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		<title><![CDATA[Sick Gaming - MC News and Updates]]></title>
		<link>https://sickgaming.net/</link>
		<description><![CDATA[Sick Gaming - https://sickgaming.net]]></description>
		<pubDate>Wed, 30 Sep 2026 20:17:43 +0000</pubDate>
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		<item>
			<title><![CDATA[[MC News] Evoker]]></title>
			<link>https://sickgaming.net/thread-113477.html</link>
			<pubDate>Fri, 11 Sep 2026 15:20:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113477.html</guid>
			<description><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-characters%2Fevoker1170x500.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
Three evokers posing on a blue background.<br />
<br />
OfficialJavaminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/evoker" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Evoker<br />
<br />
Evokers aren’t easy foes to tangle with. Appearing on upper floors of woodland mansions only, you’ll likely hear them before you see them – their spells are telegraphed with a shimmering sound. Learn all there is to know about this powerful illager in this guide!<br />
<br />
Duncan GeereSeptember 11, 2026en-us / US<br />
<br />
Deep DivesMinecraft Java &amp; Bedrock<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
In the imposing woodland mansions of the dark forests of the Overworld, and in the service of the Arch-Illager in Minecraft Dungeons, you’ll find a spell-casting fanatic who loves nothing more than to ruin your day. It’s the evoker, and it’s our illager mob of the month!<br />
<br />
Evokers began appearing in Minecraft in November 2016, following the release of the Exploration Update, which also added shulker boxes, exploration maps, and totems of undying. They were also a part of the Minecraft Dungeons experience from its launch in May 2020.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fdungeons%2Fgame-characters%2Fevoker-dungeons.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />An evoker putting a crown on the Arch-Illagers head, as they sit on a throne.Evokers aren’t easy foes to tangle with. Appearing on upper floors of woodland mansions only, you’ll likely hear them before you see them – their spells are telegraphed with a shimmering sound. That sound means danger: one spell will summon fangs to shoot up from the ground, while another will summon pesky vexes that’ll attack you from the air.<br />
<br />
Did I mention that evokers are rarely encountered alone? Woodland mansions are also packed with vindicators, who’ll chase you down with their axes while you’re trying to dodge the evoker’s spells. It’s a similar story in the many Minecraft Dungeons missions where you’ll encounter evokers – You’ll need to utilise all your cunning and skill to avoid an untimely end.<br />
<br />
“I wanted to force players to move around and not just stand with a shield and wait,” chief creative officer <a href="https://www.minecraft.net/en-us/article/meet-evoker" target="_blank" rel="noopener" class="mycode_url">Jens</a> told my erstwhile colleague Marsh in 2017.<br />
<br />
Succeed in defeating an evoker and you’ll get a <a href="https://www.minecraft.net/en-us/article/taking-inventory--totem-undying" target="_blank" rel="noopener" class="mycode_url">totem of undying</a> – an extremely handy relic that springs into action when you receive fatal damage to grant you a last-minute reprieve. There’s just one catch – you need to hold it in your off-hand, which means you can’t equip it at the same time as a shield.<br />
<br />
Oh, and have you ever wondered what evokers do when players aren’t around? Their favourite hobby is to change the color of sheep. True story. An evoker that isn’t in combat and encounters a blue sheep will immediately raise its arms and cast a spell to turn that sheep red instead – a trick, accompanied by a <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/3tBqdKGiqnI" frameborder="0" allowfullscreen="true"></iframe>, that older gamers <a href="https://en.wikipedia.org/wiki/Age_of_Empires_(video_game)" target="_blank" rel="noopener" class="mycode_url">may find familiar</a>.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-characters%2Fevoker-realworld.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A photo of an evoker figure standing together with a vex between two stones.In Western mysticism, "evocation" is the act of calling upon spirits, demons, deities, or other supernatural forces. The word comes from the Latin word evocatio, which was a ritual conducted during wartime in ancient Rome that tried to lure the god protecting a city over to the Roman side – usually by promising more followers or a nicer temple. What this meant in practice was that the Romans would have a spiritual excuse for looting the temples and shrines of a conquered city – because they were supposedly going to install them in a much nicer temple later.<br />
<br />
In fantasy settings like Dungeons and Dragons, evocation is less about calling upon spirits and more about magic that manipulates raw energy or elemental forces like cold, flame, thunder, lightning or acid. This usually translates into hurling fireballs and lightning bolts around – a useful job for a wizard on a battlefield.<br />
<br />
Minecraft’s evokers seem to more closely follow the spirit-summoning tradition than the elemental hurling one – most obviously with the vexes. But also, who knows which creature owns those fangs that erupt from the ground when the evoker raises its arms? We’ll continue to investigate, but in the meantime, if you have any ideas then don’t hesitate to get in touch!<br />
<br />
<a href="https://www.minecraft.net/en-us/article/evoker" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/our-next-drop-has-a-name-efef433a" target="_blank" rel="noopener" class="mycode_url">Our next drop has a name<br />
<br />
Sep 5, 2026 · Linn Viberg<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></description>
			<content:encoded><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-characters%2Fevoker1170x500.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
Three evokers posing on a blue background.<br />
<br />
OfficialJavaminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/evoker" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Evoker<br />
<br />
Evokers aren’t easy foes to tangle with. Appearing on upper floors of woodland mansions only, you’ll likely hear them before you see them – their spells are telegraphed with a shimmering sound. Learn all there is to know about this powerful illager in this guide!<br />
<br />
Duncan GeereSeptember 11, 2026en-us / US<br />
<br />
Deep DivesMinecraft Java &amp; Bedrock<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
In the imposing woodland mansions of the dark forests of the Overworld, and in the service of the Arch-Illager in Minecraft Dungeons, you’ll find a spell-casting fanatic who loves nothing more than to ruin your day. It’s the evoker, and it’s our illager mob of the month!<br />
<br />
Evokers began appearing in Minecraft in November 2016, following the release of the Exploration Update, which also added shulker boxes, exploration maps, and totems of undying. They were also a part of the Minecraft Dungeons experience from its launch in May 2020.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fdungeons%2Fgame-characters%2Fevoker-dungeons.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />An evoker putting a crown on the Arch-Illagers head, as they sit on a throne.Evokers aren’t easy foes to tangle with. Appearing on upper floors of woodland mansions only, you’ll likely hear them before you see them – their spells are telegraphed with a shimmering sound. That sound means danger: one spell will summon fangs to shoot up from the ground, while another will summon pesky vexes that’ll attack you from the air.<br />
<br />
Did I mention that evokers are rarely encountered alone? Woodland mansions are also packed with vindicators, who’ll chase you down with their axes while you’re trying to dodge the evoker’s spells. It’s a similar story in the many Minecraft Dungeons missions where you’ll encounter evokers – You’ll need to utilise all your cunning and skill to avoid an untimely end.<br />
<br />
“I wanted to force players to move around and not just stand with a shield and wait,” chief creative officer <a href="https://www.minecraft.net/en-us/article/meet-evoker" target="_blank" rel="noopener" class="mycode_url">Jens</a> told my erstwhile colleague Marsh in 2017.<br />
<br />
Succeed in defeating an evoker and you’ll get a <a href="https://www.minecraft.net/en-us/article/taking-inventory--totem-undying" target="_blank" rel="noopener" class="mycode_url">totem of undying</a> – an extremely handy relic that springs into action when you receive fatal damage to grant you a last-minute reprieve. There’s just one catch – you need to hold it in your off-hand, which means you can’t equip it at the same time as a shield.<br />
<br />
Oh, and have you ever wondered what evokers do when players aren’t around? Their favourite hobby is to change the color of sheep. True story. An evoker that isn’t in combat and encounters a blue sheep will immediately raise its arms and cast a spell to turn that sheep red instead – a trick, accompanied by a <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/3tBqdKGiqnI" frameborder="0" allowfullscreen="true"></iframe>, that older gamers <a href="https://en.wikipedia.org/wiki/Age_of_Empires_(video_game)" target="_blank" rel="noopener" class="mycode_url">may find familiar</a>.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-characters%2Fevoker-realworld.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A photo of an evoker figure standing together with a vex between two stones.In Western mysticism, "evocation" is the act of calling upon spirits, demons, deities, or other supernatural forces. The word comes from the Latin word evocatio, which was a ritual conducted during wartime in ancient Rome that tried to lure the god protecting a city over to the Roman side – usually by promising more followers or a nicer temple. What this meant in practice was that the Romans would have a spiritual excuse for looting the temples and shrines of a conquered city – because they were supposedly going to install them in a much nicer temple later.<br />
<br />
In fantasy settings like Dungeons and Dragons, evocation is less about calling upon spirits and more about magic that manipulates raw energy or elemental forces like cold, flame, thunder, lightning or acid. This usually translates into hurling fireballs and lightning bolts around – a useful job for a wizard on a battlefield.<br />
<br />
Minecraft’s evokers seem to more closely follow the spirit-summoning tradition than the elemental hurling one – most obviously with the vexes. But also, who knows which creature owns those fangs that erupt from the ground when the evoker raises its arms? We’ll continue to investigate, but in the meantime, if you have any ideas then don’t hesitate to get in touch!<br />
<br />
<a href="https://www.minecraft.net/en-us/article/evoker" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/our-next-drop-has-a-name-efef433a" target="_blank" rel="noopener" class="mycode_url">Our next drop has a name<br />
<br />
Sep 5, 2026 · Linn Viberg<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Minecraft 26.3 Release Candidate 1]]></title>
			<link>https://sickgaming.net/thread-113470.html</link>
			<pubDate>Thu, 10 Sep 2026 12:00:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113470.html</guid>
			<description><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Farticle-asset%2F2026%2Fminecraft-26-3-release-candidate-1%2Fnew-article-hero-image.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
Noor is attacking a vindicator with a netherite axe in front of a woodland mansion.<br />
<br />
OfficialJavaminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/minecraft-26-3-release-candidate-1" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Minecraft 26.3 Release Candidate 1<br />
<br />
Minecraft 26.3 Release Candidate 1<br />
<br />
Java TeamSeptember 10, 2026en-us / US<br />
<br />
NewsMinecraft JavaUpdates<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
Today we are shipping the first release candidate for 26.3, the Wilderness Bound game drop! If no critical issues are found, this will be the version that we ship for the eventual full release.<br />
<br />
Happy mining!<br />
<br />
Fixed bugs in 26.3 Release Candidate 1<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/browse/MC-311607" target="_blank" rel="noopener" class="mycode_url">MC-311607</a> - Items with the weapon component with disable_blocking_for_seconds set no longer disable items with the blocks_attacks component<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311705" target="_blank" rel="noopener" class="mycode_url">MC-311705</a> - Axes can no longer disable shields<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311725" target="_blank" rel="noopener" class="mycode_url">MC-311725</a> - The match_block loot predicate always requires a block entity<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311776" target="_blank" rel="noopener" class="mycode_url">MC-311776</a> - Throwing ender pearls at blocks at a specific angle allows the player to briefly see through blocks<br />
</li>
</ul>
Get the Release Candidate<br />
<br />
Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" target="_blank" rel="noopener" class="mycode_url">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</span><br />
<br />
Cross-platform server jar:<br />
<ul class="mycode_list"><li><a href="https://piston-data.mojang.com/v1/objects/7ae096efda2563d58a0c01575256f3db7669d386/server.jar" target="_blank" rel="noopener" class="mycode_url">Minecraft server jar</a><br />
</li>
</ul>
Report bugs here:<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/projects/MC/summary" target="_blank" rel="noopener" class="mycode_url">Minecraft issue tracker</a>!<br />
</li>
</ul>
Want to give feedback?<br />
<ul class="mycode_list"><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener" class="mycode_url">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" target="_blank" rel="noopener" class="mycode_url">official Minecraft Discord</a>.<br />
</li>
</ul>
<br />
<a href="https://www.minecraft.net/en-us/article/minecraft-26-3-release-candidate-1" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/our-next-drop-has-a-name-efef433a" target="_blank" rel="noopener" class="mycode_url">Our next drop has a name<br />
<br />
Sep 5, 2026 · Linn Viberg<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></description>
			<content:encoded><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Farticle-asset%2F2026%2Fminecraft-26-3-release-candidate-1%2Fnew-article-hero-image.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
Noor is attacking a vindicator with a netherite axe in front of a woodland mansion.<br />
<br />
OfficialJavaminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/minecraft-26-3-release-candidate-1" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Minecraft 26.3 Release Candidate 1<br />
<br />
Minecraft 26.3 Release Candidate 1<br />
<br />
Java TeamSeptember 10, 2026en-us / US<br />
<br />
NewsMinecraft JavaUpdates<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
Today we are shipping the first release candidate for 26.3, the Wilderness Bound game drop! If no critical issues are found, this will be the version that we ship for the eventual full release.<br />
<br />
Happy mining!<br />
<br />
Fixed bugs in 26.3 Release Candidate 1<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/browse/MC-311607" target="_blank" rel="noopener" class="mycode_url">MC-311607</a> - Items with the weapon component with disable_blocking_for_seconds set no longer disable items with the blocks_attacks component<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311705" target="_blank" rel="noopener" class="mycode_url">MC-311705</a> - Axes can no longer disable shields<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311725" target="_blank" rel="noopener" class="mycode_url">MC-311725</a> - The match_block loot predicate always requires a block entity<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311776" target="_blank" rel="noopener" class="mycode_url">MC-311776</a> - Throwing ender pearls at blocks at a specific angle allows the player to briefly see through blocks<br />
</li>
</ul>
Get the Release Candidate<br />
<br />
Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" target="_blank" rel="noopener" class="mycode_url">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</span><br />
<br />
Cross-platform server jar:<br />
<ul class="mycode_list"><li><a href="https://piston-data.mojang.com/v1/objects/7ae096efda2563d58a0c01575256f3db7669d386/server.jar" target="_blank" rel="noopener" class="mycode_url">Minecraft server jar</a><br />
</li>
</ul>
Report bugs here:<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/projects/MC/summary" target="_blank" rel="noopener" class="mycode_url">Minecraft issue tracker</a>!<br />
</li>
</ul>
Want to give feedback?<br />
<ul class="mycode_list"><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener" class="mycode_url">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" target="_blank" rel="noopener" class="mycode_url">official Minecraft Discord</a>.<br />
</li>
</ul>
<br />
<a href="https://www.minecraft.net/en-us/article/minecraft-26-3-release-candidate-1" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/our-next-drop-has-a-name-efef433a" target="_blank" rel="noopener" class="mycode_url">Our next drop has a name<br />
<br />
Sep 5, 2026 · Linn Viberg<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Let's Play Eternal Caves]]></title>
			<link>https://sickgaming.net/thread-113447.html</link>
			<pubDate>Tue, 08 Sep 2026 16:00:04 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113447.html</guid>
			<description><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_Header.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
Minecraft underground cavern filled with dramatic hanging blue and pink bioluminescent plants and glowing particles.<br />
<br />
OfficialMarketplaceminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/lets-play-eternal-caves" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Let's Play Eternal Caves<br />
<br />
Explore the depths of Eternal Caves V1.1 by Panascais, a massive Minecraft Marketplace add-on that transforms underground adventures with 22 caves, 550+ blocks and items, and over 60 animals, monsters, and bosses. Discover glowing landscapes, mysterious creatures, useful tools like the Seers Relic, and plenty of new threats waiting to ruin your perfectly innocent spelunking trip. From adorable moonflutters to terrifying bosses and beautiful new environments, Eternal Caves makes Minecraft’s underground bigger, brighter, and considerably more dangerous. Pack your armor, bring supplies, and whatever you do, try not to get hopelessly lost.<br />
<br />
StaffSeptember 8, 2026en-us / US<br />
<br />
Marketplace<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
Imagine you’re looking at a big lovely slice of cake. “Yummy!” you’re thinking. “I’m not going to share this with anyone!” you’re also thinking, but don’t worry, your selfish secret is safe with us.<br />
<br />
Now imagine you bit down into that cake, only to discover that hidden just beneath the icing was zombies, creepers, spiders, and lumps of lava instead of the more traditional chocolate. Ugh!<br />
<br />
But come on now, isn’t that exactly what playing Minecraft is like? It looks lovely on the surface, but dig down just a little and you’ll find a sprawling cave network of hostile horrors. At least, unlike cake, Minecraft’s caves don’t give you tooth decay, though we can’t rule that out in future updates.<br />
<br />
So it was with some trepidation, then, that we started <span style="font-weight: bold;" class="mycode_b">Eternal Caves V1.1 by Panascaisat </span><a href="https://www.minecraft.net/marketplace" target="_blank" rel="noopener" class="mycode_url">Minecraft Marketplace</a>. It massively expands the caves and gives them a glow-up. A <span style="font-style: italic;" class="mycode_i">literal</span> glow-up, in fact, bringing some very welcome light to the caves! And, well, some far less welcome new monsters. Sigh…<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_1.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player explores a lush underground cave filled with dense vegetation, glowing particles, and unusual creatures.It’s one of the most expansive add-ons we’ve ever featured. 22 caves! 550+ blocks and items! Over 60 animals, monsters, and bosses (<span style="font-style: italic;" class="mycode_i">sob</span> – when will someone release an add-on that somehow adds <span style="font-style: italic;" class="mycode_i">fewer</span> bosses?)<br />
<br />
It’s not just the new caves that feature all the new stuff either. We immediately dug straight down – don’t try that at home, kids – and plummeted into a vanilla cave, where we made a bunch of non-vanilla new friends. And by ‘new friends’ we actually mean ARGHHHHHH.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_2.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player confronts a large red-and-black insect-like creature among cacti and sandy blocks in an underground cave.What is that new creature called? Shockingly, we didn’t stick around to ask it. But Eternal Caves fortunately has the perfect tool for cowards like us. It’s called the <span style="font-weight: bold;" class="mycode_b">Seers Relic</span>. When you have it equipped, you can stare at any block or creature in the game and it’ll analyse it for you, complete with cool glowy yellow effect.<br />
<br />
Then a little window pops up on the left with some information. Mob name, item name, whether it’s a core Minecraft feature or if it’s new for Eternal Caves, etc. Good news for Minecraft.net writers who didn’t do enough research and had to delete four thousand words from this post about an exciting new block called ‘dirt’ when they realized it wasn’t new at all.<br />
<br />
Er, hypothetically.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_3.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player uses an analyzing tool on a cactus block in a bright sandy desert environment.The seers relic takes a few seconds to work its magic. A few seconds you might not have if what you’re attempting to analyse is currently trying to chew your face off. So we tried a more cautious approach, slowly creeping through the caves.<br />
<br />
That would be a lot easier if the caves weren’t famously the favorite hangout spot of countless hostile mobs. And oh <span style="font-style: italic;" class="mycode_i">goody</span> – this add-on throws in tons of new ones to worry about. If you like being blown up by the creeper then you’ll adore being blown up by the new petrified creeper.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_4.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player explores a dark cavern illuminated by hanging blue and pink glowing plants and scattered blue vegetation.Why put yourself through such a gloomy gauntlet of hostile horrors? Because ‘gloomy’ is entirely the wrong word. The new caves are <span style="font-style: italic;" class="mycode_i">beautiful</span>, and the lighting and fog effects in the OG caves are no visual slouch either.<br />
<br />
They’ve added some clever ways of getting around the cave's famous darkness problem, too. Glowroot carrots are a tasty health-bar restoring treat <span style="font-style: italic;" class="mycode_i">and</span> cause you to glow, lighting up the cave around you. Nice! …Wait, does this make it easier for hostile mobs to find us?<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_5.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player encounters a large pale-blue flying creature with translucent wings inside a glowing underground cavern.The moonflutter, a massive pale butterfly with a delightfully derpy face, is probably our favorite of the new mobs, and not just because it’s not trying to hurt us (at time of writing).<br />
<br />
But there’s <span style="font-style: italic;" class="mycode_i">loads</span> of others to find. This is easily the cutest woodlouse we’ve ever seen in a game, which is barely a compliment. The deer are deer-lightful (we got paid to write that – paid in <span style="font-style: italic;" class="mycode_i">money</span>). And look how cute the pipcap is! LOOK AT IT.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_6.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft Eternal Caves Add-On interface displays information about a red Pipcap creature inside an orange-lit mushroom cave.But stay on your guard. For every lovely feature in these caves, there’s about a dozen more that are more hostile and dangerous than you are after you’ve found out your worst cousin has deleted your Minecraft save.<br />
<br />
Case in point, when we found this glowing green rune that was pouring beams of light through the cave, we assumed we’d won a treat! Nope. Runes are what you use to summon boss monsters. Why in the Overworld would we want to… bad rune! Bad!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_7.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player approaches a glowing green structure surrounded by dense vegetation and a small creature in a vast underground cave.We opted for running in the opposite direction instead. This flawless strategy might have worked if we’d been playing ‘Tiny Caves with Lots of Visible Exits’, the admittedly-rather-dull-sounding add-on that we sadly just made up. But Eternal Caves, true to its name, seem to go on forever.<br />
<br />
We found a house in a swamp cave, new rats and bugs scurrying through another cave, and the realisation that we were hopelessly lost when we ended up back in the moonflutter’s lair again. Except, we didn’t find the moonflutter this time. We found a boss. Oh <span style="font-style: italic;" class="mycode_i">joy</span>.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_8.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player faces a glowing blue Specter creature surrounded by blue plants in a dark bioluminescent cavern.Wanna see more screenshots? No problem! Oh, except it sent us to the You Died screen with one hit. <span style="font-style: italic;" class="mycode_i">Rude</span>. Yes, if you are going to take on these caves, we’d recommend good armor, weapons, supplies, torches, and maybe someone competent to do all the fighting for you. Y’know, basically everything we didn’t bring. Learn from our mistakes.<br />
<br />
It’ll be worth the effort. Here’s a final taste of some of the new friends (hopefully?) you’ll make down there!<br />
<br />
<a href="https://www.minecraft.net/en-us/article/lets-play-eternal-caves" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/our-next-drop-has-a-name-efef433a" target="_blank" rel="noopener" class="mycode_url">Our next drop has a name<br />
<br />
Sep 5, 2026 · Linn Viberg<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></description>
			<content:encoded><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_Header.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
Minecraft underground cavern filled with dramatic hanging blue and pink bioluminescent plants and glowing particles.<br />
<br />
OfficialMarketplaceminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/lets-play-eternal-caves" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Let's Play Eternal Caves<br />
<br />
Explore the depths of Eternal Caves V1.1 by Panascais, a massive Minecraft Marketplace add-on that transforms underground adventures with 22 caves, 550+ blocks and items, and over 60 animals, monsters, and bosses. Discover glowing landscapes, mysterious creatures, useful tools like the Seers Relic, and plenty of new threats waiting to ruin your perfectly innocent spelunking trip. From adorable moonflutters to terrifying bosses and beautiful new environments, Eternal Caves makes Minecraft’s underground bigger, brighter, and considerably more dangerous. Pack your armor, bring supplies, and whatever you do, try not to get hopelessly lost.<br />
<br />
StaffSeptember 8, 2026en-us / US<br />
<br />
Marketplace<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
Imagine you’re looking at a big lovely slice of cake. “Yummy!” you’re thinking. “I’m not going to share this with anyone!” you’re also thinking, but don’t worry, your selfish secret is safe with us.<br />
<br />
Now imagine you bit down into that cake, only to discover that hidden just beneath the icing was zombies, creepers, spiders, and lumps of lava instead of the more traditional chocolate. Ugh!<br />
<br />
But come on now, isn’t that exactly what playing Minecraft is like? It looks lovely on the surface, but dig down just a little and you’ll find a sprawling cave network of hostile horrors. At least, unlike cake, Minecraft’s caves don’t give you tooth decay, though we can’t rule that out in future updates.<br />
<br />
So it was with some trepidation, then, that we started <span style="font-weight: bold;" class="mycode_b">Eternal Caves V1.1 by Panascaisat </span><a href="https://www.minecraft.net/marketplace" target="_blank" rel="noopener" class="mycode_url">Minecraft Marketplace</a>. It massively expands the caves and gives them a glow-up. A <span style="font-style: italic;" class="mycode_i">literal</span> glow-up, in fact, bringing some very welcome light to the caves! And, well, some far less welcome new monsters. Sigh…<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_1.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player explores a lush underground cave filled with dense vegetation, glowing particles, and unusual creatures.It’s one of the most expansive add-ons we’ve ever featured. 22 caves! 550+ blocks and items! Over 60 animals, monsters, and bosses (<span style="font-style: italic;" class="mycode_i">sob</span> – when will someone release an add-on that somehow adds <span style="font-style: italic;" class="mycode_i">fewer</span> bosses?)<br />
<br />
It’s not just the new caves that feature all the new stuff either. We immediately dug straight down – don’t try that at home, kids – and plummeted into a vanilla cave, where we made a bunch of non-vanilla new friends. And by ‘new friends’ we actually mean ARGHHHHHH.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_2.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player confronts a large red-and-black insect-like creature among cacti and sandy blocks in an underground cave.What is that new creature called? Shockingly, we didn’t stick around to ask it. But Eternal Caves fortunately has the perfect tool for cowards like us. It’s called the <span style="font-weight: bold;" class="mycode_b">Seers Relic</span>. When you have it equipped, you can stare at any block or creature in the game and it’ll analyse it for you, complete with cool glowy yellow effect.<br />
<br />
Then a little window pops up on the left with some information. Mob name, item name, whether it’s a core Minecraft feature or if it’s new for Eternal Caves, etc. Good news for Minecraft.net writers who didn’t do enough research and had to delete four thousand words from this post about an exciting new block called ‘dirt’ when they realized it wasn’t new at all.<br />
<br />
Er, hypothetically.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_3.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player uses an analyzing tool on a cactus block in a bright sandy desert environment.The seers relic takes a few seconds to work its magic. A few seconds you might not have if what you’re attempting to analyse is currently trying to chew your face off. So we tried a more cautious approach, slowly creeping through the caves.<br />
<br />
That would be a lot easier if the caves weren’t famously the favorite hangout spot of countless hostile mobs. And oh <span style="font-style: italic;" class="mycode_i">goody</span> – this add-on throws in tons of new ones to worry about. If you like being blown up by the creeper then you’ll adore being blown up by the new petrified creeper.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_4.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player explores a dark cavern illuminated by hanging blue and pink glowing plants and scattered blue vegetation.Why put yourself through such a gloomy gauntlet of hostile horrors? Because ‘gloomy’ is entirely the wrong word. The new caves are <span style="font-style: italic;" class="mycode_i">beautiful</span>, and the lighting and fog effects in the OG caves are no visual slouch either.<br />
<br />
They’ve added some clever ways of getting around the cave's famous darkness problem, too. Glowroot carrots are a tasty health-bar restoring treat <span style="font-style: italic;" class="mycode_i">and</span> cause you to glow, lighting up the cave around you. Nice! …Wait, does this make it easier for hostile mobs to find us?<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_5.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player encounters a large pale-blue flying creature with translucent wings inside a glowing underground cavern.The moonflutter, a massive pale butterfly with a delightfully derpy face, is probably our favorite of the new mobs, and not just because it’s not trying to hurt us (at time of writing).<br />
<br />
But there’s <span style="font-style: italic;" class="mycode_i">loads</span> of others to find. This is easily the cutest woodlouse we’ve ever seen in a game, which is barely a compliment. The deer are deer-lightful (we got paid to write that – paid in <span style="font-style: italic;" class="mycode_i">money</span>). And look how cute the pipcap is! LOOK AT IT.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_6.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft Eternal Caves Add-On interface displays information about a red Pipcap creature inside an orange-lit mushroom cave.But stay on your guard. For every lovely feature in these caves, there’s about a dozen more that are more hostile and dangerous than you are after you’ve found out your worst cousin has deleted your Minecraft save.<br />
<br />
Case in point, when we found this glowing green rune that was pouring beams of light through the cave, we assumed we’d won a treat! Nope. Runes are what you use to summon boss monsters. Why in the Overworld would we want to… bad rune! Bad!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_7.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player approaches a glowing green structure surrounded by dense vegetation and a small creature in a vast underground cave.We opted for running in the opposite direction instead. This flawless strategy might have worked if we’d been playing ‘Tiny Caves with Lots of Visible Exits’, the admittedly-rather-dull-sounding add-on that we sadly just made up. But Eternal Caves, true to its name, seem to go on forever.<br />
<br />
We found a house in a swamp cave, new rats and bugs scurrying through another cave, and the realisation that we were hopelessly lost when we ended up back in the moonflutter’s lair again. Except, we didn’t find the moonflutter this time. We found a boss. Oh <span style="font-style: italic;" class="mycode_i">joy</span>.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fscreenshots%2FLetsPlayEternalCaves_8.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft player faces a glowing blue Specter creature surrounded by blue plants in a dark bioluminescent cavern.Wanna see more screenshots? No problem! Oh, except it sent us to the You Died screen with one hit. <span style="font-style: italic;" class="mycode_i">Rude</span>. Yes, if you are going to take on these caves, we’d recommend good armor, weapons, supplies, torches, and maybe someone competent to do all the fighting for you. Y’know, basically everything we didn’t bring. Learn from our mistakes.<br />
<br />
It’ll be worth the effort. Here’s a final taste of some of the new friends (hopefully?) you’ll make down there!<br />
<br />
<a href="https://www.minecraft.net/en-us/article/lets-play-eternal-caves" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/our-next-drop-has-a-name-efef433a" target="_blank" rel="noopener" class="mycode_url">Our next drop has a name<br />
<br />
Sep 5, 2026 · Linn Viberg<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Minecraft 26.3 Pre-Release 3]]></title>
			<link>https://sickgaming.net/thread-113439.html</link>
			<pubDate>Tue, 08 Sep 2026 12:00:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113439.html</guid>
			<description><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Farticle-asset%2F2026%2Fminecraft-26-3-pre-release-3%2Fnew-article-hero-image.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
A village field in front of an iceberg<br />
<br />
OfficialJavaminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/minecraft-26-3-pre-release-3" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Minecraft 26.3 Pre-Release 3<br />
<br />
Minecraft 26.3 Pre-Release 3<br />
<br />
Java TeamSeptember 8, 2026en-us / US<br />
<br />
NewsMinecraft JavaUpdates<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
The road to release continues with pre-release 3! Today we're tackling another batch of bug fixes as we prepare for a full release of 26.3.<br />
<br />
Happy Mining!<br />
<br />
Technical Changes<br />
<ul class="mycode_list"><li>The Data Pack version is now 121.0<br />
</li>
</ul>
Number Providers<br />
<br />
Changed minecraft:mod Float Provider Type<br />
<ul class="mycode_list"><li>Now uses standard modulus instead of floor modulus, matching the int variant<br />
</li>
</ul>
Changed minecraft:pow Float Provider Type<br />
<ul class="mycode_list"><li>Raising 0 to the power of 0 will now cause an error and halt computation, matching the int variant<br />
</li>
</ul>
Fixed bugs in 26.3 Pre-Release 3<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/browse/MC-309262" target="_blank" rel="noopener" class="mycode_url">MC-309262</a> - Falling blocks disappear for a split second when landing<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310189" target="_blank" rel="noopener" class="mycode_url">MC-310189</a> - The post_effect debug overlay entry does not upgrade to post_effects<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311113" target="_blank" rel="noopener" class="mycode_url">MC-311113</a> - The game does not hand off focus when clicking links on Wayland<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311419" target="_blank" rel="noopener" class="mycode_url">MC-311419</a> - Breaking a falling block with another one on top causes the top block to briefly become invisible when landing, revealing unlit block particles<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311579" target="_blank" rel="noopener" class="mycode_url">MC-311579</a> - The player can see through blocks when the camera is inside snow layers<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311631" target="_blank" rel="noopener" class="mycode_url">MC-311631</a> - Changing the "Exclusive Fullscreen Mode" option does not update the game's actual resolution on macOS<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311634" target="_blank" rel="noopener" class="mycode_url">MC-311634</a> - Setting the "Exclusive Fullscreen Mode" option to "Current" keeps the previously selected resolution<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311650" target="_blank" rel="noopener" class="mycode_url">MC-311650</a> - Integer and float number providers return inconsistent results for 0^0<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311651" target="_blank" rel="noopener" class="mycode_url">MC-311651</a> - Integer and float number providers return inconsistent results for (4 % -3)<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311664" target="_blank" rel="noopener" class="mycode_url">MC-311664</a> - Normal fullscreen does not take effect after disabling the "Exclusive Fullscreen" option on Windows<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311673" target="_blank" rel="noopener" class="mycode_url">MC-311673</a> - Shovels no longer lose durability when extinguishing campfires<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311676" target="_blank" rel="noopener" class="mycode_url">MC-311676</a> - Block breaking particles and sounds are not cancelled and continue appearing when pausing the game in multiplayer or using a portal<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311678" target="_blank" rel="noopener" class="mycode_url">MC-311678</a> - Damaging a villager so that it has zero reputation toward the player while trading allows for trades to be completed without payment<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311679" target="_blank" rel="noopener" class="mycode_url">MC-311679</a> - Players can complete trades without payment if the villager restocks while the trading screen is open<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311683" target="_blank" rel="noopener" class="mycode_url">MC-311683</a> - Borderless fullscreen doesn't take up the whole screen<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311714" target="_blank" rel="noopener" class="mycode_url">MC-311714</a> - Players no longer immediately benefit from the "Reduce fps when" option being set to "Minimized" when playing with the "Exclusive Fullscreen" option enabled and then switching focus<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311721" target="_blank" rel="noopener" class="mycode_url">MC-311721</a> - The rightmost column of pixels does not render correctly in windowed mode<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311722" target="_blank" rel="noopener" class="mycode_url">MC-311722</a> - Pressing Windows+↓ in fullscreen mode incorrectly restores the game window to a borderless windowed state<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311738" target="_blank" rel="noopener" class="mycode_url">MC-311738</a> - The block hitting sound is not played when breaking blocks that are destroyed quickly<br />
</li>
</ul>
Get the Pre-Release<br />
<br />
Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" target="_blank" rel="noopener" class="mycode_url">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</span><br />
<br />
Cross-platform server jar:<br />
<ul class="mycode_list"><li><a href="https://piston-data.mojang.com/v1/objects/74b30963f532fa08c5f32311cc7caa0de41bf29e/server.jar" target="_blank" rel="noopener" class="mycode_url">Minecraft server jar</a><br />
</li>
</ul>
Report bugs here:<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/projects/MC/summary" target="_blank" rel="noopener" class="mycode_url">Minecraft issue tracker</a>!<br />
</li>
</ul>
Want to give feedback?<br />
<ul class="mycode_list"><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener" class="mycode_url">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" target="_blank" rel="noopener" class="mycode_url">official Minecraft Discord</a>.<br />
</li>
</ul>
<br />
<a href="https://www.minecraft.net/en-us/article/minecraft-26-3-pre-release-3" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/our-next-drop-has-a-name-efef433a" target="_blank" rel="noopener" class="mycode_url">Our next drop has a name<br />
<br />
Sep 5, 2026 · Linn Viberg<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></description>
			<content:encoded><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Farticle-asset%2F2026%2Fminecraft-26-3-pre-release-3%2Fnew-article-hero-image.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
A village field in front of an iceberg<br />
<br />
OfficialJavaminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/minecraft-26-3-pre-release-3" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Minecraft 26.3 Pre-Release 3<br />
<br />
Minecraft 26.3 Pre-Release 3<br />
<br />
Java TeamSeptember 8, 2026en-us / US<br />
<br />
NewsMinecraft JavaUpdates<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
The road to release continues with pre-release 3! Today we're tackling another batch of bug fixes as we prepare for a full release of 26.3.<br />
<br />
Happy Mining!<br />
<br />
Technical Changes<br />
<ul class="mycode_list"><li>The Data Pack version is now 121.0<br />
</li>
</ul>
Number Providers<br />
<br />
Changed minecraft:mod Float Provider Type<br />
<ul class="mycode_list"><li>Now uses standard modulus instead of floor modulus, matching the int variant<br />
</li>
</ul>
Changed minecraft:pow Float Provider Type<br />
<ul class="mycode_list"><li>Raising 0 to the power of 0 will now cause an error and halt computation, matching the int variant<br />
</li>
</ul>
Fixed bugs in 26.3 Pre-Release 3<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/browse/MC-309262" target="_blank" rel="noopener" class="mycode_url">MC-309262</a> - Falling blocks disappear for a split second when landing<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310189" target="_blank" rel="noopener" class="mycode_url">MC-310189</a> - The post_effect debug overlay entry does not upgrade to post_effects<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311113" target="_blank" rel="noopener" class="mycode_url">MC-311113</a> - The game does not hand off focus when clicking links on Wayland<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311419" target="_blank" rel="noopener" class="mycode_url">MC-311419</a> - Breaking a falling block with another one on top causes the top block to briefly become invisible when landing, revealing unlit block particles<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311579" target="_blank" rel="noopener" class="mycode_url">MC-311579</a> - The player can see through blocks when the camera is inside snow layers<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311631" target="_blank" rel="noopener" class="mycode_url">MC-311631</a> - Changing the "Exclusive Fullscreen Mode" option does not update the game's actual resolution on macOS<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311634" target="_blank" rel="noopener" class="mycode_url">MC-311634</a> - Setting the "Exclusive Fullscreen Mode" option to "Current" keeps the previously selected resolution<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311650" target="_blank" rel="noopener" class="mycode_url">MC-311650</a> - Integer and float number providers return inconsistent results for 0^0<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311651" target="_blank" rel="noopener" class="mycode_url">MC-311651</a> - Integer and float number providers return inconsistent results for (4 % -3)<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311664" target="_blank" rel="noopener" class="mycode_url">MC-311664</a> - Normal fullscreen does not take effect after disabling the "Exclusive Fullscreen" option on Windows<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311673" target="_blank" rel="noopener" class="mycode_url">MC-311673</a> - Shovels no longer lose durability when extinguishing campfires<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311676" target="_blank" rel="noopener" class="mycode_url">MC-311676</a> - Block breaking particles and sounds are not cancelled and continue appearing when pausing the game in multiplayer or using a portal<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311678" target="_blank" rel="noopener" class="mycode_url">MC-311678</a> - Damaging a villager so that it has zero reputation toward the player while trading allows for trades to be completed without payment<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311679" target="_blank" rel="noopener" class="mycode_url">MC-311679</a> - Players can complete trades without payment if the villager restocks while the trading screen is open<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311683" target="_blank" rel="noopener" class="mycode_url">MC-311683</a> - Borderless fullscreen doesn't take up the whole screen<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311714" target="_blank" rel="noopener" class="mycode_url">MC-311714</a> - Players no longer immediately benefit from the "Reduce fps when" option being set to "Minimized" when playing with the "Exclusive Fullscreen" option enabled and then switching focus<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311721" target="_blank" rel="noopener" class="mycode_url">MC-311721</a> - The rightmost column of pixels does not render correctly in windowed mode<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311722" target="_blank" rel="noopener" class="mycode_url">MC-311722</a> - Pressing Windows+↓ in fullscreen mode incorrectly restores the game window to a borderless windowed state<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311738" target="_blank" rel="noopener" class="mycode_url">MC-311738</a> - The block hitting sound is not played when breaking blocks that are destroyed quickly<br />
</li>
</ul>
Get the Pre-Release<br />
<br />
Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" target="_blank" rel="noopener" class="mycode_url">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</span><br />
<br />
Cross-platform server jar:<br />
<ul class="mycode_list"><li><a href="https://piston-data.mojang.com/v1/objects/74b30963f532fa08c5f32311cc7caa0de41bf29e/server.jar" target="_blank" rel="noopener" class="mycode_url">Minecraft server jar</a><br />
</li>
</ul>
Report bugs here:<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/projects/MC/summary" target="_blank" rel="noopener" class="mycode_url">Minecraft issue tracker</a>!<br />
</li>
</ul>
Want to give feedback?<br />
<ul class="mycode_list"><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener" class="mycode_url">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" target="_blank" rel="noopener" class="mycode_url">official Minecraft Discord</a>.<br />
</li>
</ul>
<br />
<a href="https://www.minecraft.net/en-us/article/minecraft-26-3-pre-release-3" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/our-next-drop-has-a-name-efef433a" target="_blank" rel="noopener" class="mycode_url">Our next drop has a name<br />
<br />
Sep 5, 2026 · Linn Viberg<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Our next drop has a name]]></title>
			<link>https://sickgaming.net/thread-113056.html</link>
			<pubDate>Sat, 05 Sep 2026 19:59:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113056.html</guid>
			<description><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-updates%2FMinecraft_Wilderness%2520Bound_.Net_1170x500.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
A player character standing in front of the dappled forest and a campfire, holding a map to the abandoned camp. Wilderness Bound spelled out in blocky letters above.<br />
<br />
OfficialJavaminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/drop-3-2026-name-announce" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Our next drop has a name<br />
<br />
Our next game drop has a name: Wilderness Bound! The expedition into the dappled forest sets off soon, so pack your camping supplies, practise your map-reading, and get ready to discover what adventures await off the beaten path!<br />
<br />
Linn VibergSeptember 5, 2026en-us / US<br />
<br />
UpdatesDrop 3 2026<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-updates%2FMCV_Wilderness-Bound_Date-Announce_Keyart_1280x720.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />"Wilderness Bound coming September 15" written in blocky letters on an orange background with poplar trees, a campfire, and cushions surrounding itOur expedition into the dappled forest is about to set off, and now it officially has a name: <span style="font-weight: bold;" class="mycode_b">Wilderness Bound</span>! In this game drop, you’ll sleep under the stars, seek out abandoned camps, and ultimately take on the great outdoors with all its beauty and obstacles. Nature has a habit of humbling those who charge in unprepared. Luckily, you've got a little more time to prepare. To help you become a wilderness expert, we've gathered some tips below!<br />
<br />
Before you set out<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-updates%2FMCV_Dappled%2520Forest%2520_BPS_July%25207_Campaign_Sleepover.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A player standing next to two straw beds on a poplar wood platform built atop poplar trees. In the distance the sun is setting over the dappled forest.Pack your camping supplies, craft some straw beds, and practice your map reading, because you never know how long the journey to the dappled forest could be. This new biome is full of tall poplar trees in fiery colors, so you can’t miss it. Once there, the real exploring begins.<br />
<br />
Scout the unfamiliar terrain, parkour across the many shelf mushrooms, and investigate abandoned camps for clues about those who came before. Just remember: getting lost is only an adventure if you eventually find your way back!<br />
<br />
Choose your camp wisely<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-updates%2FMCV_Dappled%2520Forest%2520_BPS_July%25207_Campaign_Sitting.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Three players and their cat inside a base with a poplar wood door with a diamond shaped window. The dappled forest is seen through the window.The dappled forest has no shortage of cozy clearings among the poplar trees. Found a spot worth staying in? Time to get building. Gather poplar wood and craft your camp from the ground up, then bring in the expanded concrete and wool sets to make it your own. Whether you're building a simple shelter or a full basecamp, remember that a successful camp is measured not in blocks, but in reasons to stay.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-updates%2FMCV_Dappled%2520Forest%2520_BPS_July7_Editorial%2520Exclusive.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Two players and two tamed wolves in a camp at night in the dappled forest. One is sitting on a cushion by the campfire and the other is using a spyglass. Two strawbeds are in the shelter.Every good expedition has a (usually chaotic) story to tell. Once the day's exploring and building is done, place some cushions around the campfire and share what went down out there – the shortcut that wasn’t, the mushroom parkour ambush, or the heroic rescue mission for someone still back at camp.<br />
<br />
Some memories you can plan, but the best ones you usually can't. So start prepping your inventory, plan your campsite, and get ready to discover what adventures await off in Wilderness Bound!<br />
<br />
*New features are coming in the future and will require Minecraft: Bedrock Edition or Java Edition (each sold separately). As development is ongoing, the features shown and their descriptions are subject to change. Feedback from the community will help us iterate these features into their final versions.<br />
<br />
<a href="https://www.minecraft.net/en-us/article/drop-3-2026-name-announce" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></description>
			<content:encoded><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-updates%2FMinecraft_Wilderness%2520Bound_.Net_1170x500.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
A player character standing in front of the dappled forest and a campfire, holding a map to the abandoned camp. Wilderness Bound spelled out in blocky letters above.<br />
<br />
OfficialJavaminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/drop-3-2026-name-announce" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Our next drop has a name<br />
<br />
Our next game drop has a name: Wilderness Bound! The expedition into the dappled forest sets off soon, so pack your camping supplies, practise your map-reading, and get ready to discover what adventures await off the beaten path!<br />
<br />
Linn VibergSeptember 5, 2026en-us / US<br />
<br />
UpdatesDrop 3 2026<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-updates%2FMCV_Wilderness-Bound_Date-Announce_Keyart_1280x720.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />"Wilderness Bound coming September 15" written in blocky letters on an orange background with poplar trees, a campfire, and cushions surrounding itOur expedition into the dappled forest is about to set off, and now it officially has a name: <span style="font-weight: bold;" class="mycode_b">Wilderness Bound</span>! In this game drop, you’ll sleep under the stars, seek out abandoned camps, and ultimately take on the great outdoors with all its beauty and obstacles. Nature has a habit of humbling those who charge in unprepared. Luckily, you've got a little more time to prepare. To help you become a wilderness expert, we've gathered some tips below!<br />
<br />
Before you set out<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-updates%2FMCV_Dappled%2520Forest%2520_BPS_July%25207_Campaign_Sleepover.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A player standing next to two straw beds on a poplar wood platform built atop poplar trees. In the distance the sun is setting over the dappled forest.Pack your camping supplies, craft some straw beds, and practice your map reading, because you never know how long the journey to the dappled forest could be. This new biome is full of tall poplar trees in fiery colors, so you can’t miss it. Once there, the real exploring begins.<br />
<br />
Scout the unfamiliar terrain, parkour across the many shelf mushrooms, and investigate abandoned camps for clues about those who came before. Just remember: getting lost is only an adventure if you eventually find your way back!<br />
<br />
Choose your camp wisely<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-updates%2FMCV_Dappled%2520Forest%2520_BPS_July%25207_Campaign_Sitting.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Three players and their cat inside a base with a poplar wood door with a diamond shaped window. The dappled forest is seen through the window.The dappled forest has no shortage of cozy clearings among the poplar trees. Found a spot worth staying in? Time to get building. Gather poplar wood and craft your camp from the ground up, then bring in the expanded concrete and wool sets to make it your own. Whether you're building a simple shelter or a full basecamp, remember that a successful camp is measured not in blocks, but in reasons to stay.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fgame-updates%2FMCV_Dappled%2520Forest%2520_BPS_July7_Editorial%2520Exclusive.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Two players and two tamed wolves in a camp at night in the dappled forest. One is sitting on a cushion by the campfire and the other is using a spyglass. Two strawbeds are in the shelter.Every good expedition has a (usually chaotic) story to tell. Once the day's exploring and building is done, place some cushions around the campfire and share what went down out there – the shortcut that wasn’t, the mushroom parkour ambush, or the heroic rescue mission for someone still back at camp.<br />
<br />
Some memories you can plan, but the best ones you usually can't. So start prepping your inventory, plan your campsite, and get ready to discover what adventures await off in Wilderness Bound!<br />
<br />
*New features are coming in the future and will require Minecraft: Bedrock Edition or Java Edition (each sold separately). As development is ongoing, the features shown and their descriptions are subject to change. Feedback from the community will help us iterate these features into their final versions.<br />
<br />
<a href="https://www.minecraft.net/en-us/article/drop-3-2026-name-announce" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Treasure Hunt Watch Challenge]]></title>
			<link>https://sickgaming.net/thread-113055.html</link>
			<pubDate>Fri, 04 Sep 2026 17:00:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113055.html</guid>
			<description><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fcolosseum%2FMinecraft_Treasure_Hunt_.net_1170x500.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
Minecraft Treasure Hunt banner showing a player running toward a large crystal treasure chest hidden within a glowing underground cavern.<br />
<br />
OfficialNewsminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/treasure-hunt-watch-challenge" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Treasure Hunt Watch Challenge<br />
<br />
Claim exclusive in-game rewards with the Treasure Hunt watch challenge! Whether you're a seasoned miner or a newcomer ready to dig in, watch content on any Game Reward enabled stream on TikTok or Twitch between September 4 and September 13, 2026 to unlock adorable pet companions, including the Aqua Cool Fish and Amethyst Drone. Then jump into Treasure Hunt, the fast-paced multiplayer mining adventure where up to 20 players race through ever-changing mines in search of treasure, completing challenges and upgrading abilities along the way. Redeem your rewards and start your next mining adventure today!<br />
<br />
Silva KuusniemiSeptember 4, 2026en-us / US<br />
<br />
News<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
How goes, Sourdough? Now hear me out - there’s a reason I’m referring to you as naturally fermented bread with a crispy crust. <span style="font-style: italic;" class="mycode_i">Sourdough</span> was slang during the late 1800s Gold Rush, referring to an experienced miner who had survived at least one winter. And <span style="font-style: italic;" class="mycode_i">you’ve</span> survived a few weeks of competitive mining in our multiplayer adventure, Treasure Hunt! Hooray!<br />
<br />
To celebrate all this furious pickaxing and the unearthing of buried treasures, we’re organizing a <span style="font-weight: bold;" class="mycode_b">watch challenge</span> with exciting rewards! Catch up on some Minecraft content and you can claim a loyal <span style="font-style: italic;" class="mycode_i">pard</span>* – that is, a pet companion (or two!) – to help you dig!<br />
<br />
And if you haven’t tried Treasure Hunt yet? Well, <span style="font-style: italic;" class="mycode_i">greenhorn</span>**, it’s never been a better time to dig in! We’re challenging you, too, to catch up with some content, and claim a special companion to help you dig. You’ll be racing up to 20 players into the depths of sprawling, ever-shifting mines in pursuit of treasure in no time. The bread and butter of the adventure is mining, while daily challenges, upgrades and abilities keep things fresh. You might not be a sourdough yet, but these mining buddies are sure to help you rise to the challenge!<br />
<br />
The watch challenge<br />
<br />
There are two platforms you can watch Minecraft content on for the challenge. To earn your in-game content, tune in to the following between <span style="font-weight: bold;" class="mycode_b">September 4 (12:00am PT)</span> and <span style="font-weight: bold;" class="mycode_b">September 13, 2026 (11:59pm PT)</span>:<br />
<br />
On TikTok, watch Minecraft content on any Game Reward enabled stream for at least 3 minutes while the livestream is live. This nets you the adorable <span style="font-weight: bold;" class="mycode_b">Aqua Cool Fish</span>!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fcolosseum%2FAqua%2520Cool%2520Fish%2520TikTok_9965.png&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft Aqua Cool Fish promotional image featuring a blue fish wearing black sunglasses against a bright underwater-themed background.On Twitch, watch any Twitch Partner or Affiliate streaming in the Minecraft category for at least 5 minutes while the livestream is live. This wins you a dazzling <span style="font-weight: bold;" class="mycode_b">Amethyst Drone</span>!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fcolosseum%2FAmethyst%2520Drone%2520Twitch_9963.png&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft Amethyst Drone promotional image featuring a purple-and-green floating drone against a glowing amethyst-themed background.Once you’ve reached the required watch time, you’ll receive a redemption code on the platform where you watched the content. Just head to <a href="https://www.minecraft.net/en-us/redeem" target="_blank" rel="noopener" class="mycode_url">Minecraft.net/redeem</a> and enter your code to claim your content! Make sure to redeem the code by the end of September 13, 2026 (11:59pm PT). (Just like in Treasure Hunt – you snooze, you lose!)<br />
<br />
Go nab those prize rewards - and find Treasure Hunt on your server tab today. <span style="font-style: italic;" class="mycode_i">Bonanza</span>!***<br />
<br />
<span style="font-style: italic;" class="mycode_i">*A term for miner’s trusted companion or close friend! </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">**That’s old-time-miner-speak for newcomer </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">*** A Spanish word adopted by goldminers to celebrate the discovery of a rich vein of ore – and hopefully what you’ll be saying while playing Treasure Hunt! </span><br />
<br />
Disclaimer: Requires Minecraft: Bedrock Edition (sold separately). Limit: 1 Aqua Cool Fish and 1 Amethyst Drone per person/Microsoft account.<br />
<br />
<a href="https://www.minecraft.net/en-us/article/treasure-hunt-watch-challenge" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></description>
			<content:encoded><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fcolosseum%2FMinecraft_Treasure_Hunt_.net_1170x500.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
Minecraft Treasure Hunt banner showing a player running toward a large crystal treasure chest hidden within a glowing underground cavern.<br />
<br />
OfficialNewsminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/treasure-hunt-watch-challenge" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Treasure Hunt Watch Challenge<br />
<br />
Claim exclusive in-game rewards with the Treasure Hunt watch challenge! Whether you're a seasoned miner or a newcomer ready to dig in, watch content on any Game Reward enabled stream on TikTok or Twitch between September 4 and September 13, 2026 to unlock adorable pet companions, including the Aqua Cool Fish and Amethyst Drone. Then jump into Treasure Hunt, the fast-paced multiplayer mining adventure where up to 20 players race through ever-changing mines in search of treasure, completing challenges and upgrading abilities along the way. Redeem your rewards and start your next mining adventure today!<br />
<br />
Silva KuusniemiSeptember 4, 2026en-us / US<br />
<br />
News<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
How goes, Sourdough? Now hear me out - there’s a reason I’m referring to you as naturally fermented bread with a crispy crust. <span style="font-style: italic;" class="mycode_i">Sourdough</span> was slang during the late 1800s Gold Rush, referring to an experienced miner who had survived at least one winter. And <span style="font-style: italic;" class="mycode_i">you’ve</span> survived a few weeks of competitive mining in our multiplayer adventure, Treasure Hunt! Hooray!<br />
<br />
To celebrate all this furious pickaxing and the unearthing of buried treasures, we’re organizing a <span style="font-weight: bold;" class="mycode_b">watch challenge</span> with exciting rewards! Catch up on some Minecraft content and you can claim a loyal <span style="font-style: italic;" class="mycode_i">pard</span>* – that is, a pet companion (or two!) – to help you dig!<br />
<br />
And if you haven’t tried Treasure Hunt yet? Well, <span style="font-style: italic;" class="mycode_i">greenhorn</span>**, it’s never been a better time to dig in! We’re challenging you, too, to catch up with some content, and claim a special companion to help you dig. You’ll be racing up to 20 players into the depths of sprawling, ever-shifting mines in pursuit of treasure in no time. The bread and butter of the adventure is mining, while daily challenges, upgrades and abilities keep things fresh. You might not be a sourdough yet, but these mining buddies are sure to help you rise to the challenge!<br />
<br />
The watch challenge<br />
<br />
There are two platforms you can watch Minecraft content on for the challenge. To earn your in-game content, tune in to the following between <span style="font-weight: bold;" class="mycode_b">September 4 (12:00am PT)</span> and <span style="font-weight: bold;" class="mycode_b">September 13, 2026 (11:59pm PT)</span>:<br />
<br />
On TikTok, watch Minecraft content on any Game Reward enabled stream for at least 3 minutes while the livestream is live. This nets you the adorable <span style="font-weight: bold;" class="mycode_b">Aqua Cool Fish</span>!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fcolosseum%2FAqua%2520Cool%2520Fish%2520TikTok_9965.png&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft Aqua Cool Fish promotional image featuring a blue fish wearing black sunglasses against a bright underwater-themed background.On Twitch, watch any Twitch Partner or Affiliate streaming in the Minecraft category for at least 5 minutes while the livestream is live. This wins you a dazzling <span style="font-weight: bold;" class="mycode_b">Amethyst Drone</span>!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fcolosseum%2FAmethyst%2520Drone%2520Twitch_9963.png&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft Amethyst Drone promotional image featuring a purple-and-green floating drone against a glowing amethyst-themed background.Once you’ve reached the required watch time, you’ll receive a redemption code on the platform where you watched the content. Just head to <a href="https://www.minecraft.net/en-us/redeem" target="_blank" rel="noopener" class="mycode_url">Minecraft.net/redeem</a> and enter your code to claim your content! Make sure to redeem the code by the end of September 13, 2026 (11:59pm PT). (Just like in Treasure Hunt – you snooze, you lose!)<br />
<br />
Go nab those prize rewards - and find Treasure Hunt on your server tab today. <span style="font-style: italic;" class="mycode_i">Bonanza</span>!***<br />
<br />
<span style="font-style: italic;" class="mycode_i">*A term for miner’s trusted companion or close friend! </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">**That’s old-time-miner-speak for newcomer </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">*** A Spanish word adopted by goldminers to celebrate the discovery of a rich vein of ore – and hopefully what you’ll be saying while playing Treasure Hunt! </span><br />
<br />
Disclaimer: Requires Minecraft: Bedrock Edition (sold separately). Limit: 1 Aqua Cool Fish and 1 Amethyst Drone per person/Microsoft account.<br />
<br />
<a href="https://www.minecraft.net/en-us/article/treasure-hunt-watch-challenge" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
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<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Minecraft 26.3 Pre-Release 2]]></title>
			<link>https://sickgaming.net/thread-113424.html</link>
			<pubDate>Fri, 04 Sep 2026 12:00:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113424.html</guid>
			<description><![CDATA[<img src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-3-pre-release-2/new-article-hero-image.jpg" loading="lazy"  alt="[Image: new-article-hero-image.jpg]" class="mycode_img" /><br />
<br />
Two pre-releases in one week!? That's right! Now that we're in the pre-release phase, we're no longer following our regular snapshot schedule. This also means we're spending more time hunting bugs as we get things ready for release, and this pre-release is no exception. Hope you brought your bug spray!<br />
<br />
Happy Mining!<br />
<br />
Changes<br />
<br />
UI<br />
<ul class="mycode_list"><li>Removed the custom rendering of IME candidates<br />
</li>
</ul>
Technical Changes<br />
<ul class="mycode_list"><li>The Data Pack version is now 120.0<br />
</li>
</ul>
Data Pack Version 120.0<br />
<br />
Tags<br />
<br />
Structure Tags<br />
<ul class="mycode_list"><li>Renamed on_abandoned_camp_windswept to on_abandoned_camp_windswept_forest<br />
</li>
</ul>
Fixed bugs in 26.3 Pre-Release 2<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/browse/MC-210117" target="_blank" rel="noopener" class="mycode_url">MC-210117</a> - Sculk sensors don't detect ice/snow melting<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-211708" target="_blank" rel="noopener" class="mycode_url">MC-211708</a> - Client spawns crit particles when attacking another player that cannot be harmed<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-228273" target="_blank" rel="noopener" class="mycode_url">MC-228273</a> - Goats do not move correctly after they are tempted during a long jump<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-237053" target="_blank" rel="noopener" class="mycode_url">MC-237053</a> - Block breaking particles cannot be seen by other players<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-237165" target="_blank" rel="noopener" class="mycode_url">MC-237165</a> - Block breaking sounds cannot be heard by other players<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-247034" target="_blank" rel="noopener" class="mycode_url">MC-247034</a> - Particles produced from entities growing cannot be seen by other players<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-248600" target="_blank" rel="noopener" class="mycode_url">MC-248600</a> - Particles produced from moving in powder snow cannot be seen by other players<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-263100" target="_blank" rel="noopener" class="mycode_url">MC-263100</a> - Cave biomes interfere with relief on exploration maps<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-299460" target="_blank" rel="noopener" class="mycode_url">MC-299460</a> - Saddled pigs in boats carried by happy ghasts can cause a desync when unequipping a carrot on a stick<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-304719" target="_blank" rel="noopener" class="mycode_url">MC-304719</a> - InhabitedTime for some chunks can be set to impossibly high values when a world is opened<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-307449" target="_blank" rel="noopener" class="mycode_url">MC-307449</a> - Spawners with their light limits set no longer spawn mobs underground at night time<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310088" target="_blank" rel="noopener" class="mycode_url">MC-310088</a> - The taskbar icon displays the Java logo instead of the game's logo<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310169" target="_blank" rel="noopener" class="mycode_url">MC-310169</a> - The IME candidate box sometimes twitches while typing<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310300" target="_blank" rel="noopener" class="mycode_url">MC-310300</a> - Other windows cannot be displayed on top of the game window even with the "Exclusive Fullscreen" option disabled<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310592" target="_blank" rel="noopener" class="mycode_url">MC-310592</a> - Severe rendering errors occur on Windows devices with a Snapdragon 8cx Gen 2 CPU<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310756" target="_blank" rel="noopener" class="mycode_url">MC-310756</a> - The mouse cursor is invisible in fullscreen mode with the OpenGL rendering backend<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310939" target="_blank" rel="noopener" class="mycode_url">MC-310939</a> - Interacting with camels with two passengers is preferred over using items<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311186" target="_blank" rel="noopener" class="mycode_url">MC-311186</a> - The water overlay and fog does not render when the player's head is inside a block underwater<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311219" target="_blank" rel="noopener" class="mycode_url">MC-311219</a> - Pressing a mouse button after unmaximizing the game window while in a world can cause odd behavior<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311245" target="_blank" rel="noopener" class="mycode_url">MC-311245</a> - Ruined portals can generate replacing end portal frames<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311271" target="_blank" rel="noopener" class="mycode_url">MC-311271</a> - Some loot context parameters are missing from "generic" loot context<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311272" target="_blank" rel="noopener" class="mycode_url">MC-311272</a> - Some LootContextUser can crash when referenced parameter is not provided<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311285" target="_blank" rel="noopener" class="mycode_url">MC-311285</a> - Unnamed key binds from previous versions cause several options to be reset<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311345" target="_blank" rel="noopener" class="mycode_url">MC-311345</a> - Reloading resource packs with the OpenGL rendering backend when in a world causes visual glitches and crashes<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311430" target="_blank" rel="noopener" class="mycode_url">MC-311430</a> - The name of the #on_abandoned_camp_windswept structure tag does not contain the full name of the biome it generates in<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311445" target="_blank" rel="noopener" class="mycode_url">MC-311445</a> - In the 26.3 snapshots, game input freezes after triggering emoji panel with Win + .<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311453" target="_blank" rel="noopener" class="mycode_url">MC-311453</a> - Particles from feeding flowers to brown mooshrooms cannot be seen by other players<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311454" target="_blank" rel="noopener" class="mycode_url">MC-311454</a> - Particles from water evaporating in the Nether are not properly displayed<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311482" target="_blank" rel="noopener" class="mycode_url">MC-311482</a> - Kelp and seagrass can generate floating on submerged beached shipwrecks<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311485" target="_blank" rel="noopener" class="mycode_url">MC-311485</a> - The fog color when the weather is rain or thunder is much bluer compared to previous versions<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311488" target="_blank" rel="noopener" class="mycode_url">MC-311488</a> - Some IME software still cannot be used in fullscreen even with borderless mode.<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311583" target="_blank" rel="noopener" class="mycode_url">MC-311583</a> - Riding saddled pigs with carrot on a stick in boats carried by happy ghasts causes severe desync<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311592" target="_blank" rel="noopener" class="mycode_url">MC-311592</a> - Cursor containment does not update<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311593" target="_blank" rel="noopener" class="mycode_url">MC-311593</a> - Spear animation jitters when swapping into spear slot and charging it in the same tick<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311594" target="_blank" rel="noopener" class="mycode_url">MC-311594</a> - Some number providers produce an unexpected error when used in /compute<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311610" target="_blank" rel="noopener" class="mycode_url">MC-311610</a> - Clicking on an unopened double loot chest in Spectator mode plays the locked chest sound<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311652" target="_blank" rel="noopener" class="mycode_url">MC-311652</a> - Player-caused damage while trading allows villager trades to be completed without payment<br />
</li>
</ul>
Get the Pre-Release<br />
<br />
Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" target="_blank" rel="noopener" class="mycode_url">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</span><br />
<br />
Cross-platform server jar:<br />
<ul class="mycode_list"><li><a href="https://piston-data.mojang.com/v1/objects/1dcf227881b28b21cc1d03ba830273f0d2d26319/server.jar" target="_blank" rel="noopener" class="mycode_url">Minecraft server jar</a><br />
</li>
</ul>
Report bugs here:<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/projects/MC/summary" target="_blank" rel="noopener" class="mycode_url">Minecraft issue tracker</a>!<br />
</li>
</ul>
Want to give feedback?<br />
<ul class="mycode_list"><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener" class="mycode_url">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" target="_blank" rel="noopener" class="mycode_url">official Minecraft Discord</a>.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<img src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-3-pre-release-2/new-article-hero-image.jpg" loading="lazy"  alt="[Image: new-article-hero-image.jpg]" class="mycode_img" /><br />
<br />
Two pre-releases in one week!? That's right! Now that we're in the pre-release phase, we're no longer following our regular snapshot schedule. This also means we're spending more time hunting bugs as we get things ready for release, and this pre-release is no exception. Hope you brought your bug spray!<br />
<br />
Happy Mining!<br />
<br />
Changes<br />
<br />
UI<br />
<ul class="mycode_list"><li>Removed the custom rendering of IME candidates<br />
</li>
</ul>
Technical Changes<br />
<ul class="mycode_list"><li>The Data Pack version is now 120.0<br />
</li>
</ul>
Data Pack Version 120.0<br />
<br />
Tags<br />
<br />
Structure Tags<br />
<ul class="mycode_list"><li>Renamed on_abandoned_camp_windswept to on_abandoned_camp_windswept_forest<br />
</li>
</ul>
Fixed bugs in 26.3 Pre-Release 2<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/browse/MC-210117" target="_blank" rel="noopener" class="mycode_url">MC-210117</a> - Sculk sensors don't detect ice/snow melting<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-211708" target="_blank" rel="noopener" class="mycode_url">MC-211708</a> - Client spawns crit particles when attacking another player that cannot be harmed<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-228273" target="_blank" rel="noopener" class="mycode_url">MC-228273</a> - Goats do not move correctly after they are tempted during a long jump<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-237053" target="_blank" rel="noopener" class="mycode_url">MC-237053</a> - Block breaking particles cannot be seen by other players<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-237165" target="_blank" rel="noopener" class="mycode_url">MC-237165</a> - Block breaking sounds cannot be heard by other players<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-247034" target="_blank" rel="noopener" class="mycode_url">MC-247034</a> - Particles produced from entities growing cannot be seen by other players<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-248600" target="_blank" rel="noopener" class="mycode_url">MC-248600</a> - Particles produced from moving in powder snow cannot be seen by other players<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-263100" target="_blank" rel="noopener" class="mycode_url">MC-263100</a> - Cave biomes interfere with relief on exploration maps<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-299460" target="_blank" rel="noopener" class="mycode_url">MC-299460</a> - Saddled pigs in boats carried by happy ghasts can cause a desync when unequipping a carrot on a stick<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-304719" target="_blank" rel="noopener" class="mycode_url">MC-304719</a> - InhabitedTime for some chunks can be set to impossibly high values when a world is opened<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-307449" target="_blank" rel="noopener" class="mycode_url">MC-307449</a> - Spawners with their light limits set no longer spawn mobs underground at night time<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310088" target="_blank" rel="noopener" class="mycode_url">MC-310088</a> - The taskbar icon displays the Java logo instead of the game's logo<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310169" target="_blank" rel="noopener" class="mycode_url">MC-310169</a> - The IME candidate box sometimes twitches while typing<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310300" target="_blank" rel="noopener" class="mycode_url">MC-310300</a> - Other windows cannot be displayed on top of the game window even with the "Exclusive Fullscreen" option disabled<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310592" target="_blank" rel="noopener" class="mycode_url">MC-310592</a> - Severe rendering errors occur on Windows devices with a Snapdragon 8cx Gen 2 CPU<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310756" target="_blank" rel="noopener" class="mycode_url">MC-310756</a> - The mouse cursor is invisible in fullscreen mode with the OpenGL rendering backend<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310939" target="_blank" rel="noopener" class="mycode_url">MC-310939</a> - Interacting with camels with two passengers is preferred over using items<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311186" target="_blank" rel="noopener" class="mycode_url">MC-311186</a> - The water overlay and fog does not render when the player's head is inside a block underwater<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311219" target="_blank" rel="noopener" class="mycode_url">MC-311219</a> - Pressing a mouse button after unmaximizing the game window while in a world can cause odd behavior<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311245" target="_blank" rel="noopener" class="mycode_url">MC-311245</a> - Ruined portals can generate replacing end portal frames<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311271" target="_blank" rel="noopener" class="mycode_url">MC-311271</a> - Some loot context parameters are missing from "generic" loot context<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311272" target="_blank" rel="noopener" class="mycode_url">MC-311272</a> - Some LootContextUser can crash when referenced parameter is not provided<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311285" target="_blank" rel="noopener" class="mycode_url">MC-311285</a> - Unnamed key binds from previous versions cause several options to be reset<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311345" target="_blank" rel="noopener" class="mycode_url">MC-311345</a> - Reloading resource packs with the OpenGL rendering backend when in a world causes visual glitches and crashes<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311430" target="_blank" rel="noopener" class="mycode_url">MC-311430</a> - The name of the #on_abandoned_camp_windswept structure tag does not contain the full name of the biome it generates in<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311445" target="_blank" rel="noopener" class="mycode_url">MC-311445</a> - In the 26.3 snapshots, game input freezes after triggering emoji panel with Win + .<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311453" target="_blank" rel="noopener" class="mycode_url">MC-311453</a> - Particles from feeding flowers to brown mooshrooms cannot be seen by other players<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311454" target="_blank" rel="noopener" class="mycode_url">MC-311454</a> - Particles from water evaporating in the Nether are not properly displayed<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311482" target="_blank" rel="noopener" class="mycode_url">MC-311482</a> - Kelp and seagrass can generate floating on submerged beached shipwrecks<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311485" target="_blank" rel="noopener" class="mycode_url">MC-311485</a> - The fog color when the weather is rain or thunder is much bluer compared to previous versions<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311488" target="_blank" rel="noopener" class="mycode_url">MC-311488</a> - Some IME software still cannot be used in fullscreen even with borderless mode.<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311583" target="_blank" rel="noopener" class="mycode_url">MC-311583</a> - Riding saddled pigs with carrot on a stick in boats carried by happy ghasts causes severe desync<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311592" target="_blank" rel="noopener" class="mycode_url">MC-311592</a> - Cursor containment does not update<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311593" target="_blank" rel="noopener" class="mycode_url">MC-311593</a> - Spear animation jitters when swapping into spear slot and charging it in the same tick<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311594" target="_blank" rel="noopener" class="mycode_url">MC-311594</a> - Some number providers produce an unexpected error when used in /compute<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311610" target="_blank" rel="noopener" class="mycode_url">MC-311610</a> - Clicking on an unopened double loot chest in Spectator mode plays the locked chest sound<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311652" target="_blank" rel="noopener" class="mycode_url">MC-311652</a> - Player-caused damage while trading allows villager trades to be completed without payment<br />
</li>
</ul>
Get the Pre-Release<br />
<br />
Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" target="_blank" rel="noopener" class="mycode_url">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</span><br />
<br />
Cross-platform server jar:<br />
<ul class="mycode_list"><li><a href="https://piston-data.mojang.com/v1/objects/1dcf227881b28b21cc1d03ba830273f0d2d26319/server.jar" target="_blank" rel="noopener" class="mycode_url">Minecraft server jar</a><br />
</li>
</ul>
Report bugs here:<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/projects/MC/summary" target="_blank" rel="noopener" class="mycode_url">Minecraft issue tracker</a>!<br />
</li>
</ul>
Want to give feedback?<br />
<ul class="mycode_list"><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener" class="mycode_url">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" target="_blank" rel="noopener" class="mycode_url">official Minecraft Discord</a>.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] New Realms features in Java snapshot]]></title>
			<link>https://sickgaming.net/thread-113411.html</link>
			<pubDate>Wed, 02 Sep 2026 13:00:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113411.html</guid>
			<description><![CDATA[Great news for Java Realms hosts! Two new features are out now in Java snapshot that make hosting your realm more convenient – and customizable. We’re adding a new way to invite members to your realm and increasing the render limit on Java Realms. Read on for the lowdown!<br />
<br />
Invite codes<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2Fjavarealms_invitecode.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />The Minecraft Java Realms Join Realm screen showing an invite code field and button for joining a realm.To make it easier to bring people to your realm, we’ve introduced invite codes in Java snapshot. As a realm owner, you can now create and manage up to five invite codes at a time that you can distribute as you wish. Players who use your code will automatically be added as realm members – all they have to do is enter the invite code in the Join Realm screen. No longer need the code? You can delete it at any time, or you can set an expiration date when you create it in the first place. Once a code is deleted, the members that joined via that code will remain on your realm; you’ll need to remove them manually if you want to do so.<br />
<br />
Adjustable render and simulation distance<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2Fjavarealms_renderdistancecomparison.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Side-by-side comparison of Minecraft render distance settings, showing a wider landscape view with increased distance.Also in Java testing, we raised the upper limit for render distance on realms from 12 chunks to a whopping 25 chunks! Plus, you’ll now have separate sliders for render and simulation distance, so you can fine-tune the settings to your preferences and/or hardware limitations. Now you and your friends can enjoy better views and see those creepers coming from many chunks away!<br />
<br />
Realms introduction screen<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2Fjavarealms_newpurchasingexperience2.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />The Minecraft Realms introduction screen highlights multiplayer, free creator content, backups, and server features.Now, when you tap the “Add Realm" button, you’ll see a piece of charming pixel art that helps explain clearly the features and benefits of Realms.<br />
<br />
How to install snapshots<br />
<br />
To install a snapshot, open the Minecraft Launcher and enable snapshots in the "Installations" tab.<br />
<br />
We want your feedback<br />
<br />
We’re still working on these features, which means they might change as we adjust them based on player feedback. Do you have thoughts on how we can improve these features? We want to read them! Submit them at our <a href="https://feedback.minecraft.net/hc/en-us/community/topics/360001692331-Java-Edition-Snapshots" target="_blank" rel="noopener" class="mycode_url">feedback site</a>.]]></description>
			<content:encoded><![CDATA[Great news for Java Realms hosts! Two new features are out now in Java snapshot that make hosting your realm more convenient – and customizable. We’re adding a new way to invite members to your realm and increasing the render limit on Java Realms. Read on for the lowdown!<br />
<br />
Invite codes<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2Fjavarealms_invitecode.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />The Minecraft Java Realms Join Realm screen showing an invite code field and button for joining a realm.To make it easier to bring people to your realm, we’ve introduced invite codes in Java snapshot. As a realm owner, you can now create and manage up to five invite codes at a time that you can distribute as you wish. Players who use your code will automatically be added as realm members – all they have to do is enter the invite code in the Join Realm screen. No longer need the code? You can delete it at any time, or you can set an expiration date when you create it in the first place. Once a code is deleted, the members that joined via that code will remain on your realm; you’ll need to remove them manually if you want to do so.<br />
<br />
Adjustable render and simulation distance<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2Fjavarealms_renderdistancecomparison.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Side-by-side comparison of Minecraft render distance settings, showing a wider landscape view with increased distance.Also in Java testing, we raised the upper limit for render distance on realms from 12 chunks to a whopping 25 chunks! Plus, you’ll now have separate sliders for render and simulation distance, so you can fine-tune the settings to your preferences and/or hardware limitations. Now you and your friends can enjoy better views and see those creepers coming from many chunks away!<br />
<br />
Realms introduction screen<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2Fjavarealms_newpurchasingexperience2.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />The Minecraft Realms introduction screen highlights multiplayer, free creator content, backups, and server features.Now, when you tap the “Add Realm" button, you’ll see a piece of charming pixel art that helps explain clearly the features and benefits of Realms.<br />
<br />
How to install snapshots<br />
<br />
To install a snapshot, open the Minecraft Launcher and enable snapshots in the "Installations" tab.<br />
<br />
We want your feedback<br />
<br />
We’re still working on these features, which means they might change as we adjust them based on player feedback. Do you have thoughts on how we can improve these features? We want to read them! Submit them at our <a href="https://feedback.minecraft.net/hc/en-us/community/topics/360001692331-Java-Edition-Snapshots" target="_blank" rel="noopener" class="mycode_url">feedback site</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Marketplace Content September 2026]]></title>
			<link>https://sickgaming.net/thread-113069.html</link>
			<pubDate>Tue, 01 Sep 2026 15:00:25 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113069.html</guid>
			<description><![CDATA[If there's one thing I learned from my summer internship at the fireworks factory, it's that no celebration is complete without an ostentatious pop of color. <a href="https://www.minecraft.net/marketplace/pdp/cubecraft-games/rainbow-eclipse-pvp-pack/14071f7c-665d-4ec3-95f4-729bfdb37920" target="_blank" rel="noopener" class="mycode_url">Rainbow Eclipse PvP Pack by CubeCraft Games</a> understands that, offering PvP enthusiasts an arsenal of animated swords and armor that pulse and fizz in all the colors of the rainbow. This pack also adds low fire and short swords to ensure your view is unimpeded by roaring flames and screen-filling blades in the midst of battle.<br />
<br />
Now if, like me, you go gaga at the sight of goggles, cogs, and zeppelins, <a href="https://www.minecraft.net/marketplace/pdp/the-craft-stars/steampunk----original-textures/a452d3d1-1dc5-40d3-93f8-d86bc4874e36" target="_blank" rel="noopener" class="mycode_url">Steampunk - Original Textures by The Craft Stars</a> is the stuff of your wildest, coal-fired dreams. This retrofuturistic pack introduces a burst of steampowered flair to Minecraft's textures, and the result is the kind of top-hat-and-pistons vibe that would have had Jules Verne shrieking like a multi-tubular boiler. Probably.<br />
<br />
I'll say the same thing to you that I always scream at my waiter: if it's not pastel-colored, I'm not interested. <a href="https://www.minecraft.net/marketplace/pdp/pathway-studios/pastel-adventures/39125d1e-7590-4f4a-8250-6062d79df8cc" target="_blank" rel="noopener" class="mycode_url">Pastel Adventures by Pathway Studios</a> delivers more than just a pleasing color palette - it also features a custom UI, extra-cute mobs, and 12 unique pastel skins.<br />
<br />
Biff. Wam. Kapow. These are three options that I think my parents should have seriously considered rather than giving me a yawnsome name like James. They're also the words I found myself bellowing once I'd applied <a href="https://www.minecraft.net/marketplace/pdp/pathway-studios/cube-chaos/17799e47-57a0-4167-84a3-d9a662b5e569" target="_blank" rel="noopener" class="mycode_url">Cube Chaos by Pathway Studios</a>, a texture pack that evokes the look of classic comic books. Throw on a cape, lace up some sensible footwear, and strike your most heroic pose before playing.<br />
<br />
MINI GAMES<br />
<br />
As a child, I dreamed of having a treehouse - my own little place, high off the ground, to call my own. Now, thanks to <a href="https://www.minecraft.net/marketplace/pdp/crackedcubes/cherry-bonsai-treehouse/525ceb1c-d74f-4a0e-a2b8-272391343e2c" target="_blank" rel="noopener" class="mycode_url">Cherry Bonsai Treehouse by CrackedCubes</a> I have an enormous treetop base that's wreathed in beautiful cherry blossom, decorated with unique textures, and surrounded by a spectacular village. Now I know what you're thinking: did I ever get that real-life treehouse? No I didn't, and I wish you'd stop asking about it.<br />
<br />
When I told the producers of a certain very popular, very famous makeover show that I wanted to look cute, they told me "come on mate, we're not miracle-workers". But now, thanks to <a href="https://www.minecraft.net/marketplace/pdp/heropixel-games/cute-cozy-house/d3a0598c-9574-440b-bf9c-cf028f56481a" target="_blank" rel="noopener" class="mycode_url">Cute Cozy House by Heropixel Games</a>, I'm almost not sad about that anymore! Featuring a dreamy home, a luxurious pool, and more cute furniture than you could shake an especially adorable stick at, Cute Cozy House has everything you need to reinvent yourself as a cute icon. No matter what anyone says.<br />
<br />
If you're searching for glitz, glamor, and decadence, there's only one place to look: my birthday party. This year, there's going to be two types of jelly! Failing that, Las Vegas is a good second choice, and <a href="https://www.minecraft.net/marketplace/pdp/octovon/cityscapes-las-vegas/a979ac35-cc60-49aa-bc04-b25767bcd88d" target="_blank" rel="noopener" class="mycode_url">Cityscapes Las Vegas by Octovon</a> offers the opportunity to sample the city of lights without having to brave the Nevada sun. Explore world-famous landmarks, relax in luxurious resorts, and step inside the kind of swanky hotel that would have me ejected from the lobby in a matter of seconds.<br />
<br />
If it wasn't for my aforementioned fear of heights and the fact that the Empire State Building is worth an estimated &#36;3 billion, I'd always thought I'd quite like to live in a skyscraper. <a href="https://www.minecraft.net/marketplace/pdp/kora-studios/city-life/5be9047a-68c9-4683-8c36-bfbbe00ef70b" target="_blank" rel="noopener" class="mycode_url">City Life by Kora Studios</a> allows me to live out that exact fantasy, all while peering out at a cityscape of sprawling apartment complexes, luxurious penthouses, and sprawling city streets filled with sleek supercars.<br />
<br />
Escape rooms are so much fun! Sure, sometimes you might get a little overexcited, desperately rattling the handle of the door while begging the employees to let me you out, please let me you out. But that's all part of the fun! I think! <a href="https://www.minecraft.net/marketplace/pdp/pathway-studios/cursed-woodland-mansion/880a4149-c5ac-4e0d-81e7-ee506b2eaec8" target="_blank" rel="noopener" class="mycode_url">Cursed Woodland Mansion by Pathway Studios</a> is a devilishly clever escape room that takes place in the suitably spooky environment of a woodland mansion. Solve puzzles, unlock doors, and try not to make the staff too uncomfortable when you weepingly beg for them to just open the door.<br />
<br />
If there's one thing I find more majestic even than the night sky, when the entire cosmos seems laid out before you, it's that sport where you use a stick to hit a ball into a really small hole. In <a href="https://www.minecraft.net/marketplace/pdp/waypoint-studios/space-mini--golf/d11e787e-4bb2-4cbc-bd63-30ef86dcc999" target="_blank" rel="noopener" class="mycode_url">Space Mini-Golf by Waypoint Studios</a>, you'll discover 100 unique holes ranging from straightforward putts to elaborate tests of your intergalactic golfing prowess. And as if all that wasn't enough, you can even invite your friends to compete for mini-golf supremacy.<br />
<br />
My stance has always been this: the only thing that could improve parkour is the addition of warm-blooded reptiles from 230 million years ago. Let's all thank our lucky stars for <a href="https://www.minecraft.net/marketplace/pdp/jigarbov-productions/mega-prehistoric-parkour/bb6d1d92-65ef-4780-bc17-9912aedd0435" target="_blank" rel="noopener" class="mycode_url">Mega Prehistoric Parkour by Jigarbov Productions</a>, then, which sees you tackling parkour challenges while playing as a precious little baby dinosaur.<br />
<br />
SKIN PACKS<br />
<br />
Pink is far and away the cutest color there is: just look at cotton candy, bubblegum, and the tremulous flesh of a shrieking pig as it charges you, unblinking. All. So. Cute. With 10 fashionable skins to choose from, <a href="https://www.minecraft.net/marketplace/pdp/pixel-squared/cute-in-pink!/c67582d3-c758-49d9-a2c1-d80d712c8ff5" target="_blank" rel="noopener" class="mycode_url">Cute in Pink! by Pixel Squared</a> is yet more proof of the power of pink to make even the grumpiest Gus say "aww".<br />
<br />
Meanwhile, <a href="https://www.minecraft.net/marketplace/pdp/yeggs/sakura-bliss/a965c63e-954a-4ade-9e38-91d7b7443c63" target="_blank" rel="noopener" class="mycode_url">Sakura Bliss by Yeggs</a> draws its inspiration from the beautiful yet fleeting cherry blossom. Is it a moving examination of the transience of all things? Or a pack offering 12 blossom-themed skins that look really cool? I just checked and it's the second thing.<br />
<br />
When I'm trying to make a difficult decision, I sometimes imagine an angel sitting on one of my shoulders and a devil sitting on the other. Weirdly, both of them agreed that I should rifle through my colleagues' desk drawers in search of "high-value snacks" while they were all out to lunch, so I'm not sure if my conscience is really working the way it's supposed to. Anyway, <a href="https://www.minecraft.net/marketplace/pdp/pixel-squared/angels-vs-devils/f3bd777f-c271-4fc1-bd22-b24fd1197b79" target="_blank" rel="noopener" class="mycode_url">Angels vs Devils by Pixel Squared</a> is less about the morality of eating unguarded Jaffa Cakes and more about looking heavenly or hellish in 12 stylish skins.<br />
<br />
Finally, it's time for a skin pack so frightening that it actually broke my Spookometer when I tried to get a reading. That's <span style="font-style: italic;" class="mycode_i">devastating</span> news, since a properly calibrated Spookmeter can set you back thousands of dollars. <a href="https://www.minecraft.net/marketplace/pdp/studiou/spooky-season/97548da3-ceb1-49f9-b1f1-5c6b848ab034" target="_blank" rel="noopener" class="mycode_url">Spooky Season by StudioU</a> offers 13 seriously eerie skins for you to choose from, making it the perfect way to prepare for Halloween.<br />
<br />
CHARACTER CREATOR ITEMS<br />
<br />
Capping off this bumper month of Marketplace Pass goodies is a rich assortment of Character Creator items. I say 'rich' because they're all made of gold, which is a funny coincidence since I'm currently trying to persuade my editors at Minecraft.net to pay me in 12.4 kilogram bars of bullion. At the time of writing, they remain stubbornly unconvinced.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fmarketplace%2F869dhutdf_Minecraft_RealmsPlus_September2026_.NET_1280x720.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft Marketplace Pass image showing dark gold Character Creator items, including armor, mask, wings, and accessories.<ul class="mycode_list"><li>Dark Gold Sneakers by 57 Digital<br />
</li>
<li>Dark Gold Mask by 57 Digital<br />
</li>
<li>Dark Gold Armor by 57 Digital<br />
</li>
<li>Dark Gold Armor Pants by The Pocalypse Studios<br />
</li>
<li>Dark Gold Wings by The Pocalypse Studios<br />
</li>
<li>Gold Bracelets by NovaEgg<br />
</li>
</ul>
What a line-up. I don't know about you, but the raw mental exertion of describing it all has left me so weak that I couldn't possibly do another lick of work for at least another calendar month.<br />
<br />
Fancy sampling some of these wares for yourself? All you've got to do is sign up to <a href="https://www.minecraft.net/marketplace/marketplace-pass" target="_blank" rel="noopener" class="mycode_url">Marketplace Pass</a> to gain access to this cavalcade of add-ons, mini games, textures packs, and more. There's also <a href="https://www.minecraft.net/realms" target="_blank" rel="noopener" class="mycode_url">Realms Plus</a>, which grants access to those Marketplace Pass benefits as well as an always-online server for you and your friends to shape to your liking.<br />
<br />
Join us next month for another volcanic <span style="font-style: italic;" class="mycode_i">eruption</span> of Marketplace goodness, as if the add-ons and mini games and texture packs were superheated magma and ash and pumice. But in a really nice way.]]></description>
			<content:encoded><![CDATA[If there's one thing I learned from my summer internship at the fireworks factory, it's that no celebration is complete without an ostentatious pop of color. <a href="https://www.minecraft.net/marketplace/pdp/cubecraft-games/rainbow-eclipse-pvp-pack/14071f7c-665d-4ec3-95f4-729bfdb37920" target="_blank" rel="noopener" class="mycode_url">Rainbow Eclipse PvP Pack by CubeCraft Games</a> understands that, offering PvP enthusiasts an arsenal of animated swords and armor that pulse and fizz in all the colors of the rainbow. This pack also adds low fire and short swords to ensure your view is unimpeded by roaring flames and screen-filling blades in the midst of battle.<br />
<br />
Now if, like me, you go gaga at the sight of goggles, cogs, and zeppelins, <a href="https://www.minecraft.net/marketplace/pdp/the-craft-stars/steampunk----original-textures/a452d3d1-1dc5-40d3-93f8-d86bc4874e36" target="_blank" rel="noopener" class="mycode_url">Steampunk - Original Textures by The Craft Stars</a> is the stuff of your wildest, coal-fired dreams. This retrofuturistic pack introduces a burst of steampowered flair to Minecraft's textures, and the result is the kind of top-hat-and-pistons vibe that would have had Jules Verne shrieking like a multi-tubular boiler. Probably.<br />
<br />
I'll say the same thing to you that I always scream at my waiter: if it's not pastel-colored, I'm not interested. <a href="https://www.minecraft.net/marketplace/pdp/pathway-studios/pastel-adventures/39125d1e-7590-4f4a-8250-6062d79df8cc" target="_blank" rel="noopener" class="mycode_url">Pastel Adventures by Pathway Studios</a> delivers more than just a pleasing color palette - it also features a custom UI, extra-cute mobs, and 12 unique pastel skins.<br />
<br />
Biff. Wam. Kapow. These are three options that I think my parents should have seriously considered rather than giving me a yawnsome name like James. They're also the words I found myself bellowing once I'd applied <a href="https://www.minecraft.net/marketplace/pdp/pathway-studios/cube-chaos/17799e47-57a0-4167-84a3-d9a662b5e569" target="_blank" rel="noopener" class="mycode_url">Cube Chaos by Pathway Studios</a>, a texture pack that evokes the look of classic comic books. Throw on a cape, lace up some sensible footwear, and strike your most heroic pose before playing.<br />
<br />
MINI GAMES<br />
<br />
As a child, I dreamed of having a treehouse - my own little place, high off the ground, to call my own. Now, thanks to <a href="https://www.minecraft.net/marketplace/pdp/crackedcubes/cherry-bonsai-treehouse/525ceb1c-d74f-4a0e-a2b8-272391343e2c" target="_blank" rel="noopener" class="mycode_url">Cherry Bonsai Treehouse by CrackedCubes</a> I have an enormous treetop base that's wreathed in beautiful cherry blossom, decorated with unique textures, and surrounded by a spectacular village. Now I know what you're thinking: did I ever get that real-life treehouse? No I didn't, and I wish you'd stop asking about it.<br />
<br />
When I told the producers of a certain very popular, very famous makeover show that I wanted to look cute, they told me "come on mate, we're not miracle-workers". But now, thanks to <a href="https://www.minecraft.net/marketplace/pdp/heropixel-games/cute-cozy-house/d3a0598c-9574-440b-bf9c-cf028f56481a" target="_blank" rel="noopener" class="mycode_url">Cute Cozy House by Heropixel Games</a>, I'm almost not sad about that anymore! Featuring a dreamy home, a luxurious pool, and more cute furniture than you could shake an especially adorable stick at, Cute Cozy House has everything you need to reinvent yourself as a cute icon. No matter what anyone says.<br />
<br />
If you're searching for glitz, glamor, and decadence, there's only one place to look: my birthday party. This year, there's going to be two types of jelly! Failing that, Las Vegas is a good second choice, and <a href="https://www.minecraft.net/marketplace/pdp/octovon/cityscapes-las-vegas/a979ac35-cc60-49aa-bc04-b25767bcd88d" target="_blank" rel="noopener" class="mycode_url">Cityscapes Las Vegas by Octovon</a> offers the opportunity to sample the city of lights without having to brave the Nevada sun. Explore world-famous landmarks, relax in luxurious resorts, and step inside the kind of swanky hotel that would have me ejected from the lobby in a matter of seconds.<br />
<br />
If it wasn't for my aforementioned fear of heights and the fact that the Empire State Building is worth an estimated &#36;3 billion, I'd always thought I'd quite like to live in a skyscraper. <a href="https://www.minecraft.net/marketplace/pdp/kora-studios/city-life/5be9047a-68c9-4683-8c36-bfbbe00ef70b" target="_blank" rel="noopener" class="mycode_url">City Life by Kora Studios</a> allows me to live out that exact fantasy, all while peering out at a cityscape of sprawling apartment complexes, luxurious penthouses, and sprawling city streets filled with sleek supercars.<br />
<br />
Escape rooms are so much fun! Sure, sometimes you might get a little overexcited, desperately rattling the handle of the door while begging the employees to let me you out, please let me you out. But that's all part of the fun! I think! <a href="https://www.minecraft.net/marketplace/pdp/pathway-studios/cursed-woodland-mansion/880a4149-c5ac-4e0d-81e7-ee506b2eaec8" target="_blank" rel="noopener" class="mycode_url">Cursed Woodland Mansion by Pathway Studios</a> is a devilishly clever escape room that takes place in the suitably spooky environment of a woodland mansion. Solve puzzles, unlock doors, and try not to make the staff too uncomfortable when you weepingly beg for them to just open the door.<br />
<br />
If there's one thing I find more majestic even than the night sky, when the entire cosmos seems laid out before you, it's that sport where you use a stick to hit a ball into a really small hole. In <a href="https://www.minecraft.net/marketplace/pdp/waypoint-studios/space-mini--golf/d11e787e-4bb2-4cbc-bd63-30ef86dcc999" target="_blank" rel="noopener" class="mycode_url">Space Mini-Golf by Waypoint Studios</a>, you'll discover 100 unique holes ranging from straightforward putts to elaborate tests of your intergalactic golfing prowess. And as if all that wasn't enough, you can even invite your friends to compete for mini-golf supremacy.<br />
<br />
My stance has always been this: the only thing that could improve parkour is the addition of warm-blooded reptiles from 230 million years ago. Let's all thank our lucky stars for <a href="https://www.minecraft.net/marketplace/pdp/jigarbov-productions/mega-prehistoric-parkour/bb6d1d92-65ef-4780-bc17-9912aedd0435" target="_blank" rel="noopener" class="mycode_url">Mega Prehistoric Parkour by Jigarbov Productions</a>, then, which sees you tackling parkour challenges while playing as a precious little baby dinosaur.<br />
<br />
SKIN PACKS<br />
<br />
Pink is far and away the cutest color there is: just look at cotton candy, bubblegum, and the tremulous flesh of a shrieking pig as it charges you, unblinking. All. So. Cute. With 10 fashionable skins to choose from, <a href="https://www.minecraft.net/marketplace/pdp/pixel-squared/cute-in-pink!/c67582d3-c758-49d9-a2c1-d80d712c8ff5" target="_blank" rel="noopener" class="mycode_url">Cute in Pink! by Pixel Squared</a> is yet more proof of the power of pink to make even the grumpiest Gus say "aww".<br />
<br />
Meanwhile, <a href="https://www.minecraft.net/marketplace/pdp/yeggs/sakura-bliss/a965c63e-954a-4ade-9e38-91d7b7443c63" target="_blank" rel="noopener" class="mycode_url">Sakura Bliss by Yeggs</a> draws its inspiration from the beautiful yet fleeting cherry blossom. Is it a moving examination of the transience of all things? Or a pack offering 12 blossom-themed skins that look really cool? I just checked and it's the second thing.<br />
<br />
When I'm trying to make a difficult decision, I sometimes imagine an angel sitting on one of my shoulders and a devil sitting on the other. Weirdly, both of them agreed that I should rifle through my colleagues' desk drawers in search of "high-value snacks" while they were all out to lunch, so I'm not sure if my conscience is really working the way it's supposed to. Anyway, <a href="https://www.minecraft.net/marketplace/pdp/pixel-squared/angels-vs-devils/f3bd777f-c271-4fc1-bd22-b24fd1197b79" target="_blank" rel="noopener" class="mycode_url">Angels vs Devils by Pixel Squared</a> is less about the morality of eating unguarded Jaffa Cakes and more about looking heavenly or hellish in 12 stylish skins.<br />
<br />
Finally, it's time for a skin pack so frightening that it actually broke my Spookometer when I tried to get a reading. That's <span style="font-style: italic;" class="mycode_i">devastating</span> news, since a properly calibrated Spookmeter can set you back thousands of dollars. <a href="https://www.minecraft.net/marketplace/pdp/studiou/spooky-season/97548da3-ceb1-49f9-b1f1-5c6b848ab034" target="_blank" rel="noopener" class="mycode_url">Spooky Season by StudioU</a> offers 13 seriously eerie skins for you to choose from, making it the perfect way to prepare for Halloween.<br />
<br />
CHARACTER CREATOR ITEMS<br />
<br />
Capping off this bumper month of Marketplace Pass goodies is a rich assortment of Character Creator items. I say 'rich' because they're all made of gold, which is a funny coincidence since I'm currently trying to persuade my editors at Minecraft.net to pay me in 12.4 kilogram bars of bullion. At the time of writing, they remain stubbornly unconvinced.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fmarketplace%2F869dhutdf_Minecraft_RealmsPlus_September2026_.NET_1280x720.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Minecraft Marketplace Pass image showing dark gold Character Creator items, including armor, mask, wings, and accessories.<ul class="mycode_list"><li>Dark Gold Sneakers by 57 Digital<br />
</li>
<li>Dark Gold Mask by 57 Digital<br />
</li>
<li>Dark Gold Armor by 57 Digital<br />
</li>
<li>Dark Gold Armor Pants by The Pocalypse Studios<br />
</li>
<li>Dark Gold Wings by The Pocalypse Studios<br />
</li>
<li>Gold Bracelets by NovaEgg<br />
</li>
</ul>
What a line-up. I don't know about you, but the raw mental exertion of describing it all has left me so weak that I couldn't possibly do another lick of work for at least another calendar month.<br />
<br />
Fancy sampling some of these wares for yourself? All you've got to do is sign up to <a href="https://www.minecraft.net/marketplace/marketplace-pass" target="_blank" rel="noopener" class="mycode_url">Marketplace Pass</a> to gain access to this cavalcade of add-ons, mini games, textures packs, and more. There's also <a href="https://www.minecraft.net/realms" target="_blank" rel="noopener" class="mycode_url">Realms Plus</a>, which grants access to those Marketplace Pass benefits as well as an always-online server for you and your friends to shape to your liking.<br />
<br />
Join us next month for another volcanic <span style="font-style: italic;" class="mycode_i">eruption</span> of Marketplace goodness, as if the add-ons and mini games and texture packs were superheated magma and ash and pumice. But in a really nice way.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Changes to Minecoin for Nintendo]]></title>
			<link>https://sickgaming.net/thread-113400.html</link>
			<pubDate>Tue, 01 Sep 2026 14:00:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113400.html</guid>
			<description><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fmarketplace%2FMC_Minecoins_NetBlogEditorial_1170x500.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
Minecraft Minecoins promotional image featuring characters, creatures, vehicles, and marketplace items surrounding a large Minecoins symbol on a bright green background.<br />
<br />
OfficialBedrockminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/changes-to-minecoin-for-nintendo" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Changes to Minecoin for Nintendo<br />
<br />
Changes are coming to Minecoins on Nintendo platforms, starting October 27, 2026. From that date, Minecoins purchased on Nintendo Switch™ and Nintendo Switch™ 2 can only be used on those devices, while Minecoins bought elsewhere can no longer be spent on Nintendo systems. The good news? Any Minecoins you already own will move to a Legacy Wallet and remain usable across compatible platforms with no expiration date. Players should also check supported platforms when purchasing new Minecoin cards to ensure they work where they plan to play.<br />
<br />
StaffSeptember 1, 2026en-us / US<br />
<br />
NewsMinecraft Bedrock<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
Changes are coming to how you can spend Minecoins purchased on Nintendo platforms and cross-play. Here’s the what, why, when and how of the matter.<br />
<br />
<a href="https://help.minecraft.net/hc/en-us/articles/24069466555661-Buy-Minecoins-in-the-Minecraft-Marketplace" target="_blank" rel="noopener" class="mycode_url">Minecoins</a> (as we know) are Minecraft’s virtual currency for the Minecraft Marketplace. Starting <span style="font-weight: bold;" class="mycode_b">October 27, 2026</span>, Minecoins purchased in Minecraft on a Nintendo device (Nintendo Switch™ or Switch™ 2) will be available to use only on those systems.<br />
<br />
Similarly, Minecoins purchased in Minecraft on another device can no longer be used for Minecraft Marketplace purchases on Nintendo devices October 27 onwards.<br />
<br />
But here’s an important, and hopefully reassuring, note: <span style="font-weight: bold;" class="mycode_b">Minecoins you already own are not changing</span>. Minecoins owned before October 27 will move to a Legacy Wallet, and will continue to be usable across compatible platforms. There is no expiration date for the Minecoins in this wallet - but they will get used up first, before Minecoins purchased after the launch (which will go into a separate Nintendo Wallet, if purchasing from a Nintendo device). (Well, there goes my idea of preserving them as a historic artifact.)<br />
<br />
Other things to keep in mind going forward:<br />
<br />
Retail &amp; Minecoin cards<br />
<br />
Newer retail cards may no longer support Nintendo devices. Look out for the platforms listed on the packaging to ensure the card supports where you intend to play!<br />
<br />
Similarly, when purchasing new Minecoin cards, check supported platforms before purchasing or redeeming to make sure your platform of choice is listed.<br />
<br />
For more info on Minecraft Minecoins for Nintendo, identifying your Minecoin card’s supported platform, and more, check our <a href="https://aka.ms/minecoins" target="_blank" rel="noopener" class="mycode_url">player support page</a>.<br />
<br />
<a href="https://www.minecraft.net/en-us/article/changes-to-minecoin-for-nintendo" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></description>
			<content:encoded><![CDATA[<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Fmarketplace%2FMC_Minecoins_NetBlogEditorial_1170x500.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" /><br />
<br />
Minecraft Minecoins promotional image featuring characters, creatures, vehicles, and marketplace items surrounding a large Minecoins symbol on a bright green background.<br />
<br />
OfficialBedrockminecraft.net<br />
<br />
<a href="https://www.minecraft.net/en-us/article/changes-to-minecoin-for-nintendo" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
Changes to Minecoin for Nintendo<br />
<br />
Changes are coming to Minecoins on Nintendo platforms, starting October 27, 2026. From that date, Minecoins purchased on Nintendo Switch™ and Nintendo Switch™ 2 can only be used on those devices, while Minecoins bought elsewhere can no longer be spent on Nintendo systems. The good news? Any Minecoins you already own will move to a Legacy Wallet and remain usable across compatible platforms with no expiration date. Players should also check supported platforms when purchasing new Minecoin cards to ensure they work where they plan to play.<br />
<br />
StaffSeptember 1, 2026en-us / US<br />
<br />
NewsMinecraft Bedrock<br />
<br />
Official Minecraft.net Article<br />
<br />
Sourced from Minecraft.net — not written by the MCBE News editorial team.<br />
<br />
Enriched<br />
<br />
Changes are coming to how you can spend Minecoins purchased on Nintendo platforms and cross-play. Here’s the what, why, when and how of the matter.<br />
<br />
<a href="https://help.minecraft.net/hc/en-us/articles/24069466555661-Buy-Minecoins-in-the-Minecraft-Marketplace" target="_blank" rel="noopener" class="mycode_url">Minecoins</a> (as we know) are Minecraft’s virtual currency for the Minecraft Marketplace. Starting <span style="font-weight: bold;" class="mycode_b">October 27, 2026</span>, Minecoins purchased in Minecraft on a Nintendo device (Nintendo Switch™ or Switch™ 2) will be available to use only on those systems.<br />
<br />
Similarly, Minecoins purchased in Minecraft on another device can no longer be used for Minecraft Marketplace purchases on Nintendo devices October 27 onwards.<br />
<br />
But here’s an important, and hopefully reassuring, note: <span style="font-weight: bold;" class="mycode_b">Minecoins you already own are not changing</span>. Minecoins owned before October 27 will move to a Legacy Wallet, and will continue to be usable across compatible platforms. There is no expiration date for the Minecoins in this wallet - but they will get used up first, before Minecoins purchased after the launch (which will go into a separate Nintendo Wallet, if purchasing from a Nintendo device). (Well, there goes my idea of preserving them as a historic artifact.)<br />
<br />
Other things to keep in mind going forward:<br />
<br />
Retail &amp; Minecoin cards<br />
<br />
Newer retail cards may no longer support Nintendo devices. Look out for the platforms listed on the packaging to ensure the card supports where you intend to play!<br />
<br />
Similarly, when purchasing new Minecoin cards, check supported platforms before purchasing or redeeming to make sure your platform of choice is listed.<br />
<br />
For more info on Minecraft Minecoins for Nintendo, identifying your Minecoin card’s supported platform, and more, check our <a href="https://aka.ms/minecoins" target="_blank" rel="noopener" class="mycode_url">player support page</a>.<br />
<br />
<a href="https://www.minecraft.net/en-us/article/changes-to-minecoin-for-nintendo" target="_blank" rel="noopener" class="mycode_url">Read on Minecraft.net </a><br />
<br />
More Official News<br />
<br />
<a href="https://mcbe.news/news/official" target="_blank" rel="noopener" class="mycode_url">All synced posts </a><br />
<br />
<a href="https://mcbe.news/news/official/mob-menagerie-evoker-ae85f2a8" target="_blank" rel="noopener" class="mycode_url">Evoker<br />
<br />
Sep 11, 2026 · Duncan Geere<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-release-candidate-1-70d0032a" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Release Candidate 1<br />
<br />
Sep 10, 2026 · Java Team<br />
<br />
</a><a href="https://mcbe.news/news/official/let-s-play-eternal-caves-b7b9d514" target="_blank" rel="noopener" class="mycode_url">Let's Play Eternal Caves<br />
<br />
Sep 8, 2026 · Staff<br />
<br />
</a><a href="https://mcbe.news/news/official/minecraft-26-3-pre-release-3-ff6b6635" target="_blank" rel="noopener" class="mycode_url">Minecraft 26.3 Pre-Release 3<br />
<br />
Sep 8, 2026 · Java Team<br />
<br />
</a><br />
<br />
2,962 visible official Minecraft.net posts synced into MCBE News.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Minecraft 26.3 Pre-Release 1]]></title>
			<link>https://sickgaming.net/thread-113394.html</link>
			<pubDate>Tue, 01 Sep 2026 12:30:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113394.html</guid>
			<description><![CDATA[<img src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-3-pre-release-1/new-article-hero-image.jpg" loading="lazy"  alt="[Image: new-article-hero-image.jpg]" class="mycode_img" /><br />
<br />
The first pre-release for 26.3 is here! There are technical changes, but we are now mainly fixing bugs, making improvements and putting on the final touches ahead of release.<br />
<br />
Happy mining!<br />
<br />
Changes<br />
<br />
UI<br />
<ul class="mycode_list"><li>On macOS, Exclusive Fullscreen is now available again<br />
</li>
<li>On macOS, added a "Menu/Dock Visibility" option in Video Settings, which controls whether the macOS Menu bar and Dock can be revealed by moving the mouse to the edge of the screen while in fullscreen<br />
</li>
<li>The cursor is now confined to the window while Exclusive Fullscreen is active<br />
</li>
</ul>
Technical Changes<br />
<ul class="mycode_list"><li>The Data Pack version is now 119.0<br />
</li>
<li>The Resource Pack version is now 97.1<br />
</li>
</ul>
Data Pack Version 119.0<br />
<ul class="mycode_list"><li>The minecraft:number_provider and minecraft:number_provider_type registries have been split into separate registries for integer calculations (minecraft:context_int_provider, minecraft:context_int_provider_type) and float calculations (minecraft:context_float_provider, minecraft:context_float_provider_type)<br />
</li>
</ul>
Number Providers<br />
<br />
Number provider types and values have been split into two separate registries: minecraft:context_int_provider and minecraft:context_float_provider to avoid accidental loss of precision and range due to mixing of float and integer operations<br />
<br />
Note: those new types should not be confused with already existing minecraft:int_provider_type and minecraft:float_provider_type, which are context-free providers, used mostly for world generation<br />
<br />
Following number provider types have been split into integer and float variants:<br />
<ul class="mycode_list"><li>minecraft:constant<br />
</li>
<li>minecraft:uniform<br />
</li>
<li>minecraft:storage<br />
</li>
<li>minecraft:sum (renamed to minecraft:add)<br />
</li>
<li>minecraft:product (renamed to minecraft:mul)<br />
</li>
<li>minecraft:minimum (renamed to minecraft:min)<br />
</li>
<li>minecraft:maximum (renamed to minecraft:max)<br />
</li>
<li>minecraft:average (renamed to minecraft:avg)<br />
</li>
<li>minecraft:weighted_list<br />
</li>
<li>minecraft:conditional<br />
</li>
<li>minecraft:number_dispatcher<br />
</li>
<li>minecraft:environment_attribute<br />
</li>
</ul>
Following number providers types are now only available in integer variant:<br />
<ul class="mycode_list"><li>minecraft:binomial<br />
</li>
<li>minecraft:score<br />
</li>
</ul>
Following number providers types are now only available in float variant:<br />
<ul class="mycode_list"><li>minecraft:enchantment_level<br />
</li>
</ul>
Following vanilla number providers have been migrated to minecraft:context_int_provider registry:<br />
<ul class="mycode_list"><li>minecraft:compostable/low<br />
</li>
<li>minecraft:compostable/low_medium<br />
</li>
<li>minecraft:compostable/medium<br />
</li>
<li>minecraft:compostable/medium_high<br />
</li>
<li>minecraft:compostable/always_add_one<br />
</li>
<li>minecraft:cooking/time_bamboo<br />
</li>
<li>minecraft:cooking/time_wool_slabs<br />
</li>
<li>minecraft:cooking/time_wool_carpets<br />
</li>
<li>minecraft:cooking/time_dry_plants<br />
</li>
<li>minecraft:cooking/time_wood_items_extra_small<br />
</li>
<li>minecraft:cooking/time_wool<br />
</li>
<li>minecraft:cooking/time_wood_slabs<br />
</li>
<li>minecraft:cooking/time_wood_items_large<br />
</li>
<li>minecraft:cooking/time_wood_items_small<br />
</li>
<li>minecraft:cooking/time_roots<br />
</li>
<li>minecraft:cooking/time_wood_blocks<br />
</li>
<li>minecraft:cooking/time_hanging_signs<br />
</li>
<li>minecraft:cooking/time_boats<br />
</li>
<li>minecraft:cooking/time_coal<br />
</li>
<li>minecraft:cooking/time_blaze_rod<br />
</li>
<li>minecraft:cooking/time_dried_kelp_block<br />
</li>
<li>minecraft:cooking/time_coal_block<br />
</li>
<li>minecraft:cooking/time_lava_bucket<br />
</li>
<li>minecraft:brewing/uses_default<br />
</li>
</ul>
Following vanilla number providers have been migrated to minecraft:context_float_provider registry:<br />
<ul class="mycode_list"><li>minecraft:cooking/speed_default<br />
</li>
<li>minecraft:cooking/normal_speed_multiplier<br />
</li>
<li>minecraft:cooking/fast_speed_multiplier<br />
</li>
<li>minecraft:brewing/speed_default<br />
</li>
</ul>
Following vanilla number providers have been removed:<br />
<ul class="mycode_list"><li>minecraft:cooking/normal_burn_time_multiplier (replaced by minecraft:cooking/normal_burn_time_reduction_factor)<br />
</li>
<li>minecraft:cooking/fast_burn_time_multiplier (replaced by minecraft:cooking/fast_burn_time_reduction_factor)<br />
</li>
</ul>
Integer Number Providers<br />
<ul class="mycode_list"><li>Added the minecraft:context_int_provider registry<br />
</li>
<li>All calculations are performed using 32-bit integers<br />
</li>
<li>Result of calculations that provide invalid values (like division by zero) is undefined<br />
</li>
<li>Format:type - a namespaced ID from minecraft:context_int_provider_type registry&lt;type-specific fields&gt;<br />
</li>
</ul>
Added minecraft:abs<br />
<ul class="mycode_list"><li>Returns the absolute value of input<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:avg<br />
<ul class="mycode_list"><li>Evaluates multiple integer providers and returns arithmetic mean of results<br />
</li>
<li>Division rounds towards 0<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:binomial<br />
<ul class="mycode_list"><li>Makes n random coin flips with probability of succeeding equal to p, then returns number of successes<br />
</li>
<li>Fields:n - number of coin flips, an inline value or a namespaced ID of a minecraft:context_int_provider typep - probability of a single coin flip succeeding (&#91;0.0, 1.0&#93;), an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:conditional<br />
<ul class="mycode_list"><li>Returns the value from on_true if its condition is fulfilled or on_false if not<br />
</li>
<li>Fields:condition - an inline value or a namespaced ID of a minecraft:predicate typeon_true - an inline value or a namespaced ID of a minecraft:context_int_provider type which is executed if its condition is fulfilledon_false - an optional inline value or a namespaced ID of a minecraft:context_int_provider typeDefaults to a constant 0 if omitted<br />
</li>
</ul>
Added minecraft:constant<br />
<ul class="mycode_list"><li>Returns a constant value<br />
</li>
<li>Fields:value - an integer<br />
</li>
<li>Can be also written inline as a plain number (foo: 1 is equivalent to foo: {type:"minecraft:constant",value:1})<br />
</li>
</ul>
Added minecraft:sub<br />
<ul class="mycode_list"><li>Returns left minus right<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_int_provider typeright - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:from_float<br />
<ul class="mycode_list"><li>Evaluates a float provider and converts it to an integer value<br />
</li>
<li>Noninteger values will be truncated (i.e. rounded towards zero)<br />
</li>
<li>Values that don't fit inside 32-bit integer (including NaN) are treated as errors and will cancel calculation<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:max<br />
<ul class="mycode_list"><li>Evaluates multiple integer providers and returns the largest of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:min<br />
<ul class="mycode_list"><li>Evaluates multiple integer providers and returns the smallest of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:mod<br />
<ul class="mycode_list"><li>Returns the modulus of left by right<br />
</li>
<li>Uses truncated integer division (rounds towards zero)<br />
</li>
<li>Division by zero is treated as an error and will cancel calculation<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_int_provider typeright - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:floor_mod<br />
<ul class="mycode_list"><li>Returns the modulus of left by right<br />
</li>
<li>Uses floored integer division (rounds towards negative infinity)<br />
</li>
<li>Division by zero is treated as an error and will cancel calculation<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_int_provider typeright - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:environment_attribute<br />
<ul class="mycode_list"><li>Fetches and provides the value of an Environment Attribute (minecraft:environment_attribute)<br />
</li>
<li>Fieldsattribute - Environment Attribute ID to fetch (must be representable as an int)<br />
</li>
</ul>
Added minecraft:negate<br />
<ul class="mycode_list"><li>Returns the negation of input<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:number_dispatcher<br />
<ul class="mycode_list"><li>Returns the first case which fulfills its condition or the default if none do<br />
</li>
<li>Fields:cases - a list of cases in the order that the dispatcher will try to execute themFields:condition - an inline value or a namespaced ID of a minecraft:predicate typevalue - an inline value or a namespaced ID of a minecraft:context_int_provider type which is executed if the condition is fulfilleddefault - an optional inline value or a namespaced ID of a minecraft:context_int_provider typeDefaults to a constant 0 if omitted<br />
</li>
</ul>
Added minecraft:pow<br />
<ul class="mycode_list"><li>Returns base to the power of exponent<br />
</li>
<li>If the exponent is negative, calculation will be canceled<br />
</li>
<li>If both the base and the exponent are zero, calculation will be canceled<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:base - an inline value or a namespaced ID of a minecraft:context_int_provider typeexponent - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:mul<br />
<ul class="mycode_list"><li>Evaluates multiple integer providers and returns product of results<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:div<br />
<ul class="mycode_list"><li>Returns left divided by right<br />
</li>
<li>Uses truncated integer division (rounds towards zero)<br />
</li>
<li>Division by zero is treated as an error and will cancel calculation<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_int_provider typeright - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:floor_div<br />
<ul class="mycode_list"><li>Returns left divided by right<br />
</li>
<li>Uses floored integer division (rounds towards negative infinity)<br />
</li>
<li>Division by zero is treated as an error and will cancel calculation<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_int_provider typeright - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:score<br />
<ul class="mycode_list"><li>Returns a score of the selected target<br />
</li>
<li>If score is not present, provider returns value of fallback<br />
</li>
<li>Fields:score - objective nametarget - score holder (same format as in number provider version)fallback - an optional inline value or a namespaced ID of a minecraft:context_int_provider type, defaults to 0<br />
</li>
</ul>
Added minecraft:storage<br />
<ul class="mycode_list"><li>Returns an integer value from a command storage<br />
</li>
<li>If value is not present, is not a number or path returned multiple values, provider returns value of fallback<br />
</li>
<li>Conversion of numeric NBT values that are not an integer is undefined<br />
</li>
<li>Fields:storage - a namespaced ID of a command storagepath - an NBT pathfallback - an optional inline value or a namespaced ID of a minecraft:context_int_provider type, defaults to 0<br />
</li>
</ul>
Added minecraft:add<br />
<ul class="mycode_list"><li>Evaluates multiple integer providers and returns sum of results<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:uniform<br />
<ul class="mycode_list"><li>Picks a random integer from a closed range<br />
</li>
<li>Fields:min - minimum value (inclusive), an inline value or a namespaced ID of a minecraft:context_int_provider typemax - maximum value (inclusive), an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:weighted_list<br />
<ul class="mycode_list"><li>Returns a value from a distribution of weighted number providers<br />
</li>
<li>Fields:distribution - a list of objects with the following fieldsFields:data - an inline value or a namespaced ID of a minecraft:context_int_provider typeweight - a positive integer<br />
</li>
</ul>
Float Number Providers<br />
<ul class="mycode_list"><li>Added a minecraft:context_float_provider registry<br />
</li>
<li>All calculations are peformed using single-precision floating-point numbers ("floats")<br />
</li>
<li>Result of calculations that produce NaN and Infinity is undefined<br />
</li>
<li>Format:type - a namespaced ID from minecraft:context_float_provider_type registry&lt;type-specific fields&gt;<br />
</li>
</ul>
Added vanilla float number providers<br />
<ul class="mycode_list"><li>minecraft:cooking/speed_defaultReturns the default speed multiplier for cooking fuel<br />
</li>
<li>minecraft:cooking/normal_speed_multiplierReturns the speed multiplier for cooking fuel when used in a normal furnace<br />
</li>
<li>minecraft:cooking/fast_speed_multiplierReturns the speed multiplier for cooking fuel when used in a block matching the block/fast_cooking predicate<br />
</li>
<li>minecraft:brewing/speed_defaultReturns the default speed multiplier for brewing fuel<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns the absolute value of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Evaluates multiple float providers and returns arithmetic mean of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:ceil<br />
<ul class="mycode_list"><li>Returns the ceiling (i.e. rounded towards positive infinity) value of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns the value from on_true if its condition is fulfilled or on_false if not<br />
</li>
<li>Fields:conditions - an inline value or a namespaced ID of a minecraft:predicate typeon_true - an inline value or a namespaced ID of a minecraft:context_float_provider type which is executed if its condition is fulfilledon_false - an optional inline value or a namespaced ID of a minecraft:context_float_provider typeDefaults to a constant 0.0 if omitted<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns a constant value<br />
</li>
<li>Fields:value - a float<br />
</li>
<li>Can be also written inline as a plain number (foo: 1.0 is equivalent to foo: {type:"minecraft:constant",value:1.0})<br />
</li>
</ul>
Added minecraft:cos<br />
<ul class="mycode_list"><li>Returns the cosine of input<br />
</li>
<li>Fields:input - argument in radians, an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns left minus right<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_float_provider typeright - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:enchantment_level<br />
<ul class="mycode_list"><li>Evaluates Enchantment Level-Based (minecraft:enchantment_level_based_value_type) parameter<br />
</li>
<li>Fields:amount: A Level-Based Value giving a value based on the level of the Enchantment<br />
</li>
</ul>
<ul class="mycode_list"><li>Fetches and provides the value of an Environment Attribute (minecraft:environment_attribute)<br />
</li>
<li>Fieldsattribute - Environment Attribute ID to fetch (must be representable as a float)<br />
</li>
</ul>
Added minecraft:floor<br />
<ul class="mycode_list"><li>Returns the floored (i.e. rounded towards negative infinity) value of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:from_int<br />
<ul class="mycode_list"><li>Evaluates an integer provider and converts it to a float value<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:length<br />
<ul class="mycode_list"><li>Evaluates multiple float providers and returns square root of the sum of squares<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
<ul class="mycode_list"><li>Evaluates multiple float providers and returns the largest of result<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
<ul class="mycode_list"><li>Evaluates multiple float providers and returns the smallest of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns the modulus of left by right<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_float_provider typeright - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns the negation of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns the first case which fulfills its condition or the default if none do<br />
</li>
<li>Fields:cases - a list of cases in the order that the dispatcher will try to execute themFields:condition - an inline value or a namespaced ID of a minecraft:predicate typevalue - an inline value or a namespaced ID of a minecraft:context_float_provider type which is executed if the condition is fulfilleddefault - an optional inline value or a namespaced ID of a minecraft:context_float_provider typeDefaults to a constant 0.0 if omitted<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns base to the power of exponent<br />
</li>
<li>Fields:base - an inline value or a namespaced ID of a minecraft:context_float_provider typeexponent - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Evaluates multiple float providers and returns product of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns left divided by right<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_float_provider typeright - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:round<br />
<ul class="mycode_list"><li>Returns the rounded (towards nearest integer, with ties rounding towards positive infinity) value of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:sin<br />
<ul class="mycode_list"><li>Returns the sine of input<br />
</li>
<li>Fields:input - argument in radians, an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:sqrt<br />
<ul class="mycode_list"><li>Returns the square root of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns a float value from a command storage<br />
</li>
<li>If value is not present, is not a number or path returned multiple values, provider returns value of fallback<br />
</li>
<li>Conversion of numeric NBT values that are not a float is undefined<br />
</li>
<li>Fields:storage - a namespaced ID of a command storagepath - an NBT pathfallback - an optional inline value or a namespaced ID of a minecraft:context_float_provider type, defaults to 0.0<br />
</li>
</ul>
<ul class="mycode_list"><li>Evaluates multiple float providers and returns sum of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:truncate<br />
<ul class="mycode_list"><li>Returns the truncated (rounded towards zero) value of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Picks a random number from a range<br />
</li>
<li>Fields:min - minimum value, an inline value or a namespaced ID of a minecraft:context_float_provider typemax - maximum value, an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns a value from a distribution of weighted number providers<br />
</li>
<li>Fields:distribution - a list of objects with the following fieldsFields:data - an inline value or a namespaced ID of a minecraft:context_float_provider typeweight - a positive integer<br />
</li>
</ul>
Villager Trades<br />
<ul class="mycode_list"><li>The max_uses and xp fields now require an inline value of a minecraft:context_int_provider type<br />
</li>
<li>The count field in wants and additional_wants structures now require an inline value of a minecraft:context_int_provider type<br />
</li>
<li>The reputation_discount field now requires an inline value of a minecraft:context_float_provider type<br />
</li>
</ul>
Commands<br />
<br />
Modified /compute<br />
<ul class="mycode_list"><li>Command syntax has been modified to take into account number provider split:/compute &lt;target&gt; integer &lt;int_provider&gt;where &lt;int_provider&gt; either an element of minecraft:context_int_provider registry or an inline value/compute &lt;target&gt; float &lt;float_provider&gt; &#91;&lt;scale&gt;&#93;where &lt;float_provider&gt; either an element of minecraft:context_float_provider registry or an inline value<br />
</li>
<li>If evaluation of a number provider fails (for example due to division by zero), command will now fail<br />
</li>
</ul>
Modified /data<br />
<ul class="mycode_list"><li>Command syntax has been modified to take into account number provider split:compute &lt;target&gt; integer &lt;int_provider&gt;compute &lt;target&gt; float &lt;float_provider&gt;<br />
</li>
</ul>
Data Components]]></description>
			<content:encoded><![CDATA[<img src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-3-pre-release-1/new-article-hero-image.jpg" loading="lazy"  alt="[Image: new-article-hero-image.jpg]" class="mycode_img" /><br />
<br />
The first pre-release for 26.3 is here! There are technical changes, but we are now mainly fixing bugs, making improvements and putting on the final touches ahead of release.<br />
<br />
Happy mining!<br />
<br />
Changes<br />
<br />
UI<br />
<ul class="mycode_list"><li>On macOS, Exclusive Fullscreen is now available again<br />
</li>
<li>On macOS, added a "Menu/Dock Visibility" option in Video Settings, which controls whether the macOS Menu bar and Dock can be revealed by moving the mouse to the edge of the screen while in fullscreen<br />
</li>
<li>The cursor is now confined to the window while Exclusive Fullscreen is active<br />
</li>
</ul>
Technical Changes<br />
<ul class="mycode_list"><li>The Data Pack version is now 119.0<br />
</li>
<li>The Resource Pack version is now 97.1<br />
</li>
</ul>
Data Pack Version 119.0<br />
<ul class="mycode_list"><li>The minecraft:number_provider and minecraft:number_provider_type registries have been split into separate registries for integer calculations (minecraft:context_int_provider, minecraft:context_int_provider_type) and float calculations (minecraft:context_float_provider, minecraft:context_float_provider_type)<br />
</li>
</ul>
Number Providers<br />
<br />
Number provider types and values have been split into two separate registries: minecraft:context_int_provider and minecraft:context_float_provider to avoid accidental loss of precision and range due to mixing of float and integer operations<br />
<br />
Note: those new types should not be confused with already existing minecraft:int_provider_type and minecraft:float_provider_type, which are context-free providers, used mostly for world generation<br />
<br />
Following number provider types have been split into integer and float variants:<br />
<ul class="mycode_list"><li>minecraft:constant<br />
</li>
<li>minecraft:uniform<br />
</li>
<li>minecraft:storage<br />
</li>
<li>minecraft:sum (renamed to minecraft:add)<br />
</li>
<li>minecraft:product (renamed to minecraft:mul)<br />
</li>
<li>minecraft:minimum (renamed to minecraft:min)<br />
</li>
<li>minecraft:maximum (renamed to minecraft:max)<br />
</li>
<li>minecraft:average (renamed to minecraft:avg)<br />
</li>
<li>minecraft:weighted_list<br />
</li>
<li>minecraft:conditional<br />
</li>
<li>minecraft:number_dispatcher<br />
</li>
<li>minecraft:environment_attribute<br />
</li>
</ul>
Following number providers types are now only available in integer variant:<br />
<ul class="mycode_list"><li>minecraft:binomial<br />
</li>
<li>minecraft:score<br />
</li>
</ul>
Following number providers types are now only available in float variant:<br />
<ul class="mycode_list"><li>minecraft:enchantment_level<br />
</li>
</ul>
Following vanilla number providers have been migrated to minecraft:context_int_provider registry:<br />
<ul class="mycode_list"><li>minecraft:compostable/low<br />
</li>
<li>minecraft:compostable/low_medium<br />
</li>
<li>minecraft:compostable/medium<br />
</li>
<li>minecraft:compostable/medium_high<br />
</li>
<li>minecraft:compostable/always_add_one<br />
</li>
<li>minecraft:cooking/time_bamboo<br />
</li>
<li>minecraft:cooking/time_wool_slabs<br />
</li>
<li>minecraft:cooking/time_wool_carpets<br />
</li>
<li>minecraft:cooking/time_dry_plants<br />
</li>
<li>minecraft:cooking/time_wood_items_extra_small<br />
</li>
<li>minecraft:cooking/time_wool<br />
</li>
<li>minecraft:cooking/time_wood_slabs<br />
</li>
<li>minecraft:cooking/time_wood_items_large<br />
</li>
<li>minecraft:cooking/time_wood_items_small<br />
</li>
<li>minecraft:cooking/time_roots<br />
</li>
<li>minecraft:cooking/time_wood_blocks<br />
</li>
<li>minecraft:cooking/time_hanging_signs<br />
</li>
<li>minecraft:cooking/time_boats<br />
</li>
<li>minecraft:cooking/time_coal<br />
</li>
<li>minecraft:cooking/time_blaze_rod<br />
</li>
<li>minecraft:cooking/time_dried_kelp_block<br />
</li>
<li>minecraft:cooking/time_coal_block<br />
</li>
<li>minecraft:cooking/time_lava_bucket<br />
</li>
<li>minecraft:brewing/uses_default<br />
</li>
</ul>
Following vanilla number providers have been migrated to minecraft:context_float_provider registry:<br />
<ul class="mycode_list"><li>minecraft:cooking/speed_default<br />
</li>
<li>minecraft:cooking/normal_speed_multiplier<br />
</li>
<li>minecraft:cooking/fast_speed_multiplier<br />
</li>
<li>minecraft:brewing/speed_default<br />
</li>
</ul>
Following vanilla number providers have been removed:<br />
<ul class="mycode_list"><li>minecraft:cooking/normal_burn_time_multiplier (replaced by minecraft:cooking/normal_burn_time_reduction_factor)<br />
</li>
<li>minecraft:cooking/fast_burn_time_multiplier (replaced by minecraft:cooking/fast_burn_time_reduction_factor)<br />
</li>
</ul>
Integer Number Providers<br />
<ul class="mycode_list"><li>Added the minecraft:context_int_provider registry<br />
</li>
<li>All calculations are performed using 32-bit integers<br />
</li>
<li>Result of calculations that provide invalid values (like division by zero) is undefined<br />
</li>
<li>Format:type - a namespaced ID from minecraft:context_int_provider_type registry&lt;type-specific fields&gt;<br />
</li>
</ul>
Added minecraft:abs<br />
<ul class="mycode_list"><li>Returns the absolute value of input<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:avg<br />
<ul class="mycode_list"><li>Evaluates multiple integer providers and returns arithmetic mean of results<br />
</li>
<li>Division rounds towards 0<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:binomial<br />
<ul class="mycode_list"><li>Makes n random coin flips with probability of succeeding equal to p, then returns number of successes<br />
</li>
<li>Fields:n - number of coin flips, an inline value or a namespaced ID of a minecraft:context_int_provider typep - probability of a single coin flip succeeding (&#91;0.0, 1.0&#93;), an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:conditional<br />
<ul class="mycode_list"><li>Returns the value from on_true if its condition is fulfilled or on_false if not<br />
</li>
<li>Fields:condition - an inline value or a namespaced ID of a minecraft:predicate typeon_true - an inline value or a namespaced ID of a minecraft:context_int_provider type which is executed if its condition is fulfilledon_false - an optional inline value or a namespaced ID of a minecraft:context_int_provider typeDefaults to a constant 0 if omitted<br />
</li>
</ul>
Added minecraft:constant<br />
<ul class="mycode_list"><li>Returns a constant value<br />
</li>
<li>Fields:value - an integer<br />
</li>
<li>Can be also written inline as a plain number (foo: 1 is equivalent to foo: {type:"minecraft:constant",value:1})<br />
</li>
</ul>
Added minecraft:sub<br />
<ul class="mycode_list"><li>Returns left minus right<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_int_provider typeright - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:from_float<br />
<ul class="mycode_list"><li>Evaluates a float provider and converts it to an integer value<br />
</li>
<li>Noninteger values will be truncated (i.e. rounded towards zero)<br />
</li>
<li>Values that don't fit inside 32-bit integer (including NaN) are treated as errors and will cancel calculation<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:max<br />
<ul class="mycode_list"><li>Evaluates multiple integer providers and returns the largest of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:min<br />
<ul class="mycode_list"><li>Evaluates multiple integer providers and returns the smallest of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:mod<br />
<ul class="mycode_list"><li>Returns the modulus of left by right<br />
</li>
<li>Uses truncated integer division (rounds towards zero)<br />
</li>
<li>Division by zero is treated as an error and will cancel calculation<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_int_provider typeright - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:floor_mod<br />
<ul class="mycode_list"><li>Returns the modulus of left by right<br />
</li>
<li>Uses floored integer division (rounds towards negative infinity)<br />
</li>
<li>Division by zero is treated as an error and will cancel calculation<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_int_provider typeright - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:environment_attribute<br />
<ul class="mycode_list"><li>Fetches and provides the value of an Environment Attribute (minecraft:environment_attribute)<br />
</li>
<li>Fieldsattribute - Environment Attribute ID to fetch (must be representable as an int)<br />
</li>
</ul>
Added minecraft:negate<br />
<ul class="mycode_list"><li>Returns the negation of input<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:number_dispatcher<br />
<ul class="mycode_list"><li>Returns the first case which fulfills its condition or the default if none do<br />
</li>
<li>Fields:cases - a list of cases in the order that the dispatcher will try to execute themFields:condition - an inline value or a namespaced ID of a minecraft:predicate typevalue - an inline value or a namespaced ID of a minecraft:context_int_provider type which is executed if the condition is fulfilleddefault - an optional inline value or a namespaced ID of a minecraft:context_int_provider typeDefaults to a constant 0 if omitted<br />
</li>
</ul>
Added minecraft:pow<br />
<ul class="mycode_list"><li>Returns base to the power of exponent<br />
</li>
<li>If the exponent is negative, calculation will be canceled<br />
</li>
<li>If both the base and the exponent are zero, calculation will be canceled<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:base - an inline value or a namespaced ID of a minecraft:context_int_provider typeexponent - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:mul<br />
<ul class="mycode_list"><li>Evaluates multiple integer providers and returns product of results<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:div<br />
<ul class="mycode_list"><li>Returns left divided by right<br />
</li>
<li>Uses truncated integer division (rounds towards zero)<br />
</li>
<li>Division by zero is treated as an error and will cancel calculation<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_int_provider typeright - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:floor_div<br />
<ul class="mycode_list"><li>Returns left divided by right<br />
</li>
<li>Uses floored integer division (rounds towards negative infinity)<br />
</li>
<li>Division by zero is treated as an error and will cancel calculation<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_int_provider typeright - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:score<br />
<ul class="mycode_list"><li>Returns a score of the selected target<br />
</li>
<li>If score is not present, provider returns value of fallback<br />
</li>
<li>Fields:score - objective nametarget - score holder (same format as in number provider version)fallback - an optional inline value or a namespaced ID of a minecraft:context_int_provider type, defaults to 0<br />
</li>
</ul>
Added minecraft:storage<br />
<ul class="mycode_list"><li>Returns an integer value from a command storage<br />
</li>
<li>If value is not present, is not a number or path returned multiple values, provider returns value of fallback<br />
</li>
<li>Conversion of numeric NBT values that are not an integer is undefined<br />
</li>
<li>Fields:storage - a namespaced ID of a command storagepath - an NBT pathfallback - an optional inline value or a namespaced ID of a minecraft:context_int_provider type, defaults to 0<br />
</li>
</ul>
Added minecraft:add<br />
<ul class="mycode_list"><li>Evaluates multiple integer providers and returns sum of results<br />
</li>
<li>If the final result does not fit inside 32-bit integer, calculation will be canceled<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:uniform<br />
<ul class="mycode_list"><li>Picks a random integer from a closed range<br />
</li>
<li>Fields:min - minimum value (inclusive), an inline value or a namespaced ID of a minecraft:context_int_provider typemax - maximum value (inclusive), an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:weighted_list<br />
<ul class="mycode_list"><li>Returns a value from a distribution of weighted number providers<br />
</li>
<li>Fields:distribution - a list of objects with the following fieldsFields:data - an inline value or a namespaced ID of a minecraft:context_int_provider typeweight - a positive integer<br />
</li>
</ul>
Float Number Providers<br />
<ul class="mycode_list"><li>Added a minecraft:context_float_provider registry<br />
</li>
<li>All calculations are peformed using single-precision floating-point numbers ("floats")<br />
</li>
<li>Result of calculations that produce NaN and Infinity is undefined<br />
</li>
<li>Format:type - a namespaced ID from minecraft:context_float_provider_type registry&lt;type-specific fields&gt;<br />
</li>
</ul>
Added vanilla float number providers<br />
<ul class="mycode_list"><li>minecraft:cooking/speed_defaultReturns the default speed multiplier for cooking fuel<br />
</li>
<li>minecraft:cooking/normal_speed_multiplierReturns the speed multiplier for cooking fuel when used in a normal furnace<br />
</li>
<li>minecraft:cooking/fast_speed_multiplierReturns the speed multiplier for cooking fuel when used in a block matching the block/fast_cooking predicate<br />
</li>
<li>minecraft:brewing/speed_defaultReturns the default speed multiplier for brewing fuel<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns the absolute value of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Evaluates multiple float providers and returns arithmetic mean of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:ceil<br />
<ul class="mycode_list"><li>Returns the ceiling (i.e. rounded towards positive infinity) value of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns the value from on_true if its condition is fulfilled or on_false if not<br />
</li>
<li>Fields:conditions - an inline value or a namespaced ID of a minecraft:predicate typeon_true - an inline value or a namespaced ID of a minecraft:context_float_provider type which is executed if its condition is fulfilledon_false - an optional inline value or a namespaced ID of a minecraft:context_float_provider typeDefaults to a constant 0.0 if omitted<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns a constant value<br />
</li>
<li>Fields:value - a float<br />
</li>
<li>Can be also written inline as a plain number (foo: 1.0 is equivalent to foo: {type:"minecraft:constant",value:1.0})<br />
</li>
</ul>
Added minecraft:cos<br />
<ul class="mycode_list"><li>Returns the cosine of input<br />
</li>
<li>Fields:input - argument in radians, an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns left minus right<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_float_provider typeright - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:enchantment_level<br />
<ul class="mycode_list"><li>Evaluates Enchantment Level-Based (minecraft:enchantment_level_based_value_type) parameter<br />
</li>
<li>Fields:amount: A Level-Based Value giving a value based on the level of the Enchantment<br />
</li>
</ul>
<ul class="mycode_list"><li>Fetches and provides the value of an Environment Attribute (minecraft:environment_attribute)<br />
</li>
<li>Fieldsattribute - Environment Attribute ID to fetch (must be representable as a float)<br />
</li>
</ul>
Added minecraft:floor<br />
<ul class="mycode_list"><li>Returns the floored (i.e. rounded towards negative infinity) value of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:from_int<br />
<ul class="mycode_list"><li>Evaluates an integer provider and converts it to a float value<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_int_provider type<br />
</li>
</ul>
Added minecraft:length<br />
<ul class="mycode_list"><li>Evaluates multiple float providers and returns square root of the sum of squares<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
<ul class="mycode_list"><li>Evaluates multiple float providers and returns the largest of result<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
<ul class="mycode_list"><li>Evaluates multiple float providers and returns the smallest of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns the modulus of left by right<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_float_provider typeright - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns the negation of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns the first case which fulfills its condition or the default if none do<br />
</li>
<li>Fields:cases - a list of cases in the order that the dispatcher will try to execute themFields:condition - an inline value or a namespaced ID of a minecraft:predicate typevalue - an inline value or a namespaced ID of a minecraft:context_float_provider type which is executed if the condition is fulfilleddefault - an optional inline value or a namespaced ID of a minecraft:context_float_provider typeDefaults to a constant 0.0 if omitted<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns base to the power of exponent<br />
</li>
<li>Fields:base - an inline value or a namespaced ID of a minecraft:context_float_provider typeexponent - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Evaluates multiple float providers and returns product of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns left divided by right<br />
</li>
<li>Fields:left - an inline value or a namespaced ID of a minecraft:context_float_provider typeright - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:round<br />
<ul class="mycode_list"><li>Returns the rounded (towards nearest integer, with ties rounding towards positive infinity) value of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:sin<br />
<ul class="mycode_list"><li>Returns the sine of input<br />
</li>
<li>Fields:input - argument in radians, an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
Added minecraft:sqrt<br />
<ul class="mycode_list"><li>Returns the square root of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns a float value from a command storage<br />
</li>
<li>If value is not present, is not a number or path returned multiple values, provider returns value of fallback<br />
</li>
<li>Conversion of numeric NBT values that are not a float is undefined<br />
</li>
<li>Fields:storage - a namespaced ID of a command storagepath - an NBT pathfallback - an optional inline value or a namespaced ID of a minecraft:context_float_provider type, defaults to 0.0<br />
</li>
</ul>
<ul class="mycode_list"><li>Evaluates multiple float providers and returns sum of results<br />
</li>
<li>Fields:inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider typeRequires at least one value<br />
</li>
</ul>
Added minecraft:truncate<br />
<ul class="mycode_list"><li>Returns the truncated (rounded towards zero) value of input<br />
</li>
<li>Fields:input - an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Picks a random number from a range<br />
</li>
<li>Fields:min - minimum value, an inline value or a namespaced ID of a minecraft:context_float_provider typemax - maximum value, an inline value or a namespaced ID of a minecraft:context_float_provider type<br />
</li>
</ul>
<ul class="mycode_list"><li>Returns a value from a distribution of weighted number providers<br />
</li>
<li>Fields:distribution - a list of objects with the following fieldsFields:data - an inline value or a namespaced ID of a minecraft:context_float_provider typeweight - a positive integer<br />
</li>
</ul>
Villager Trades<br />
<ul class="mycode_list"><li>The max_uses and xp fields now require an inline value of a minecraft:context_int_provider type<br />
</li>
<li>The count field in wants and additional_wants structures now require an inline value of a minecraft:context_int_provider type<br />
</li>
<li>The reputation_discount field now requires an inline value of a minecraft:context_float_provider type<br />
</li>
</ul>
Commands<br />
<br />
Modified /compute<br />
<ul class="mycode_list"><li>Command syntax has been modified to take into account number provider split:/compute &lt;target&gt; integer &lt;int_provider&gt;where &lt;int_provider&gt; either an element of minecraft:context_int_provider registry or an inline value/compute &lt;target&gt; float &lt;float_provider&gt; &#91;&lt;scale&gt;&#93;where &lt;float_provider&gt; either an element of minecraft:context_float_provider registry or an inline value<br />
</li>
<li>If evaluation of a number provider fails (for example due to division by zero), command will now fail<br />
</li>
</ul>
Modified /data<br />
<ul class="mycode_list"><li>Command syntax has been modified to take into account number provider split:compute &lt;target&gt; integer &lt;int_provider&gt;compute &lt;target&gt; float &lt;float_provider&gt;<br />
</li>
</ul>
Data Components]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Minecraft Dungeons II Gameplay systems]]></title>
			<link>https://sickgaming.net/thread-113076.html</link>
			<pubDate>Mon, 31 Aug 2026 13:00:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113076.html</guid>
			<description><![CDATA[<img src="https://www.minecraft.net/content/dam/minecraftnet/games/spicewood/key-art/d2_systems_header.jpg" loading="lazy"  alt="[Image: d2_systems_header.jpg]" class="mycode_img" /><br />
<br />
A returning mechanic is the enchanting system, but this time, it is deeper and more flexible than before. As a player journeys through the land, they'll come across enchantment books containing a unique enchantment. These are added to a personal library of enchantments, which can be used at the local enchantsmith to apply an effect on any gear slot of a player's choice. Rather than relying entirely on the enchantments that happen to appear on a piece of loot, you'll have greater control over how your build evolves throughout your adventure.<br />
<br />
This shift encourages a more intentional approach to buildcrafting, giving heroes more opportunities to experiment with different combinations and playstyles. And the journey doesn't end once an enchantment has been applied. Enchantments can also be upgraded and leveled up over time, allowing you to continually refine and strengthen your favorite builds as you prepare for the challenges ahead!<br />
<br />
Brave the unknown!<br />
<br />
Minecraft Dungeons II is launching on September 29, featuring more action, more loot, and more adventure that will take you to faraway places such as the Sift – an uncharted dimension of threats, mysteries, and breathtaking beauty. Thrill, action, and huge piles of loot awaits you. Head over to the <a href="https://www.minecraft.net/about-dungeons-ii" target="_blank" rel="noopener" class="mycode_url">Minecraft Dungeons II page</a> to learn more about your next epic adventure!]]></description>
			<content:encoded><![CDATA[<img src="https://www.minecraft.net/content/dam/minecraftnet/games/spicewood/key-art/d2_systems_header.jpg" loading="lazy"  alt="[Image: d2_systems_header.jpg]" class="mycode_img" /><br />
<br />
A returning mechanic is the enchanting system, but this time, it is deeper and more flexible than before. As a player journeys through the land, they'll come across enchantment books containing a unique enchantment. These are added to a personal library of enchantments, which can be used at the local enchantsmith to apply an effect on any gear slot of a player's choice. Rather than relying entirely on the enchantments that happen to appear on a piece of loot, you'll have greater control over how your build evolves throughout your adventure.<br />
<br />
This shift encourages a more intentional approach to buildcrafting, giving heroes more opportunities to experiment with different combinations and playstyles. And the journey doesn't end once an enchantment has been applied. Enchantments can also be upgraded and leveled up over time, allowing you to continually refine and strengthen your favorite builds as you prepare for the challenges ahead!<br />
<br />
Brave the unknown!<br />
<br />
Minecraft Dungeons II is launching on September 29, featuring more action, more loot, and more adventure that will take you to faraway places such as the Sift – an uncharted dimension of threats, mysteries, and breathtaking beauty. Thrill, action, and huge piles of loot awaits you. Head over to the <a href="https://www.minecraft.net/about-dungeons-ii" target="_blank" rel="noopener" class="mycode_url">Minecraft Dungeons II page</a> to learn more about your next epic adventure!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] New on Java Realms: Mischiefs & Secrets]]></title>
			<link>https://sickgaming.net/thread-113383.html</link>
			<pubDate>Fri, 28 Aug 2026 10:00:25 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113383.html</guid>
			<description><![CDATA[I spend most of my month trying to make sure <a href="https://twitter.com/Oskar_Thysell" target="_blank" rel="noopener" class="mycode_url">Oskar</a> doesn’t realize I’m still secretly taking over these articles, and every month he makes it surprisingly easy. This time I hid his glasses, and he’s currently giving a passionate speech about “innovative map design” to a mannequin wearing a creeper hoodie. I’d stop him... but honestly, I’m also quite curious about how long it’s going to take before he realizes.<br />
<br />
But Oskar’s new best friend aside, this month’s maps are full of secrets, sparkles, and exploration. From daring missions inside high-security facilities to parkour challenges, and then to an adventure island filled with magic – there’s something for every type of explorer.<br />
<br />
Welcome to Mischiefs, Secrets &amp; Sparkling Adventures!<br />
<br />
How do I play the new Java Realms maps?<br />
<br />
Boot up Minecraft on your device of choice, then find Minecraft Realms in the starting menu. Press the “Configure” button, then choose the “Reset World” option on the Realm slot you’re ok with overwriting (or use the “Minigame” slot for minigames). Now you can pick the map you want to play from the corresponding categories!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F01_SecretRecipe.png&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A secure facility with guards, watchtower, and fenced compound.ADVENTURE: SECRET RECIPE<br />
<br />
by coffeecurley, Vakten &amp; 7ks<br />
<br />
Have you always dreamt of sneaking into a top‑secret facility and recovering a stolen recipe for the best cinnamon rolls you’ve ever tasted?<br />
<br />
Well, in Secret Recipe you can do exactly that. Sneak through a high‑security complex, jump and duck under lasers, or distract guards with music you trigger using your trusty boomerang (that you just picked up).<br />
<br />
Keep an eye on your surroundings and be ready for anything. You never know what’s waiting around the next corner – in this facility, surprises tend to come in cinnamon‑scented packages.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F02_DiamondDash.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A floating layered mountain shaped like a diamond, packed with colorful themed zonesADVENTURE: DIAMOND DASH<br />
<br />
by ptil, Teddyishappyl, TheWorfer27<br />
<br />
When you’re parkouring your way through this map, you’ll quickly notice the many different environments, the hard and tricky jumps you need to make, and... oooh, what is that?! Every corner feels like it’s daring you to keep going, every platform is placed just far enough away to make you question your confidence, and every jump has that classic “I swear I pressed space” moment.<br />
<br />
But one thing you probably won’t notice right away is that you’re slowly climbing your way up a floating island shaped like a diamond.<br />
<br />
As you make your way higher up, you’ll spot secrets tucked between jumps, hidden gems waiting behind tricky turns, and little surprises that reward players who explore instead of rushing. It’s a map that wants you to look twice – preferably not while mid air.<br />
<br />
If you love the thrill of the jump and have an eye for secrets, Diamond Dash is definitely for you.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F03_IslandOfAdventure.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A floating fantasy island with tower, bridges, and airshipsINSPIRATION: ISLAND OF ADVENTURES<br />
<br />
by Kahterina, Zumvo, Iaan &amp; rrumours<br />
<br />
When you load up this map, you might think you’re about to explore a mansion, a cozy house, or something simple and familiar. But the moment you step out onto the balcony, everything changes. Suddenly you’re standing on a massive island, stretching out in every direction, practically begging you to explore every nook, cranny, and suspiciously placed mushroom.<br />
<br />
Wander through the mushroom house, climb the wizard tower, or stop to greet one of the many animals chilling around like they own the place.<br />
<br />
But be careful! The waters around the island aren’t as peaceful as they look. There’s a huge skeleton snake lurking out there – or wait… is that made out of…?<br />
<br />
ALSO RELEASING TODAY<br />
<br />
Inspiration<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F04_CityifDreams.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A grand palace surrounded by blue forests and crystal formationsCITY OF DREAMS<br />
<br />
by Crilland Team<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F05_BizerTown.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A harbor town beneath mountains with dark castle spiresBIZER TOWN<br />
<br />
by CubicArchitects<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F06_FracturedChaos.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A floating steampunk city with airships and giant machineryFRACTURED CHAOS<br />
<br />
World Template<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F07_MysticMuck.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Giant flowers rising above a swamp with tiny boat below.MYSTIC MUCK<br />
<br />
by EnderSpectral, Ethy3x, Sushli, Fliffan, Tinkel<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F08_DesertNospU.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A desert fortress carved into sandstone cliffs and dunesDESERT NOSPU<br />
<br />
By GroupMCB<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F09_MushroomUtopia.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A mushroom village with winding path and towering red caps.MUSHROOM UTOPIA<br />
<br />
UPDATES TO CURRENT MAPS<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BATTLE BLITZ </span>–This update adds several new lobby features, including a practice tool, working leaderboards, inventory organization options, and new cosmetics. It also introduces major class balancing and reworks, improves performance and damage tracking, and updates maps, UI, and game systems. Additionally, numerous bugs have been fixed, including class abilities, game settings, cosmetics, and various gameplay issues, resulting in a more polished and stable experience overall.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Songs of Greavesoyl </span>–Added new lobby features, including a practice tool, leaderboards, inventory organization, and cosmetics. Rebalanced and reworked classes, with improvements to performance and damage tracking. Updated maps, UI, and game systems. Fixed numerous gameplay, class, and cosmetic-related bugs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Void Chains </span>–Updated the visual polish and consistency, while also introducing a few gameplay improvements. Changes include better handling of invisible players, disabled same-team collision, new powerup effects, various UI and aesthetic refinements, naming updates, and minor code cleanup.<br />
<br />
Bug Fixes<br />
<br />
Bomb Buddies, Super Traitor Mystery, Random Royale, Breezy Harbor, Dusky's Landing<br />
<br />
Back on Realms<br />
<br />
Puzzle Wars<br />
<br />
BEFORE I GIVE OSKAR BACK HIS GLASSES...<br />
<br />
If you want to learn how to load this content into Java Realms, you can <a href="https://help.minecraft.net/hc/en-us/articles/4409253767821-Minecraft-Java-Edition-Realms-Creation-FAQ-" target="_blank" rel="noopener" class="mycode_url">visit this help site</a>. If you haven't yet tried Realms for yourself, you'll have a blue diamond on the Minecraft Realms button, located on the main screen called Minecraft: Java Edition. Click that diamond, then follow the instructions to try Realms free for 30 days.<br />
<br />
Want to have your own Minecraft creations featured on Java Realms and on Minecraft.net? Head over to the <a href="https://minecraft.net/realms/content-creator/" target="_blank" rel="noopener" class="mycode_url">Java Realms Content Creator Program page</a>. If you have questions about this process, you can find me at <a href="https://x.com/Zuumchamse" target="_blank" rel="noopener" class="mycode_url">Bine Birk on X</a> or <a href="https://twitter.com/Oskar_Thysell" target="_blank" rel="noopener" class="mycode_url">Oskar Thysell on X</a>.]]></description>
			<content:encoded><![CDATA[I spend most of my month trying to make sure <a href="https://twitter.com/Oskar_Thysell" target="_blank" rel="noopener" class="mycode_url">Oskar</a> doesn’t realize I’m still secretly taking over these articles, and every month he makes it surprisingly easy. This time I hid his glasses, and he’s currently giving a passionate speech about “innovative map design” to a mannequin wearing a creeper hoodie. I’d stop him... but honestly, I’m also quite curious about how long it’s going to take before he realizes.<br />
<br />
But Oskar’s new best friend aside, this month’s maps are full of secrets, sparkles, and exploration. From daring missions inside high-security facilities to parkour challenges, and then to an adventure island filled with magic – there’s something for every type of explorer.<br />
<br />
Welcome to Mischiefs, Secrets &amp; Sparkling Adventures!<br />
<br />
How do I play the new Java Realms maps?<br />
<br />
Boot up Minecraft on your device of choice, then find Minecraft Realms in the starting menu. Press the “Configure” button, then choose the “Reset World” option on the Realm slot you’re ok with overwriting (or use the “Minigame” slot for minigames). Now you can pick the map you want to play from the corresponding categories!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F01_SecretRecipe.png&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A secure facility with guards, watchtower, and fenced compound.ADVENTURE: SECRET RECIPE<br />
<br />
by coffeecurley, Vakten &amp; 7ks<br />
<br />
Have you always dreamt of sneaking into a top‑secret facility and recovering a stolen recipe for the best cinnamon rolls you’ve ever tasted?<br />
<br />
Well, in Secret Recipe you can do exactly that. Sneak through a high‑security complex, jump and duck under lasers, or distract guards with music you trigger using your trusty boomerang (that you just picked up).<br />
<br />
Keep an eye on your surroundings and be ready for anything. You never know what’s waiting around the next corner – in this facility, surprises tend to come in cinnamon‑scented packages.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F02_DiamondDash.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A floating layered mountain shaped like a diamond, packed with colorful themed zonesADVENTURE: DIAMOND DASH<br />
<br />
by ptil, Teddyishappyl, TheWorfer27<br />
<br />
When you’re parkouring your way through this map, you’ll quickly notice the many different environments, the hard and tricky jumps you need to make, and... oooh, what is that?! Every corner feels like it’s daring you to keep going, every platform is placed just far enough away to make you question your confidence, and every jump has that classic “I swear I pressed space” moment.<br />
<br />
But one thing you probably won’t notice right away is that you’re slowly climbing your way up a floating island shaped like a diamond.<br />
<br />
As you make your way higher up, you’ll spot secrets tucked between jumps, hidden gems waiting behind tricky turns, and little surprises that reward players who explore instead of rushing. It’s a map that wants you to look twice – preferably not while mid air.<br />
<br />
If you love the thrill of the jump and have an eye for secrets, Diamond Dash is definitely for you.<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F03_IslandOfAdventure.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A floating fantasy island with tower, bridges, and airshipsINSPIRATION: ISLAND OF ADVENTURES<br />
<br />
by Kahterina, Zumvo, Iaan &amp; rrumours<br />
<br />
When you load up this map, you might think you’re about to explore a mansion, a cozy house, or something simple and familiar. But the moment you step out onto the balcony, everything changes. Suddenly you’re standing on a massive island, stretching out in every direction, practically begging you to explore every nook, cranny, and suspiciously placed mushroom.<br />
<br />
Wander through the mushroom house, climb the wizard tower, or stop to greet one of the many animals chilling around like they own the place.<br />
<br />
But be careful! The waters around the island aren’t as peaceful as they look. There’s a huge skeleton snake lurking out there – or wait… is that made out of…?<br />
<br />
ALSO RELEASING TODAY<br />
<br />
Inspiration<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F04_CityifDreams.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A grand palace surrounded by blue forests and crystal formationsCITY OF DREAMS<br />
<br />
by Crilland Team<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F05_BizerTown.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A harbor town beneath mountains with dark castle spiresBIZER TOWN<br />
<br />
by CubicArchitects<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F06_FracturedChaos.jpeg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A floating steampunk city with airships and giant machineryFRACTURED CHAOS<br />
<br />
World Template<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F07_MysticMuck.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Giant flowers rising above a swamp with tiny boat below.MYSTIC MUCK<br />
<br />
by EnderSpectral, Ethy3x, Sushli, Fliffan, Tinkel<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F08_DesertNospU.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A desert fortress carved into sandstone cliffs and dunesDESERT NOSPU<br />
<br />
By GroupMCB<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fminecraft%2Frealms%2F09_MushroomUtopia.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A mushroom village with winding path and towering red caps.MUSHROOM UTOPIA<br />
<br />
UPDATES TO CURRENT MAPS<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BATTLE BLITZ </span>–This update adds several new lobby features, including a practice tool, working leaderboards, inventory organization options, and new cosmetics. It also introduces major class balancing and reworks, improves performance and damage tracking, and updates maps, UI, and game systems. Additionally, numerous bugs have been fixed, including class abilities, game settings, cosmetics, and various gameplay issues, resulting in a more polished and stable experience overall.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Songs of Greavesoyl </span>–Added new lobby features, including a practice tool, leaderboards, inventory organization, and cosmetics. Rebalanced and reworked classes, with improvements to performance and damage tracking. Updated maps, UI, and game systems. Fixed numerous gameplay, class, and cosmetic-related bugs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Void Chains </span>–Updated the visual polish and consistency, while also introducing a few gameplay improvements. Changes include better handling of invisible players, disabled same-team collision, new powerup effects, various UI and aesthetic refinements, naming updates, and minor code cleanup.<br />
<br />
Bug Fixes<br />
<br />
Bomb Buddies, Super Traitor Mystery, Random Royale, Breezy Harbor, Dusky's Landing<br />
<br />
Back on Realms<br />
<br />
Puzzle Wars<br />
<br />
BEFORE I GIVE OSKAR BACK HIS GLASSES...<br />
<br />
If you want to learn how to load this content into Java Realms, you can <a href="https://help.minecraft.net/hc/en-us/articles/4409253767821-Minecraft-Java-Edition-Realms-Creation-FAQ-" target="_blank" rel="noopener" class="mycode_url">visit this help site</a>. If you haven't yet tried Realms for yourself, you'll have a blue diamond on the Minecraft Realms button, located on the main screen called Minecraft: Java Edition. Click that diamond, then follow the instructions to try Realms free for 30 days.<br />
<br />
Want to have your own Minecraft creations featured on Java Realms and on Minecraft.net? Head over to the <a href="https://minecraft.net/realms/content-creator/" target="_blank" rel="noopener" class="mycode_url">Java Realms Content Creator Program page</a>. If you have questions about this process, you can find me at <a href="https://x.com/Zuumchamse" target="_blank" rel="noopener" class="mycode_url">Bine Birk on X</a> or <a href="https://twitter.com/Oskar_Thysell" target="_blank" rel="noopener" class="mycode_url">Oskar Thysell on X</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Minecraft Dungeons II Capes Promos]]></title>
			<link>https://sickgaming.net/thread-113354.html</link>
			<pubDate>Thu, 27 Aug 2026 12:52:13 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113354.html</guid>
			<description><![CDATA[Deluxe Edition<br />
<br />
The Minecraft Dungeons II Deluxe Edition contains a bundle of items that are both fancy, fearsome, and downright adorable. There’s the <span style="font-weight: bold;" class="mycode_b">Blub </span>– a <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/vBNE3bKMpu8" frameborder="0" allowfullscreen="true"></iframe> that can’t fight battles but surely win hearts. You also have the <span style="font-weight: bold;" class="mycode_b">Soul Cape</span> – a piece of cloth fit for heroes who are brave enough to face off against creepers, zombies, and bosses infused with way too much soul power! And to top it all off – it includes four dark-golden variations of Valorie, Kellen, Ren, and Flores!<br />
<br />
How to acquire<br />
<br />
Get the <a href="https://www.minecraft.net/store/minecraft-dungeons-ii-deluxe-edition" target="_blank" rel="noopener" class="mycode_url">Minecraft Dungeons II Deluxe Edition</a>!*<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fspicewood%2Fgame-characters%2FCape_CorruptedCreeper.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A cape with a soul-corrupted creeper print, placed on a black background.Corrupted Creeper Cape<br />
<br />
Fearsome and fashionable. Like staring into the abyssal soul of a soul-corrupted mob. <span style="font-style: italic;" class="mycode_i">Soulception</span>! What foe would dare to attack you from behind while you’re donning this scary face on your back?<br />
<br />
You'll see it pop up in various promotional activities before and around launch, both online and offline – starting in-person at Gamescom! Stay tuned for information about other upcoming events!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fspicewood%2Fgame-characters%2FCape_Special.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A colorful cape placed on top of a black background.Special Cape<br />
<br />
A cape shrouded in secrets, but also a cape so dashing it transforms the wearer into a walking banner of triumph and spectacle! In fact, it is so rare and unknown that the author of this article had to freestyle something in order to fill this space with something meaningful. Who knows, maybe he’ll get a special cape for his efforts?<br />
<br />
Stay tuned and glued to your screens for more information!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fspicewood%2Fkey-art%2Fcape_d2skins.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Valorie and her friends standing on a fortress-looking structure in the deep dark, weapons drawn.Dungeons II capes – in Minecraft!<br />
<br />
The adventure doesn't stop in Minecraft Dungeons II – we’re <span style="font-weight: bold;" class="mycode_b">bringing both the Hero Cape and Twisted Cape to Minecraft: Java &amp; Bedrock Edition</span>. What better way to convince your build-loving friends to put down the pickaxe and pick up a sword than by showing off your sculky fashion sense?<br />
<br />
We're also bringing back the classic<span style="font-weight: bold;" class="mycode_b"> Minecraft Dungeons Hero skin pack***</span>, giving players another chance to suit up as heroes from the original adventure. For those eager to meet a new generation of heroes, a <span style="font-weight: bold;" class="mycode_b">Minecraft Dungeons II Hero skin pack*** </span>is also available in Minecraft Marketplace, featuring Valorie, Kellen, Flores, and Ren. To get any of the skin packs, click one of the buttons here below!]]></description>
			<content:encoded><![CDATA[Deluxe Edition<br />
<br />
The Minecraft Dungeons II Deluxe Edition contains a bundle of items that are both fancy, fearsome, and downright adorable. There’s the <span style="font-weight: bold;" class="mycode_b">Blub </span>– a <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/vBNE3bKMpu8" frameborder="0" allowfullscreen="true"></iframe> that can’t fight battles but surely win hearts. You also have the <span style="font-weight: bold;" class="mycode_b">Soul Cape</span> – a piece of cloth fit for heroes who are brave enough to face off against creepers, zombies, and bosses infused with way too much soul power! And to top it all off – it includes four dark-golden variations of Valorie, Kellen, Ren, and Flores!<br />
<br />
How to acquire<br />
<br />
Get the <a href="https://www.minecraft.net/store/minecraft-dungeons-ii-deluxe-edition" target="_blank" rel="noopener" class="mycode_url">Minecraft Dungeons II Deluxe Edition</a>!*<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fspicewood%2Fgame-characters%2FCape_CorruptedCreeper.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A cape with a soul-corrupted creeper print, placed on a black background.Corrupted Creeper Cape<br />
<br />
Fearsome and fashionable. Like staring into the abyssal soul of a soul-corrupted mob. <span style="font-style: italic;" class="mycode_i">Soulception</span>! What foe would dare to attack you from behind while you’re donning this scary face on your back?<br />
<br />
You'll see it pop up in various promotional activities before and around launch, both online and offline – starting in-person at Gamescom! Stay tuned for information about other upcoming events!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fspicewood%2Fgame-characters%2FCape_Special.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />A colorful cape placed on top of a black background.Special Cape<br />
<br />
A cape shrouded in secrets, but also a cape so dashing it transforms the wearer into a walking banner of triumph and spectacle! In fact, it is so rare and unknown that the author of this article had to freestyle something in order to fill this space with something meaningful. Who knows, maybe he’ll get a special cape for his efforts?<br />
<br />
Stay tuned and glued to your screens for more information!<br />
<br />
<img src="https://mcbe.news/_next/image?url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fminecraftnet%2Fgames%2Fspicewood%2Fkey-art%2Fcape_d2skins.jpg&amp;w=3840&amp;q=75" loading="lazy"  alt="[Image: image?url=https%3A%2F%2Fwww.minecraft.ne...=3840&amp;q=75]" class="mycode_img" />Valorie and her friends standing on a fortress-looking structure in the deep dark, weapons drawn.Dungeons II capes – in Minecraft!<br />
<br />
The adventure doesn't stop in Minecraft Dungeons II – we’re <span style="font-weight: bold;" class="mycode_b">bringing both the Hero Cape and Twisted Cape to Minecraft: Java &amp; Bedrock Edition</span>. What better way to convince your build-loving friends to put down the pickaxe and pick up a sword than by showing off your sculky fashion sense?<br />
<br />
We're also bringing back the classic<span style="font-weight: bold;" class="mycode_b"> Minecraft Dungeons Hero skin pack***</span>, giving players another chance to suit up as heroes from the original adventure. For those eager to meet a new generation of heroes, a <span style="font-weight: bold;" class="mycode_b">Minecraft Dungeons II Hero skin pack*** </span>is also available in Minecraft Marketplace, featuring Valorie, Kellen, Flores, and Ren. To get any of the skin packs, click one of the buttons here below!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MC News] Minecraft 26.3 Snapshot 10]]></title>
			<link>https://sickgaming.net/thread-113081.html</link>
			<pubDate>Tue, 25 Aug 2026 12:00:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-113081.html</guid>
			<description><![CDATA[<img src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-3-snapshot-10/new-article-hero-image.jpg" loading="lazy"  alt="[Image: new-article-hero-image.jpg]" class="mycode_img" /><br />
<br />
We've safely made it to 26.3 Snapshot 10! This week, the Dappled Forest panorama has made its way to the main menu, bringing cozy fall vibes every time you launch the game. This snapshot also includes a variety of technical changes and improvements, so dig in!<br />
<br />
Happy mining!<br />
<br />
New Features<br />
<br />
Realms<br />
<ul class="mycode_list"><li>Added a new Realms introduction screen showcasing Realms key features Accessible from the "Add Realm" buttonAutomatically shown when entering Realms if a trial is available<br />
</li>
</ul>
Changes<br />
<ul class="mycode_list"><li>The Main Menu now has an updated background panorama showing the new Dappled Forest biome with an Abandoned Camp<br />
</li>
<li>Changed the Adventure Mode icon in the Game Mode Switcher to the Buried Treasure Map<br />
</li>
<li>Improvements to performance when trying to locate structures<br />
</li>
<li>Reverted recent changes to Drowned behavior and animations from this release cycle<br />
</li>
</ul>
Minor Tweaks to Blocks, Items and Entities<br />
<ul class="mycode_list"><li>Enchantments now apply to items being damaged from protecting an Undead mob from the sun<br />
</li>
<li>Teleporting randomly after eating a Chorus Fruit now shows particles into the direction of the teleportation<br />
</li>
</ul>
Explorer Maps<br />
<ul class="mycode_list"><li>The following Explorer Maps have been renamed to have more consistent naming Ocean Monument Explore Map -&gt; Ocean Monument MapSwamp Hut Explorer Map -&gt; Swamp Hut MapTrial Chambers Explorer Map -&gt; Buried Trial Chambers MapWoodland Mansion Explorer Map -&gt; Woodland Mansion MapJungle Pyramid Explorer Map -&gt; Jungle Pyramid Map<br />
</li>
</ul>
Accessibility<br />
<ul class="mycode_list"><li>Subtitles now point to the most recent sound in range<br />
</li>
</ul>
Technical Changes<br />
<ul class="mycode_list"><li>The Data Pack version is now 118.0<br />
</li>
<li>The Resource Pack version is now 97.0<br />
</li>
<li>The none swing animation type has been readded This affects the /swing command as well as the minecraft:attack_animation and minecraft:interact_animation components<br />
</li>
</ul>
Data Pack Version 118<br />
<br />
Commands<br />
<br />
Added compute<br />
<ul class="mycode_list"><li>Evaluates minecraft:number_provider in various contexts<br />
</li>
<li>In all contexts origin is set to current command context position, while this entity is set to @s<br />
</li>
</ul>
Syntax:<br />
<ul class="mycode_list"><li>/compute &lt;target&gt; &lt;provider&gt; &#91;&lt;scale&gt;|integer&#93;, where: &lt;target&gt; - one of: default - runs provider in minecraft:command_compute_default context, where only common arguments (position and this entity) are availableblock &lt;pos&gt; - runs provider in minecraft:command_compute_position context, where block state and block position are set based on block at position &lt;pos&gt;entity &lt;entity selector&gt; - runs provider in minecraft:command_compute_entity context, where target_entity is set to selector result&lt;provider&gt; - either an element of minecraft:number_provider registry or inline value&lt;scale&gt; - optional scale value, defaults to 1.0Final result will be multiplied by &lt;scale&gt; and rounded towards negative infinityinteger - optional marker to use integer mode Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is 1.0<br />
</li>
</ul>
Changes to data<br />
<ul class="mycode_list"><li>Added new source to /data modify ... append|insert|merge|prepend|set called compute<br />
</li>
<li>New source will evaluate a minecraft:number_provider and then provide the result either as an integer or a float tag<br />
</li>
<li>Syntax: compute &lt;target&gt; &lt;provider&gt; &#91;integer&#93;, where the syntax of target, provider and integer is the same as in /compute function<br />
</li>
<li>Example: /data modify storage foo bar set compute entity @n&#91;type=minecraft:armor_stand&#93; {type:score,target:{type:context,target:target_entity},score:baz}<br />
</li>
</ul>
Data Components<br />
<br />
Changed minecraft:consumable<br />
<ul class="mycode_list"><li>Added a new optional field to the teleport_randomly consume effect: directional_particles - boolean, whether to show a particle trail into the direction of the teleportation If not present, defaults to true<br />
</li>
</ul>
Updated minecraft:block_transformer<br />
<ul class="mycode_list"><li>Contents have been moved to a separate registry<br />
</li>
<li>Component must now always refer to minecraft:block_transformer registry - existing inline components are removed<br />
</li>
</ul>
Changed minecraft:attack_animation and minecraft:interact_animation<br />
<ul class="mycode_list"><li>The duration field is now a non-negative integer<br />
</li>
</ul>
Loot Tables<br />
<br />
Loot Table Types<br />
<ul class="mycode_list"><li>Currently used for /compute default command<br />
</li>
<li>It takes the following parameters: origin, the position at which the command was executedthis entity, the @s entity of the command being executed (optional)<br />
</li>
</ul>
<ul class="mycode_list"><li>Currently used for /compute block command<br />
</li>
<li>It takes the following parameters: Everything included in minecraft:command_compute_defaultblock_entity, the block entity of the block at the position given in a commandblock_state, the current state of the block at the position given in a command<br />
</li>
</ul>
<ul class="mycode_list"><li>Currently used for /compute entity command<br />
</li>
<li>It takes the following parameters: Everything included in minecraft:command_compute_defaulttarget_entity, entity selected by the selector given in a command<br />
</li>
</ul>
Loot Functions<br />
<br />
Changed minecraft:set_loot_table<br />
<ul class="mycode_list"><li>Removed unused field type<br />
</li>
<li>The tag field, previously known as name, has been renamed to loot_table_id<br />
</li>
</ul>
Block Transformers<br />
<ul class="mycode_list"><li>Added minecraft:block_transformer registry containing rules for transforming a block into another block<br />
</li>
<li>Format: list of objects with fields: block_state_provider - Block State Provider, used to provide the state for the transformed block If the Block State Provider returns no result (as by rule_based_state_provider, for example), the next rule in the list will be attemptedThe set of Block State Providers are the same as the Block State Providers used in World Generationsound - optional field, Sound Event to play on interaction, e.g. minecraft:item.axe.stripIf not present, defaults to play no Sound Eventparticle - optional field, particles to play on interaction If not present, defaults to nonenonescrapewax_onwax_offdisallowed_faces - optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with If a disallowed face is interacted with, the next rule in the list will be attemptedIf not present, defaults to an empty listValues: updownnorthsoutheastwestloot - optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e.g. minecraft:till/rooted_dirtIf not present, defaults to using no Loot Tabledrop_strategy - optional field, configures from where in the Block any loot should drop If not present, defaults to from_middleValues: from_middle - from the middle of the Blockclicked_face - from the face interacted withupdate_from_neighbors - optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect If not present, defaults to truetransform_type - optional field, configures how nearby blocks should be affected by the transformation If not present, defaults to single_blockValues: single_block - only affects the Block interacted withcopper_chest - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chestconsume_on_use - optional Boolean, determines if the item should be consumed or not Only applies to stackable itemsIf not present, defaults to trueitem_damage_per_use - optional Integer, determines how much damage the item takes with each use Only applies to non-stackable itemsIf not present, defaults to 0<br />
</li>
<li>Default values in vanilla: minecraft:shovel - default value for shovelsminecraft:axe - default value for axesminecraft:hoe - default value for hoes<br />
</li>
</ul>
World Generation<br />
<br />
Noise Settings<br />
<ul class="mycode_list"><li>Renamed preliminary_surface_level to chunk_surface_levelThis Density Function is no longer implicitly interpolated across the entire chunk<br />
</li>
<li>The ore_veins_enabled field has been removed, and replaced by the minecraft:ore_vein Material Rule<br />
</li>
<li>Removed noise.size_horizontal and noise.size_vertical fields, these are now specified in the interpolated density function<br />
</li>
<li>Added optional debug_functions field - list of objects with fields, Density Function values to show in the chunk_generation_stats debug entry Fields: label - string, label to identify this Density Functionfunction - Density Function, the Density Function to compute and show at the player positionIf not specified, no density function values will be shown<br />
</li>
</ul>
Material Rules<br />
<ul class="mycode_list"><li>Format: object with fields: ore_block - Block State, the ore block to placeraw_ore_block - Block State, the raw ore block to placefiller_block - Block State, the filler block to placeraw_ore_chance - float between 0 and 1, the probability for a raw_ore_block to be placed instead of an ore_blockdensity - Density Function, the probability between 0 and 1 for the ore vein to replace a block If 0 or lower, no block will be replacedrichness - Density Function, the probability between 0 and 1 for ore_block or raw_ore_block to be placed (as opposed to filler_block) If 0 or lower, all blocks will be filler_blockIf 1 or greater, no blocks will be filler_blockfiller_gap - Density Function, acts as an override to richness: if positive, filler_block will always be placed<br />
</li>
</ul>
The following fields have been introduced:<br />
<ul class="mycode_list"><li>shift_x - optional Density Function, a domain warp to apply on x If not specified, no warping will be applied (equivalent to 0)<br />
</li>
<li>shift_y - optional Density Function, a domain warp to apply on y If not specified, no warping will be applied (equivalent to 0)<br />
</li>
<li>shift_z - optional Density Function, a domain warp to apply on z If not specified, no warping will be applied (equivalent to 0)<br />
</li>
</ul>
<ul class="mycode_list"><li>Replaced by minecraft:noise<br />
</li>
</ul>
Added fields:<br />
<ul class="mycode_list"><li>cell_size_xz - positive int, size in blocks of the interpolation grid cells on the XZ axes<br />
</li>
<li>cell_size_y - positive int, size in blocks of the interpolation grid cells on the Y axis<br />
</li>
</ul>
<ul class="mycode_list"><li>No format change<br />
</li>
</ul>
<ul class="mycode_list"><li>May be replaced with minecraft:cache<br />
</li>
<li>minecraft:slice may be used to always pick Y=0, as formerly handled by minecraft:flat_cache<br />
</li>
</ul>
Tags<br />
<br />
Block Tags<br />
<ul class="mycode_list"><li>Added #nether_portal_frame - blocks that can be used to create a Nether Portal<br />
</li>
<li>Added #conduit_effect_block - blocks that can be used to build a Conduit<br />
</li>
</ul>
Structure Tags<br />
<ul class="mycode_list"><li>Renamed #on_woodland_explorer_maps to #on_woodland_mansion_maps<br />
</li>
<li>Renamed #on_ocean_explorer_maps to #on_ocean_monument_maps<br />
</li>
<li>Renamed #on_jungle_explorer_maps to #on_jungle_pyramid_maps<br />
</li>
<li>Renamed #on_swamp_explorer_maps to #on_swamp_hut_maps<br />
</li>
<li>Renamed #on_trial_explorer_map  to #on_buried_trial_chambers_map<br />
</li>
</ul>
Fluid Tags<br />
<ul class="mycode_list"><li>Added #axolotl_try_find_liquid for all liquids Axolotls are trying to find<br />
</li>
<li>Added #dolphin_try_find_liquid for all liquids Dolphins are trying to find<br />
</li>
<li>Added #frog_try_find_land_near_liquid for all liquids Frogs are trying to find land near to<br />
</li>
<li>Added #entity_floatable for all fluids that make entities float<br />
</li>
</ul>
Resource Pack Version 97<br />
<br />
Item Sprites<br />
<ul class="mycode_list"><li>Renamed item/trial_chamber_map.png to item/buried_trial_chambers_map.png<br />
</li>
<li>Renamed item/jungle_temple_map.png to item/jungle_pyramid_map.png<br />
</li>
</ul>
UI Sprites<br />
<ul class="mycode_list"><li>Added new UI textures: gui/realms/friends.pnggui/realms/minigames.pnggui/realms/private_server.pnggui/sprites/widget/realms_button.pnggui/sprites/widget/realms_button_disabled.pnggui/sprites/widget/realms_button_highlighted.png<br />
</li>
</ul>
Fixed bugs in 26.3 Snapshot 10<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/browse/MC-102881" target="_blank" rel="noopener" class="mycode_url">MC-102881</a> - Shulkers do not emit any particles when teleporting<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-245030" target="_blank" rel="noopener" class="mycode_url">MC-245030</a> - The "Bee buzzes" closed caption only appears when a bee buzzes for the first time<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-254547" target="_blank" rel="noopener" class="mycode_url">MC-254547</a> - Villagers do not level up when exiting the world immediately after filling their experience bar<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-258347" target="_blank" rel="noopener" class="mycode_url">MC-258347</a> - Endermen no longer create an extra trail of particles when teleporting<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-265423" target="_blank" rel="noopener" class="mycode_url">MC-265423</a> - When villagers acquire enough experience to level up more than once, they only gain a single level<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-268145" target="_blank" rel="noopener" class="mycode_url">MC-268145</a> - cache_once density functions don't work<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-279586" target="_blank" rel="noopener" class="mycode_url">MC-279586</a> - Closed captions continue to fade when their sound plays again from farther away, causing visual delays in the overlay<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-296368" target="_blank" rel="noopener" class="mycode_url">MC-296368</a> - The entity.happy_ghast.riding sound event displays no closed caption<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-303360" target="_blank" rel="noopener" class="mycode_url">MC-303360</a> - Flat-cached shifted noise density functions are recalculated for every Y level<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-306012" target="_blank" rel="noopener" class="mycode_url">MC-306012</a> - Armadillos can escape fenced areas when at the edge of the simulation distance<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-306778" target="_blank" rel="noopener" class="mycode_url">MC-306778</a> - The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-309872" target="_blank" rel="noopener" class="mycode_url">MC-309872</a> - The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310139" target="_blank" rel="noopener" class="mycode_url">MC-310139</a> - Mob spawning checks for biomes incorrectly at biome borders<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310181" target="_blank" rel="noopener" class="mycode_url">MC-310181</a> - The commands.setworldspawn.failure.not_overworld string lowercases the dimension name "Overworld"<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310182" target="_blank" rel="noopener" class="mycode_url">MC-310182</a> - Some descriptive tooltip strings lack a period, unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310184" target="_blank" rel="noopener" class="mycode_url">MC-310184</a> - The commands.bossbar.set.max.unchanged string abbreviates "maximum" to "max", unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310186" target="_blank" rel="noopener" class="mycode_url">MC-310186</a> - The options.languageWarning string lacks a period, unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310187" target="_blank" rel="noopener" class="mycode_url">MC-310187</a> - The commands.bossbar.get.visible.visible string uses "shown" instead of "visible", unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310188" target="_blank" rel="noopener" class="mycode_url">MC-310188</a> - Some /tag list success strings always pluralize the word "tags"<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310233" target="_blank" rel="noopener" class="mycode_url">MC-310233</a> - Some strings that contain percentages have spaces before the percentage sign, unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310236" target="_blank" rel="noopener" class="mycode_url">MC-310236</a> - Some strings use an ampersand instead of the word "and", unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310544" target="_blank" rel="noopener" class="mycode_url">MC-310544</a> - Changing the difficulty in singleplayer now requires commands to be enabled<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310568" target="_blank" rel="noopener" class="mycode_url">MC-310568</a> - Significant performance regression on Intel dGPUs with the OpenGL rendering backend<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310634" target="_blank" rel="noopener" class="mycode_url">MC-310634</a> - The birch tree in the campsite_old_growth_birch_forest_4 abandoned camp structure never generates<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310635" target="_blank" rel="noopener" class="mycode_url">MC-310635</a> - /item override and /item fill with a contents slot source targeting the charged_projectiles component freezes the server for several seconds<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310665" target="_blank" rel="noopener" class="mycode_url">MC-310665</a> - The llama decoration texture of black carpets contains a stray transparent pixel<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310676" target="_blank" rel="noopener" class="mycode_url">MC-310676</a> - The savanna_lamp_post_01 village structure contains a trailing closing square bracket in the jigsaw block's NBT<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310693" target="_blank" rel="noopener" class="mycode_url">MC-310693</a> - The game sometimes freezes when attempting to open chests in abandoned camps that contain maps<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310719" target="_blank" rel="noopener" class="mycode_url">MC-310719</a> - copyTextureToBuffer binds depth textures as a color attachment with the OpenGL rendering backend<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310738" target="_blank" rel="noopener" class="mycode_url">MC-310738</a> - The names of exploration maps are inconsistent<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310776" target="_blank" rel="noopener" class="mycode_url">MC-310776</a> - The filled_map.jungle_temple string refers to jungle pyramids as "jungle temples"<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310784" target="_blank" rel="noopener" class="mycode_url">MC-310784</a> - Water flickers a lot when viewed from above on some systems<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310832" target="_blank" rel="noopener" class="mycode_url">MC-310832</a> - The clear region uses mip 0 dimensions while attaching a different mip level<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310886" target="_blank" rel="noopener" class="mycode_url">MC-310886</a> - test_instance.description.dimension displays as a raw translation key<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310941" target="_blank" rel="noopener" class="mycode_url">MC-310941</a> - No closed caption is produced by the sound played when riding a nautilus<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310971" target="_blank" rel="noopener" class="mycode_url">MC-310971</a> - Shelf mushrooms block saplings from growing<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310994" target="_blank" rel="noopener" class="mycode_url">MC-310994</a> - The tooltip for the "Allow Commands" button in the World Options screen doesn't appear after pressing it<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310995" target="_blank" rel="noopener" class="mycode_url">MC-310995</a> - Changing the difficulty using commands does not update its corresponding button in the World Options screen<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310996" target="_blank" rel="noopener" class="mycode_url">MC-310996</a> - Changing the default game mode does not update its corresponding button in the World Options screen<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311000" target="_blank" rel="noopener" class="mycode_url">MC-311000</a> - Toggling the "Allow Commands" option in the World Options menu no longer enables/disables other buttons right away<br />
</li>
</ul>
Get the Snapshot<br />
<br />
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" target="_blank" rel="noopener" class="mycode_url">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</span><br />
<br />
Cross-platform server jar:<br />
<ul class="mycode_list"><li><a href="https://piston-data.mojang.com/v1/objects/82cf54c229336e243fbf50d9f2a6a49734731d0d/server.jar" target="_blank" rel="noopener" class="mycode_url">Minecraft server jar</a><br />
</li>
</ul>
Report bugs here:<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/projects/MC/summary" target="_blank" rel="noopener" class="mycode_url">Minecraft issue tracker</a>!<br />
</li>
</ul>
Want to give feedback?<br />
<ul class="mycode_list"><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener" class="mycode_url">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" target="_blank" rel="noopener" class="mycode_url">official Minecraft Discord</a>.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<img src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-3-snapshot-10/new-article-hero-image.jpg" loading="lazy"  alt="[Image: new-article-hero-image.jpg]" class="mycode_img" /><br />
<br />
We've safely made it to 26.3 Snapshot 10! This week, the Dappled Forest panorama has made its way to the main menu, bringing cozy fall vibes every time you launch the game. This snapshot also includes a variety of technical changes and improvements, so dig in!<br />
<br />
Happy mining!<br />
<br />
New Features<br />
<br />
Realms<br />
<ul class="mycode_list"><li>Added a new Realms introduction screen showcasing Realms key features Accessible from the "Add Realm" buttonAutomatically shown when entering Realms if a trial is available<br />
</li>
</ul>
Changes<br />
<ul class="mycode_list"><li>The Main Menu now has an updated background panorama showing the new Dappled Forest biome with an Abandoned Camp<br />
</li>
<li>Changed the Adventure Mode icon in the Game Mode Switcher to the Buried Treasure Map<br />
</li>
<li>Improvements to performance when trying to locate structures<br />
</li>
<li>Reverted recent changes to Drowned behavior and animations from this release cycle<br />
</li>
</ul>
Minor Tweaks to Blocks, Items and Entities<br />
<ul class="mycode_list"><li>Enchantments now apply to items being damaged from protecting an Undead mob from the sun<br />
</li>
<li>Teleporting randomly after eating a Chorus Fruit now shows particles into the direction of the teleportation<br />
</li>
</ul>
Explorer Maps<br />
<ul class="mycode_list"><li>The following Explorer Maps have been renamed to have more consistent naming Ocean Monument Explore Map -&gt; Ocean Monument MapSwamp Hut Explorer Map -&gt; Swamp Hut MapTrial Chambers Explorer Map -&gt; Buried Trial Chambers MapWoodland Mansion Explorer Map -&gt; Woodland Mansion MapJungle Pyramid Explorer Map -&gt; Jungle Pyramid Map<br />
</li>
</ul>
Accessibility<br />
<ul class="mycode_list"><li>Subtitles now point to the most recent sound in range<br />
</li>
</ul>
Technical Changes<br />
<ul class="mycode_list"><li>The Data Pack version is now 118.0<br />
</li>
<li>The Resource Pack version is now 97.0<br />
</li>
<li>The none swing animation type has been readded This affects the /swing command as well as the minecraft:attack_animation and minecraft:interact_animation components<br />
</li>
</ul>
Data Pack Version 118<br />
<br />
Commands<br />
<br />
Added compute<br />
<ul class="mycode_list"><li>Evaluates minecraft:number_provider in various contexts<br />
</li>
<li>In all contexts origin is set to current command context position, while this entity is set to @s<br />
</li>
</ul>
Syntax:<br />
<ul class="mycode_list"><li>/compute &lt;target&gt; &lt;provider&gt; &#91;&lt;scale&gt;|integer&#93;, where: &lt;target&gt; - one of: default - runs provider in minecraft:command_compute_default context, where only common arguments (position and this entity) are availableblock &lt;pos&gt; - runs provider in minecraft:command_compute_position context, where block state and block position are set based on block at position &lt;pos&gt;entity &lt;entity selector&gt; - runs provider in minecraft:command_compute_entity context, where target_entity is set to selector result&lt;provider&gt; - either an element of minecraft:number_provider registry or inline value&lt;scale&gt; - optional scale value, defaults to 1.0Final result will be multiplied by &lt;scale&gt; and rounded towards negative infinityinteger - optional marker to use integer mode Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is 1.0<br />
</li>
</ul>
Changes to data<br />
<ul class="mycode_list"><li>Added new source to /data modify ... append|insert|merge|prepend|set called compute<br />
</li>
<li>New source will evaluate a minecraft:number_provider and then provide the result either as an integer or a float tag<br />
</li>
<li>Syntax: compute &lt;target&gt; &lt;provider&gt; &#91;integer&#93;, where the syntax of target, provider and integer is the same as in /compute function<br />
</li>
<li>Example: /data modify storage foo bar set compute entity @n&#91;type=minecraft:armor_stand&#93; {type:score,target:{type:context,target:target_entity},score:baz}<br />
</li>
</ul>
Data Components<br />
<br />
Changed minecraft:consumable<br />
<ul class="mycode_list"><li>Added a new optional field to the teleport_randomly consume effect: directional_particles - boolean, whether to show a particle trail into the direction of the teleportation If not present, defaults to true<br />
</li>
</ul>
Updated minecraft:block_transformer<br />
<ul class="mycode_list"><li>Contents have been moved to a separate registry<br />
</li>
<li>Component must now always refer to minecraft:block_transformer registry - existing inline components are removed<br />
</li>
</ul>
Changed minecraft:attack_animation and minecraft:interact_animation<br />
<ul class="mycode_list"><li>The duration field is now a non-negative integer<br />
</li>
</ul>
Loot Tables<br />
<br />
Loot Table Types<br />
<ul class="mycode_list"><li>Currently used for /compute default command<br />
</li>
<li>It takes the following parameters: origin, the position at which the command was executedthis entity, the @s entity of the command being executed (optional)<br />
</li>
</ul>
<ul class="mycode_list"><li>Currently used for /compute block command<br />
</li>
<li>It takes the following parameters: Everything included in minecraft:command_compute_defaultblock_entity, the block entity of the block at the position given in a commandblock_state, the current state of the block at the position given in a command<br />
</li>
</ul>
<ul class="mycode_list"><li>Currently used for /compute entity command<br />
</li>
<li>It takes the following parameters: Everything included in minecraft:command_compute_defaulttarget_entity, entity selected by the selector given in a command<br />
</li>
</ul>
Loot Functions<br />
<br />
Changed minecraft:set_loot_table<br />
<ul class="mycode_list"><li>Removed unused field type<br />
</li>
<li>The tag field, previously known as name, has been renamed to loot_table_id<br />
</li>
</ul>
Block Transformers<br />
<ul class="mycode_list"><li>Added minecraft:block_transformer registry containing rules for transforming a block into another block<br />
</li>
<li>Format: list of objects with fields: block_state_provider - Block State Provider, used to provide the state for the transformed block If the Block State Provider returns no result (as by rule_based_state_provider, for example), the next rule in the list will be attemptedThe set of Block State Providers are the same as the Block State Providers used in World Generationsound - optional field, Sound Event to play on interaction, e.g. minecraft:item.axe.stripIf not present, defaults to play no Sound Eventparticle - optional field, particles to play on interaction If not present, defaults to nonenonescrapewax_onwax_offdisallowed_faces - optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with If a disallowed face is interacted with, the next rule in the list will be attemptedIf not present, defaults to an empty listValues: updownnorthsoutheastwestloot - optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e.g. minecraft:till/rooted_dirtIf not present, defaults to using no Loot Tabledrop_strategy - optional field, configures from where in the Block any loot should drop If not present, defaults to from_middleValues: from_middle - from the middle of the Blockclicked_face - from the face interacted withupdate_from_neighbors - optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect If not present, defaults to truetransform_type - optional field, configures how nearby blocks should be affected by the transformation If not present, defaults to single_blockValues: single_block - only affects the Block interacted withcopper_chest - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chestconsume_on_use - optional Boolean, determines if the item should be consumed or not Only applies to stackable itemsIf not present, defaults to trueitem_damage_per_use - optional Integer, determines how much damage the item takes with each use Only applies to non-stackable itemsIf not present, defaults to 0<br />
</li>
<li>Default values in vanilla: minecraft:shovel - default value for shovelsminecraft:axe - default value for axesminecraft:hoe - default value for hoes<br />
</li>
</ul>
World Generation<br />
<br />
Noise Settings<br />
<ul class="mycode_list"><li>Renamed preliminary_surface_level to chunk_surface_levelThis Density Function is no longer implicitly interpolated across the entire chunk<br />
</li>
<li>The ore_veins_enabled field has been removed, and replaced by the minecraft:ore_vein Material Rule<br />
</li>
<li>Removed noise.size_horizontal and noise.size_vertical fields, these are now specified in the interpolated density function<br />
</li>
<li>Added optional debug_functions field - list of objects with fields, Density Function values to show in the chunk_generation_stats debug entry Fields: label - string, label to identify this Density Functionfunction - Density Function, the Density Function to compute and show at the player positionIf not specified, no density function values will be shown<br />
</li>
</ul>
Material Rules<br />
<ul class="mycode_list"><li>Format: object with fields: ore_block - Block State, the ore block to placeraw_ore_block - Block State, the raw ore block to placefiller_block - Block State, the filler block to placeraw_ore_chance - float between 0 and 1, the probability for a raw_ore_block to be placed instead of an ore_blockdensity - Density Function, the probability between 0 and 1 for the ore vein to replace a block If 0 or lower, no block will be replacedrichness - Density Function, the probability between 0 and 1 for ore_block or raw_ore_block to be placed (as opposed to filler_block) If 0 or lower, all blocks will be filler_blockIf 1 or greater, no blocks will be filler_blockfiller_gap - Density Function, acts as an override to richness: if positive, filler_block will always be placed<br />
</li>
</ul>
The following fields have been introduced:<br />
<ul class="mycode_list"><li>shift_x - optional Density Function, a domain warp to apply on x If not specified, no warping will be applied (equivalent to 0)<br />
</li>
<li>shift_y - optional Density Function, a domain warp to apply on y If not specified, no warping will be applied (equivalent to 0)<br />
</li>
<li>shift_z - optional Density Function, a domain warp to apply on z If not specified, no warping will be applied (equivalent to 0)<br />
</li>
</ul>
<ul class="mycode_list"><li>Replaced by minecraft:noise<br />
</li>
</ul>
Added fields:<br />
<ul class="mycode_list"><li>cell_size_xz - positive int, size in blocks of the interpolation grid cells on the XZ axes<br />
</li>
<li>cell_size_y - positive int, size in blocks of the interpolation grid cells on the Y axis<br />
</li>
</ul>
<ul class="mycode_list"><li>No format change<br />
</li>
</ul>
<ul class="mycode_list"><li>May be replaced with minecraft:cache<br />
</li>
<li>minecraft:slice may be used to always pick Y=0, as formerly handled by minecraft:flat_cache<br />
</li>
</ul>
Tags<br />
<br />
Block Tags<br />
<ul class="mycode_list"><li>Added #nether_portal_frame - blocks that can be used to create a Nether Portal<br />
</li>
<li>Added #conduit_effect_block - blocks that can be used to build a Conduit<br />
</li>
</ul>
Structure Tags<br />
<ul class="mycode_list"><li>Renamed #on_woodland_explorer_maps to #on_woodland_mansion_maps<br />
</li>
<li>Renamed #on_ocean_explorer_maps to #on_ocean_monument_maps<br />
</li>
<li>Renamed #on_jungle_explorer_maps to #on_jungle_pyramid_maps<br />
</li>
<li>Renamed #on_swamp_explorer_maps to #on_swamp_hut_maps<br />
</li>
<li>Renamed #on_trial_explorer_map  to #on_buried_trial_chambers_map<br />
</li>
</ul>
Fluid Tags<br />
<ul class="mycode_list"><li>Added #axolotl_try_find_liquid for all liquids Axolotls are trying to find<br />
</li>
<li>Added #dolphin_try_find_liquid for all liquids Dolphins are trying to find<br />
</li>
<li>Added #frog_try_find_land_near_liquid for all liquids Frogs are trying to find land near to<br />
</li>
<li>Added #entity_floatable for all fluids that make entities float<br />
</li>
</ul>
Resource Pack Version 97<br />
<br />
Item Sprites<br />
<ul class="mycode_list"><li>Renamed item/trial_chamber_map.png to item/buried_trial_chambers_map.png<br />
</li>
<li>Renamed item/jungle_temple_map.png to item/jungle_pyramid_map.png<br />
</li>
</ul>
UI Sprites<br />
<ul class="mycode_list"><li>Added new UI textures: gui/realms/friends.pnggui/realms/minigames.pnggui/realms/private_server.pnggui/sprites/widget/realms_button.pnggui/sprites/widget/realms_button_disabled.pnggui/sprites/widget/realms_button_highlighted.png<br />
</li>
</ul>
Fixed bugs in 26.3 Snapshot 10<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/browse/MC-102881" target="_blank" rel="noopener" class="mycode_url">MC-102881</a> - Shulkers do not emit any particles when teleporting<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-245030" target="_blank" rel="noopener" class="mycode_url">MC-245030</a> - The "Bee buzzes" closed caption only appears when a bee buzzes for the first time<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-254547" target="_blank" rel="noopener" class="mycode_url">MC-254547</a> - Villagers do not level up when exiting the world immediately after filling their experience bar<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-258347" target="_blank" rel="noopener" class="mycode_url">MC-258347</a> - Endermen no longer create an extra trail of particles when teleporting<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-265423" target="_blank" rel="noopener" class="mycode_url">MC-265423</a> - When villagers acquire enough experience to level up more than once, they only gain a single level<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-268145" target="_blank" rel="noopener" class="mycode_url">MC-268145</a> - cache_once density functions don't work<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-279586" target="_blank" rel="noopener" class="mycode_url">MC-279586</a> - Closed captions continue to fade when their sound plays again from farther away, causing visual delays in the overlay<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-296368" target="_blank" rel="noopener" class="mycode_url">MC-296368</a> - The entity.happy_ghast.riding sound event displays no closed caption<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-303360" target="_blank" rel="noopener" class="mycode_url">MC-303360</a> - Flat-cached shifted noise density functions are recalculated for every Y level<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-306012" target="_blank" rel="noopener" class="mycode_url">MC-306012</a> - Armadillos can escape fenced areas when at the edge of the simulation distance<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-306778" target="_blank" rel="noopener" class="mycode_url">MC-306778</a> - The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-309872" target="_blank" rel="noopener" class="mycode_url">MC-309872</a> - The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310139" target="_blank" rel="noopener" class="mycode_url">MC-310139</a> - Mob spawning checks for biomes incorrectly at biome borders<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310181" target="_blank" rel="noopener" class="mycode_url">MC-310181</a> - The commands.setworldspawn.failure.not_overworld string lowercases the dimension name "Overworld"<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310182" target="_blank" rel="noopener" class="mycode_url">MC-310182</a> - Some descriptive tooltip strings lack a period, unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310184" target="_blank" rel="noopener" class="mycode_url">MC-310184</a> - The commands.bossbar.set.max.unchanged string abbreviates "maximum" to "max", unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310186" target="_blank" rel="noopener" class="mycode_url">MC-310186</a> - The options.languageWarning string lacks a period, unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310187" target="_blank" rel="noopener" class="mycode_url">MC-310187</a> - The commands.bossbar.get.visible.visible string uses "shown" instead of "visible", unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310188" target="_blank" rel="noopener" class="mycode_url">MC-310188</a> - Some /tag list success strings always pluralize the word "tags"<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310233" target="_blank" rel="noopener" class="mycode_url">MC-310233</a> - Some strings that contain percentages have spaces before the percentage sign, unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310236" target="_blank" rel="noopener" class="mycode_url">MC-310236</a> - Some strings use an ampersand instead of the word "and", unlike similar strings<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310544" target="_blank" rel="noopener" class="mycode_url">MC-310544</a> - Changing the difficulty in singleplayer now requires commands to be enabled<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310568" target="_blank" rel="noopener" class="mycode_url">MC-310568</a> - Significant performance regression on Intel dGPUs with the OpenGL rendering backend<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310634" target="_blank" rel="noopener" class="mycode_url">MC-310634</a> - The birch tree in the campsite_old_growth_birch_forest_4 abandoned camp structure never generates<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310635" target="_blank" rel="noopener" class="mycode_url">MC-310635</a> - /item override and /item fill with a contents slot source targeting the charged_projectiles component freezes the server for several seconds<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310665" target="_blank" rel="noopener" class="mycode_url">MC-310665</a> - The llama decoration texture of black carpets contains a stray transparent pixel<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310676" target="_blank" rel="noopener" class="mycode_url">MC-310676</a> - The savanna_lamp_post_01 village structure contains a trailing closing square bracket in the jigsaw block's NBT<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310693" target="_blank" rel="noopener" class="mycode_url">MC-310693</a> - The game sometimes freezes when attempting to open chests in abandoned camps that contain maps<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310719" target="_blank" rel="noopener" class="mycode_url">MC-310719</a> - copyTextureToBuffer binds depth textures as a color attachment with the OpenGL rendering backend<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310738" target="_blank" rel="noopener" class="mycode_url">MC-310738</a> - The names of exploration maps are inconsistent<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310776" target="_blank" rel="noopener" class="mycode_url">MC-310776</a> - The filled_map.jungle_temple string refers to jungle pyramids as "jungle temples"<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310784" target="_blank" rel="noopener" class="mycode_url">MC-310784</a> - Water flickers a lot when viewed from above on some systems<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310832" target="_blank" rel="noopener" class="mycode_url">MC-310832</a> - The clear region uses mip 0 dimensions while attaching a different mip level<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310886" target="_blank" rel="noopener" class="mycode_url">MC-310886</a> - test_instance.description.dimension displays as a raw translation key<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310941" target="_blank" rel="noopener" class="mycode_url">MC-310941</a> - No closed caption is produced by the sound played when riding a nautilus<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310971" target="_blank" rel="noopener" class="mycode_url">MC-310971</a> - Shelf mushrooms block saplings from growing<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310994" target="_blank" rel="noopener" class="mycode_url">MC-310994</a> - The tooltip for the "Allow Commands" button in the World Options screen doesn't appear after pressing it<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310995" target="_blank" rel="noopener" class="mycode_url">MC-310995</a> - Changing the difficulty using commands does not update its corresponding button in the World Options screen<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-310996" target="_blank" rel="noopener" class="mycode_url">MC-310996</a> - Changing the default game mode does not update its corresponding button in the World Options screen<br />
</li>
<li><a href="https://bugs.mojang.com/browse/MC-311000" target="_blank" rel="noopener" class="mycode_url">MC-311000</a> - Toggling the "Allow Commands" option in the World Options menu no longer enables/disables other buttons right away<br />
</li>
</ul>
Get the Snapshot<br />
<br />
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" target="_blank" rel="noopener" class="mycode_url">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</span><br />
<br />
Cross-platform server jar:<br />
<ul class="mycode_list"><li><a href="https://piston-data.mojang.com/v1/objects/82cf54c229336e243fbf50d9f2a6a49734731d0d/server.jar" target="_blank" rel="noopener" class="mycode_url">Minecraft server jar</a><br />
</li>
</ul>
Report bugs here:<br />
<ul class="mycode_list"><li><a href="https://bugs.mojang.com/projects/MC/summary" target="_blank" rel="noopener" class="mycode_url">Minecraft issue tracker</a>!<br />
</li>
</ul>
Want to give feedback?<br />
<ul class="mycode_list"><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener" class="mycode_url">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" target="_blank" rel="noopener" class="mycode_url">official Minecraft Discord</a>.<br />
</li>
</ul>
]]></content:encoded>
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