li>GTFO<br />
</li>
<li>TRINE series amazing platformer with up to 3 player coop <br />
</li>
<li>worm wwd<br />
</li>
<li>risk of rain 2<br />
</li>
<li>terraria (Reported Working: Razer 1.4.2.1 | found on crackhub)<br />
</li>
<li>pummel party<br />
</li>
<li>golf simulator<br />
</li>
<li>monopoly<br />
</li>
<li>Phasmophobia<br />
</li>
<li>Forewarned ( Online-fix.me )<br />
</li>
<li>Splinter cell chaos theory<br />
</li>
<li>Don't starve together<br />
</li>
<li>Dying light<br />
</li>
<li>Street of rouge<br />
</li>
<li>Payday 2<br />
</li>
<li>Human fall flat<br />
</li>
<li>Sniper elite 4<br />
</li>
<li>valheim<br />
</li>
</ul>
<br />
Goldberg emulator. used in titles such as Monster Hunter World to enable LAN multiplayer. an alternative is the SSE. <br />
cs.rin.ru/forum <br />
<br />
Steam unblocked can help you out.<br />
<br />
I'll mention a few other sites that will point you in the right direction and fill this out more later.<br />
Hope this helps for the time being.<br />
<br />
nosteamgames.ro<br />
Good list of multiplayer games to choose from!<br />
<br />
Counter-Strike: Global Offensive MP-SP<br />
Call of Duty: Modern Warfare 2 MP-SP<br />
Call of Duty: Modern Warfare 3 MP-SP<br />
Call of Duty 4: Modern Warfare MP-SP<br />
Call of Duty: Black Ops SP-MP-ZM online<br />
Counter-Strike Source MP-SP<br />
Grand Theft Auto San Andreas MP-SP<br />
Grand Theft Auto IV MP-SP<br />
Battlefield: Bad Company 2 MP-SP<br />
Call of Duty 5: World at War MP-SP<br />
Call of Duty 2 MP-SP<br />
Left 4 Dead 1 MP-SP<br />
Left4Dead 2 MP-SP<br />
Killing Floor MP-SP<br />
Halo 2 MP-SP<br />
Grand Theft Auto Vice City MP-SP<br />
<br />
(From nostream website)<br />
All free to play multiplayer 1 way or another.]]></description>
			<content:encoded><![CDATA[Hello everyone, I have here a list of games that should work pretty universally across windows PC's. Mostly thought of as LAN games but you could setup a VPN and make it available to anyone who connects to your VPN. You could see some being used with hamachi which is also just a type of vpn or tunnel connection. Now that we have a brief introduction, let's begin.<br />
<br />
Number 1:<br />
Cod4-Cod7or8?<br />
<br />
These games are iffy which versions you use that work for LAN/WAN.<br />
Plutonium offers working LAN files for World at War, Black Ops 1, Black ops 2, and Modern Warfare 3.<br />
You can go through their site if you want<br />
<a href="https://plutonium.pw/" target="_blank" rel="noopener" class="mycode_url">https://plutonium.pw/</a><br />
You will need to sign up to connect to their servers anyways.<br />
But there's work arounds that keep LAN available even if they go down. So good to keep in mind and keep backups.<br />
<br />
IW4X it's a MW2 crack with extra stuff like new gamemodes weapons maps etc <br />
Cod ghost, Advanced warfare and mw2(2009) with xlabs Mwr with h1 <br />
<br />
Number 2:<br />
<br />
Diablo II (2): Lord of Destruction<br />
1 of my favorites, easiest to use. I love that it is a direct play game. Can copy all the files directly to new PC and play from there. Or have files hosted on server and play from any pc that has folder mounted to it. Well onto the next point. LAN works well with this version. up to 8 players can join also. Lot's of fun, can be kind of grindy though. Should work with VPN pretty easily also. Can be found on most torrent sites.<br />
<br />
Number 3:<br />
<br />
Age of Empires 2: HD<br />
Pretty simple base empire building game. Control armies with satellite view of the map and send units anywhere immediately. Not turn based like civilization.<br />
<br />
Number 4:<br />
<br />
Civilization 3-4<br />
Turn based civilization building game. Control entire countries. With 2+ people the game can get kind of long unless the others know how to play. Can be real fun if you like in depth strategy games. Civ3 has a max lan multiplayer of 8. Civ4 I think has 4. Not sure about civ2<br />
<br />
Number 5:<br />
<br />
Counter Strike 1.6<br />
It's a classic ofc CS 1.6 has lan and is very easy with direct play to change user names and connect to each other. Use to do play it in high school off thumb drives. Definitely a classic. Can host up to 32 players also. BIG lobbies.<br />
<br />
<br />
Notable Mentions: (Other games I found across reddit they claimed worked and I want to keep track of for later testing, if you know more please comment more below so we can add to the list!)<br />
<ul class="mycode_list"><li>Left 4 Dead 1 and 2 (Back 4 Blood | the next l4d)<br />
</li>
<li>Age of Empires 2: HD <br />
</li>
<li>Earth 2150<br />
</li>
<li>Battlefield 2<br />
</li>
<li>Battlefield 1942<br />
</li>
<li>Battlefiled bad company 2. from nosteam multiplayer. <br />
</li>
<li>BattleField 3/4 <br />
</li>
<li>Retrocycles<br />
</li>
<li>Warcraft 3<br />
</li>
<li>Medal of Honor: Allied Assault<br />
</li>
<li>The Battle of Middle Earth<br />
</li>
<li>Divinity: Original Sin 2<br />
</li>
<li>Grim Dawn<br />
</li>
<li>Barony<br />
</li>
<li>Starbound<br />
</li>
<li>Borderlands 1<br />
</li>
<li>Borderlands 2<br />
</li>
<li>Borderlands 3<br />
</li>
<li>It takes two<br />
</li>
<li>Portal 2<br />
</li>
<li>Escape from Tarkov<br />
</li>
<li>7 days to die<br />
</li>
<li>Monster hunter world<br />
</li>
<li>Stardew Valley<br />
</li>
<li>Factorio<br />
</li>
<li>The forest<br />
</li>
<li>farming simulator 19/22<br />
</li>
<li>sea of thieves (use a fake xbox account when you are playing multiplayer cracks that require them. online-fix.me, read the megathread. )<br />
</li>
<li>forza horizon 4/5 online-fix.me, read the megathread <br />
</li>
<li>raft<br />
</li>
<li>Resident Evil 5 and 6, only for two people<br />
</li>
<li>Evil Dead<br />
</li>
<li>halo MCC<br />
</li>
<li>GTFO<br />
</li>
<li>TRINE series amazing platformer with up to 3 player coop <br />
</li>
<li>worm wwd<br />
</li>
<li>risk of rain 2<br />
</li>
<li>terraria (Reported Working: Razer 1.4.2.1 | found on crackhub)<br />
</li>
<li>pummel party<br />
</li>
<li>golf simulator<br />
</li>
<li>monopoly<br />
</li>
<li>Phasmophobia<br />
</li>
<li>Forewarned ( Online-fix.me )<br />
</li>
<li>Splinter cell chaos theory<br />
</li>
<li>Don't starve together<br />
</li>
<li>Dying light<br />
</li>
<li>Street of rouge<br />
</li>
<li>Payday 2<br />
</li>
<li>Human fall flat<br />
</li>
<li>Sniper elite 4<br />
</li>
<li>valheim<br />
</li>
</ul>
<br />
Goldberg emulator. used in titles such as Monster Hunter World to enable LAN multiplayer. an alternative is the SSE. <br />
cs.rin.ru/forum <br />
<br />
Steam unblocked can help you out.<br />
<br />
I'll mention a few other sites that will point you in the right direction and fill this out more later.<br />
Hope this helps for the time being.<br />
<br />
nosteamgames.ro<br />
Good list of multiplayer games to choose from!<br />
<br />
Counter-Strike: Global Offensive MP-SP<br />
Call of Duty: Modern Warfare 2 MP-SP<br />
Call of Duty: Modern Warfare 3 MP-SP<br />
Call of Duty 4: Modern Warfare MP-SP<br />
Call of Duty: Black Ops SP-MP-ZM online<br />
Counter-Strike Source MP-SP<br />
Grand Theft Auto San Andreas MP-SP<br />
Grand Theft Auto IV MP-SP<br />
Battlefield: Bad Company 2 MP-SP<br />
Call of Duty 5: World at War MP-SP<br />
Call of Duty 2 MP-SP<br />
Left 4 Dead 1 MP-SP<br />
Left4Dead 2 MP-SP<br />
Killing Floor MP-SP<br />
Halo 2 MP-SP<br />
Grand Theft Auto Vice City MP-SP<br />
<br />
(From nostream website)<br />
All free to play multiplayer 1 way or another.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rend Bleed Barbarian Build - Diablo IV]]></title>
			<link>https://sickgaming.net/thread-101106.html</link>
			<pubDate>Sat, 06 May 2023 01:50:18 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=14963">crystalsnow</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-101106.html</guid>
			<description><![CDATA[The Rend Bleed Barbarian is a build using Rend and Rupture to stack bleeds in your enemies and finished them with a great Rupture. Most of our points are allocated to bleed abilities or on buffs which help us generate Fury, and increase our damage or our survivability. Until you get Rupture, you can just tell your dungeons while applying bleeds with Rend and Flay and allow the enemies to die (cool guys don't take a look at explosions or undead dying from bleed damage). This build is created so you can have fun using the Rupture skill. However, whenever we hit level 25, we want to include an Ultimate skill in the Skill bar but we're lacking space. You will either drop Leap, War Cry, or Rallying Cry depending on your needs.<br />
Basic Skill - Flay: Flay the enemy, dealing damage and inflicting a bleed. Enhanced Flay allows Flay to make the enemy vulnerable and Battle Flay boosts the damage our target takes from Bleeds for some seconds, a debuff we wish to be active all the time.<br />
Core Skill - Rend: Cleave enemies before you, dealing damage and inflicting an awful bleed over 5 seconds. We add Enhanced Rend to create Vulnerably to keep going longer and then you can choose which passive you would like depending on your needs. If you don't have any Fury problem, take Violent Rend. If you have Fury problems, probably because you dropped Rallying Cry to have an Ultimate Skill, take Furious Rend.<br />
Defensive Skill - Rallying Cry: This Shout increases your Movement Speed and Resource Generation for any short time for both you and your allies. Enhanced Rallying Cry grants Unstoppable while active, after which you have two choices. Spamming Rend is the core of the build, so taking Tactical Rallying Cry increases your resource regeneration a great deal. But you might feel a little squishy, and when you start to take a great deal of damage, consider Strategic Rallying Cry which will bring in a lot of healing.<br />
If you want to skip farming or leveling, you can take a quick look at our cheap diablo 4 gold and diablo 4 gold for sale!<br />
Brawling Skill - War Cry: War Cry increases damage accomplished for both you and your allies. Enhanced War Cry grants Berserking for 3 seconds. Power War Cry increases your damage bonus if you will find 4 or even more enemies nearby. If you're experiencing survivability or playing a support role, you can substitute Mighty War Cry instead, which grants 28% of the Base Life as Fortify.<br />
Brawling Skill - Leap: Leap is an incredibly important movement skill, allowing both horizontal and vertical changes. Leap forward and slam down, dealing damage and knocking back surrounding enemies on impact. Sadly, we do not have enough points to upgrade it but when you wish to jump around more often you can drop some upgrades in Rupture and Rend to possess more fun taking Enhanced Leap and Power Leap.<br />
Weapon Mastery Skill - Rupture: This skill is among the new skills put into the Barbarian in Diablo 4. I desired to try it out, along with a Bleed build is perfect. Rupture skewers enemies before you, dealing damage. Then, you rip your weapon out, damaging enemies for their total Bleeding amount and Removing all Bleeding Damage from their store. The idea would be to build a great deal of Bleeds with Rend and Flay after which Casting Rupture to deal a great deal of Burst Damage. You can take Enhanced Rupture to add a little of AoE harm to Rupture after which choose between Warrior's Ruptures for additional damage or Fighter's Rupture for additional healing.<br />
Ultimate Skill - None ?: This was the toughest part while considering this build. We have only 6 skill slots. So if we wish to take an Ultimate Skill, we must sacrifice among the other skills. Flay might get sacrificed, but we'd lose the 10% increased bleed damage. Fury generation would only originate from Tactical Rallying Cry and Furious Rend. If we wish to keep Flay, Leap and War Cry can't go, they're just too strong. So we'd sacrifice Rallying Cry, quite a strong spell that allows us to consider more damage nodes and fewer fury generation. Then we now have to take a look at the Ultimate skills with no upgrades: Wrath from the Berserker is really a nice buff but we now have nothing to enhance Berserking, therefore it loses a great deal of value, Call from the Ancient is nice but includes a poor uptime and lastly, Iron Maelstrom may be the only Ultimate skill applying bleeds but we're only thinking about 1 from the 3 effects. So at this time, I'm not convinced by raw Ultimate skills for any Bleed build but those thoughts might change after testing them.<br />
TL;DR: taking an Ultimate skill gives us more burst but less AoE DPS, along with a Bleed Build only appears to synergize with Iron Maelstrom which feels a little weak for the time being without empowering it using its upgrades. This part of the build needs more testing to know what we can drop or if we need an Ultimate skill.]]></description>
			<content:encoded><![CDATA[The Rend Bleed Barbarian is a build using Rend and Rupture to stack bleeds in your enemies and finished them with a great Rupture. Most of our points are allocated to bleed abilities or on buffs which help us generate Fury, and increase our damage or our survivability. Until you get Rupture, you can just tell your dungeons while applying bleeds with Rend and Flay and allow the enemies to die (cool guys don't take a look at explosions or undead dying from bleed damage). This build is created so you can have fun using the Rupture skill. However, whenever we hit level 25, we want to include an Ultimate skill in the Skill bar but we're lacking space. You will either drop Leap, War Cry, or Rallying Cry depending on your needs.<br />
Basic Skill - Flay: Flay the enemy, dealing damage and inflicting a bleed. Enhanced Flay allows Flay to make the enemy vulnerable and Battle Flay boosts the damage our target takes from Bleeds for some seconds, a debuff we wish to be active all the time.<br />
Core Skill - Rend: Cleave enemies before you, dealing damage and inflicting an awful bleed over 5 seconds. We add Enhanced Rend to create Vulnerably to keep going longer and then you can choose which passive you would like depending on your needs. If you don't have any Fury problem, take Violent Rend. If you have Fury problems, probably because you dropped Rallying Cry to have an Ultimate Skill, take Furious Rend.<br />
Defensive Skill - Rallying Cry: This Shout increases your Movement Speed and Resource Generation for any short time for both you and your allies. Enhanced Rallying Cry grants Unstoppable while active, after which you have two choices. Spamming Rend is the core of the build, so taking Tactical Rallying Cry increases your resource regeneration a great deal. But you might feel a little squishy, and when you start to take a great deal of damage, consider Strategic Rallying Cry which will bring in a lot of healing.<br />
If you want to skip farming or leveling, you can take a quick look at our cheap diablo 4 gold and diablo 4 gold for sale!<br />
Brawling Skill - War Cry: War Cry increases damage accomplished for both you and your allies. Enhanced War Cry grants Berserking for 3 seconds. Power War Cry increases your damage bonus if you will find 4 or even more enemies nearby. If you're experiencing survivability or playing a support role, you can substitute Mighty War Cry instead, which grants 28% of the Base Life as Fortify.<br />
Brawling Skill - Leap: Leap is an incredibly important movement skill, allowing both horizontal and vertical changes. Leap forward and slam down, dealing damage and knocking back surrounding enemies on impact. Sadly, we do not have enough points to upgrade it but when you wish to jump around more often you can drop some upgrades in Rupture and Rend to possess more fun taking Enhanced Leap and Power Leap.<br />
Weapon Mastery Skill - Rupture: This skill is among the new skills put into the Barbarian in Diablo 4. I desired to try it out, along with a Bleed build is perfect. Rupture skewers enemies before you, dealing damage. Then, you rip your weapon out, damaging enemies for their total Bleeding amount and Removing all Bleeding Damage from their store. The idea would be to build a great deal of Bleeds with Rend and Flay after which Casting Rupture to deal a great deal of Burst Damage. You can take Enhanced Rupture to add a little of AoE harm to Rupture after which choose between Warrior's Ruptures for additional damage or Fighter's Rupture for additional healing.<br />
Ultimate Skill - None ?: This was the toughest part while considering this build. We have only 6 skill slots. So if we wish to take an Ultimate Skill, we must sacrifice among the other skills. Flay might get sacrificed, but we'd lose the 10% increased bleed damage. Fury generation would only originate from Tactical Rallying Cry and Furious Rend. If we wish to keep Flay, Leap and War Cry can't go, they're just too strong. So we'd sacrifice Rallying Cry, quite a strong spell that allows us to consider more damage nodes and fewer fury generation. Then we now have to take a look at the Ultimate skills with no upgrades: Wrath from the Berserker is really a nice buff but we now have nothing to enhance Berserking, therefore it loses a great deal of value, Call from the Ancient is nice but includes a poor uptime and lastly, Iron Maelstrom may be the only Ultimate skill applying bleeds but we're only thinking about 1 from the 3 effects. So at this time, I'm not convinced by raw Ultimate skills for any Bleed build but those thoughts might change after testing them.<br />
TL;DR: taking an Ultimate skill gives us more burst but less AoE DPS, along with a Bleed Build only appears to synergize with Iron Maelstrom which feels a little weak for the time being without empowering it using its upgrades. This part of the build needs more testing to know what we can drop or if we need an Ultimate skill.]]></content:encoded>
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			<title><![CDATA[RetroArch - Retro System Emulation - Walk Through (Tutorial)]]></title>
			<link>https://sickgaming.net/thread-100015.html</link>
			<pubDate>Sun, 02 Oct 2022 14:59:20 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=13811">SickProdigy</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-100015.html</guid>
			<description><![CDATA[RetroArch is hands down the best retro gaming system emulator out. RA is a software to manage EVERY game for EVERY console/system out.<br />
<br />
Here's a quick run down of some big ones I like:<br />
Atari 2600, Atari 5200, Atari 7800, Atari Lynx, Sega Saturn, Sega Master System, Sega Dreamcast/NAOMI, Sony PlayStation,  Sony PlayStation 2, Nintendo NES/Famicom, Nintendo SNES/SFC, Nintendo Virtual Boy, Game Boy/Color, Game Boy Advance, Nintendo DS, Nintendo 3DS, Nintendo 64, Nintendo GameCube/Wii, Xbox, DOS, RPG Maker 2000/2003, Commodore Amiga and LOADS more as you can see.<br />
<br />
Want to see an extensive list of console/systems supported?<br />
<a href="https://docs.libretro.com/meta/core-list/" target="_blank" rel="noopener" class="mycode_url">https://docs.libretro.com/meta/core-list/</a><br />
<br />
What RA has to offer:<br />
[*]<span style="font-weight: bold;" class="mycode_b">Universal button mapping</span>. You can set your buttons for any RA core, and also save per-game settings and button remaps for the best experience. You can also set up hotkeys for things like save states, loading save states, bringing up the RA menu, fast forward, etc. With this method, you only have to remember hotkeys for one platform instead of different key mapping options across various emulators.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Precise video scaling options</span>. With RetroArch, you can adjust the game image to match your device’s dimensions and resolution, or even apply bezel overlays to customize the layout of your screen. If you have certain preferences for your scaling (perfect pixel accuracy, or stretching out the image to take up the full screen), RA should have what you need.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Shaders and Filters</span>. Shaders apply an overlay to your screen that can mimic scanlines, colorization, or other effects that will recreate CRT monitors, chunky LCD grid displays, and more. Filters behave like shaders for your games, and can alter the screen to provide you a better visual experience. Adding filters to your game image will smooth out pixel distortion for screens that don’t accurately match the original console you are emulating.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Playlists and thumbnails</span>. RetroArch uses “Playlists” to organize the game library, and it will allow you to add box art (“Thumbnails”) to every game as you scroll through, and you can also set favorites, which is very handy.<br />
[*]<span style="font-weight: bold;" class="mycode_b">In-game saves and save states.</span> RetroArch has the ability to save your game with SRAM (in-game) saves like how it was on the original console, and you can also use save states to take a snapshot of any game at any time as well.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Fast forward, rewind support.</span> RetroArch has universal support for fast forward and rewind hotkeys, which will allow you to navigate slow (or perilous) moments in certain games.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Universal cheats.</span> With RetroArch, you can simply add the appropriate cheat files and access all of the cheats from the RA menu.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Achievements</span>. RetroArch supports Retro Achievements, which are super fun.<br />
[*]<span style="font-weight: bold;" class="mycode_b">NetPlay</span>. You can use RetroArch to host or join online gaming sessions for retro games.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Recording and Streaming</span>. You can record your gameplay directly in the app, and even stream it to services like Twitch.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Active development.</span> RetroArch has been around since 2004 and its development team is very active.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Game ROMs and BIOS files</span></span><br />
<br />
The thing you need most to get this running, are games for the cores, and bios files for certain systems to be able to start up. Not all systems require bios files. Most systems just require the ROM to play. ROM or Read Only memory, or plural ROMs, are the game files. They will hold the games information to start them up. Usually decrypted or dumped straight from the real thing. RetroArch (generally) has the ability to use .zip or .7z files that will compress those ROM files as well. To find which ROM files work best for your desired core, I recommend going to the <a href="https://docs.libretro.com/guides/install-windows/" target="_blank" rel="noopener" class="mycode_url">Libretro Docs</a> page, then navigating the Core Library menu on the left-hand side to find the core you want to use, and then consult the “Extensions” section to see what files are accepted. Here is an example of the <a href="https://docs.libretro.com/library/gambatte/" target="_blank" rel="noopener" class="mycode_url">Gambatte core section</a>, which will show you the accepted file types for Game Boy and Game Boy Color, plus information on BIOS and other core-specific options.<br />
<br />
What you want to accomplish, is building a standardized ROM library. This can be done in a number of ways, but the easiest way to do it would be to make a folder on your computer called “GAMES”. Inside, create subfolders for each of your systems (NES, SNES, GB, GBC, etc.). Then in each of those subfolders, add your ROM files. I recommend sticking with the same file type for each system, like .sfc files for SNES games. File names should be named according to the “<a href="https://datomatic.no-intro.org/stuff/The%20Official%20No-Intro%20Convention%20(20071030).pdf" target="_blank" rel="noopener" class="mycode_url">No Intro</a>” standard (e.g. “Super Mario Bros. 3 (USA)”).<br />
Additionally, inside your GAMES folder, make a BIOS folder and put the BIOS files inside. BIOS files are necessary system files for certain consoles to run properly. Examples of systems that will not run without BIOS include PlayStation 1, PS2, Game Boy Advance, and Sega CD.  <a href="https://docs.libretro.com/library/bios/" target="_blank" rel="noopener" class="mycode_url">Here is more information about BIOS files</a>, including links to specific BIOS requirements for each core. Most work without them though. It is technically illegal to give ROMs or bios files away due to copyright. There tons of public links out there available though. A quick google of "retro arch bios files" shows archive.org has a download link with direct + torrents downloads lol. So they are very common to find. <br />
Bios Link: <a href="https://letmegooglethat.com/?q=retro+arch+bios+files" target="_blank" rel="noopener" class="mycode_url">https://letmegooglethat.com/?q=retro+arch+bios+files</a><br />
ROM Link: <a href="https://letmegooglethat.com/?q=rom+downloads" target="_blank" rel="noopener" class="mycode_url">https://letmegooglethat.com/?q=rom+downloads</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Here is a list of recommended BIOS files to get you started:</span><br />
<span style="font-weight: bold;" class="mycode_b">SEGA CD:</span> bios_CD_E.bin<br />
bios_CD_J.bin<br />
bios_CD_U.bin<br />
<span style="font-weight: bold;" class="mycode_b">FAMICOM DISK SYSTEM:</span> disksys.rom<br />
<span style="font-weight: bold;" class="mycode_b">GAME BOY (for boot logo):</span> gb_bios.bin<br />
<span style="font-weight: bold;" class="mycode_b">GAME BOY COLOR (for boot logo):</span> gbc_bios.bin<br />
<span style="font-weight: bold;" class="mycode_b">GAME BOY ADVANCE:</span> gba_bios.bin<br />
<span style="font-weight: bold;" class="mycode_b">NEO GEO:</span> neogeo.zip<br />
<span style="font-weight: bold;" class="mycode_b">PLAYSTATION 1:</span> scph1001.bin<br />
<span style="font-weight: bold;" class="mycode_b">TURBOGRAFX-CD:</span> syscard1.pce<br />
syscard2.pce<br />
syscard3.pce<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">How to Install RetroArch:</span></span><br />
<br />
There are many ways to install RetroArch, depending on the system you using, and whether or not it is pre-installed. You can find LakkaTV, Retro-Pie, EmuELEC, and a few other operating systems that come with retroarch already. RA supports LakkaTV as their own. Retro-Pie would be my next suggestion. Probably more support for LakkaTV, as you can find their discord is highly used.<br />
<br />
Devices supported:<br />
Android, iOS, MacOS, Linux, Windows (of course), nvidia shield, steam deck, almost any device as you can see. It's a well developed application with loads of cross-platform capabilities.<br />
<br />
I'm going to explain the best way to install to Windows. It's the most universal, widely used among the community, and most others will vouch, this is the way to go about setting up.<br />
Figure out the newest version from here,<br />
<a href="https://buildbot.libretro.com/" target="_blank" rel="noopener" class="mycode_url">https://buildbot.libretro.com/</a><br />
As of writing this it's 1.11.0<br />
Want the 64 bit version, and should be here<br />
<img src="https://i.imgur.com/8Pi3uJi.png" loading="lazy"  alt="[Image: 8Pi3uJi.png]" class="mycode_img" /><br />
<br />
GRAB THE .7z FILES.<br />
<br />
DO NOT INSTALL/SETUP<br />
So RetroArch.7z<br />
Here is direct link: <a href="https://buildbot.libretro.com/stable/1.11.0/windows/x86_64/RetroArch.7z" target="_blank" rel="noopener" class="mycode_url">https://buildbot.libretro.com/stable/1.1...troArch.7z</a><br />
<br />
We want everything already in the folder, that way it can be transferred anywhere and still work.<br />
Once you install, it does things different. This way it can be on USB, plug into any computer and still plays.<br />
I host my file from a SAMBA share on linux home server, mount the samba share as network location on each computer, and everyone has the same files. <br />
This can cause issues with game saves though. So I'd recommend just configuring your copy, and putting it on each computer if you don't want your saves overwritten. I trust my userbase to not overwrite a good save. And I make backups of the saves.<br />
<br />
Note**<br />
If you use Steam on windows to download and not from official site, not all the cores are available. It is a very stripped version. Takes a lot more to get everything working properly.<br />
Note2**<br />
Not all cores are available across all devices. You just can't run a PS2 on a phone yet. Or gamecube via phone. They require too much resources and will lag to all hell. That's why here, we are recommending PC to use. So all core are compatible.<br />
<br />
There are 2 kinds of saves, quick save (usually happens in game), core snapshot save (usually done by pressing f2). Most people don't recommend the latter, but it's a good backup to have if someone overwrites the other save or vice versa.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Understanding configurations and saves</span><br />
Before we get started, it is very important to understand how configuration saves work in RetroArch, because it follows a specific logic. 99% of the time when someone tells me they “<span style="font-style: italic;" class="mycode_i">screwed up their RetroArch</span>” it’s because they saved a configuration in a way they didn’t expect. So let’s take a minute and explain how this stuff works.<br />
<span style="font-weight: bold;" class="mycode_b">CONFIGURATION FILE</span>. Basic configurations are saved in a configuration file called retroarch.cfg. This is where you would save system-wide configurations that would apply to the entire frontend. For example, this file will dictate what menu driver (theme) to display when showing RetroArch, your button mapping preferences, hotkeys, video scaling options, and more. To make adjustments to the configuration file, you need to be using RetroArch without a game loaded, and then you will make your adjustments and go to Main Menu &gt; Configuration File &gt; Save Current Configuration. Consider this your “baseline” configurations. <span style="font-weight: bold;" class="mycode_b">Note that the configuration file can only be saved when a game is NOT loaded.</span><br />
<span style="font-weight: bold;" class="mycode_b">OVERRIDES.</span> If you want to make a specific configuration that applies only to a certain emulator, emulated console, or game, you will want to use overrides. These are basically configuration (.cfg) files that are specific to a game or console. For example, if there is a certain game where you want to use a special hotkey or video scaling option, you would open up that game, make the adjustment in the settings, and then save it as a per-game override. Every other game will function normally, but the next time you boot that specific game, those per-game settings will load.<br />
There are three types of overrides, which follow a specific hierarchy: core overrides, content directory overrides, and game overrides. In order to save an override, you need to launch a game first, and then access the RetroArch Quick Menu (which we will set up in the hotkeys section below), and then go to Quick Menu &gt; Overrides to save the override.<br />
<span style="text-decoration: underline;" class="mycode_u">CORE OVERRIDES</span> will save your configuration for that entire core. This is good when you have a core that emulates multiple systems and you want to have the same experience across each of those systems. An example of this would be the Gambatte core, which emulates Game Boy and Game Boy Color. If you make a CORE OVERRIDE for Gambatte, all Game Boy and Game Boy Color games will be affected when launching those games with the Gambatte core.<br />
<span style="text-decoration: underline;" class="mycode_u">CONTENT DIRECTORY OVERRIDES</span> will save your configuration for every game file in that same folder. For example, if you save a content directory override for a Game Boy game, it will affect all Game Boy games, but not Game Boy Color games since those ROM files will (likely) reside in a different folder — even though they use the same core. This feature is helpful when you have disparate systems that are supported by the same core. Another example is the Genesis Plus GX core, which can support Sega Genesis, 32X, Master System, and Game Gear. If you were to make some configuration adjustments that would be beneficial for the Genesis but not the Game Gear, you would want to use a content directory override instead of a core override, that way it would only affect Genesis games.<br />
<span style="text-decoration: underline;" class="mycode_u">GAME OVERRIDES</span> affect only that one game, and not others.<br />
<span style="font-weight: bold;" class="mycode_b">REMAP FILES</span>. If you want to save game-specific controls, then this is done via a REMAP (.rmp) file. To do so, you will need to enter the RetroArch Quick Menu &gt; Controls section, make your changes (likely in the Port 1 Controls subsection), then save a Core / Content Directory / Game Remap file. These three types of remap files follow the same pattern as the overrides above.<br />
<span style="font-weight: bold;" class="mycode_b">The hierarchy of these overrides and remap files are as follows:</span><br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screen-shot-2022-02-25-at-7.40.53-pm.png?w=778" loading="lazy"  alt="[Image: screen-shot-2022-02-25-at-7.40.53-pm.png?w=778]" class="mycode_img" /><br />
So by default the settings within retroarch.cfg will be your primary configuration settings, but if you have a core override then those settings will take precedence. But if you also have a content directory (or game) override, that will take precedence over anything else.<br />
<span style="font-weight: bold;" class="mycode_b">INDEPENDENT SAVES</span>. Confusingly, there are a couple other options and configurations that work outside of the process above. This is because they are governed by their own configuration files, and not the typical retroarch.cfg or override cfg/rmp files mentioned above.<ul class="mycode_list"><li>If you open a game then go into Quick Menu &gt; Options and make adjustments here (which are called “<span style="font-weight: bold;" class="mycode_b">Core Options</span>“), it will affect everything that boots from that core, and you don’t need to manually save it — the settings changes will just save at the core level when you close out the game. Within this Options menu you can also choose to manually save these core options by game or content directory by going into the Manage Core Options section.<br />
</li>
<li>If you open a game then go into Quick Menu &gt; Shaders you can save what they call “<span style="font-weight: bold;" class="mycode_b">Shader Presets</span>“, which will apply a specific shader profile. Like with other options, you can specify how they apply, as either GLOBAL (whole system), CORE, CONTENT DIRECTORY, or GAME presets.<br />
</li>
</ul>
Note that some operating systems, like EmuELEC, Batocera, and 351ELEC, use their own frontend (EmulationStation) to synchronize settings with the RetroArch system that functions as a backend. This means that you will go into the EmulationStation frontend menu and make adjustments there, which will then trigger configuration or override file adjustments in RetroArch without having to actually use RetroArch itself. As an added bonus, 351ELEC will actually provide optimized settings custom tailored to the device you are using it on. Alternatively, if you try to go into RetroArch and adjust things yourself, you may find that your saved configurations won’t work, because the EmulationStation settings will override RetroArch. In most cases, stick with the EmulationStation menu to make your changes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Set your file directory</span><br />
When you launch RetroArch for the first time, it will create a file structure, which they call “Directories” on your device. Generally this will be the same folder where your RetroArch app is located, or in the root directory of your device (like an Android phone). However, you may want to adjust the file locations manually, so that you can point RetroArch to your own BIOS folder, or to change the location of your save files for easier access.<br />
Go to Settings &gt; Directory and you will see a list of directory paths. Here you can configure them to your needs. Some adjustments worth considering:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">System/BIOS</span>: You can either go into the default RetroArch directory on your device and find the “system” folder to add all your BIOS files, or you can just change the BIOS location to point to wherever your BIOS are already saved. Go in here and navigate to your BIOS folder, then select “Use This Directory”.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">File Browser</span>: You can adjust this to the main GAMES folder you have on your device, so that way you don’t have to navigate to that folder every time you want to add a new system to your Playlists. This will save you time in the long run.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cheat Files</span>: If you manually install cheat files like in my section below, this option will allow you to set a new default cheat file location. If you were able to install cheats via the Update Cheats function described in the next section, you won’t need to do anything.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Screenshots</span>: Here you can adjust the screenshots location to the folder of your choice.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Save Files</span>: For easier access, you can change the location of your save files on your device. If you are running RetroArch on your PC, you could theoretically point this section to a cloud-based folder (like a Dropbox or Google Drive folder) and create a cloud-based save system that would work across multiple devices.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Save States</span>: This works like the Save Files section above, but with Save States. The same process applies here.<br />
</li>
</ul>
You could offload even more of your directories to custom folders as well, so that they were located somewhere independent of the default RetroArch folders. This is beneficial if you want to update RetroArch in the future while preserving your current setup. See the <a href="https://retrogamecorps.com/2022/02/28/retroarch-starter-guide/#Update" target="_blank" rel="noopener" class="mycode_url">Updating RetroArch</a> section below for more information.<br />
After you have made your adjustments, be sure to go to Main Menu &gt; Configuration File &gt; Save Current Configuration.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220227-104921.png?w=720" loading="lazy"  alt="[Image: screenshot_20220227-104921.png?w=720]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Update RetroArch assets, cores, and more</span><br />
Now that we have built our file structure and know how to save configurations, let’s go in and start updating RetroArch. The core system you installed may not have all of its functions included, so you will want to load them yourself. Note that you will need to be connected to the Internet for this section to work. To do so, go to Main Menu &gt; Online Updater and run some of the updater functions available. I recommend the following:<ul class="mycode_list"><li>Update Core Info Files<br />
</li>
<li>Update Assets<br />
</li>
<li>Update Controller Profiles<br />
</li>
<li>Update Cheats<br />
</li>
<li>Update Databases<br />
</li>
<li>Update Shaders<br />
</li>
</ul>
Note that some versions of RetroArch may not have these options, which is done by design. Don’t sweat it.<br />
Additionally you will want to go into Online Updater &gt; Core Downloader and download the cores you want to run on your system. You can download as many or few as you would like. I would recommend fully downloading one core before starting the download for the next core, because it can mess up your downloads to queue them all up at once. Periodically, you can also go in and select <span style="font-weight: bold;" class="mycode_b">Update Installed Cores</span> to see if there have been any updates to the cores since you first downloaded them.<br />
<span style="font-weight: bold;" class="mycode_b">My preferred RetroArch cores for popular systems:</span><br />
Arcade (FB Alpha 2012) -- for low-end devices<br />
Arcade (FinalBurn Neo) -- fighting games and beat'em ups<br />
Arcade (MAME 2003-Plus) -- all-around arcade emulation<br />
Commodore Amiga (PUAE)<br />
DOS (DosBox-Pure)<br />
NEC PCE/TG-16/PCE-CD/TG-CD (Beetle PCE)<br />
Nintendo GB/GBC (Gambatte)<br />
Nintendo GBA (gpSP or mGBA)<br />
Nintendo Virtual Boy (Beetle VB)<br />
Nintendo DS (melonDS)<br />
Nintendo NES (Nestopia or fceumm)<br />
Nintendo SNES (Snes9x Current)<br />
Nintendo 64 (ParaLLEl or Mupen64Plus)<br />
Nintendo GameCube/Wii (Dolphin)<br />
ScummVM -- point-and-click PC games<br />
Sega Master System/Genesis/CD (Genesis Plus GX)<br />
Sega 32x (PicoDrive)<br />
Sega Saturn (YabaSanshiro or Beetle Saturn)<br />
Sega Dreamcast (Flycast)<br />
SNK Neo Geo (FinalBurn Neo)<br />
Sony PlayStation (DuckStation, SwanStation, or PCSX ReARMed)<br />
Sony PlayStation 2 (PCSX2)<br />
Sony Playstation Portable (PPSSPP)<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220226-092631.png?w=640" loading="lazy"  alt="[Image: screenshot_20220226-092631.png?w=640]" class="mycode_img" />GLUI menu driver<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220226-092700.png?w=640" loading="lazy"  alt="[Image: screenshot_20220226-092700.png?w=640]" class="mycode_img" />OZONE menu driver<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220226-092731.png?w=640" loading="lazy"  alt="[Image: screenshot_20220226-092731.png?w=640]" class="mycode_img" />RGUI menu driver<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220226-092536.png?w=640" loading="lazy"  alt="[Image: screenshot_20220226-092536.png?w=640]" class="mycode_img" />XMB menu driver<br />
The default menu drivers: glui, ozone, rgui, and xmb.<br />
<span style="font-weight: bold;" class="mycode_b">Adjust the user interface</span><br />
Once you have an understanding of how to save configurations, and we have the most updated assets, let’s start actually adjusting RetroArch. We’ll start with the user interface, which is called a “menu driver” in RetroArch.<br />
When starting up the system, you will likely be greeted with a black and white interface called “glui”. It’s okay, but I find that it can be confusing to navigate. Instead, I prefer to use an older interface called “xmb”, modeled after the original PlayStation 3 cross-menu bar. I prefer this menu because it makes the submenus more logical and visual to me, so that is what I will use in my video guides.<br />
To change the User Interface, go to Settings &gt; User Interface &gt; Menu and adjust it to one of the other menus. Then go to Configuration File &gt; Save Current Configuration to save your changes. After you exit and re-open RetroArch, you will have the new menu.<br />
You can also adjust the menu appearance to fit your preferences. To do so, go to Settings &gt; User Interface &gt; Appearance and adjust the settings here. You can adjust the Menu Scale Factor to increase or decrease the menu font, adjust the menu icons, or change the background color, and more.<br />
Finally, you can adjust the menu items that are displayed on your interface, to clean it up a bit. Go to Settings &gt; User Interface &gt; Menu Item Visibility and toggle off the menus you don’t want to see. In general, these are the menu items I turn off by default:<br />
Show ‘Explore’ &gt; OFF<br />
Show ‘Favorites’ &gt; OFF<br />
Show ‘Images’ &gt; OFF<br />
Show ‘Music’ &gt; OFF<br />
Show ‘Netplay’ &gt; OFF<br />
After you have made your adjustments, be sure to go to Main Menu &gt; Configuration File &gt; Save Current Configuration.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/aspect.008.png?w=1024" loading="lazy"  alt="[Image: aspect.008.png?w=1024]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Button mapping and hotkeys</span><br />
Button mapping is likely the next thing you want to do. This will align your controller’s controls with the RetroArch universal button mapping. If you are using an x-input controller (like an Xbox controller) the buttons will likely be automatically mapped, and if you are using a handheld device that has a RetroArch backend already baked in (like ArkOS, EmuELEC, or 351ELEC), then you likely don’t have to map the controls. But some bluetooth or wired controllers may behave unexpectedly, so let’s adjust the button mapping.<br />
To configure your controls, open RetroArch and go to Settings &gt; Input &gt; Port 1 Controls &gt; Set All Controls and follow the prompts.<br />
After you are done setting up the controls, you will want to decide which buttons you want to use for OK and Cancel buttons. If you don’t like how they are configured by default, you can go into Settings &gt; Input &gt; Menu Controls and swap the buttons.<br />
Once you have mapped your controls, be sure to go to RetroArch Main Menu &gt; Configuration File &gt; Save Current Configuration. Note that you can make core or game specific button mapping by using overrides, if you want to have a special setup for a particular game or core. Additionally, in the Input setting there is an option to create and save Controller Profiles, which you could use for multiple controllers (for example, if you wanted to use a specific controller for SNES gameplay, you could map the controls to that one controller and then choose that profile for SNES gameplay).<br />
<span style="font-weight: bold;" class="mycode_b">HOTKEYS </span>are simple button combinations that will allow you to make certain adjustments while in games and RetroArch. You will want to set these up next.<br />
Open RetroArch and then go to Settings &gt; Input &gt; Hotkeys. Here you will see a number of hotkey options.<br />
Here are a couple options that are fundamental to the hotkey experience:<br />
<span style="font-weight: bold;" class="mycode_b">Confirm Quit</span>: with this ON, you will have to press the Quit RetroArch hotkey twice to actually exit. This can be good to avoid accidental button presses, but can get annoying over time. I leave this one OFF.<br />
<span style="font-weight: bold;" class="mycode_b">Menu Toggle Controller Combo</span>: this option will pause your game and bring up the RetroArch Quick Menu. This can be a specific key combination that works independently of any other hotkey setup. For this one I choose <span style="font-weight: bold;" class="mycode_b">Hold Start (2 Seconds)</span>. This means if I hold the START button for two seconds, the RetroArch Quick Menu will appear.<br />
<span style="font-weight: bold;" class="mycode_b">Hotkey Enable</span>: this will be your primary hotkey button. Every hotkey you choose in the options below it will need to be used in combination with your hotkey enable button. For this I usually choose the SELECT button. This means that SELECT + whatever other hotkey I choose will be my button combo to activate a hotkey shortcut.<br />
There are several hotkeys I recommend you set while you’re in these settings. Here are some of my preferred hotkeys:<br />
Hotkey Enable: SELECT button<br />
Fast-Forward (Toggle): R2 button<br />
Rewind: L2 button *<br />
Load State: L1 button<br />
Save state: R1 button<br />
Show FPS (Toggle): Y button<br />
Pause (Toggle): A button **<br />
Reset Game: B button<br />
Close Content (or Quit RetroArch): START button ***<br />
Menu (Toggle): X button<br />
Volume Up: Left d-pad<br />
Volume Down: Right d-pad<br />
Run-Ahead (Toggle): Up d-pad<br />
* <span style="font-weight: bold;" class="mycode_b">For the Rewind function to work, you will need to go into Settings &gt; Frame Throttle &gt; Rewind &gt; ON.</span> This is not something I would recommend turning on as a global configuration, because some systems (like Saturn or PS1) will be very slow with it on, and some (like PSP) may outright crash. Instead, I recommend setting the hotkey now, then for the systems you want to use rewind (like NES, for example), you can go into the Quick Menu by pressing SELECT + X and then go turn Rewind on and save it as a core override. More information is in the section below.<br />
<span style="font-weight: bold;" class="mycode_b">** A bug in some versions of RetroArch (like the Android build) occurs when mapping the A button as a hotkey using controllers that don’t have an embedded controller profile</span>. This will break the use of the A button within the menu. So in some cases you may not want to map the A button to a hotkey at all.<br />
*** <span style="font-weight: bold;" class="mycode_b">Note that your SELECT + START hotkey should be set to either “Close Content” or “Quit RetroArch”, but this will depend on your use case</span>. If you plan on using RetroArch as your frontend, then you will want to Close Content to return to the RetroArch menu. If you are using a different frontend, like EmulationStation or LaunchBox, you will want to set it to Quit RetroArch so that when using this hotkey it will return you to the frontend instead.<br />
After you’ve made all of your configurations, go to the RetroArch Main Menu &gt; Configuration File &gt; Save Current Configuration.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220227-104951.png?w=720" loading="lazy"  alt="[Image: screenshot_20220227-104951.png?w=720]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Optional features</span><br />
An option I like to set with my games is <span style="font-weight: bold;" class="mycode_b">AUTO SAVE / AUTO LOAD</span>. This will create a save state when you close down a game, and then load that save state when you launch the game again. It provides a pick-up-and-play feel to your retro gaming. To set this, use the following two commands:<ul class="mycode_list"><li>Settings &gt; Saving &gt; Auto Save State &gt; ON<br />
</li>
<li>Settings &gt; Saving &gt; Load State Automatically &gt; ON<br />
</li>
</ul>
The auto save/load feature works best when combine with the “Reset Game” hotkey above, so that way if your game loads at a part you don’t want, you can press SELECT + B to reboot the game and start over.<br />
The <span style="font-weight: bold;" class="mycode_b">REWIND</span> feature in RetroArch is helpful when you want to re-do a mistake on the fly. And while we set it as the SELECT + L2 hotkey above, by default this feature should be turned OFF in RetroArch, and then enabled only for certain systems. That’s because this feature has a somewhat high performance tax which can negatively affect performance on systems like PS1 and above. Instead, you will want to use a core override to save this setting. First, start up a game (like an NES game), and then press SELECT + X to bring up the Quick Menu, then navigate to the Rewind section within the Quick Menu. Now select Rewind Support &gt; ON. Now you can go to Quick Menu &gt; Overrides &gt; Save Core Overrides, which will enable rewind support on all NES games running that emulator core.<br />
There is also a <span style="font-weight: bold;" class="mycode_b">RUN AHEAD</span> feature which will reduce latency on certain setups. For example, this may be beneficial when using the Android-based version of RetroArch and a bluetooth controller, to give a more natural feel to retro gaming. Like with the rewind feature, this has a performance tax and should only be used on systems that would benefit from it (like SNES and below). For this reason we’ll use a core override again. First, start up a game (like an NES game), and then press SELECT + X to bring up the Quick Menu, then navigate to the Latency section within the Quick Menu. Now select Run-Ahead to Reduce Latency &gt; ON. Now you can go to Quick Menu &gt; Overrides &gt; Save Core Overrides, which will enable run ahead support on all NES games running that emulator core. Note that this is one of many advanced features to improve latency; <a href="https://docs.libretro.com/guides/runahead/" target="_blank" rel="noopener" class="mycode_url">here is more information</a>.<br />
Finally, on many versions of RetroArch (specifically those with touchscreen capability, like Android), they may have a <span style="font-weight: bold;" class="mycode_b">TOUCHSCREEN BUTTON OVERLAY</span> on your screen when starting up a game. If you have a controller you likely do not want to see this overlay. To turn it off, go to Settings &gt; On-Screen Display &gt; On-Screen Overlay &gt; Display Overlay &gt; Hide Overlay When Controller is Connected &gt; ON.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220227-105042.png?w=720" loading="lazy"  alt="[Image: screenshot_20220227-105042.png?w=720]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Create playlists</span><br />
You can set up playlists within RetroArch to browse and launch your games directly in the program. This will be helpful if you just want to remain within RetroArch to launch your games. There are two methods for creating playlists in RetroArch:<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">SCAN DIRECTORY</span></span>. This is the most straightforward way to make playlists, and is best for systems with unzipped ROMs that have distinct file types (like .nes games). With this option, you will navigate to the folder that contains your ROM files, then select “Scan this Directory”. RetroArch will then recognize and scan the directory for games, and assign the console and assets to that system. You should then see it in your playlist. When you have a more common file type for your games (like .bin files for Genesis games, it’s better to do a Manual Scan).<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MANUAL SCAN</span></span>. This is the preferred way to scan your directories because it gives you more control. Here is the breakdown:<br />
<span style="font-weight: bold;" class="mycode_b">Content Directory</span>: navigate to your ROM folder and select “Scan this Directory”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Name</span>: select the system name you want to associate with your playlist<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Custom System Name</span>: use this if you want to use a special name for this playlist. Note that you will also need to set your “System Name” to “Custom” for this to work<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Default Core</span>: select the core you want to associate with this play list. Afterwards you can assign a different core to specific games by selecting the game and choose “Set Core Association”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">File Extensions</span>: add in all of the file extensions you want to scan for your console. You can leave this blank if they are all the same (e.g. zip files for arcade games), but for the most part it’s helpful to add these in, especially if you are using several file types. Separate each file extension with a space (no comma), like this for Dremcast: cdi, gdi, chd<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scan Recursively</span>: turn this on if you want to scan subfolders too<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scan Inside Archives</span>: this will scan the files within the zip file, whether you want this on will depend on the system you are scanning. You will want this off if scanning arcade games<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Arcade DAT File</span>: this is important if you are scanning arcade games, because it will associate your zip file (“simps2pj”) with a full file name (The Simpsons). To set this up, <a href="https://github.com/libretro/mame2003-libretro/blob/master/metadata/mame2003.xml" target="_blank" rel="noopener" class="mycode_url">head to this page</a> and download the latest MAME dat/xml file. Then save this file somewhere that you can access on your device, and choose it when at this part of the menu<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Arcade DAT Filter</span>: with this selected, only arcade games that appear in the DAT file will show up in your playlist. Generally you want this setting OFF<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Overwrite Existing Playlist</span>: this will overwrite anything already in the playlist. You generally want this OFF if you are just adding new games to your playlist<br />
If you want thumbnails to appear next to your games, you need two things: 1) the files must be named according to the “<a href="https://datomatic.no-intro.org/stuff/The%20Official%20No-Intro%20Convention%20(20071030).pdf" target="_blank" rel="noopener" class="mycode_url">No Intro</a>” standard (e.g. “Super Mario Bros. 3 (USA)”) and 2) go into Online Updater &gt; On-Demand Thumbnail Downloads &gt; ON so that they will download when you browse through your playlist. Alternatively, you can manually scan each playlist for thumbnails in the Online Updater section instead.<br />
Finally, you can go into Settings &gt; Playlists and adjust how your playlists behave. There is also a Manage Playlists section within here that will allow you to adjust things like the default core, how the thumbnails appear, or just delete the playlist altogether.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220227-110323.png?w=1024" loading="lazy"  alt="[Image: screenshot_20220227-110323.png?w=1024]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Scaling and video options</span><br />
One of the biggest advantages of using RetroArch is that you can use universal and streamlined video options. So let’s take some time to go over the basics here.<br />
<span style="font-weight: bold;" class="mycode_b">ASPECT RATIO</span><br />
Let’s first define aspect ratio. A square screen aspect ratio would be defined as 1:1 (or 1.0), and very few game systems ran at this aspect ratio (Watara Supervision). At the other end of the spectrum, a standard widescreen TV aspect ratio would be 16:9, or 1.76,<br />
Most classic home consoles had an aspect ratio of 4:3 to match CRT TVs. Handheld systems had varying aspect ratios, due to having a variety of screens. Arcade system aspect ratios are also all over the place, because each cabinet was different. Some other notes:<ul class="mycode_list"><li>Aspect ratios for some systems are not set in stone. Atari 2600 games didn’t technically have <span style="font-style: italic;" class="mycode_i">pixels</span>, so they are at a different standard. Similarly, more modern consoles like the PS2 had widescreen options and variable resolutions.<br />
</li>
<li>The NES had a resolution of 256×240, but only showed 256×224 on NSTC screens (which were limited to 224 vertical pixels); the 256×240 resolution can still be displayed on emulators. So while the NTSC TV showed an aspect ratio of 4:3 (1.33), most emulators show NES at 16:15 (1.07), and likely look best at a 4:3 anyway.<br />
</li>
<li>Some games actually had different native resolutions on the same system. Most NTSC SNES games had a native resolution of 256×224 pixels, while <span style="font-style: italic;" class="mycode_i">Star Fox </span>had 224×190, and <span style="font-style: italic;" class="mycode_i">Yoshi’s Island</span> had 256×208. So for the chart below I stuck with the general NTSC aspect ratios.<br />
</li>
<li>PAL TVs output a 240-pixel height, so PAL ROMs may have different resolutions than shown below. PAL ROMs on Nintendo GameCube have a resolution of 768×576.<br />
</li>
<li>Some systems introduced scaling for certain games. For example, the PS1 mostly played games at a resolution of 320×240, but some scenes could scale up to 640×480. N64 games could scale from 320×240 up to 640×480 as well.<br />
</li>
</ul>
<img src="https://retrogamecorps.files.wordpress.com/2022/02/aspect.001.png" loading="lazy"  alt="[Image: aspect.001.png]" class="mycode_img" /><br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/aspect.002.png" loading="lazy"  alt="[Image: aspect.002.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Common aspect ratios for handheld and home console systems (click to enlarge)</span><br />
<span style="font-weight: bold;" class="mycode_b">So why is aspect ratio important?</span> Because if you plan on playing RetroArch on a modern TV or monitor (which likely has a 16:9 aspect ratio), emulated systems at their native aspect ratio will have black bars on the left and right sides. If you want to preserve the native aspect ratio then it’s all good, but if you want to stretch out the display to take up more space on your TV, then you will need to adjust scaling options.<br />
You can adjust the aspect ratio by going into Settings &gt; Video &gt; Scaling &gt; Aspect Ratio and adjusting your global configuration. <span style="font-weight: bold;" class="mycode_b">I would recommend “Core Provided” since that will allow each emulator core to decide the appropriate aspect ratio. </span>If you want to stretch the aspect ratio to fit your screen no matter what, you would want to select your screen’s ratio (like 16:9). Just beware that the emulation police will likely come for you if you don’t use the proper aspect ratio. <br />
After you have made your adjustment, go to Main Menu &gt; Configuration File &gt; Save Current Configuration. You could also use the Overrides function to make core-specific or game-specific configurations.<br />
<span style="font-weight: bold;" class="mycode_b">INTEGER SCALING</span><br />
Because many handheld systems had a much lower pixel density than the resolution of your TV, monitor, or phone, some of these systems will benefit from integer scaling. Integer scaling is defined as scaling by a factor of a whole number (2x, 3x, etc), as opposed to non-integer scaling (1.5x, etc). When turned on, RetroArch will scale up to the greatest integer scale below your device’s resolution. So for Nintendo 64 games, which have a native resolution of 640×480, it will scale up to 2x, or 1240×960, with black borders on all sides. This will keep a 1:1 pixel ratio and everything will look nice and crisp, so long as you don’t mind the black bars around the image.<br />
If you don’t turn on integer scaling, the image will scale to match your device’s display (while preserving aspect ratio) to fill out as much of the screen as possible, but this may result in pixel distortion which can make some pixels look distorted on your display. You may not notice the difference, which is totally fine. You can also use shaders or filters to re-balance the image, as you’ll see in the section below.<br />
To turn on integer scaling, go to Settings &gt; Video &gt; Scaling &gt; Integer Scaling and make your adjustment. Like with everything else, you will need to save your configuration file, and you could also use overrides to make per-core or per-game settings, too.<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/bevel-adventure-island-usa-210125-123644.png?w=320" loading="lazy"  alt="[Image: bevel-adventure-island-usa-210125-123644.png?w=320]" class="mycode_img" />1) Special 1 colorization with bevel shader<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/lcd3x-adventure-island-usa-210125-123530.png?w=320" loading="lazy"  alt="[Image: lcd3x-adventure-island-usa-210125-123530.png?w=320]" class="mycode_img" />2) Special 1 colorization with lcd3x shader<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/sameboy-dmg-response-time-adventure-island-usa-210125-124101.png?w=320" loading="lazy"  alt="[Image: sameboy-dmg-response-time-adventure-isla....png?w=320]" class="mycode_img" />3) GB-DMG colorization with bevel shader<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/gameboy-adventure-island-usa-210125-123819.png?w=320" loading="lazy"  alt="[Image: gameboy-adventure-island-usa-210125-123819.png?w=320]" class="mycode_img" />4) no colorization with gameboy shader<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/gb-palette-dmg-adventure-island-usa-210125-123918.png?w=320" loading="lazy"  alt="[Image: gb-palette-dmg-adventure-island-usa-2101....png?w=320]" class="mycode_img" />5) no colorization with gb-palette-dmg shader<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/bevel-dmg-adventure-island-usa-210125-130028-1.png?w=320" loading="lazy"  alt="[Image: bevel-dmg-adventure-island-usa-210125-13....png?w=320]" class="mycode_img" />6) no colorization with sameboy-dmg-response-time shader<br />
Game Boy colorization and shader combo examples<br />
<span style="font-weight: bold;" class="mycode_b">Shaders and filters</span><br />
You can add <span style="font-weight: bold;" class="mycode_b">Shaders</span> to your game image to recreate classic looks (like scanlines to mimic CRT displays) or LCD grids, and more. They are stackable and adjustable, giving you a lot of freedom in their implementation. For more information on shaders, <a href="https://docs.libretro.com/shader/introduction/" target="_blank" rel="noopener" class="mycode_url">check out this page</a> from RetroArch. Shaders can become very complex, so we will stick with just the basics here.<br />
To find shaders, start a game then enter the Quick Menu &gt; Shaders &gt; Video Shaders &gt; ON, then navigate to the Load menu. You will likely have the choice of glsl or slang shaders; slang shaders are newer but may not be compatible with your device. You can experiment with the two to find which set you prefer. Within each shader folder will be subfolders that contain shader collections. Some of the best places to start looking are the handheld folder (for handheld systems) or the interpolation folder. Once you have found shaders you like, you can save them as global, core-based, or game-based presets within the Shaders folder.<br />
<span style="font-weight: bold;" class="mycode_b">Filters </span>behave a lot like shaders but are more CPU intensive, although sometimes they can create a more accurate effect than shaders alone. You can find the filters section in Settings &gt; Video &gt; Video Filter. The Normal 2x and 4x shaders are effective in balancing pixels when not using integer scaling. This will give you the best “clean” screen option but will have some CPU tax, so I do not recommend using them on lower-end consoles like RK3326 handheld devices (Abernic RG351 series, PowKiddy RGB10, etc.). Another set of filters that work really well with NES and SNES games are the Blargg filters, which recreate the experience of using an older television set. Once you have found a filter you like, you can save the configuration file for a global setting, or use overrides for core-specific or game-specific settings.<br />
<span style="font-weight: bold;" class="mycode_b">Note that the way you save shaders versus filters is different.</span> Shaders are saved by their own presets within the Shaders setting menu, while Filters are saved via overrides or the global configuration file (Save Current Configuration).<br />
<span style="font-weight: bold;" class="mycode_b">Core options</span><br />
The last settings worth messing with are core options. You can find these by starting up a game, entering the Quick Menu &gt; Options section, and seeing what core options are available. For example, on higher-end systems like N64 or PSP, within the core options you can find the ability to upscale the resolution from 480p to 720p or 1080p, or higher. Each core options section will be unique to that core, so go in there and see what options you have. If you have any questions about any of these settings, I recommend consulting the <a href="https://docs.libretro.com/guides/install-windows/" target="_blank" rel="noopener" class="mycode_url">LibRetro Docs page</a> and browsing their Core Library to see what options are available and what they do.<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/sgb-1a-adventure-island-usa-210125-130633.png?w=320" loading="lazy"  alt="[Image: sgb-1a-adventure-island-usa-210125-130633.png?w=320]" class="mycode_img" />SGB 1A<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/sgb-2a-adventure-island-usa-210125-130716.png?w=320" loading="lazy"  alt="[Image: sgb-2a-adventure-island-usa-210125-130716.png?w=320]" class="mycode_img" />SGB 2A<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/sgb-3aadventure-island-usa-210125-130734.png?w=320" loading="lazy"  alt="[Image: sgb-3aadventure-island-usa-210125-130734.png?w=320]" class="mycode_img" />SGB 3A<br />
Sample SGB (Super Game Boy) colorization: 1A, 2A, and 3A<br />
An easy example of core options would be to adjust colorization options for Game Boy within the Gambatte core, demonstrated above.<ul class="mycode_list"><li>Open a Game Boy game in RetroArch<br />
</li>
<li>Bring up the RetroArch Quick Menu, then go to Options &gt; GB Colorization &gt; Internal. Next, go to Internal Palette &gt; Special 1. This will produce a night light green colorization. For colorization that is more in line with the original DMG display, set it to Options &gt; GB Colorization &gt; DMG. Experiment to find what you like best! Above you can see three Super Game Boy colorization options.<br />
</li>
<li>To set it as default for that game or for all Game Boy games no further configuration is necessary. Core options will automatically save when you close the game out. To save it for a specific game, go to Options &gt; Manage Core Options &gt; Save Game Options.<br />
</li>
</ul>
Another core options adjustment you could make in Gambatte is LCD ghosting, which will recreate the original blur effect on the Game Boy.<ul class="mycode_list"><li>Go to Quick Menu &gt; Options &gt; Interframe Blending. There you will see two LCD ghosting effects:<ul class="mycode_list"><li>LCD Ghosting (Accurate)<br />
</li>
<li>LCD Ghosting (Fast)<br />
</li>
</ul>
</li>
<li>To set it as default, go to Overrides &gt; Save Content Directory Overrides.<br />
</li>
</ul>
<img src="https://retrogamecorps.files.wordpress.com/2021/01/colour_correction-768x984-1.png?w=768" loading="lazy"  alt="[Image: colour_correction-768x984-1.png?w=768]" class="mycode_img" />image courtesy of <a href="https://www.libretro.com/index.php/category/gambatte/" target="_blank" rel="noopener" class="mycode_url">Libretro</a><br />
Finally, in addition to ghosting and GB colorization, the Gambatte RetroArch core also provides an accurate color correction for Game Boy Color games, as you can see above. This setting is found in Quick Menu &gt; Options &gt; Color Correction Mode &gt; Accurate. You can also adjust the “frontlight position” options within Color Correction Mode to tone down any harsh contrast in your current configuration.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screen-shot-2022-02-27-at-10.51.45-am.png?w=1024" loading="lazy"  alt="[Image: screen-shot-2022-02-27-at-10.51.45-am.png?w=1024]" class="mycode_img" />Retro Achievements website<br />
<span style="font-weight: bold;" class="mycode_b">RetroAchievements</span><br />
One neat feature that is available within RetroArch is a service called RetroAchievements. These function as you would expect — as you complete a milestone in a retro game, you will get an achievement pop-up celebrating that accomplishment. Moreover, you can track your achievements from within RetroArch or on the RetroAchievements website. And if you want to go all the way down the rabbit hole, you could compete with friends or join the community to participate in discussions or contribute to creating or refining achievements in the future. <span style="font-weight: bold;" class="mycode_b">Note the you must be connected to the internet for RetroAchievements to work.</span><br />
To get started, go to <a href="http://retroachievements.org/" target="_blank" rel="noopener" class="mycode_url">RetroAchievements.org</a> and register for a free account. Then in RetroArch, go to Settings &gt; Achievements &gt; ON and enter your username and password. Finally, to save this setting, go to Main Menu &gt; Configuration File &gt; Save Current Configuration. The same account can be used on multiple versions of RetroArch spread across various platforms.<br />
If you’d like to add me as a friend or track my (abysmal) progress on retro games, <a href="http://retroachievements.org/user/onionsaregross" target="_blank" rel="noopener" class="mycode_url">here is my profile.</a><br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220227-105243.png?w=720" loading="lazy"  alt="[Image: screenshot_20220227-105243.png?w=720]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Cheats</span><br />
RetroArch has an embedded universal cheat system, which can be used in a pinch or for the duration of your game.<br />
To set these up, you must first go into Main Menu &gt; Online Updater &gt; Update Cheats. This will download the cht database and install everything automatically. <br />
If you do not have internet access on your device, or if you use an operating system that doesn’t enable the cheats downloader function, you can still load cheats offline. This only needs to be done one time.<br />
<br />
First, go to <a href="https://github.com/libretro/libretro-database" target="_blank" rel="noopener" class="mycode_url">this GitHub page</a> and click on the green “Code” button, and select Download Zip. Download that file, and unzip it. Inside you’ll find a folder named “cht”, and within that, a bunch of game system folders. Grab the game system folders for the systems that you want to enable cheats for, and place those folders somewhere handy, like in a “Cheats” folder within the GAMES folder where your ROMs reside. <br />
<br />
Open up RetroArch then navigate to Settings &gt; Directory &gt; Cheat File, and then navigate to the Cheats folder, then select &lt;Use This Directory&gt;. To save this setting, go to Main Menu &gt; Configuration File &gt; Save Current Configuration. Now, whenever you try and load cheats, it will default to your Cheats folder to find your cheat files.<br />
Once you have the cheat files installed, it’s easy to activate them. Start up a game, then go to Quick Menu &gt; Cheats &gt; Load Cheat File<br />
<span style="font-weight: bold;" class="mycode_b">Updating RetroArch</span><br />
The process of updating RetroArch is unique for each system. For example, on Windows, you can update the program by simply overwriting the .exe file with a newer version. For more information, I recommend going to the <a href="https://docs.libretro.com/guides/install-windows/" target="_blank" rel="noopener" class="mycode_url">installation page of your respective RetroArch version</a> and see what the team says to do. I wouldn’t sweat too much about keeping the absolute latest version of RetroArch on your device; it’s often enough to use a stable build and update your cores via the Online Update tool instead.<br />
Another way to update RetroArch is to do a manual reinstallation while preserving your most critical files. To do so, you would want to go into the Settings &gt; Directory section and point some important folders to somewhere besides the default RetroArch folder. Here is the process:<ul class="mycode_list"><li>Create the following folders somewhere safe:<ul class="mycode_list"><li>System/BIOS<br />
</li>
<li>Thumbnails<br />
</li>
<li>Configs<br />
</li>
<li>Cheat Files<br />
</li>
<li>Overlays<br />
</li>
<li>Controller Profiles<br />
</li>
<li>Input Remaps<br />
</li>
<li>Playlists<br />
</li>
<li>Save Files<br />
</li>
<li>Save States<br />
</li>
</ul>
</li>
<li>Note that if you are just starting up RetroArch for the first time (i.e. nothing is saved in the corresponding RetroArch folders already), you don’t need to do anything else. However, if you have been using RetroArch for a while already, then you want to go into the default RetroArch folders and copy their contents from their current location to your new location.<br />
</li>
<li>Go into Settings &gt; Directory and point the above directories to their new location.<br />
</li>
<li>Before installing the new version of RetroArch, you need to find the retroarch.cfg file on your system. Its location will vary by device. On PC, you can find it in the root directory of the retroarch.exe file. On Android, it will be found in the Android &gt; Data &gt; com.retroarch.aarch64 (or similar) folder. Save a copy of this file somewhere you can access later.<br />
</li>
<li>Download and install the new version of RetroArch and install it onto your device. You may need to delete the old one first (don’t worry, the folders you saved elsewhere will be fine). Before starting up RetroArch for the first time, place a copy of the retroarch.cfg in the same place where you found it originally.<br />
</li>
<li>Launch RetroArch and it should pull up the retroarch.cfg file and all of your settings and directory locations along with it. You will need to go into the Online Updater tool and re-download assets, databases, etc.<br />
</li>
</ul>
<br />
Need help?<br />
Join our discord Sick Gaming here: <a href="https://discord.gg/sBuDJK9qT3" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/sBuDJK9qT3</a><br />
Just type in chat for help for quick.<br />
Also here is LibRetro discord that has retroarch and help channels: <a href="https://discord.gg/btbZMqsrCf" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/btbZMqsrCf</a><br />
<br />
Those will be the most helpful places to get quick answers. <br />
<br />
Hope I've satisfied a lot of questions. Feel free to message me here also.]]></description>
			<content:encoded><![CDATA[RetroArch is hands down the best retro gaming system emulator out. RA is a software to manage EVERY game for EVERY console/system out.<br />
<br />
Here's a quick run down of some big ones I like:<br />
Atari 2600, Atari 5200, Atari 7800, Atari Lynx, Sega Saturn, Sega Master System, Sega Dreamcast/NAOMI, Sony PlayStation,  Sony PlayStation 2, Nintendo NES/Famicom, Nintendo SNES/SFC, Nintendo Virtual Boy, Game Boy/Color, Game Boy Advance, Nintendo DS, Nintendo 3DS, Nintendo 64, Nintendo GameCube/Wii, Xbox, DOS, RPG Maker 2000/2003, Commodore Amiga and LOADS more as you can see.<br />
<br />
Want to see an extensive list of console/systems supported?<br />
<a href="https://docs.libretro.com/meta/core-list/" target="_blank" rel="noopener" class="mycode_url">https://docs.libretro.com/meta/core-list/</a><br />
<br />
What RA has to offer:<br />
[*]<span style="font-weight: bold;" class="mycode_b">Universal button mapping</span>. You can set your buttons for any RA core, and also save per-game settings and button remaps for the best experience. You can also set up hotkeys for things like save states, loading save states, bringing up the RA menu, fast forward, etc. With this method, you only have to remember hotkeys for one platform instead of different key mapping options across various emulators.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Precise video scaling options</span>. With RetroArch, you can adjust the game image to match your device’s dimensions and resolution, or even apply bezel overlays to customize the layout of your screen. If you have certain preferences for your scaling (perfect pixel accuracy, or stretching out the image to take up the full screen), RA should have what you need.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Shaders and Filters</span>. Shaders apply an overlay to your screen that can mimic scanlines, colorization, or other effects that will recreate CRT monitors, chunky LCD grid displays, and more. Filters behave like shaders for your games, and can alter the screen to provide you a better visual experience. Adding filters to your game image will smooth out pixel distortion for screens that don’t accurately match the original console you are emulating.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Playlists and thumbnails</span>. RetroArch uses “Playlists” to organize the game library, and it will allow you to add box art (“Thumbnails”) to every game as you scroll through, and you can also set favorites, which is very handy.<br />
[*]<span style="font-weight: bold;" class="mycode_b">In-game saves and save states.</span> RetroArch has the ability to save your game with SRAM (in-game) saves like how it was on the original console, and you can also use save states to take a snapshot of any game at any time as well.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Fast forward, rewind support.</span> RetroArch has universal support for fast forward and rewind hotkeys, which will allow you to navigate slow (or perilous) moments in certain games.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Universal cheats.</span> With RetroArch, you can simply add the appropriate cheat files and access all of the cheats from the RA menu.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Achievements</span>. RetroArch supports Retro Achievements, which are super fun.<br />
[*]<span style="font-weight: bold;" class="mycode_b">NetPlay</span>. You can use RetroArch to host or join online gaming sessions for retro games.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Recording and Streaming</span>. You can record your gameplay directly in the app, and even stream it to services like Twitch.<br />
[*]<span style="font-weight: bold;" class="mycode_b">Active development.</span> RetroArch has been around since 2004 and its development team is very active.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Game ROMs and BIOS files</span></span><br />
<br />
The thing you need most to get this running, are games for the cores, and bios files for certain systems to be able to start up. Not all systems require bios files. Most systems just require the ROM to play. ROM or Read Only memory, or plural ROMs, are the game files. They will hold the games information to start them up. Usually decrypted or dumped straight from the real thing. RetroArch (generally) has the ability to use .zip or .7z files that will compress those ROM files as well. To find which ROM files work best for your desired core, I recommend going to the <a href="https://docs.libretro.com/guides/install-windows/" target="_blank" rel="noopener" class="mycode_url">Libretro Docs</a> page, then navigating the Core Library menu on the left-hand side to find the core you want to use, and then consult the “Extensions” section to see what files are accepted. Here is an example of the <a href="https://docs.libretro.com/library/gambatte/" target="_blank" rel="noopener" class="mycode_url">Gambatte core section</a>, which will show you the accepted file types for Game Boy and Game Boy Color, plus information on BIOS and other core-specific options.<br />
<br />
What you want to accomplish, is building a standardized ROM library. This can be done in a number of ways, but the easiest way to do it would be to make a folder on your computer called “GAMES”. Inside, create subfolders for each of your systems (NES, SNES, GB, GBC, etc.). Then in each of those subfolders, add your ROM files. I recommend sticking with the same file type for each system, like .sfc files for SNES games. File names should be named according to the “<a href="https://datomatic.no-intro.org/stuff/The%20Official%20No-Intro%20Convention%20(20071030).pdf" target="_blank" rel="noopener" class="mycode_url">No Intro</a>” standard (e.g. “Super Mario Bros. 3 (USA)”).<br />
Additionally, inside your GAMES folder, make a BIOS folder and put the BIOS files inside. BIOS files are necessary system files for certain consoles to run properly. Examples of systems that will not run without BIOS include PlayStation 1, PS2, Game Boy Advance, and Sega CD.  <a href="https://docs.libretro.com/library/bios/" target="_blank" rel="noopener" class="mycode_url">Here is more information about BIOS files</a>, including links to specific BIOS requirements for each core. Most work without them though. It is technically illegal to give ROMs or bios files away due to copyright. There tons of public links out there available though. A quick google of "retro arch bios files" shows archive.org has a download link with direct + torrents downloads lol. So they are very common to find. <br />
Bios Link: <a href="https://letmegooglethat.com/?q=retro+arch+bios+files" target="_blank" rel="noopener" class="mycode_url">https://letmegooglethat.com/?q=retro+arch+bios+files</a><br />
ROM Link: <a href="https://letmegooglethat.com/?q=rom+downloads" target="_blank" rel="noopener" class="mycode_url">https://letmegooglethat.com/?q=rom+downloads</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Here is a list of recommended BIOS files to get you started:</span><br />
<span style="font-weight: bold;" class="mycode_b">SEGA CD:</span> bios_CD_E.bin<br />
bios_CD_J.bin<br />
bios_CD_U.bin<br />
<span style="font-weight: bold;" class="mycode_b">FAMICOM DISK SYSTEM:</span> disksys.rom<br />
<span style="font-weight: bold;" class="mycode_b">GAME BOY (for boot logo):</span> gb_bios.bin<br />
<span style="font-weight: bold;" class="mycode_b">GAME BOY COLOR (for boot logo):</span> gbc_bios.bin<br />
<span style="font-weight: bold;" class="mycode_b">GAME BOY ADVANCE:</span> gba_bios.bin<br />
<span style="font-weight: bold;" class="mycode_b">NEO GEO:</span> neogeo.zip<br />
<span style="font-weight: bold;" class="mycode_b">PLAYSTATION 1:</span> scph1001.bin<br />
<span style="font-weight: bold;" class="mycode_b">TURBOGRAFX-CD:</span> syscard1.pce<br />
syscard2.pce<br />
syscard3.pce<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">How to Install RetroArch:</span></span><br />
<br />
There are many ways to install RetroArch, depending on the system you using, and whether or not it is pre-installed. You can find LakkaTV, Retro-Pie, EmuELEC, and a few other operating systems that come with retroarch already. RA supports LakkaTV as their own. Retro-Pie would be my next suggestion. Probably more support for LakkaTV, as you can find their discord is highly used.<br />
<br />
Devices supported:<br />
Android, iOS, MacOS, Linux, Windows (of course), nvidia shield, steam deck, almost any device as you can see. It's a well developed application with loads of cross-platform capabilities.<br />
<br />
I'm going to explain the best way to install to Windows. It's the most universal, widely used among the community, and most others will vouch, this is the way to go about setting up.<br />
Figure out the newest version from here,<br />
<a href="https://buildbot.libretro.com/" target="_blank" rel="noopener" class="mycode_url">https://buildbot.libretro.com/</a><br />
As of writing this it's 1.11.0<br />
Want the 64 bit version, and should be here<br />
<img src="https://i.imgur.com/8Pi3uJi.png" loading="lazy"  alt="[Image: 8Pi3uJi.png]" class="mycode_img" /><br />
<br />
GRAB THE .7z FILES.<br />
<br />
DO NOT INSTALL/SETUP<br />
So RetroArch.7z<br />
Here is direct link: <a href="https://buildbot.libretro.com/stable/1.11.0/windows/x86_64/RetroArch.7z" target="_blank" rel="noopener" class="mycode_url">https://buildbot.libretro.com/stable/1.1...troArch.7z</a><br />
<br />
We want everything already in the folder, that way it can be transferred anywhere and still work.<br />
Once you install, it does things different. This way it can be on USB, plug into any computer and still plays.<br />
I host my file from a SAMBA share on linux home server, mount the samba share as network location on each computer, and everyone has the same files. <br />
This can cause issues with game saves though. So I'd recommend just configuring your copy, and putting it on each computer if you don't want your saves overwritten. I trust my userbase to not overwrite a good save. And I make backups of the saves.<br />
<br />
Note**<br />
If you use Steam on windows to download and not from official site, not all the cores are available. It is a very stripped version. Takes a lot more to get everything working properly.<br />
Note2**<br />
Not all cores are available across all devices. You just can't run a PS2 on a phone yet. Or gamecube via phone. They require too much resources and will lag to all hell. That's why here, we are recommending PC to use. So all core are compatible.<br />
<br />
There are 2 kinds of saves, quick save (usually happens in game), core snapshot save (usually done by pressing f2). Most people don't recommend the latter, but it's a good backup to have if someone overwrites the other save or vice versa.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Understanding configurations and saves</span><br />
Before we get started, it is very important to understand how configuration saves work in RetroArch, because it follows a specific logic. 99% of the time when someone tells me they “<span style="font-style: italic;" class="mycode_i">screwed up their RetroArch</span>” it’s because they saved a configuration in a way they didn’t expect. So let’s take a minute and explain how this stuff works.<br />
<span style="font-weight: bold;" class="mycode_b">CONFIGURATION FILE</span>. Basic configurations are saved in a configuration file called retroarch.cfg. This is where you would save system-wide configurations that would apply to the entire frontend. For example, this file will dictate what menu driver (theme) to display when showing RetroArch, your button mapping preferences, hotkeys, video scaling options, and more. To make adjustments to the configuration file, you need to be using RetroArch without a game loaded, and then you will make your adjustments and go to Main Menu &gt; Configuration File &gt; Save Current Configuration. Consider this your “baseline” configurations. <span style="font-weight: bold;" class="mycode_b">Note that the configuration file can only be saved when a game is NOT loaded.</span><br />
<span style="font-weight: bold;" class="mycode_b">OVERRIDES.</span> If you want to make a specific configuration that applies only to a certain emulator, emulated console, or game, you will want to use overrides. These are basically configuration (.cfg) files that are specific to a game or console. For example, if there is a certain game where you want to use a special hotkey or video scaling option, you would open up that game, make the adjustment in the settings, and then save it as a per-game override. Every other game will function normally, but the next time you boot that specific game, those per-game settings will load.<br />
There are three types of overrides, which follow a specific hierarchy: core overrides, content directory overrides, and game overrides. In order to save an override, you need to launch a game first, and then access the RetroArch Quick Menu (which we will set up in the hotkeys section below), and then go to Quick Menu &gt; Overrides to save the override.<br />
<span style="text-decoration: underline;" class="mycode_u">CORE OVERRIDES</span> will save your configuration for that entire core. This is good when you have a core that emulates multiple systems and you want to have the same experience across each of those systems. An example of this would be the Gambatte core, which emulates Game Boy and Game Boy Color. If you make a CORE OVERRIDE for Gambatte, all Game Boy and Game Boy Color games will be affected when launching those games with the Gambatte core.<br />
<span style="text-decoration: underline;" class="mycode_u">CONTENT DIRECTORY OVERRIDES</span> will save your configuration for every game file in that same folder. For example, if you save a content directory override for a Game Boy game, it will affect all Game Boy games, but not Game Boy Color games since those ROM files will (likely) reside in a different folder — even though they use the same core. This feature is helpful when you have disparate systems that are supported by the same core. Another example is the Genesis Plus GX core, which can support Sega Genesis, 32X, Master System, and Game Gear. If you were to make some configuration adjustments that would be beneficial for the Genesis but not the Game Gear, you would want to use a content directory override instead of a core override, that way it would only affect Genesis games.<br />
<span style="text-decoration: underline;" class="mycode_u">GAME OVERRIDES</span> affect only that one game, and not others.<br />
<span style="font-weight: bold;" class="mycode_b">REMAP FILES</span>. If you want to save game-specific controls, then this is done via a REMAP (.rmp) file. To do so, you will need to enter the RetroArch Quick Menu &gt; Controls section, make your changes (likely in the Port 1 Controls subsection), then save a Core / Content Directory / Game Remap file. These three types of remap files follow the same pattern as the overrides above.<br />
<span style="font-weight: bold;" class="mycode_b">The hierarchy of these overrides and remap files are as follows:</span><br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screen-shot-2022-02-25-at-7.40.53-pm.png?w=778" loading="lazy"  alt="[Image: screen-shot-2022-02-25-at-7.40.53-pm.png?w=778]" class="mycode_img" /><br />
So by default the settings within retroarch.cfg will be your primary configuration settings, but if you have a core override then those settings will take precedence. But if you also have a content directory (or game) override, that will take precedence over anything else.<br />
<span style="font-weight: bold;" class="mycode_b">INDEPENDENT SAVES</span>. Confusingly, there are a couple other options and configurations that work outside of the process above. This is because they are governed by their own configuration files, and not the typical retroarch.cfg or override cfg/rmp files mentioned above.<ul class="mycode_list"><li>If you open a game then go into Quick Menu &gt; Options and make adjustments here (which are called “<span style="font-weight: bold;" class="mycode_b">Core Options</span>“), it will affect everything that boots from that core, and you don’t need to manually save it — the settings changes will just save at the core level when you close out the game. Within this Options menu you can also choose to manually save these core options by game or content directory by going into the Manage Core Options section.<br />
</li>
<li>If you open a game then go into Quick Menu &gt; Shaders you can save what they call “<span style="font-weight: bold;" class="mycode_b">Shader Presets</span>“, which will apply a specific shader profile. Like with other options, you can specify how they apply, as either GLOBAL (whole system), CORE, CONTENT DIRECTORY, or GAME presets.<br />
</li>
</ul>
Note that some operating systems, like EmuELEC, Batocera, and 351ELEC, use their own frontend (EmulationStation) to synchronize settings with the RetroArch system that functions as a backend. This means that you will go into the EmulationStation frontend menu and make adjustments there, which will then trigger configuration or override file adjustments in RetroArch without having to actually use RetroArch itself. As an added bonus, 351ELEC will actually provide optimized settings custom tailored to the device you are using it on. Alternatively, if you try to go into RetroArch and adjust things yourself, you may find that your saved configurations won’t work, because the EmulationStation settings will override RetroArch. In most cases, stick with the EmulationStation menu to make your changes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Set your file directory</span><br />
When you launch RetroArch for the first time, it will create a file structure, which they call “Directories” on your device. Generally this will be the same folder where your RetroArch app is located, or in the root directory of your device (like an Android phone). However, you may want to adjust the file locations manually, so that you can point RetroArch to your own BIOS folder, or to change the location of your save files for easier access.<br />
Go to Settings &gt; Directory and you will see a list of directory paths. Here you can configure them to your needs. Some adjustments worth considering:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">System/BIOS</span>: You can either go into the default RetroArch directory on your device and find the “system” folder to add all your BIOS files, or you can just change the BIOS location to point to wherever your BIOS are already saved. Go in here and navigate to your BIOS folder, then select “Use This Directory”.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">File Browser</span>: You can adjust this to the main GAMES folder you have on your device, so that way you don’t have to navigate to that folder every time you want to add a new system to your Playlists. This will save you time in the long run.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cheat Files</span>: If you manually install cheat files like in my section below, this option will allow you to set a new default cheat file location. If you were able to install cheats via the Update Cheats function described in the next section, you won’t need to do anything.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Screenshots</span>: Here you can adjust the screenshots location to the folder of your choice.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Save Files</span>: For easier access, you can change the location of your save files on your device. If you are running RetroArch on your PC, you could theoretically point this section to a cloud-based folder (like a Dropbox or Google Drive folder) and create a cloud-based save system that would work across multiple devices.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Save States</span>: This works like the Save Files section above, but with Save States. The same process applies here.<br />
</li>
</ul>
You could offload even more of your directories to custom folders as well, so that they were located somewhere independent of the default RetroArch folders. This is beneficial if you want to update RetroArch in the future while preserving your current setup. See the <a href="https://retrogamecorps.com/2022/02/28/retroarch-starter-guide/#Update" target="_blank" rel="noopener" class="mycode_url">Updating RetroArch</a> section below for more information.<br />
After you have made your adjustments, be sure to go to Main Menu &gt; Configuration File &gt; Save Current Configuration.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220227-104921.png?w=720" loading="lazy"  alt="[Image: screenshot_20220227-104921.png?w=720]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Update RetroArch assets, cores, and more</span><br />
Now that we have built our file structure and know how to save configurations, let’s go in and start updating RetroArch. The core system you installed may not have all of its functions included, so you will want to load them yourself. Note that you will need to be connected to the Internet for this section to work. To do so, go to Main Menu &gt; Online Updater and run some of the updater functions available. I recommend the following:<ul class="mycode_list"><li>Update Core Info Files<br />
</li>
<li>Update Assets<br />
</li>
<li>Update Controller Profiles<br />
</li>
<li>Update Cheats<br />
</li>
<li>Update Databases<br />
</li>
<li>Update Shaders<br />
</li>
</ul>
Note that some versions of RetroArch may not have these options, which is done by design. Don’t sweat it.<br />
Additionally you will want to go into Online Updater &gt; Core Downloader and download the cores you want to run on your system. You can download as many or few as you would like. I would recommend fully downloading one core before starting the download for the next core, because it can mess up your downloads to queue them all up at once. Periodically, you can also go in and select <span style="font-weight: bold;" class="mycode_b">Update Installed Cores</span> to see if there have been any updates to the cores since you first downloaded them.<br />
<span style="font-weight: bold;" class="mycode_b">My preferred RetroArch cores for popular systems:</span><br />
Arcade (FB Alpha 2012) -- for low-end devices<br />
Arcade (FinalBurn Neo) -- fighting games and beat'em ups<br />
Arcade (MAME 2003-Plus) -- all-around arcade emulation<br />
Commodore Amiga (PUAE)<br />
DOS (DosBox-Pure)<br />
NEC PCE/TG-16/PCE-CD/TG-CD (Beetle PCE)<br />
Nintendo GB/GBC (Gambatte)<br />
Nintendo GBA (gpSP or mGBA)<br />
Nintendo Virtual Boy (Beetle VB)<br />
Nintendo DS (melonDS)<br />
Nintendo NES (Nestopia or fceumm)<br />
Nintendo SNES (Snes9x Current)<br />
Nintendo 64 (ParaLLEl or Mupen64Plus)<br />
Nintendo GameCube/Wii (Dolphin)<br />
ScummVM -- point-and-click PC games<br />
Sega Master System/Genesis/CD (Genesis Plus GX)<br />
Sega 32x (PicoDrive)<br />
Sega Saturn (YabaSanshiro or Beetle Saturn)<br />
Sega Dreamcast (Flycast)<br />
SNK Neo Geo (FinalBurn Neo)<br />
Sony PlayStation (DuckStation, SwanStation, or PCSX ReARMed)<br />
Sony PlayStation 2 (PCSX2)<br />
Sony Playstation Portable (PPSSPP)<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220226-092631.png?w=640" loading="lazy"  alt="[Image: screenshot_20220226-092631.png?w=640]" class="mycode_img" />GLUI menu driver<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220226-092700.png?w=640" loading="lazy"  alt="[Image: screenshot_20220226-092700.png?w=640]" class="mycode_img" />OZONE menu driver<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220226-092731.png?w=640" loading="lazy"  alt="[Image: screenshot_20220226-092731.png?w=640]" class="mycode_img" />RGUI menu driver<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220226-092536.png?w=640" loading="lazy"  alt="[Image: screenshot_20220226-092536.png?w=640]" class="mycode_img" />XMB menu driver<br />
The default menu drivers: glui, ozone, rgui, and xmb.<br />
<span style="font-weight: bold;" class="mycode_b">Adjust the user interface</span><br />
Once you have an understanding of how to save configurations, and we have the most updated assets, let’s start actually adjusting RetroArch. We’ll start with the user interface, which is called a “menu driver” in RetroArch.<br />
When starting up the system, you will likely be greeted with a black and white interface called “glui”. It’s okay, but I find that it can be confusing to navigate. Instead, I prefer to use an older interface called “xmb”, modeled after the original PlayStation 3 cross-menu bar. I prefer this menu because it makes the submenus more logical and visual to me, so that is what I will use in my video guides.<br />
To change the User Interface, go to Settings &gt; User Interface &gt; Menu and adjust it to one of the other menus. Then go to Configuration File &gt; Save Current Configuration to save your changes. After you exit and re-open RetroArch, you will have the new menu.<br />
You can also adjust the menu appearance to fit your preferences. To do so, go to Settings &gt; User Interface &gt; Appearance and adjust the settings here. You can adjust the Menu Scale Factor to increase or decrease the menu font, adjust the menu icons, or change the background color, and more.<br />
Finally, you can adjust the menu items that are displayed on your interface, to clean it up a bit. Go to Settings &gt; User Interface &gt; Menu Item Visibility and toggle off the menus you don’t want to see. In general, these are the menu items I turn off by default:<br />
Show ‘Explore’ &gt; OFF<br />
Show ‘Favorites’ &gt; OFF<br />
Show ‘Images’ &gt; OFF<br />
Show ‘Music’ &gt; OFF<br />
Show ‘Netplay’ &gt; OFF<br />
After you have made your adjustments, be sure to go to Main Menu &gt; Configuration File &gt; Save Current Configuration.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/aspect.008.png?w=1024" loading="lazy"  alt="[Image: aspect.008.png?w=1024]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Button mapping and hotkeys</span><br />
Button mapping is likely the next thing you want to do. This will align your controller’s controls with the RetroArch universal button mapping. If you are using an x-input controller (like an Xbox controller) the buttons will likely be automatically mapped, and if you are using a handheld device that has a RetroArch backend already baked in (like ArkOS, EmuELEC, or 351ELEC), then you likely don’t have to map the controls. But some bluetooth or wired controllers may behave unexpectedly, so let’s adjust the button mapping.<br />
To configure your controls, open RetroArch and go to Settings &gt; Input &gt; Port 1 Controls &gt; Set All Controls and follow the prompts.<br />
After you are done setting up the controls, you will want to decide which buttons you want to use for OK and Cancel buttons. If you don’t like how they are configured by default, you can go into Settings &gt; Input &gt; Menu Controls and swap the buttons.<br />
Once you have mapped your controls, be sure to go to RetroArch Main Menu &gt; Configuration File &gt; Save Current Configuration. Note that you can make core or game specific button mapping by using overrides, if you want to have a special setup for a particular game or core. Additionally, in the Input setting there is an option to create and save Controller Profiles, which you could use for multiple controllers (for example, if you wanted to use a specific controller for SNES gameplay, you could map the controls to that one controller and then choose that profile for SNES gameplay).<br />
<span style="font-weight: bold;" class="mycode_b">HOTKEYS </span>are simple button combinations that will allow you to make certain adjustments while in games and RetroArch. You will want to set these up next.<br />
Open RetroArch and then go to Settings &gt; Input &gt; Hotkeys. Here you will see a number of hotkey options.<br />
Here are a couple options that are fundamental to the hotkey experience:<br />
<span style="font-weight: bold;" class="mycode_b">Confirm Quit</span>: with this ON, you will have to press the Quit RetroArch hotkey twice to actually exit. This can be good to avoid accidental button presses, but can get annoying over time. I leave this one OFF.<br />
<span style="font-weight: bold;" class="mycode_b">Menu Toggle Controller Combo</span>: this option will pause your game and bring up the RetroArch Quick Menu. This can be a specific key combination that works independently of any other hotkey setup. For this one I choose <span style="font-weight: bold;" class="mycode_b">Hold Start (2 Seconds)</span>. This means if I hold the START button for two seconds, the RetroArch Quick Menu will appear.<br />
<span style="font-weight: bold;" class="mycode_b">Hotkey Enable</span>: this will be your primary hotkey button. Every hotkey you choose in the options below it will need to be used in combination with your hotkey enable button. For this I usually choose the SELECT button. This means that SELECT + whatever other hotkey I choose will be my button combo to activate a hotkey shortcut.<br />
There are several hotkeys I recommend you set while you’re in these settings. Here are some of my preferred hotkeys:<br />
Hotkey Enable: SELECT button<br />
Fast-Forward (Toggle): R2 button<br />
Rewind: L2 button *<br />
Load State: L1 button<br />
Save state: R1 button<br />
Show FPS (Toggle): Y button<br />
Pause (Toggle): A button **<br />
Reset Game: B button<br />
Close Content (or Quit RetroArch): START button ***<br />
Menu (Toggle): X button<br />
Volume Up: Left d-pad<br />
Volume Down: Right d-pad<br />
Run-Ahead (Toggle): Up d-pad<br />
* <span style="font-weight: bold;" class="mycode_b">For the Rewind function to work, you will need to go into Settings &gt; Frame Throttle &gt; Rewind &gt; ON.</span> This is not something I would recommend turning on as a global configuration, because some systems (like Saturn or PS1) will be very slow with it on, and some (like PSP) may outright crash. Instead, I recommend setting the hotkey now, then for the systems you want to use rewind (like NES, for example), you can go into the Quick Menu by pressing SELECT + X and then go turn Rewind on and save it as a core override. More information is in the section below.<br />
<span style="font-weight: bold;" class="mycode_b">** A bug in some versions of RetroArch (like the Android build) occurs when mapping the A button as a hotkey using controllers that don’t have an embedded controller profile</span>. This will break the use of the A button within the menu. So in some cases you may not want to map the A button to a hotkey at all.<br />
*** <span style="font-weight: bold;" class="mycode_b">Note that your SELECT + START hotkey should be set to either “Close Content” or “Quit RetroArch”, but this will depend on your use case</span>. If you plan on using RetroArch as your frontend, then you will want to Close Content to return to the RetroArch menu. If you are using a different frontend, like EmulationStation or LaunchBox, you will want to set it to Quit RetroArch so that when using this hotkey it will return you to the frontend instead.<br />
After you’ve made all of your configurations, go to the RetroArch Main Menu &gt; Configuration File &gt; Save Current Configuration.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220227-104951.png?w=720" loading="lazy"  alt="[Image: screenshot_20220227-104951.png?w=720]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Optional features</span><br />
An option I like to set with my games is <span style="font-weight: bold;" class="mycode_b">AUTO SAVE / AUTO LOAD</span>. This will create a save state when you close down a game, and then load that save state when you launch the game again. It provides a pick-up-and-play feel to your retro gaming. To set this, use the following two commands:<ul class="mycode_list"><li>Settings &gt; Saving &gt; Auto Save State &gt; ON<br />
</li>
<li>Settings &gt; Saving &gt; Load State Automatically &gt; ON<br />
</li>
</ul>
The auto save/load feature works best when combine with the “Reset Game” hotkey above, so that way if your game loads at a part you don’t want, you can press SELECT + B to reboot the game and start over.<br />
The <span style="font-weight: bold;" class="mycode_b">REWIND</span> feature in RetroArch is helpful when you want to re-do a mistake on the fly. And while we set it as the SELECT + L2 hotkey above, by default this feature should be turned OFF in RetroArch, and then enabled only for certain systems. That’s because this feature has a somewhat high performance tax which can negatively affect performance on systems like PS1 and above. Instead, you will want to use a core override to save this setting. First, start up a game (like an NES game), and then press SELECT + X to bring up the Quick Menu, then navigate to the Rewind section within the Quick Menu. Now select Rewind Support &gt; ON. Now you can go to Quick Menu &gt; Overrides &gt; Save Core Overrides, which will enable rewind support on all NES games running that emulator core.<br />
There is also a <span style="font-weight: bold;" class="mycode_b">RUN AHEAD</span> feature which will reduce latency on certain setups. For example, this may be beneficial when using the Android-based version of RetroArch and a bluetooth controller, to give a more natural feel to retro gaming. Like with the rewind feature, this has a performance tax and should only be used on systems that would benefit from it (like SNES and below). For this reason we’ll use a core override again. First, start up a game (like an NES game), and then press SELECT + X to bring up the Quick Menu, then navigate to the Latency section within the Quick Menu. Now select Run-Ahead to Reduce Latency &gt; ON. Now you can go to Quick Menu &gt; Overrides &gt; Save Core Overrides, which will enable run ahead support on all NES games running that emulator core. Note that this is one of many advanced features to improve latency; <a href="https://docs.libretro.com/guides/runahead/" target="_blank" rel="noopener" class="mycode_url">here is more information</a>.<br />
Finally, on many versions of RetroArch (specifically those with touchscreen capability, like Android), they may have a <span style="font-weight: bold;" class="mycode_b">TOUCHSCREEN BUTTON OVERLAY</span> on your screen when starting up a game. If you have a controller you likely do not want to see this overlay. To turn it off, go to Settings &gt; On-Screen Display &gt; On-Screen Overlay &gt; Display Overlay &gt; Hide Overlay When Controller is Connected &gt; ON.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220227-105042.png?w=720" loading="lazy"  alt="[Image: screenshot_20220227-105042.png?w=720]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Create playlists</span><br />
You can set up playlists within RetroArch to browse and launch your games directly in the program. This will be helpful if you just want to remain within RetroArch to launch your games. There are two methods for creating playlists in RetroArch:<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">SCAN DIRECTORY</span></span>. This is the most straightforward way to make playlists, and is best for systems with unzipped ROMs that have distinct file types (like .nes games). With this option, you will navigate to the folder that contains your ROM files, then select “Scan this Directory”. RetroArch will then recognize and scan the directory for games, and assign the console and assets to that system. You should then see it in your playlist. When you have a more common file type for your games (like .bin files for Genesis games, it’s better to do a Manual Scan).<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MANUAL SCAN</span></span>. This is the preferred way to scan your directories because it gives you more control. Here is the breakdown:<br />
<span style="font-weight: bold;" class="mycode_b">Content Directory</span>: navigate to your ROM folder and select “Scan this Directory”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">System Name</span>: select the system name you want to associate with your playlist<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Custom System Name</span>: use this if you want to use a special name for this playlist. Note that you will also need to set your “System Name” to “Custom” for this to work<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Default Core</span>: select the core you want to associate with this play list. Afterwards you can assign a different core to specific games by selecting the game and choose “Set Core Association”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">File Extensions</span>: add in all of the file extensions you want to scan for your console. You can leave this blank if they are all the same (e.g. zip files for arcade games), but for the most part it’s helpful to add these in, especially if you are using several file types. Separate each file extension with a space (no comma), like this for Dremcast: cdi, gdi, chd<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scan Recursively</span>: turn this on if you want to scan subfolders too<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scan Inside Archives</span>: this will scan the files within the zip file, whether you want this on will depend on the system you are scanning. You will want this off if scanning arcade games<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Arcade DAT File</span>: this is important if you are scanning arcade games, because it will associate your zip file (“simps2pj”) with a full file name (The Simpsons). To set this up, <a href="https://github.com/libretro/mame2003-libretro/blob/master/metadata/mame2003.xml" target="_blank" rel="noopener" class="mycode_url">head to this page</a> and download the latest MAME dat/xml file. Then save this file somewhere that you can access on your device, and choose it when at this part of the menu<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Arcade DAT Filter</span>: with this selected, only arcade games that appear in the DAT file will show up in your playlist. Generally you want this setting OFF<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Overwrite Existing Playlist</span>: this will overwrite anything already in the playlist. You generally want this OFF if you are just adding new games to your playlist<br />
If you want thumbnails to appear next to your games, you need two things: 1) the files must be named according to the “<a href="https://datomatic.no-intro.org/stuff/The%20Official%20No-Intro%20Convention%20(20071030).pdf" target="_blank" rel="noopener" class="mycode_url">No Intro</a>” standard (e.g. “Super Mario Bros. 3 (USA)”) and 2) go into Online Updater &gt; On-Demand Thumbnail Downloads &gt; ON so that they will download when you browse through your playlist. Alternatively, you can manually scan each playlist for thumbnails in the Online Updater section instead.<br />
Finally, you can go into Settings &gt; Playlists and adjust how your playlists behave. There is also a Manage Playlists section within here that will allow you to adjust things like the default core, how the thumbnails appear, or just delete the playlist altogether.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220227-110323.png?w=1024" loading="lazy"  alt="[Image: screenshot_20220227-110323.png?w=1024]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Scaling and video options</span><br />
One of the biggest advantages of using RetroArch is that you can use universal and streamlined video options. So let’s take some time to go over the basics here.<br />
<span style="font-weight: bold;" class="mycode_b">ASPECT RATIO</span><br />
Let’s first define aspect ratio. A square screen aspect ratio would be defined as 1:1 (or 1.0), and very few game systems ran at this aspect ratio (Watara Supervision). At the other end of the spectrum, a standard widescreen TV aspect ratio would be 16:9, or 1.76,<br />
Most classic home consoles had an aspect ratio of 4:3 to match CRT TVs. Handheld systems had varying aspect ratios, due to having a variety of screens. Arcade system aspect ratios are also all over the place, because each cabinet was different. Some other notes:<ul class="mycode_list"><li>Aspect ratios for some systems are not set in stone. Atari 2600 games didn’t technically have <span style="font-style: italic;" class="mycode_i">pixels</span>, so they are at a different standard. Similarly, more modern consoles like the PS2 had widescreen options and variable resolutions.<br />
</li>
<li>The NES had a resolution of 256×240, but only showed 256×224 on NSTC screens (which were limited to 224 vertical pixels); the 256×240 resolution can still be displayed on emulators. So while the NTSC TV showed an aspect ratio of 4:3 (1.33), most emulators show NES at 16:15 (1.07), and likely look best at a 4:3 anyway.<br />
</li>
<li>Some games actually had different native resolutions on the same system. Most NTSC SNES games had a native resolution of 256×224 pixels, while <span style="font-style: italic;" class="mycode_i">Star Fox </span>had 224×190, and <span style="font-style: italic;" class="mycode_i">Yoshi’s Island</span> had 256×208. So for the chart below I stuck with the general NTSC aspect ratios.<br />
</li>
<li>PAL TVs output a 240-pixel height, so PAL ROMs may have different resolutions than shown below. PAL ROMs on Nintendo GameCube have a resolution of 768×576.<br />
</li>
<li>Some systems introduced scaling for certain games. For example, the PS1 mostly played games at a resolution of 320×240, but some scenes could scale up to 640×480. N64 games could scale from 320×240 up to 640×480 as well.<br />
</li>
</ul>
<img src="https://retrogamecorps.files.wordpress.com/2022/02/aspect.001.png" loading="lazy"  alt="[Image: aspect.001.png]" class="mycode_img" /><br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/aspect.002.png" loading="lazy"  alt="[Image: aspect.002.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Common aspect ratios for handheld and home console systems (click to enlarge)</span><br />
<span style="font-weight: bold;" class="mycode_b">So why is aspect ratio important?</span> Because if you plan on playing RetroArch on a modern TV or monitor (which likely has a 16:9 aspect ratio), emulated systems at their native aspect ratio will have black bars on the left and right sides. If you want to preserve the native aspect ratio then it’s all good, but if you want to stretch out the display to take up more space on your TV, then you will need to adjust scaling options.<br />
You can adjust the aspect ratio by going into Settings &gt; Video &gt; Scaling &gt; Aspect Ratio and adjusting your global configuration. <span style="font-weight: bold;" class="mycode_b">I would recommend “Core Provided” since that will allow each emulator core to decide the appropriate aspect ratio. </span>If you want to stretch the aspect ratio to fit your screen no matter what, you would want to select your screen’s ratio (like 16:9). Just beware that the emulation police will likely come for you if you don’t use the proper aspect ratio. <br />
After you have made your adjustment, go to Main Menu &gt; Configuration File &gt; Save Current Configuration. You could also use the Overrides function to make core-specific or game-specific configurations.<br />
<span style="font-weight: bold;" class="mycode_b">INTEGER SCALING</span><br />
Because many handheld systems had a much lower pixel density than the resolution of your TV, monitor, or phone, some of these systems will benefit from integer scaling. Integer scaling is defined as scaling by a factor of a whole number (2x, 3x, etc), as opposed to non-integer scaling (1.5x, etc). When turned on, RetroArch will scale up to the greatest integer scale below your device’s resolution. So for Nintendo 64 games, which have a native resolution of 640×480, it will scale up to 2x, or 1240×960, with black borders on all sides. This will keep a 1:1 pixel ratio and everything will look nice and crisp, so long as you don’t mind the black bars around the image.<br />
If you don’t turn on integer scaling, the image will scale to match your device’s display (while preserving aspect ratio) to fill out as much of the screen as possible, but this may result in pixel distortion which can make some pixels look distorted on your display. You may not notice the difference, which is totally fine. You can also use shaders or filters to re-balance the image, as you’ll see in the section below.<br />
To turn on integer scaling, go to Settings &gt; Video &gt; Scaling &gt; Integer Scaling and make your adjustment. Like with everything else, you will need to save your configuration file, and you could also use overrides to make per-core or per-game settings, too.<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/bevel-adventure-island-usa-210125-123644.png?w=320" loading="lazy"  alt="[Image: bevel-adventure-island-usa-210125-123644.png?w=320]" class="mycode_img" />1) Special 1 colorization with bevel shader<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/lcd3x-adventure-island-usa-210125-123530.png?w=320" loading="lazy"  alt="[Image: lcd3x-adventure-island-usa-210125-123530.png?w=320]" class="mycode_img" />2) Special 1 colorization with lcd3x shader<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/sameboy-dmg-response-time-adventure-island-usa-210125-124101.png?w=320" loading="lazy"  alt="[Image: sameboy-dmg-response-time-adventure-isla....png?w=320]" class="mycode_img" />3) GB-DMG colorization with bevel shader<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/gameboy-adventure-island-usa-210125-123819.png?w=320" loading="lazy"  alt="[Image: gameboy-adventure-island-usa-210125-123819.png?w=320]" class="mycode_img" />4) no colorization with gameboy shader<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/gb-palette-dmg-adventure-island-usa-210125-123918.png?w=320" loading="lazy"  alt="[Image: gb-palette-dmg-adventure-island-usa-2101....png?w=320]" class="mycode_img" />5) no colorization with gb-palette-dmg shader<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/bevel-dmg-adventure-island-usa-210125-130028-1.png?w=320" loading="lazy"  alt="[Image: bevel-dmg-adventure-island-usa-210125-13....png?w=320]" class="mycode_img" />6) no colorization with sameboy-dmg-response-time shader<br />
Game Boy colorization and shader combo examples<br />
<span style="font-weight: bold;" class="mycode_b">Shaders and filters</span><br />
You can add <span style="font-weight: bold;" class="mycode_b">Shaders</span> to your game image to recreate classic looks (like scanlines to mimic CRT displays) or LCD grids, and more. They are stackable and adjustable, giving you a lot of freedom in their implementation. For more information on shaders, <a href="https://docs.libretro.com/shader/introduction/" target="_blank" rel="noopener" class="mycode_url">check out this page</a> from RetroArch. Shaders can become very complex, so we will stick with just the basics here.<br />
To find shaders, start a game then enter the Quick Menu &gt; Shaders &gt; Video Shaders &gt; ON, then navigate to the Load menu. You will likely have the choice of glsl or slang shaders; slang shaders are newer but may not be compatible with your device. You can experiment with the two to find which set you prefer. Within each shader folder will be subfolders that contain shader collections. Some of the best places to start looking are the handheld folder (for handheld systems) or the interpolation folder. Once you have found shaders you like, you can save them as global, core-based, or game-based presets within the Shaders folder.<br />
<span style="font-weight: bold;" class="mycode_b">Filters </span>behave a lot like shaders but are more CPU intensive, although sometimes they can create a more accurate effect than shaders alone. You can find the filters section in Settings &gt; Video &gt; Video Filter. The Normal 2x and 4x shaders are effective in balancing pixels when not using integer scaling. This will give you the best “clean” screen option but will have some CPU tax, so I do not recommend using them on lower-end consoles like RK3326 handheld devices (Abernic RG351 series, PowKiddy RGB10, etc.). Another set of filters that work really well with NES and SNES games are the Blargg filters, which recreate the experience of using an older television set. Once you have found a filter you like, you can save the configuration file for a global setting, or use overrides for core-specific or game-specific settings.<br />
<span style="font-weight: bold;" class="mycode_b">Note that the way you save shaders versus filters is different.</span> Shaders are saved by their own presets within the Shaders setting menu, while Filters are saved via overrides or the global configuration file (Save Current Configuration).<br />
<span style="font-weight: bold;" class="mycode_b">Core options</span><br />
The last settings worth messing with are core options. You can find these by starting up a game, entering the Quick Menu &gt; Options section, and seeing what core options are available. For example, on higher-end systems like N64 or PSP, within the core options you can find the ability to upscale the resolution from 480p to 720p or 1080p, or higher. Each core options section will be unique to that core, so go in there and see what options you have. If you have any questions about any of these settings, I recommend consulting the <a href="https://docs.libretro.com/guides/install-windows/" target="_blank" rel="noopener" class="mycode_url">LibRetro Docs page</a> and browsing their Core Library to see what options are available and what they do.<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/sgb-1a-adventure-island-usa-210125-130633.png?w=320" loading="lazy"  alt="[Image: sgb-1a-adventure-island-usa-210125-130633.png?w=320]" class="mycode_img" />SGB 1A<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/sgb-2a-adventure-island-usa-210125-130716.png?w=320" loading="lazy"  alt="[Image: sgb-2a-adventure-island-usa-210125-130716.png?w=320]" class="mycode_img" />SGB 2A<br />
<img src="https://retrogamecorps.files.wordpress.com/2021/01/sgb-3aadventure-island-usa-210125-130734.png?w=320" loading="lazy"  alt="[Image: sgb-3aadventure-island-usa-210125-130734.png?w=320]" class="mycode_img" />SGB 3A<br />
Sample SGB (Super Game Boy) colorization: 1A, 2A, and 3A<br />
An easy example of core options would be to adjust colorization options for Game Boy within the Gambatte core, demonstrated above.<ul class="mycode_list"><li>Open a Game Boy game in RetroArch<br />
</li>
<li>Bring up the RetroArch Quick Menu, then go to Options &gt; GB Colorization &gt; Internal. Next, go to Internal Palette &gt; Special 1. This will produce a night light green colorization. For colorization that is more in line with the original DMG display, set it to Options &gt; GB Colorization &gt; DMG. Experiment to find what you like best! Above you can see three Super Game Boy colorization options.<br />
</li>
<li>To set it as default for that game or for all Game Boy games no further configuration is necessary. Core options will automatically save when you close the game out. To save it for a specific game, go to Options &gt; Manage Core Options &gt; Save Game Options.<br />
</li>
</ul>
Another core options adjustment you could make in Gambatte is LCD ghosting, which will recreate the original blur effect on the Game Boy.<ul class="mycode_list"><li>Go to Quick Menu &gt; Options &gt; Interframe Blending. There you will see two LCD ghosting effects:<ul class="mycode_list"><li>LCD Ghosting (Accurate)<br />
</li>
<li>LCD Ghosting (Fast)<br />
</li>
</ul>
</li>
<li>To set it as default, go to Overrides &gt; Save Content Directory Overrides.<br />
</li>
</ul>
<img src="https://retrogamecorps.files.wordpress.com/2021/01/colour_correction-768x984-1.png?w=768" loading="lazy"  alt="[Image: colour_correction-768x984-1.png?w=768]" class="mycode_img" />image courtesy of <a href="https://www.libretro.com/index.php/category/gambatte/" target="_blank" rel="noopener" class="mycode_url">Libretro</a><br />
Finally, in addition to ghosting and GB colorization, the Gambatte RetroArch core also provides an accurate color correction for Game Boy Color games, as you can see above. This setting is found in Quick Menu &gt; Options &gt; Color Correction Mode &gt; Accurate. You can also adjust the “frontlight position” options within Color Correction Mode to tone down any harsh contrast in your current configuration.<br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screen-shot-2022-02-27-at-10.51.45-am.png?w=1024" loading="lazy"  alt="[Image: screen-shot-2022-02-27-at-10.51.45-am.png?w=1024]" class="mycode_img" />Retro Achievements website<br />
<span style="font-weight: bold;" class="mycode_b">RetroAchievements</span><br />
One neat feature that is available within RetroArch is a service called RetroAchievements. These function as you would expect — as you complete a milestone in a retro game, you will get an achievement pop-up celebrating that accomplishment. Moreover, you can track your achievements from within RetroArch or on the RetroAchievements website. And if you want to go all the way down the rabbit hole, you could compete with friends or join the community to participate in discussions or contribute to creating or refining achievements in the future. <span style="font-weight: bold;" class="mycode_b">Note the you must be connected to the internet for RetroAchievements to work.</span><br />
To get started, go to <a href="http://retroachievements.org/" target="_blank" rel="noopener" class="mycode_url">RetroAchievements.org</a> and register for a free account. Then in RetroArch, go to Settings &gt; Achievements &gt; ON and enter your username and password. Finally, to save this setting, go to Main Menu &gt; Configuration File &gt; Save Current Configuration. The same account can be used on multiple versions of RetroArch spread across various platforms.<br />
If you’d like to add me as a friend or track my (abysmal) progress on retro games, <a href="http://retroachievements.org/user/onionsaregross" target="_blank" rel="noopener" class="mycode_url">here is my profile.</a><br />
<img src="https://retrogamecorps.files.wordpress.com/2022/02/screenshot_20220227-105243.png?w=720" loading="lazy"  alt="[Image: screenshot_20220227-105243.png?w=720]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Cheats</span><br />
RetroArch has an embedded universal cheat system, which can be used in a pinch or for the duration of your game.<br />
To set these up, you must first go into Main Menu &gt; Online Updater &gt; Update Cheats. This will download the cht database and install everything automatically. <br />
If you do not have internet access on your device, or if you use an operating system that doesn’t enable the cheats downloader function, you can still load cheats offline. This only needs to be done one time.<br />
<br />
First, go to <a href="https://github.com/libretro/libretro-database" target="_blank" rel="noopener" class="mycode_url">this GitHub page</a> and click on the green “Code” button, and select Download Zip. Download that file, and unzip it. Inside you’ll find a folder named “cht”, and within that, a bunch of game system folders. Grab the game system folders for the systems that you want to enable cheats for, and place those folders somewhere handy, like in a “Cheats” folder within the GAMES folder where your ROMs reside. <br />
<br />
Open up RetroArch then navigate to Settings &gt; Directory &gt; Cheat File, and then navigate to the Cheats folder, then select &lt;Use This Directory&gt;. To save this setting, go to Main Menu &gt; Configuration File &gt; Save Current Configuration. Now, whenever you try and load cheats, it will default to your Cheats folder to find your cheat files.<br />
Once you have the cheat files installed, it’s easy to activate them. Start up a game, then go to Quick Menu &gt; Cheats &gt; Load Cheat File<br />
<span style="font-weight: bold;" class="mycode_b">Updating RetroArch</span><br />
The process of updating RetroArch is unique for each system. For example, on Windows, you can update the program by simply overwriting the .exe file with a newer version. For more information, I recommend going to the <a href="https://docs.libretro.com/guides/install-windows/" target="_blank" rel="noopener" class="mycode_url">installation page of your respective RetroArch version</a> and see what the team says to do. I wouldn’t sweat too much about keeping the absolute latest version of RetroArch on your device; it’s often enough to use a stable build and update your cores via the Online Update tool instead.<br />
Another way to update RetroArch is to do a manual reinstallation while preserving your most critical files. To do so, you would want to go into the Settings &gt; Directory section and point some important folders to somewhere besides the default RetroArch folder. Here is the process:<ul class="mycode_list"><li>Create the following folders somewhere safe:<ul class="mycode_list"><li>System/BIOS<br />
</li>
<li>Thumbnails<br />
</li>
<li>Configs<br />
</li>
<li>Cheat Files<br />
</li>
<li>Overlays<br />
</li>
<li>Controller Profiles<br />
</li>
<li>Input Remaps<br />
</li>
<li>Playlists<br />
</li>
<li>Save Files<br />
</li>
<li>Save States<br />
</li>
</ul>
</li>
<li>Note that if you are just starting up RetroArch for the first time (i.e. nothing is saved in the corresponding RetroArch folders already), you don’t need to do anything else. However, if you have been using RetroArch for a while already, then you want to go into the default RetroArch folders and copy their contents from their current location to your new location.<br />
</li>
<li>Go into Settings &gt; Directory and point the above directories to their new location.<br />
</li>
<li>Before installing the new version of RetroArch, you need to find the retroarch.cfg file on your system. Its location will vary by device. On PC, you can find it in the root directory of the retroarch.exe file. On Android, it will be found in the Android &gt; Data &gt; com.retroarch.aarch64 (or similar) folder. Save a copy of this file somewhere you can access later.<br />
</li>
<li>Download and install the new version of RetroArch and install it onto your device. You may need to delete the old one first (don’t worry, the folders you saved elsewhere will be fine). Before starting up RetroArch for the first time, place a copy of the retroarch.cfg in the same place where you found it originally.<br />
</li>
<li>Launch RetroArch and it should pull up the retroarch.cfg file and all of your settings and directory locations along with it. You will need to go into the Online Updater tool and re-download assets, databases, etc.<br />
</li>
</ul>
<br />
Need help?<br />
Join our discord Sick Gaming here: <a href="https://discord.gg/sBuDJK9qT3" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/sBuDJK9qT3</a><br />
Just type in chat for help for quick.<br />
Also here is LibRetro discord that has retroarch and help channels: <a href="https://discord.gg/btbZMqsrCf" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/btbZMqsrCf</a><br />
<br />
Those will be the most helpful places to get quick answers. <br />
<br />
Hope I've satisfied a lot of questions. Feel free to message me here also.]]></content:encoded>
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		<item>
			<title><![CDATA[RetroArch - How to Add New Images to Thumbnails/Box-Art]]></title>
			<link>https://sickgaming.net/thread-100011.html</link>
			<pubDate>Sat, 01 Oct 2022 13:01:23 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=13811">SickProdigy</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-100011.html</guid>
			<description><![CDATA[Hello everyone, looking to add thumbnails to your Retro Arch media? This works for generally all versions. Been done this way for quite some time. <br />
<br />
First, let's check this directory for file that might already be there. (So you can get an idea how files should be named, hoping auto-update at least found something in your list)<br />
RetroArch-1.10.3-64bit\thumbnails\ <br />
If you don't see anything, just continue with tutorial, we will be explaining everything that should be there. <br />
Also, this works for just about every version of Retro Arch. Not just 1.10.3 but even the newest now 1.11.0<br />
<br />
Find the box art you want by searching google "boxart {game name}"<br />
<br />
Inside of the directory above, should be different consoles you have downloaded. You can see the image below for an example. Also check the github link below for massive lists already built up.<br />
<br />
Inside each console folder is &gt;&gt; "Named_Boxarts", "Named_Snaps", and "Named_Titles"<br />
<br />
Add the corresponding png in there and name it exactly as you have the game named in RA, and it will load up<br />
<br />
It just scans the folders for corresponding images that match game title names.<br />
If you add the wrong one, just changing the name will remove it, or removing it works normal. Pretty hard to mess this up.<br />
<br />
Everything is CASE SENSITIVE. If it isn't name exactly the same as it shows in RA, the image WILL NOT SHOW UP.<br />
<br />
<img src="https://i.imgur.com/h2epwXm.png" loading="lazy"  alt="[Image: h2epwXm.png]" class="mycode_img" /><br />
<br />
Your Playlist name should look exactly the same in the RetroArch1.10.3&gt;&gt;thumbnails location. Make sure there isn't a missing dash between console creator - and the version. <br />
<br />
Note**<br />
If you check online<br />
<a href="https://github.com/libretro-thumbnails/libretro-thumbnails" target="_blank" rel="noopener" class="mycode_url">https://github.com/libretro-thumbnails/l...thumbnails</a><br />
They tend to name theirs like this also. So it's best practice to have the same.<br />
If you want your thumbnails to auto grab, the names must match the github libretro link above.<br />
<br />
Remember, everything is case-sensitive, so if you don't capitalize the right letters, nothing will pickup. Or forget a comma, not gonna work.<br />
<br />
Checkout the image below for BAD EXAMPLES<br />
<img src="https://i.imgur.com/Zw7I4F4.png" loading="lazy"  alt="[Image: Zw7I4F4.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/EMnhcMy.png" loading="lazy"  alt="[Image: EMnhcMy.png]" class="mycode_img" /><br />
<br />
Here is an example of a properly named and managed library.<br />
The above is just examples showing you what to watch out for.<br />
<br />
<img src="https://i.imgur.com/NnCu375.png" loading="lazy"  alt="[Image: NnCu375.png]" class="mycode_img" /><br />
This library has everything right for auto-update to grab thumbnails, and the side images you see to the left. The pic of the console shows properly.<br />
<br />
A lot of people tend to ask how to do this, so I have created a short tutorial to explain how.]]></description>
			<content:encoded><![CDATA[Hello everyone, looking to add thumbnails to your Retro Arch media? This works for generally all versions. Been done this way for quite some time. <br />
<br />
First, let's check this directory for file that might already be there. (So you can get an idea how files should be named, hoping auto-update at least found something in your list)<br />
RetroArch-1.10.3-64bit\thumbnails\ <br />
If you don't see anything, just continue with tutorial, we will be explaining everything that should be there. <br />
Also, this works for just about every version of Retro Arch. Not just 1.10.3 but even the newest now 1.11.0<br />
<br />
Find the box art you want by searching google "boxart {game name}"<br />
<br />
Inside of the directory above, should be different consoles you have downloaded. You can see the image below for an example. Also check the github link below for massive lists already built up.<br />
<br />
Inside each console folder is &gt;&gt; "Named_Boxarts", "Named_Snaps", and "Named_Titles"<br />
<br />
Add the corresponding png in there and name it exactly as you have the game named in RA, and it will load up<br />
<br />
It just scans the folders for corresponding images that match game title names.<br />
If you add the wrong one, just changing the name will remove it, or removing it works normal. Pretty hard to mess this up.<br />
<br />
Everything is CASE SENSITIVE. If it isn't name exactly the same as it shows in RA, the image WILL NOT SHOW UP.<br />
<br />
<img src="https://i.imgur.com/h2epwXm.png" loading="lazy"  alt="[Image: h2epwXm.png]" class="mycode_img" /><br />
<br />
Your Playlist name should look exactly the same in the RetroArch1.10.3&gt;&gt;thumbnails location. Make sure there isn't a missing dash between console creator - and the version. <br />
<br />
Note**<br />
If you check online<br />
<a href="https://github.com/libretro-thumbnails/libretro-thumbnails" target="_blank" rel="noopener" class="mycode_url">https://github.com/libretro-thumbnails/l...thumbnails</a><br />
They tend to name theirs like this also. So it's best practice to have the same.<br />
If you want your thumbnails to auto grab, the names must match the github libretro link above.<br />
<br />
Remember, everything is case-sensitive, so if you don't capitalize the right letters, nothing will pickup. Or forget a comma, not gonna work.<br />
<br />
Checkout the image below for BAD EXAMPLES<br />
<img src="https://i.imgur.com/Zw7I4F4.png" loading="lazy"  alt="[Image: Zw7I4F4.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/EMnhcMy.png" loading="lazy"  alt="[Image: EMnhcMy.png]" class="mycode_img" /><br />
<br />
Here is an example of a properly named and managed library.<br />
The above is just examples showing you what to watch out for.<br />
<br />
<img src="https://i.imgur.com/NnCu375.png" loading="lazy"  alt="[Image: NnCu375.png]" class="mycode_img" /><br />
This library has everything right for auto-update to grab thumbnails, and the side images you see to the left. The pic of the console shows properly.<br />
<br />
A lot of people tend to ask how to do this, so I have created a short tutorial to explain how.]]></content:encoded>
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		<item>
			<title><![CDATA[Steam - Now Available on Steam – Squad]]></title>
			<link>https://sickgaming.net/thread-97447.html</link>
			<pubDate>Sat, 26 Sep 2020 10:06:58 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-97447.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam – Squad</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/09/now-available-on-steam-squad.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/393380/"&gt;Squad&lt;/a&gt; is Now Available on Steam!&lt;/p&gt;<br />
&lt;p&gt;Squad is a tactical FPS that provides authentic combat experiences through teamwork, constant communication, and gameplay. It bridges the large gap between arcade shooter and military simulation with 100 player battles, combined arms combat, base building, and a great integrated VoIP system&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/393380/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/393380/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
										<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/09/23/now-available-on-steam-squad/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/09/...eam-squad/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam – Squad</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/09/now-available-on-steam-squad.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/393380/"&gt;Squad&lt;/a&gt; is Now Available on Steam!&lt;/p&gt;<br />
&lt;p&gt;Squad is a tactical FPS that provides authentic combat experiences through teamwork, constant communication, and gameplay. It bridges the large gap between arcade shooter and military simulation with 100 player battles, combined arms combat, base building, and a great integrated VoIP system&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/393380/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/393380/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
										<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/09/23/now-available-on-steam-squad/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/09/...eam-squad/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Steam - Now Available on Steam – Stay Silent]]></title>
			<link>https://sickgaming.net/thread-97306.html</link>
			<pubDate>Thu, 17 Sep 2020 22:27:28 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-97306.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam – Stay Silent</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/09/now-available-on-steam-stay-silent.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/978180/"&gt;Stay Silent&lt;/a&gt; is Now Available on Steam!&lt;/p&gt;<br />
&lt;p&gt;Stay Silent is a western-themed multiplayer online FPS game for VR. Step into a Wild West town in the aftermath of an alien incursion. Playing as either the Marauders or the Guardians, fight against stealthy opponents on silent nights using both traditional guns and powerful alien weapons!&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/978180/"&gt;&lt;img src="https://cdn.cloudflare.steamstatic.com/steam/apps/978180/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
										<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/09/17/now-available-on-steam-stay-silent/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/09/...ay-silent/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam – Stay Silent</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/09/now-available-on-steam-stay-silent.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/978180/"&gt;Stay Silent&lt;/a&gt; is Now Available on Steam!&lt;/p&gt;<br />
&lt;p&gt;Stay Silent is a western-themed multiplayer online FPS game for VR. Step into a Wild West town in the aftermath of an alien incursion. Playing as either the Marauders or the Guardians, fight against stealthy opponents on silent nights using both traditional guns and powerful alien weapons!&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/978180/"&gt;&lt;img src="https://cdn.cloudflare.steamstatic.com/steam/apps/978180/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
										<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/09/17/now-available-on-steam-stay-silent/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/09/...ay-silent/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Steam - Now Available on Steam – Risk of Rain 2]]></title>
			<link>https://sickgaming.net/thread-96685.html</link>
			<pubDate>Thu, 13 Aug 2020 01:49:58 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-96685.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam – Risk of Rain 2</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/now-available-on-steam-risk-of-rain-2.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/632360/"&gt;Risk of Rain 2&lt;/a&gt; is Now Available on Steam!&lt;/p&gt;<br />
&lt;p&gt;Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/632360/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/632360/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
										<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/08/11/now-available-on-steam-risk-of-rain-2/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/08/...of-rain-2/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam – Risk of Rain 2</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/now-available-on-steam-risk-of-rain-2.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/632360/"&gt;Risk of Rain 2&lt;/a&gt; is Now Available on Steam!&lt;/p&gt;<br />
&lt;p&gt;Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/632360/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/632360/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
										<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/08/11/now-available-on-steam-risk-of-rain-2/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/08/...of-rain-2/</a>]]></content:encoded>
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			<title><![CDATA[Steam - Now Available on Steam – メモリーズオフ-Innocent Fille-]]></title>
			<link>https://sickgaming.net/thread-95425.html</link>
			<pubDate>Thu, 04 Jun 2020 05:14:25 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-95425.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam – メモリーズオフ-Innocent Fille-</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/now-available-on-steam-e383a1e383a2e383aae383bce382bae382aae38395-innocent-fille.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/738510/"&gt;メモリーズオフ-Innocent Fille-&lt;/a&gt; is Now Available on Steam!&lt;/p&gt;<br />
&lt;p&gt;「メモリーズオフ」シリーズ史上最もライトで最もシリアスな二面性のあるシナリオが、切なくて儚い、ただ一つの想いを選ぶ“二者択一の恋物語”(オルタナティブ・ラヴストーリー)へとプレイヤーを誘います。&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/738510/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/738510/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
										<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/04/02/now-available-on-steam-%e3%83%a1%e3%83%a2%e3%83%aa%e3%83%bc%e3%82%ba%e3%82%aa%e3%83%95-innocent-fille/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/04/...ent-fille/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam – メモリーズオフ-Innocent Fille-</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/now-available-on-steam-e383a1e383a2e383aae383bce382bae382aae38395-innocent-fille.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/738510/"&gt;メモリーズオフ-Innocent Fille-&lt;/a&gt; is Now Available on Steam!&lt;/p&gt;<br />
&lt;p&gt;「メモリーズオフ」シリーズ史上最もライトで最もシリアスな二面性のあるシナリオが、切なくて儚い、ただ一つの想いを選ぶ“二者択一の恋物語”(オルタナティブ・ラヴストーリー)へとプレイヤーを誘います。&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/738510/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/738510/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
										<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/04/02/now-available-on-steam-%e3%83%a1%e3%83%a2%e3%83%aa%e3%83%bc%e3%82%ba%e3%82%aa%e3%83%95-innocent-fille/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/04/...ent-fille/</a>]]></content:encoded>
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			<title><![CDATA[Steam - Now Available on Steam Early Access – Good Company, 10% off!]]></title>
			<link>https://sickgaming.net/thread-95374.html</link>
			<pubDate>Wed, 03 Jun 2020 04:18:06 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-95374.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam Early Access – Good Company, 10% off!</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/now-available-on-steam-early-access-good-company-10-off.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/911430/"&gt;Good Company&lt;/a&gt; is Now Available on Steam Early Access and is 10% off!*&lt;/p&gt;<br />
&lt;p&gt;Good Company is a tycoon management game about founding a robot manufacturing empire. Grow your business; hire staff; automate production lines and optimize their output; invent new products and profit in an ever-evolving market. Can you build a Good Company?&lt;/p&gt;<br />
&lt;p&gt;*Offer ends April 7 at 9AM Pacific Time&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/911430/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/911430/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
										<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/03/31/now-available-on-steam-early-access-good-company-10-off/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/03/...ny-10-off/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam Early Access – Good Company, 10% off!</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/now-available-on-steam-early-access-good-company-10-off.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/911430/"&gt;Good Company&lt;/a&gt; is Now Available on Steam Early Access and is 10% off!*&lt;/p&gt;<br />
&lt;p&gt;Good Company is a tycoon management game about founding a robot manufacturing empire. Grow your business; hire staff; automate production lines and optimize their output; invent new products and profit in an ever-evolving market. Can you build a Good Company?&lt;/p&gt;<br />
&lt;p&gt;*Offer ends April 7 at 9AM Pacific Time&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/911430/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/911430/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
										<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/03/31/now-available-on-steam-early-access-good-company-10-off/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/03/...ny-10-off/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Steam - Now Available on Steam – HYPERCHARGE: Unboxed, 25% off!]]></title>
			<link>https://sickgaming.net/thread-94776.html</link>
			<pubDate>Tue, 28 Apr 2020 22:27:05 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-94776.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam – HYPERCHARGE: Unboxed, 25% off!</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/now-available-on-steam-hypercharge-unboxed-25-off.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/523660/"&gt;HYPERCHARGE: Unboxed&lt;/a&gt; is Now Available on Steam and is 25% off!*&lt;/p&gt;<br />
&lt;p&gt;4 Player Cooperative First-Person Shooter. Play as a team of Action Figures or fight against each other in PvP. Build defenses, earn XP, unlock new levels and protect the HYPER-CORE!&lt;/p&gt;<br />
&lt;p&gt;*Offer ends May 4th at 10AM Pacific Time&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/523660/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/523660/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
								<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/04/28/now-available-on-steam-hypercharge-unboxed-25-off/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/04/...ed-25-off/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Now Available on Steam – HYPERCHARGE: Unboxed, 25% off!</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/now-available-on-steam-hypercharge-unboxed-25-off.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/523660/"&gt;HYPERCHARGE: Unboxed&lt;/a&gt; is Now Available on Steam and is 25% off!*&lt;/p&gt;<br />
&lt;p&gt;4 Player Cooperative First-Person Shooter. Play as a team of Action Figures or fight against each other in PvP. Build defenses, earn XP, unlock new levels and protect the HYPER-CORE!&lt;/p&gt;<br />
&lt;p&gt;*Offer ends May 4th at 10AM Pacific Time&lt;br /&gt;&lt;a href="http://store.steampowered.com/app/523660/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/523660/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
								<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/04/28/now-available-on-steam-hypercharge-unboxed-25-off/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/04/...ed-25-off/</a>]]></content:encoded>
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		<item>
			<title><![CDATA[7 Days To Die (serveradmin.xml)]]></title>
			<link>https://sickgaming.net/thread-94717.html</link>
			<pubDate>Fri, 24 Apr 2020 22:14:43 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=1">xSicKx</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-94717.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Your file should look something like this:</span></span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;?xml version="1.0" encoding="UTF-8"?&gt;<br />
&lt;!--<br />
This file holds the settings for who is banned, whitelisted,<br />
admins, moderators, and server command permissions.<br />
Steam ID can be found using [url=https://steamcommunity.com/linkfilter/?url=http://steamid.co/]http://steamid.co/[/url]<br />
<br />
STEAM ID INSTRUCTIONS:<br />
===============================================================<br />
[url=https://steamcommunity.com/linkfilter/?url=http://steamid.co/]http://steamid.co/[/url] instructions:<br />
Input the player's name in the search field. example: Kinyajuu<br />
If the name doesn't work, you can also use the url of their steam page.<br />
Also you may add/remove admins, mods, whitelist, blacklist using in game commands.<br />
You will want the STEAM64ID. example: 76561198021925107<br />
<br />
PERMISSION LEVEL INSTRUCTIONS:<br />
===============================================================<br />
permission level : 0-1000, a user may run any command equal to or above their permission level.<br />
<br />
COMMAND PERMISSIONS INSTRUCTIONS:<br />
===============================================================<br />
cmd : This is the command name, any command not in this list will not be usable by anyone but the server.<br />
permission level : 0-1000, a user may run any command equal to or above their permission level.<br />
--&gt;<br />
<br />
&lt;adminTools&gt;<br />
&lt;admins&gt;<br />
&lt;admin steamID="76561198033982035" permission_level="1" /&gt;<br />
&lt;/admins&gt;<br />
<br />
&lt;moderators&gt;<br />
&lt;moderator steamID="76561198120787862" permission_level="5" /&gt;<br />
&lt;moderator steamID="76561197977063744" permission_level="5" /&gt;<br />
&lt;moderator steamID="76561197984168833" permission_level="5" /&gt;<br />
&lt;moderator steamID="76561198037120471" permission_level="5" /&gt;<br />
&lt;/moderators&gt;<br />
<br />
&lt;permissions&gt;<br />
&lt;permission cmd="lp" permission_level="5" /&gt; <br />
&lt;permission cmd="kick" permission_level="5" /&gt;<br />
&lt;permission cmd="ban" permission_level="3" /&gt;<br />
&lt;permission cmd="sg" permission_level="3" /&gt;<br />
&lt;permission cmd="se" permission_level="3" /&gt;<br />
&lt;permission cmd="st" permission_level="3" /&gt;<br />
&lt;permission cmd="dm" permission_level="2" /&gt;<br />
&lt;/permissions&gt;<br />
<br />
&lt;!-- ONLY PUT ITEMS IN WHITELIST IF YOU WANT WHITELIST ONLY ENABLED!!! --&gt;<br />
&lt;!-- If there are any items in the whitelist, the whitelist only mode is enabled --&gt;<br />
&lt;!-- Nobody can join that ISN'T in the whitelist once whitelist only mode is enabled --&gt;<br />
<br />
&lt;whitelist&gt;<br />
&lt;!-- &lt;whitelisted steamID="" permission_level="" /&gt; --&gt;<br />
&lt;/whitelist&gt;<br />
<br />
&lt;blacklist&gt;<br />
&lt;!-- &lt;blacklisted steamID="" unbandate="" /&gt; --&gt;<br />
&lt;/blacklist&gt;<br />
&lt;/adminTools&gt;</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Make sure you replace all of the steam ids within the lines to your steam id and the ids of your moderators.</span><br />
</span><br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Permission System Explained </span></span><br />
<br />
<br />
PERMISSION LEVEL INSTRUCTIONS:<br />
===============================================================<br />
permission level : 0-1000, a user may run any command equal to or above their permission level.<br />
<br />
COMMAND PERMISSIONS INSTRUCTIONS:<br />
===============================================================<br />
cmd : This is the command name, any command not in this list will not be usable by anyone but the server.<br />
permission level : 0-1000, a user may run any command equal to or above their permission level.<br />
--&gt;<br />
<br />
This basically means that on your server, your permission level should be equal to or less than anything you want to be able to do in the console in game. So you should probably set it to a "1".<br />
From there, set up your commands you wish others to have with a certain permission. As you can see above, some commands are available to me + my moderators, where others are only available to <a href="https://steamcommunity.com/linkfilter/?url=http://me.In" target="_blank" rel="noopener" class="mycode_url">me.In</a> order to add yourself and your moderators to their positions, use the link above and use the steam64 id.<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Common Commands </span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">se</span>: Spawn Entity, a list will appear of connected players and all the entities you can spawn<br />
Example: se 172 35 (spawn entity @ Corrosion Crate)<br />
<span style="font-weight: bold;" class="mycode_b">kick</span>: Kicks target player<br />
Example: kick Corrosion<br />
<span style="font-weight: bold;" class="mycode_b">ban</span>: Bans target player<br />
Example: Ban Corrosion<br />
<span style="font-weight: bold;" class="mycode_b">st</span>: Set Time<br />
Example: st 1000<br />
<br />
A large list can be found here.<br />
<blockquote class="mycode_quote hidemodplus-locked"><div class="hidemodplus-lock"></div> <span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Hidden Content</span> <div class="hidemodplus-lock"></div>
            </span><br />
            <br />
            Reply to this thread to unlock the contents<br />
            </blockquote>
<br />
Please let me know if I've helped you or feel free to message me if you still need help!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Your file should look something like this:</span></span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;?xml version="1.0" encoding="UTF-8"?&gt;<br />
&lt;!--<br />
This file holds the settings for who is banned, whitelisted,<br />
admins, moderators, and server command permissions.<br />
Steam ID can be found using [url=https://steamcommunity.com/linkfilter/?url=http://steamid.co/]http://steamid.co/[/url]<br />
<br />
STEAM ID INSTRUCTIONS:<br />
===============================================================<br />
[url=https://steamcommunity.com/linkfilter/?url=http://steamid.co/]http://steamid.co/[/url] instructions:<br />
Input the player's name in the search field. example: Kinyajuu<br />
If the name doesn't work, you can also use the url of their steam page.<br />
Also you may add/remove admins, mods, whitelist, blacklist using in game commands.<br />
You will want the STEAM64ID. example: 76561198021925107<br />
<br />
PERMISSION LEVEL INSTRUCTIONS:<br />
===============================================================<br />
permission level : 0-1000, a user may run any command equal to or above their permission level.<br />
<br />
COMMAND PERMISSIONS INSTRUCTIONS:<br />
===============================================================<br />
cmd : This is the command name, any command not in this list will not be usable by anyone but the server.<br />
permission level : 0-1000, a user may run any command equal to or above their permission level.<br />
--&gt;<br />
<br />
&lt;adminTools&gt;<br />
&lt;admins&gt;<br />
&lt;admin steamID="76561198033982035" permission_level="1" /&gt;<br />
&lt;/admins&gt;<br />
<br />
&lt;moderators&gt;<br />
&lt;moderator steamID="76561198120787862" permission_level="5" /&gt;<br />
&lt;moderator steamID="76561197977063744" permission_level="5" /&gt;<br />
&lt;moderator steamID="76561197984168833" permission_level="5" /&gt;<br />
&lt;moderator steamID="76561198037120471" permission_level="5" /&gt;<br />
&lt;/moderators&gt;<br />
<br />
&lt;permissions&gt;<br />
&lt;permission cmd="lp" permission_level="5" /&gt; <br />
&lt;permission cmd="kick" permission_level="5" /&gt;<br />
&lt;permission cmd="ban" permission_level="3" /&gt;<br />
&lt;permission cmd="sg" permission_level="3" /&gt;<br />
&lt;permission cmd="se" permission_level="3" /&gt;<br />
&lt;permission cmd="st" permission_level="3" /&gt;<br />
&lt;permission cmd="dm" permission_level="2" /&gt;<br />
&lt;/permissions&gt;<br />
<br />
&lt;!-- ONLY PUT ITEMS IN WHITELIST IF YOU WANT WHITELIST ONLY ENABLED!!! --&gt;<br />
&lt;!-- If there are any items in the whitelist, the whitelist only mode is enabled --&gt;<br />
&lt;!-- Nobody can join that ISN'T in the whitelist once whitelist only mode is enabled --&gt;<br />
<br />
&lt;whitelist&gt;<br />
&lt;!-- &lt;whitelisted steamID="" permission_level="" /&gt; --&gt;<br />
&lt;/whitelist&gt;<br />
<br />
&lt;blacklist&gt;<br />
&lt;!-- &lt;blacklisted steamID="" unbandate="" /&gt; --&gt;<br />
&lt;/blacklist&gt;<br />
&lt;/adminTools&gt;</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Make sure you replace all of the steam ids within the lines to your steam id and the ids of your moderators.</span><br />
</span><br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Permission System Explained </span></span><br />
<br />
<br />
PERMISSION LEVEL INSTRUCTIONS:<br />
===============================================================<br />
permission level : 0-1000, a user may run any command equal to or above their permission level.<br />
<br />
COMMAND PERMISSIONS INSTRUCTIONS:<br />
===============================================================<br />
cmd : This is the command name, any command not in this list will not be usable by anyone but the server.<br />
permission level : 0-1000, a user may run any command equal to or above their permission level.<br />
--&gt;<br />
<br />
This basically means that on your server, your permission level should be equal to or less than anything you want to be able to do in the console in game. So you should probably set it to a "1".<br />
From there, set up your commands you wish others to have with a certain permission. As you can see above, some commands are available to me + my moderators, where others are only available to <a href="https://steamcommunity.com/linkfilter/?url=http://me.In" target="_blank" rel="noopener" class="mycode_url">me.In</a> order to add yourself and your moderators to their positions, use the link above and use the steam64 id.<br />
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<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Common Commands </span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">se</span>: Spawn Entity, a list will appear of connected players and all the entities you can spawn<br />
Example: se 172 35 (spawn entity @ Corrosion Crate)<br />
<span style="font-weight: bold;" class="mycode_b">kick</span>: Kicks target player<br />
Example: kick Corrosion<br />
<span style="font-weight: bold;" class="mycode_b">ban</span>: Bans target player<br />
Example: Ban Corrosion<br />
<span style="font-weight: bold;" class="mycode_b">st</span>: Set Time<br />
Example: st 1000<br />
<br />
A large list can be found here.<br />
<blockquote class="mycode_quote hidemodplus-locked"><div class="hidemodplus-lock"></div> <span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b">Hidden Content</span> <div class="hidemodplus-lock"></div>
            </span><br />
            <br />
            Reply to this thread to unlock the contents<br />
            </blockquote>
<br />
Please let me know if I've helped you or feel free to message me if you still need help!]]></content:encoded>
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			<title><![CDATA[Steam - Pre-Purchase Now – Fallout 76: Wastelanders]]></title>
			<link>https://sickgaming.net/thread-94516.html</link>
			<pubDate>Mon, 13 Apr 2020 03:53:28 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-94516.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Pre-Purchase Now – Fallout 76: Wastelanders</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/pre-purchase-now-fallout-76-wastelanders.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/1151340/"&gt;Fallout 76: Wastelanders&lt;/a&gt; is Now Available for Pre-Purchase and Pre-Load on Steam !&lt;/p&gt;<br />
&lt;p&gt;In Fallout 76: Wastelanders, people are now coming back to West Virginia. Embark on a new quest for the Overseer, forge alliances with competing factions, and uncover the truth of what&#8217;s hidden in the mountains.&lt;/p&gt;<br />
&lt;p&gt;&lt;a href="http://store.steampowered.com/app/1151340/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/1151340/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
								<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/04/11/pre-purchase-now-fallout-76-wastelanders/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/04/...telanders/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Pre-Purchase Now – Fallout 76: Wastelanders</span><br />
<br />
&lt;div style="margin: 5px 5% 10px 5%;"&gt;&lt;img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/pre-purchase-now-fallout-76-wastelanders.jpg" width="460" height="215" title="" alt="" /&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;a href="http://store.steampowered.com/app/1151340/"&gt;Fallout 76: Wastelanders&lt;/a&gt; is Now Available for Pre-Purchase and Pre-Load on Steam !&lt;/p&gt;<br />
&lt;p&gt;In Fallout 76: Wastelanders, people are now coming back to West Virginia. Embark on a new quest for the Overseer, forge alliances with competing factions, and uncover the truth of what&#8217;s hidden in the mountains.&lt;/p&gt;<br />
&lt;p&gt;&lt;a href="http://store.steampowered.com/app/1151340/"&gt;&lt;img src="https://steamcdn-a.akamaihd.net/steam/apps/1151340/header.jpg"&gt;&lt;/a&gt; &lt;/p&gt;<br />
&lt;/div&gt;<br />
								<br />
<br />
<a href="https://www.sickgaming.net/blog/2020/04/11/pre-purchase-now-fallout-76-wastelanders/" target="_blank" rel="noopener" class="mycode_url">https://www.sickgaming.net/blog/2020/04/...telanders/</a>]]></content:encoded>
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