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		<title><![CDATA[Sick Gaming - All Forums]]></title>
		<link>https://sickgaming.net/</link>
		<description><![CDATA[Sick Gaming - https://sickgaming.net]]></description>
		<pubDate>Sun, 01 Nov 2026 16:33:04 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[WoW Retail News] Subtlety Rogue Interaction with Demonology Warlocks Speculated to N]]></title>
			<link>https://sickgaming.net/thread-114366.html</link>
			<pubDate>Sun, 01 Nov 2026 14:00:01 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114366.html</guid>
			<description><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55876-subtlety-rogue-interaction-with-demonology-warlocks-speculated-to-ninja-pull.jpg" loading="lazy"  alt="[Image: 55876-subtlety-rogue-interaction-with-de...a-pull.jpg]" class="mycode_img" /><br />
<br />
Due to the rising popularity of Subtlety Rogues in Patch 12.1.5, a long-standing bug has gained attention, where Demonology Warlocks are speculated to become ninja pullers when grouped with a Subtlety Rogue.In Patch 12.1.5, Blizzard fixed a bug with Subtlety Rogues and gave them a 14% damage buff as compensation. While many players thought that this buff was net neutral, this ended up being a large damage buff, which has caused Subtlety Rogue damage to explode, as seen on Warcraft Logs statistics.<br />
<br />
Source: WarcraftLogs<br />
<br />
Because of this damage, many groups are now bringing a Subtlety Rogue to their keys. Subtlety Rogue is currently one of the highest-scoring specs in Season 2 alongside Arms Warrior, Holy Paladin, Blood DK, and Elemental Shaman according to Raider.io and has solidified its place in the meta.<br />
<br />
Source: Raider.io<br />
<br />
With Subtlety Rogue being part of the meta, attention is being drawn to an old bug where Demonology Warlocks are speculated to start ninja-pulling mobs in dungeons whenever a Subtlety Rogue is also present. This has made some Demonology Warlocks unhappy and feel that they're being forced out of any groups because of how common Subtlety Rogues are. Ninja-pulling mobs will wipe a lot of groups across any key level. Remember the Omnium Folio incident?<br />
<br />
Phellxgodx posted on Reddit providing information about the interaction and how Blizzard has tried to fix it before, but it is still happening.<br />
<br />
/u/Phellxgodx on RedditFor those who do not know, Sub rogue & the diabolist hero talent (Demonology & Destruction) have a weird interaction where shadow clones from the rogue apex talent will bug out the targeting of the Diabolic Oculi (Hero talent node) or Alythessa Blaze (Apex talent) from diabolist warlocks to basically attack virtually anything at range.<br />
<br />
If you've been wondering why sometimes things are being ninja-pulled in dungeons, it might be because of this bug. Double-check that you don't have a Demonology Warlock and a Subtlety Rogue in the same group, as this interaction makes it so that you really don't want to mix them.]]></description>
			<content:encoded><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55876-subtlety-rogue-interaction-with-demonology-warlocks-speculated-to-ninja-pull.jpg" loading="lazy"  alt="[Image: 55876-subtlety-rogue-interaction-with-de...a-pull.jpg]" class="mycode_img" /><br />
<br />
Due to the rising popularity of Subtlety Rogues in Patch 12.1.5, a long-standing bug has gained attention, where Demonology Warlocks are speculated to become ninja pullers when grouped with a Subtlety Rogue.In Patch 12.1.5, Blizzard fixed a bug with Subtlety Rogues and gave them a 14% damage buff as compensation. While many players thought that this buff was net neutral, this ended up being a large damage buff, which has caused Subtlety Rogue damage to explode, as seen on Warcraft Logs statistics.<br />
<br />
Source: WarcraftLogs<br />
<br />
Because of this damage, many groups are now bringing a Subtlety Rogue to their keys. Subtlety Rogue is currently one of the highest-scoring specs in Season 2 alongside Arms Warrior, Holy Paladin, Blood DK, and Elemental Shaman according to Raider.io and has solidified its place in the meta.<br />
<br />
Source: Raider.io<br />
<br />
With Subtlety Rogue being part of the meta, attention is being drawn to an old bug where Demonology Warlocks are speculated to start ninja-pulling mobs in dungeons whenever a Subtlety Rogue is also present. This has made some Demonology Warlocks unhappy and feel that they're being forced out of any groups because of how common Subtlety Rogues are. Ninja-pulling mobs will wipe a lot of groups across any key level. Remember the Omnium Folio incident?<br />
<br />
Phellxgodx posted on Reddit providing information about the interaction and how Blizzard has tried to fix it before, but it is still happening.<br />
<br />
/u/Phellxgodx on RedditFor those who do not know, Sub rogue & the diabolist hero talent (Demonology & Destruction) have a weird interaction where shadow clones from the rogue apex talent will bug out the targeting of the Diabolic Oculi (Hero talent node) or Alythessa Blaze (Apex talent) from diabolist warlocks to basically attack virtually anything at range.<br />
<br />
If you've been wondering why sometimes things are being ninja-pulled in dungeons, it might be because of this bug. Double-check that you don't have a Demonology Warlock and a Subtlety Rogue in the same group, as this interaction makes it so that you really don't want to mix them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[WoW Retail News] Complete New Sweet Tooth Hallow's End Achievement Quickly Using Alt]]></title>
			<link>https://sickgaming.net/thread-114361.html</link>
			<pubDate>Sun, 01 Nov 2026 05:19:56 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114361.html</guid>
			<description><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55859-complete-new-sweet-tooth-hallows-end-achievement-quickly-using-alts.jpg" loading="lazy"  alt="[Image: 55859-complete-new-sweet-tooth-hallows-e...g-alts.jpg]" class="mycode_img" /><br />
<br />
Players can complete the new Hallow's End achievement, Sweet Tooth, quickly using alts!Hallow's End Holiday Guide<br />
<br />
Sweet Tooth Achievement<br />
<br />
Hallow's End 2026 comes with three new neighborhood themes: Felwood, Drustvar, and Duskwood. Each one has a random chance to spawn daily and gives players different daily quests. One of the brand new achievements Sweet Tooth requires players to complete 3 different daily quests in each of the three new themes.<br />
<br />
Each day, head to your Neighborhood and find the quest Sugar Run, where you'll be instructed to take a portal to the zone of your Neighborhood theme. There, you can turn the quest in to Nomi and choose which of the three daily quests you would like to complete. You need to complete each of these quests once to be awarded the achievement.<br />
<br />
Blighted Core Caramels<br />
<br />
Howling Honey Drops<br />
<br />
Twisted Vine Licorice<br />
<br />
Bewitched Berry Bites<br />
<br />
Hexed Honeycombs<br />
<br />
Witchbane Truffles<br />
<br />
Blighted Bloom Bites<br />
<br />
Felroot Crunch<br />
<br />
Rotleaf Wafers<br />
<br />
Using Alts<br />
<br />
Because each character can only complete one of Nomi's daily quests per day, you can use alts to speed things up. If you have three alts, each one can pick up and complete a different daily quest, which will complete the zone and earn you one of the zone achievements: Duskwood Caramel Crafter, Drustvar Choc-O-Drop Designer, or Felwood Fudge Bite Former.<br />
<br />
Using this method will take at least three days, as you need to complete each zone once. The hard part will be finding a neighborhood with the correct theme for the zone(s) you are missing.<br />
<br />
However, you don't actually need the correct themed zones to pick up the correct quest. If you turn in the Sugar Run at Nomi, this activates the daily quests in all zones, not just the one you are currently in. This means that you can pick up the quest, take the portal, turn it in, and avoid picking up a new quest. Then, fly to the zone you want to do a daily quest in and find Nomi again. He'll have different daily quests waiting for you!<br />
<br />
/way #77 43.7 68.5 Felwood Nomi<br />
/way #896 29.6 33.2 Drustvar Nomi<br />
/way #47 67.25 76.71 Duskwood Nomi<br />
<br />
With 9 alts, you can complete the Sweet Tooth in a single day with this method.]]></description>
			<content:encoded><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55859-complete-new-sweet-tooth-hallows-end-achievement-quickly-using-alts.jpg" loading="lazy"  alt="[Image: 55859-complete-new-sweet-tooth-hallows-e...g-alts.jpg]" class="mycode_img" /><br />
<br />
Players can complete the new Hallow's End achievement, Sweet Tooth, quickly using alts!Hallow's End Holiday Guide<br />
<br />
Sweet Tooth Achievement<br />
<br />
Hallow's End 2026 comes with three new neighborhood themes: Felwood, Drustvar, and Duskwood. Each one has a random chance to spawn daily and gives players different daily quests. One of the brand new achievements Sweet Tooth requires players to complete 3 different daily quests in each of the three new themes.<br />
<br />
Each day, head to your Neighborhood and find the quest Sugar Run, where you'll be instructed to take a portal to the zone of your Neighborhood theme. There, you can turn the quest in to Nomi and choose which of the three daily quests you would like to complete. You need to complete each of these quests once to be awarded the achievement.<br />
<br />
Blighted Core Caramels<br />
<br />
Howling Honey Drops<br />
<br />
Twisted Vine Licorice<br />
<br />
Bewitched Berry Bites<br />
<br />
Hexed Honeycombs<br />
<br />
Witchbane Truffles<br />
<br />
Blighted Bloom Bites<br />
<br />
Felroot Crunch<br />
<br />
Rotleaf Wafers<br />
<br />
Using Alts<br />
<br />
Because each character can only complete one of Nomi's daily quests per day, you can use alts to speed things up. If you have three alts, each one can pick up and complete a different daily quest, which will complete the zone and earn you one of the zone achievements: Duskwood Caramel Crafter, Drustvar Choc-O-Drop Designer, or Felwood Fudge Bite Former.<br />
<br />
Using this method will take at least three days, as you need to complete each zone once. The hard part will be finding a neighborhood with the correct theme for the zone(s) you are missing.<br />
<br />
However, you don't actually need the correct themed zones to pick up the correct quest. If you turn in the Sugar Run at Nomi, this activates the daily quests in all zones, not just the one you are currently in. This means that you can pick up the quest, take the portal, turn it in, and avoid picking up a new quest. Then, fly to the zone you want to do a daily quest in and find Nomi again. He'll have different daily quests waiting for you!<br />
<br />
/way #77 43.7 68.5 Felwood Nomi<br />
/way #896 29.6 33.2 Drustvar Nomi<br />
/way #47 67.25 76.71 Duskwood Nomi<br />
<br />
With 9 alts, you can complete the Sweet Tooth in a single day with this method.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[WoW Retail News] Optimize Tricky Treat Exchange with Neighborhood Vendors for Hallow]]></title>
			<link>https://sickgaming.net/thread-114354.html</link>
			<pubDate>Sat, 31 Oct 2026 20:40:01 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114354.html</guid>
			<description><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55862-optimize-tricky-treat-exchange-with-neighborhood-vendors-for-hallows-end.jpg" loading="lazy"  alt="[Image: 55862-optimize-tricky-treat-exchange-wit...ws-end.jpg]" class="mycode_img" /><br />
<br />
The new daily quests from Hallow's End award candy that you can exchange for varying amounts of Tricky Treats. Here's how to optimize the exchange!Hallow's End Holiday Guide<br />
<br />
Every day, each neighborhood is assigned one of three themes: Duskwood, Drustvar, or Felwood. New daily quests are available in the neighborhood that grant Tricky Treats and a special new type of candy that depends on the theme:<br />
<br />
Drustvar Choc-O-Drops<br />
<br />
Duskwood Caramel<br />
<br />
Felwood Fudge Bite<br />
<br />
Once you've earned them, players can exchange the candies for Tricky Treat at a vendor. This is located at<br />
<br />
For Horde: /way #2351 51.72 54.5<br />
<br />
For Alliance: /way #2352 53.74 33.67<br />
<br />
Each neighborhood has a different vendor and a different exchange rate. This means that you can neighborhood hop using LFG or your friends list to find the best conversion for your candies. The conversion scales from 5 Tricky Treats for 1 Candy to 5 Tricky Treats for 5 Candies. In other words, you want to find a neighborhood that is currently trading 5 Tricky Treats for 1 of each candy, then convert them. This can get you a very large amount of Tricky Treats that you can then turn into rewards!<br />
<br />
If you can't find a good conversion rate today, you can try again tomorrow when the vendors refresh.]]></description>
			<content:encoded><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55862-optimize-tricky-treat-exchange-with-neighborhood-vendors-for-hallows-end.jpg" loading="lazy"  alt="[Image: 55862-optimize-tricky-treat-exchange-wit...ws-end.jpg]" class="mycode_img" /><br />
<br />
The new daily quests from Hallow's End award candy that you can exchange for varying amounts of Tricky Treats. Here's how to optimize the exchange!Hallow's End Holiday Guide<br />
<br />
Every day, each neighborhood is assigned one of three themes: Duskwood, Drustvar, or Felwood. New daily quests are available in the neighborhood that grant Tricky Treats and a special new type of candy that depends on the theme:<br />
<br />
Drustvar Choc-O-Drops<br />
<br />
Duskwood Caramel<br />
<br />
Felwood Fudge Bite<br />
<br />
Once you've earned them, players can exchange the candies for Tricky Treat at a vendor. This is located at<br />
<br />
For Horde: /way #2351 51.72 54.5<br />
<br />
For Alliance: /way #2352 53.74 33.67<br />
<br />
Each neighborhood has a different vendor and a different exchange rate. This means that you can neighborhood hop using LFG or your friends list to find the best conversion for your candies. The conversion scales from 5 Tricky Treats for 1 Candy to 5 Tricky Treats for 5 Candies. In other words, you want to find a neighborhood that is currently trading 5 Tricky Treats for 1 of each candy, then convert them. This can get you a very large amount of Tricky Treats that you can then turn into rewards!<br />
<br />
If you can't find a good conversion rate today, you can try again tomorrow when the vendors refresh.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[WoW Retail News] Bonus Rolls Tooltip Fixed & More Labyrinth Bug Fixes - Patch 12.1.5]]></title>
			<link>https://sickgaming.net/thread-114344.html</link>
			<pubDate>Sat, 31 Oct 2026 12:10:01 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114344.html</guid>
			<description><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55865-bonus-rolls-tooltip-fixed-and-more-labyrinth-bug-fixes-patch-12-1-5-hotfixes.jpg" loading="lazy"  alt="[Image: 55865-bonus-rolls-tooltip-fixed-and-more...tfixes.jpg]" class="mycode_img" /><br />
<br />
Blizzard has posted hotfixes for today, which includes even more Labyrinth bug fixes and a fix for bonus roll tooltips. Bonus Roll tooltips now correctly show the remaining items off the boss.<br />
<br />
Some scenarios have been fixed in the Labyrinth.<br />
<br />
Players can now carry 4 Jan'alai Tears at once in Labyrinth.<br />
<br />
Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.<br />
<br />
Hotfixes<br />
 October 21, 2026<br />
<br />
Labyrinth<br />
<br />
Players can now speak to Kinduru in De Empire's Rest antechamber to leave the labyrinth while on the Kindo'jan scenario.<br />
<br />
Fixed an issue where L00T RAID-R Minis could not be used in a group inside the labyrinth.<br />
<br />
The lever to start the scenario "A Golden Opportunity" in the Labyrinth of Kindo'jan can now be used by players level 80 and above.<br />
<br />
Players can now hold up to 4 stacks of the Carrying a Jan'alai Tear buff at a time (was 1).<br />
<br />
Fixed an issue in the "Returning the Bounty" scenario that could cause the Pit Boss to despawn when it left combat, preventing the scenario from completing.<br />
<br />
Items<br />
<br />
Fixed an issue where the Seriously Sharp Seashell effect from Gebbo's Bottomless Bag could break stealth and invisibility effects.<br />
<br />
Fixed an issue where Jan'thrazet, the Soul Fang could sometimes fail to trigger reliably from the start of combat for healers.<br />
<br />
Fixed an issue preventing Nebulous Voidcache bonus roll item list previews from updating as items were acquired and removed from consideration. This was only a display issue and did not affect which items a character was eligible for.<br />
<br />
Player versus Player<br />
<br />
Priest<br />
<br />
Holy<br />
<br />
Fixed an issue where Sanctified Ground applying to allies would interrupt channeled spells such as Divine Hymn.]]></description>
			<content:encoded><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55865-bonus-rolls-tooltip-fixed-and-more-labyrinth-bug-fixes-patch-12-1-5-hotfixes.jpg" loading="lazy"  alt="[Image: 55865-bonus-rolls-tooltip-fixed-and-more...tfixes.jpg]" class="mycode_img" /><br />
<br />
Blizzard has posted hotfixes for today, which includes even more Labyrinth bug fixes and a fix for bonus roll tooltips. Bonus Roll tooltips now correctly show the remaining items off the boss.<br />
<br />
Some scenarios have been fixed in the Labyrinth.<br />
<br />
Players can now carry 4 Jan'alai Tears at once in Labyrinth.<br />
<br />
Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.<br />
<br />
Hotfixes<br />
 October 21, 2026<br />
<br />
Labyrinth<br />
<br />
Players can now speak to Kinduru in De Empire's Rest antechamber to leave the labyrinth while on the Kindo'jan scenario.<br />
<br />
Fixed an issue where L00T RAID-R Minis could not be used in a group inside the labyrinth.<br />
<br />
The lever to start the scenario "A Golden Opportunity" in the Labyrinth of Kindo'jan can now be used by players level 80 and above.<br />
<br />
Players can now hold up to 4 stacks of the Carrying a Jan'alai Tear buff at a time (was 1).<br />
<br />
Fixed an issue in the "Returning the Bounty" scenario that could cause the Pit Boss to despawn when it left combat, preventing the scenario from completing.<br />
<br />
Items<br />
<br />
Fixed an issue where the Seriously Sharp Seashell effect from Gebbo's Bottomless Bag could break stealth and invisibility effects.<br />
<br />
Fixed an issue where Jan'thrazet, the Soul Fang could sometimes fail to trigger reliably from the start of combat for healers.<br />
<br />
Fixed an issue preventing Nebulous Voidcache bonus roll item list previews from updating as items were acquired and removed from consideration. This was only a display issue and did not affect which items a character was eligible for.<br />
<br />
Player versus Player<br />
<br />
Priest<br />
<br />
Holy<br />
<br />
Fixed an issue where Sanctified Ground applying to allies would interrupt channeled spells such as Divine Hymn.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[WoW Retail News] Use Skeleton Keys to Open Locked Door in Labyrinths - Easy Achievem]]></title>
			<link>https://sickgaming.net/thread-114335.html</link>
			<pubDate>Sat, 31 Oct 2026 03:25:01 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114335.html</guid>
			<description><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55832-use-skeleton-keys-to-open-locked-door-in-labyrinths-easy-achievement-farming.jpg" loading="lazy"  alt="[Image: 55832-use-skeleton-keys-to-open-locked-d...arming.jpg]" class="mycode_img" /><br />
<br />
Players have discovered that there are easier ways to open the locked door in Labyrinths than by searching for the key, making achievement hunting quicker!Labyrinth of Kindo'jan<br />
<br />
What is the Locked Door in Labyrinths?<br />
<br />
In every Labyrinth run, one of five locations will have a locked door.<br />
<br />
Spawn 1<br />
Spawn 2<br />
Spawn 3<br />
Spawn 4<br />
Spawn 5<br />
<br />
This door is indicated by a silver key, and players are supposed to find Keeper of the Key somewhere in the Labyrinth, which drops a Archaic Amani Key. However, this locked door is just a typical lock, and any level 90 Rogue with Lockpicking or player with a Blacksmithing Skeleton Key can unlock it! If you're doing Labyrinths, you may want to carry around some Thalassian Skeleton Key so that you don't need to go searching for the Keeper of the Key.<br />
<br />
The locked room contains Mislaid Treasures for some reputation and Mislaid Curiosities for extra stats.<br />
<br />
Labyrinth Achievement Hunting<br />
<br />
Having Skeleton keys allows you to quickly farm two Labyrinth achievements. You'll need to unlock 20 Locked Rooms for Lock and Key Master, and whenever you loot them, you'll collect Mislaid Treasures for A Few More Can't Hurt.<br />
<br />
Because one of the locked rooms spawns right near the entrance, players can search for it relatively quickly. You can go in on a Tier 1 Labyrinth, run straight to the possible spawn on the right, and check to see if there is a door. If it's there, use the Thalassian Skeleton Key, loot the room, and then leave. If it's not there, you can leave immediately and try again. These runs are very quick, don't have an instance lockout per hour, and you should be able to get both of these achievements quickly with this strategy!]]></description>
			<content:encoded><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55832-use-skeleton-keys-to-open-locked-door-in-labyrinths-easy-achievement-farming.jpg" loading="lazy"  alt="[Image: 55832-use-skeleton-keys-to-open-locked-d...arming.jpg]" class="mycode_img" /><br />
<br />
Players have discovered that there are easier ways to open the locked door in Labyrinths than by searching for the key, making achievement hunting quicker!Labyrinth of Kindo'jan<br />
<br />
What is the Locked Door in Labyrinths?<br />
<br />
In every Labyrinth run, one of five locations will have a locked door.<br />
<br />
Spawn 1<br />
Spawn 2<br />
Spawn 3<br />
Spawn 4<br />
Spawn 5<br />
<br />
This door is indicated by a silver key, and players are supposed to find Keeper of the Key somewhere in the Labyrinth, which drops a Archaic Amani Key. However, this locked door is just a typical lock, and any level 90 Rogue with Lockpicking or player with a Blacksmithing Skeleton Key can unlock it! If you're doing Labyrinths, you may want to carry around some Thalassian Skeleton Key so that you don't need to go searching for the Keeper of the Key.<br />
<br />
The locked room contains Mislaid Treasures for some reputation and Mislaid Curiosities for extra stats.<br />
<br />
Labyrinth Achievement Hunting<br />
<br />
Having Skeleton keys allows you to quickly farm two Labyrinth achievements. You'll need to unlock 20 Locked Rooms for Lock and Key Master, and whenever you loot them, you'll collect Mislaid Treasures for A Few More Can't Hurt.<br />
<br />
Because one of the locked rooms spawns right near the entrance, players can search for it relatively quickly. You can go in on a Tier 1 Labyrinth, run straight to the possible spawn on the right, and check to see if there is a door. If it's there, use the Thalassian Skeleton Key, loot the room, and then leave. If it's not there, you can leave immediately and try again. These runs are very quick, don't have an instance lockout per hour, and you should be able to get both of these achievements quickly with this strategy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[WoW Retail News] Get 30% Off Game Services and Up to 50% Off Transmogs, Toys and Bun]]></title>
			<link>https://sickgaming.net/thread-114326.html</link>
			<pubDate>Fri, 30 Oct 2026 18:40:02 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114326.html</guid>
			<description><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55858-get-30-off-game-services-and-up-to-50-off-transmogs-toys-and-bundles-on-the.jpg" loading="lazy"  alt="[Image: 55858-get-30-off-game-services-and-up-to...on-the.jpg]" class="mycode_img" /><br />
<br />
A new sale is now live and players can get 30% off game services and up to 50% off select transmog, toys, and bundles from the Battle.net store!WoW Catalogue on Battle.net Store<br />
<br />
Expansion<br />
<br />
World of Warcraft Midnight now costs &#36;24.99 (50% off)<br />
<br />
Bundles<br />
<br />
Wings and Wisdom Pack costs &#36;17.50 (50% off)<br />
<br />
Mighty Kodo Pack costs &#36;12.50 (50% off)<br />
<br />
Toys<br />
<br />
Sandbox Storm Gryphon now costs &#36;5.00 (50% off)<br />
<br />
Deepdweller's Earthen Hearthstone now costs &#36;2.50 (50% off)<br />
<br />
Magical Murkmorpher now costs &#36;5.00 (50% off)<br />
<br />
Eternal Traveler's Hearthstone now costs &#36;2.50 (50% off)<br />
<br />
Timewalker's Hearthstone now costs &#36;2.50 (50% off)<br />
<br />
Transmorpher Beacon now costs &#36;5 (50% off)<br />
<br />
Transmog<br />
<br />
Cozy Kobold Collection now costs &#36;14.00 (30% off)<br />
<br />
Ensemble: Lana'thel's Crimson Couture now costs &#36;14.00 (30% off)<br />
<br />
Ensemble: Stormrider's Attire now costs &#36;10.00 (50% off)<br />
<br />
Heavenly Regalia Pack now costs &#36;15.00 (40% off)<br />
<br />
Ensemble: Green Snugglefin Murloc Romper now costs &#36;10.00 (50% off)<br />
<br />
Dreadlord's Regalia Pack now costs &#36;10.00 (50% off)<br />
<br />
Diadem of the Spell-Keeper now costs &#36;4.00 (50% off)<br />
<br />
Collection: Wings of Awakening now costs &#36;7.50 (50% off)<br />
<br />
Ensemble: Waveborne Diplomat's Regalia now costs &#36;10.00 (50% off)<br />
<br />
Ensemble: Fireplume Regalia now costs &#36;10.00 (50% off)<br />
<br />
Ensemble: Sprite Darter's Wings now costs &#36;10.00 (50% off)<br />
<br />
Collection: Baby Murloc Satch-Shells now costs &#36;7.50 (50% off)<br />
<br />
Ensemble: Celestial Observer now costs &#36;10.00 (50% off)<br />
<br />
Game Services<br />
<br />
Enhanced Level 80 Character Boosts are 33% off<br />
<br />
Character Transfers are now 30% off<br />
<br />
Faction Changes are now 30% off<br />
<br />
Race Changes are now 30% off<br />
<br />
Name Changes are now 30% off]]></description>
			<content:encoded><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55858-get-30-off-game-services-and-up-to-50-off-transmogs-toys-and-bundles-on-the.jpg" loading="lazy"  alt="[Image: 55858-get-30-off-game-services-and-up-to...on-the.jpg]" class="mycode_img" /><br />
<br />
A new sale is now live and players can get 30% off game services and up to 50% off select transmog, toys, and bundles from the Battle.net store!WoW Catalogue on Battle.net Store<br />
<br />
Expansion<br />
<br />
World of Warcraft Midnight now costs &#36;24.99 (50% off)<br />
<br />
Bundles<br />
<br />
Wings and Wisdom Pack costs &#36;17.50 (50% off)<br />
<br />
Mighty Kodo Pack costs &#36;12.50 (50% off)<br />
<br />
Toys<br />
<br />
Sandbox Storm Gryphon now costs &#36;5.00 (50% off)<br />
<br />
Deepdweller's Earthen Hearthstone now costs &#36;2.50 (50% off)<br />
<br />
Magical Murkmorpher now costs &#36;5.00 (50% off)<br />
<br />
Eternal Traveler's Hearthstone now costs &#36;2.50 (50% off)<br />
<br />
Timewalker's Hearthstone now costs &#36;2.50 (50% off)<br />
<br />
Transmorpher Beacon now costs &#36;5 (50% off)<br />
<br />
Transmog<br />
<br />
Cozy Kobold Collection now costs &#36;14.00 (30% off)<br />
<br />
Ensemble: Lana'thel's Crimson Couture now costs &#36;14.00 (30% off)<br />
<br />
Ensemble: Stormrider's Attire now costs &#36;10.00 (50% off)<br />
<br />
Heavenly Regalia Pack now costs &#36;15.00 (40% off)<br />
<br />
Ensemble: Green Snugglefin Murloc Romper now costs &#36;10.00 (50% off)<br />
<br />
Dreadlord's Regalia Pack now costs &#36;10.00 (50% off)<br />
<br />
Diadem of the Spell-Keeper now costs &#36;4.00 (50% off)<br />
<br />
Collection: Wings of Awakening now costs &#36;7.50 (50% off)<br />
<br />
Ensemble: Waveborne Diplomat's Regalia now costs &#36;10.00 (50% off)<br />
<br />
Ensemble: Fireplume Regalia now costs &#36;10.00 (50% off)<br />
<br />
Ensemble: Sprite Darter's Wings now costs &#36;10.00 (50% off)<br />
<br />
Collection: Baby Murloc Satch-Shells now costs &#36;7.50 (50% off)<br />
<br />
Ensemble: Celestial Observer now costs &#36;10.00 (50% off)<br />
<br />
Game Services<br />
<br />
Enhanced Level 80 Character Boosts are 33% off<br />
<br />
Character Transfers are now 30% off<br />
<br />
Faction Changes are now 30% off<br />
<br />
Race Changes are now 30% off<br />
<br />
Name Changes are now 30% off]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[PS.Blog] Official PlayStation Podcast Episode 552: Pumpkins and Pines]]></title>
			<link>https://sickgaming.net/thread-114348.html</link>
			<pubDate>Fri, 30 Oct 2026 14:55:53 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114348.html</guid>
			<description><![CDATA[Email us at PSPodcast@sony.com!<br />
<br />
<span style="font-style: italic;" class="mycode_i">Subscribe via <a href="http://itunes.apple.com/us/podcast/official-playstation-blogcast/id483223024?mt=2" target="_blank" rel="noopener" class="mycode_url">Apple Podcasts</a>, <a href="https://open.spotify.com/show/5TKjBWPgeb96EpWIDVsjF1" target="_blank" rel="noopener" class="mycode_url">Spotify</a>, or <a href="https://traffic.libsyn.com/playstation/Episode_552.mp3" target="_blank" rel="noopener" class="mycode_url">download here</a></span><br />
<br />
Hey, y’all! Sid, O’Dell, and Kristen are back this week to talk about the big games of October, some you might have missed, a blast from the past, and what remains this year.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stuff We Talked About</span><br />
<ul class="mycode_list"><li>Next week’s release highlights:<ul class="mycode_list"><li>Godzilla: Destroy All Monsters Melee Remastered | PS5 (November 3)<br />
<br />
</li>
<li>Let’s Sing 2027 | PS5 (November 3)<br />
<br />
</li>
<li>Void/Breaker | PS5 (November 4)<br />
<br />
</li>
<li>Escape Academy 2: Back to School | PS5 (November 5)<br />
<br />
</li>
<li>Where The Seeds Fall | PS5 (November 5)<br />
<br />
</li>
</ul>
<br />
</li>
<li><a href="https://blog.playstation.com/2026/10/26/celebrate-helldivers-2-liberty-day-2026-with-in-game-gifts-today/" target="_blank" rel="noopener" class="mycode_url">Helldivers 2 Liberty Day</a> —  Liberty Day was on October 26 in the Helldivers universe, and you can now celebrate with Super Merch (real-world items) to commemorate the occasion. Also, enjoy a host of in-game events and items, such as the AR-23L Liberator Legacy.<br />
<br />
</li>
<li><a href="https://blog.playstation.com/2026/10/27/where-winds-meets-climactic-hutuo-battlefield-narrative-arc-revealed-out-nov-13/" target="_blank" rel="noopener" class="mycode_url">Where Winds Meet new arc</a> —  The new Hutuo narrative arc arrives on November 13, bringing the historic battlefield into the story. Prepare to charge into a war-ravaged land, where new enemies,weapons, fighting techniques, and mini-games await.<br />
<br />
</li>
<li><a href="https://blog.playstation.com/2026/10/28/modern-warfare-4-season-1-everything-you-need-to-know-for-november-6-launch/" target="_blank" rel="noopener" class="mycode_url">Call of Duty: Modern Warfare 4 Season 1</a> — The first season of the latest installment kicks off on November 6. Gear up for all-new multiplayer stages, Backstab and Canyon, an undiscovered weapons facility in the DMZ, and a host of other updates across the entire game.<br />
<br />
</li>
<li><a href="https://blog.playstation.com/2026/10/28/first-look-inside-the-prism-collection-with-three-new-transparent-designs-for-ps5-accessories/" target="_blank" rel="noopener" class="mycode_url">The Prism Collection</a> — Three new transparent designs for DualSense controllers and PS5 console covers are coming on February 4. Enjoy the new see-through look in Flare Orange, Emerald Green, and Graphite Gray, with pre-orders starting on November 10.<br />
<br />
</li>
<li><a href="https://blog.playstation.com/2026/10/28/playstation-plus-monthly-games-for-november-dead-island-2-tomb-raider-iv-vi-remastered-monster-train-2/" target="_blank" rel="noopener" class="mycode_url">PlayStation Plus Monthly Games November</a><br />
<ul class="mycode_list"><li>Dead Island 2 | PS5, PS4<br />
<br />
</li>
<li>Tomb Raider IV – VI Remastered | PS5, PS4<br />
<br />
</li>
<li>Monster Train 2 | PS5<br />
<br />
</li>
</ul>
<br />
</li>
</ul>
<br />
The Cast<br />
<br />
<img src="https://blog.playstation.com/tachyon/2026/09/1c3481bf10fb1f00372ad48b52fcb3e181dfb759.jpg" loading="lazy"  alt="[Image: 1c3481bf10fb1f00372ad48b52fcb3e181dfb759.jpg]" class="mycode_img" /><br />
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<br />
<a href="http://blog.us.playstation.com/author/sshuman/" target="_blank" rel="noopener" class="mycode_url">Sid Shuman</a> – Senior Director of Content Communications, SIE<br />
<br />
<img src="https://blog.playstation.com/tachyon/2025/02/0ed157540c2d425c6c06faa3f745e4fa718971d9.jpg" loading="lazy"  alt="[Image: 0ed157540c2d425c6c06faa3f745e4fa718971d9.jpg]" class="mycode_img" /><br />
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			<a href="https://blog.playstation.com/uploads/2025/02/0ed157540c2d425c6c06faa3f745e4fa718971d9.jpg" target="_blank" rel="noopener" class="mycode_url">Download this image</a><br />
<br />
<a href="https://blog.playstation.com/author/ktitus" target="_blank" rel="noopener" class="mycode_url">Kristen Zitani</a> – Content Communications Manager, SIE<br />
<br />
<img src="https://blog.playstation.com/tachyon/2026/10/00240de2247b1c0edd3bd9f6db487c2a5b687c95.jpeg" loading="lazy"  alt="[Image: 00240de2247b1c0edd3bd9f6db487c2a5b687c95.jpeg]" class="mycode_img" /><br />
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<img src="https://blog.playstation.com/tachyon/2026/10/00240de2247b1c0edd3bd9f6db487c2a5b687c95.jpeg" loading="lazy"  alt="[Image: 00240de2247b1c0edd3bd9f6db487c2a5b687c95.jpeg]" class="mycode_img" /><br />
<br />
			<a href="https://blog.playstation.com/uploads/2026/10/00240de2247b1c0edd3bd9f6db487c2a5b687c95.jpeg" target="_blank" rel="noopener" class="mycode_url">Download this image</a><br />
<br />
<a href="https://blog.playstation.com/author/oharmonjr/" target="_blank" rel="noopener" class="mycode_url">O’Dell Harmon Jr.</a> – Content Communications Specialist, SIE<br />
<br />
Thanks to <a href="http://dormilon-music.com/" target="_blank" rel="noopener" class="mycode_url">Dormilón</a> for our rad theme song and show music.<br />
<br />
<span style="font-style: italic;" class="mycode_i">&#91;Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.&#93;</span>]]></description>
			<content:encoded><![CDATA[Email us at PSPodcast@sony.com!<br />
<br />
<span style="font-style: italic;" class="mycode_i">Subscribe via <a href="http://itunes.apple.com/us/podcast/official-playstation-blogcast/id483223024?mt=2" target="_blank" rel="noopener" class="mycode_url">Apple Podcasts</a>, <a href="https://open.spotify.com/show/5TKjBWPgeb96EpWIDVsjF1" target="_blank" rel="noopener" class="mycode_url">Spotify</a>, or <a href="https://traffic.libsyn.com/playstation/Episode_552.mp3" target="_blank" rel="noopener" class="mycode_url">download here</a></span><br />
<br />
Hey, y’all! Sid, O’Dell, and Kristen are back this week to talk about the big games of October, some you might have missed, a blast from the past, and what remains this year.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stuff We Talked About</span><br />
<ul class="mycode_list"><li>Next week’s release highlights:<ul class="mycode_list"><li>Godzilla: Destroy All Monsters Melee Remastered | PS5 (November 3)<br />
<br />
</li>
<li>Let’s Sing 2027 | PS5 (November 3)<br />
<br />
</li>
<li>Void/Breaker | PS5 (November 4)<br />
<br />
</li>
<li>Escape Academy 2: Back to School | PS5 (November 5)<br />
<br />
</li>
<li>Where The Seeds Fall | PS5 (November 5)<br />
<br />
</li>
</ul>
<br />
</li>
<li><a href="https://blog.playstation.com/2026/10/26/celebrate-helldivers-2-liberty-day-2026-with-in-game-gifts-today/" target="_blank" rel="noopener" class="mycode_url">Helldivers 2 Liberty Day</a> —  Liberty Day was on October 26 in the Helldivers universe, and you can now celebrate with Super Merch (real-world items) to commemorate the occasion. Also, enjoy a host of in-game events and items, such as the AR-23L Liberator Legacy.<br />
<br />
</li>
<li><a href="https://blog.playstation.com/2026/10/27/where-winds-meets-climactic-hutuo-battlefield-narrative-arc-revealed-out-nov-13/" target="_blank" rel="noopener" class="mycode_url">Where Winds Meet new arc</a> —  The new Hutuo narrative arc arrives on November 13, bringing the historic battlefield into the story. Prepare to charge into a war-ravaged land, where new enemies,weapons, fighting techniques, and mini-games await.<br />
<br />
</li>
<li><a href="https://blog.playstation.com/2026/10/28/modern-warfare-4-season-1-everything-you-need-to-know-for-november-6-launch/" target="_blank" rel="noopener" class="mycode_url">Call of Duty: Modern Warfare 4 Season 1</a> — The first season of the latest installment kicks off on November 6. Gear up for all-new multiplayer stages, Backstab and Canyon, an undiscovered weapons facility in the DMZ, and a host of other updates across the entire game.<br />
<br />
</li>
<li><a href="https://blog.playstation.com/2026/10/28/first-look-inside-the-prism-collection-with-three-new-transparent-designs-for-ps5-accessories/" target="_blank" rel="noopener" class="mycode_url">The Prism Collection</a> — Three new transparent designs for DualSense controllers and PS5 console covers are coming on February 4. Enjoy the new see-through look in Flare Orange, Emerald Green, and Graphite Gray, with pre-orders starting on November 10.<br />
<br />
</li>
<li><a href="https://blog.playstation.com/2026/10/28/playstation-plus-monthly-games-for-november-dead-island-2-tomb-raider-iv-vi-remastered-monster-train-2/" target="_blank" rel="noopener" class="mycode_url">PlayStation Plus Monthly Games November</a><br />
<ul class="mycode_list"><li>Dead Island 2 | PS5, PS4<br />
<br />
</li>
<li>Tomb Raider IV – VI Remastered | PS5, PS4<br />
<br />
</li>
<li>Monster Train 2 | PS5<br />
<br />
</li>
</ul>
<br />
</li>
</ul>
<br />
The Cast<br />
<br />
<img src="https://blog.playstation.com/tachyon/2026/09/1c3481bf10fb1f00372ad48b52fcb3e181dfb759.jpg" loading="lazy"  alt="[Image: 1c3481bf10fb1f00372ad48b52fcb3e181dfb759.jpg]" class="mycode_img" /><br />
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			<a href="https://blog.playstation.com/uploads/2026/09/1c3481bf10fb1f00372ad48b52fcb3e181dfb759.jpg" target="_blank" rel="noopener" class="mycode_url">Download this image</a><br />
<br />
<a href="http://blog.us.playstation.com/author/sshuman/" target="_blank" rel="noopener" class="mycode_url">Sid Shuman</a> – Senior Director of Content Communications, SIE<br />
<br />
<img src="https://blog.playstation.com/tachyon/2025/02/0ed157540c2d425c6c06faa3f745e4fa718971d9.jpg" loading="lazy"  alt="[Image: 0ed157540c2d425c6c06faa3f745e4fa718971d9.jpg]" class="mycode_img" /><br />
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<br />
<a href="https://blog.playstation.com/author/ktitus" target="_blank" rel="noopener" class="mycode_url">Kristen Zitani</a> – Content Communications Manager, SIE<br />
<br />
<img src="https://blog.playstation.com/tachyon/2026/10/00240de2247b1c0edd3bd9f6db487c2a5b687c95.jpeg" loading="lazy"  alt="[Image: 00240de2247b1c0edd3bd9f6db487c2a5b687c95.jpeg]" class="mycode_img" /><br />
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<img src="https://blog.playstation.com/tachyon/2026/10/00240de2247b1c0edd3bd9f6db487c2a5b687c95.jpeg" loading="lazy"  alt="[Image: 00240de2247b1c0edd3bd9f6db487c2a5b687c95.jpeg]" class="mycode_img" /><br />
<br />
			<a href="https://blog.playstation.com/uploads/2026/10/00240de2247b1c0edd3bd9f6db487c2a5b687c95.jpeg" target="_blank" rel="noopener" class="mycode_url">Download this image</a><br />
<br />
<a href="https://blog.playstation.com/author/oharmonjr/" target="_blank" rel="noopener" class="mycode_url">O’Dell Harmon Jr.</a> – Content Communications Specialist, SIE<br />
<br />
Thanks to <a href="http://dormilon-music.com/" target="_blank" rel="noopener" class="mycode_url">Dormilón</a> for our rad theme song and show music.<br />
<br />
<span style="font-style: italic;" class="mycode_i">&#91;Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.&#93;</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[PS.Blog] Share of the Week: Costumes]]></title>
			<link>https://sickgaming.net/thread-114339.html</link>
			<pubDate>Fri, 30 Oct 2026 14:00:50 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114339.html</guid>
			<description><![CDATA[Last week, we asked you dress up and share in-game costumes using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights:<br />
<br />
<img src="https://live.staticflickr.com/65535/55619886455_7f01203df5_h.jpg" loading="lazy"  alt="[Image: 55619886455_7f01203df5_h.jpg]" class="mycode_img" /><br />
<br />
<a href="https://x.com/call_me_xavii/status/2115412513873617327/photo/3" target="_blank" rel="noopener" class="mycode_url">call_me_xavii</a><span style="font-weight: bold;" class="mycode_b"> shared Grace wearing the Lady Dimitrescu outfit in Resident Evil Requiem</span><br />
<br />
<img src="https://live.staticflickr.com/65535/55619679719_7178ecc741_k.jpg" loading="lazy"  alt="[Image: 55619679719_7178ecc741_k.jpg]" class="mycode_img" /><br />
<br />
<a href="https://x.com/WildJogurt/status/2115237586780201184/photo/1" target="_blank" rel="noopener" class="mycode_url">WildJogurt</a><span style="font-weight: bold;" class="mycode_b"> shared Bond wearing a gold blazer in 007 First Light.</span><br />
<br />
<img src="https://live.staticflickr.com/65535/55618467392_4c0ab143c1_k.jpg" loading="lazy"  alt="[Image: 55618467392_4c0ab143c1_k.jpg]" class="mycode_img" /><br />
<br />
<a href="https://x.com/themarkplumb/status/2115147869376094435/photo/1" target="_blank" rel="noopener" class="mycode_url">themarkplumb</a><span style="font-weight: bold;" class="mycode_b"> shared the Proxima outfit from Mortal Shell II</span><br />
<br />
<img src="https://live.staticflickr.com/65535/55619466631_808abdae14_k.jpg" loading="lazy"  alt="[Image: 55619466631_808abdae14_k.jpg]" class="mycode_img" /><br />
<br />
<a href="https://x.com/gh_holy_mash/status/2115071201160929409/photo/2" target="_blank" rel="noopener" class="mycode_url">gh_holy_mash</a><span style="font-weight: bold;" class="mycode_b"> shared a panda costume from Onimusha: Way of the Sword</span><br />
<br />
<img src="https://live.staticflickr.com/65535/55619886465_526255fb1e_k.jpg" loading="lazy"  alt="[Image: 55619886465_526255fb1e_k.jpg]" class="mycode_img" /><br />
<br />
<a href="https://x.com/jobolts_/status/2115558495626117351/photo/1" target="_blank" rel="noopener" class="mycode_url">jobolts_</a><span style="font-weight: bold;" class="mycode_b"> shares Lara in a mask for Dia De Los Muertos in Shadow of the Tomb Raider</span><br />
<br />
<img src="https://live.staticflickr.com/65535/55618467412_aa361c27f2_b.jpg" loading="lazy"  alt="[Image: 55618467412_aa361c27f2_b.jpg]" class="mycode_img" /><br />
<br />
<a href="https://www.instagram.com/p/DM-zX8pCr6f/?img_index=3" target="_blank" rel="noopener" class="mycode_url">kali_girlgamer</a><span style="font-weight: bold;" class="mycode_b"> shares Verso in a French beret and sunglasses in Clair Obscur: Expedition 33 </span><br />
<br />
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games<a href="https://store.playstation.com/category/349e7f1b-8893-4ce6-a05e-ce83007e7883/1" target="_blank" rel="noopener" class="mycode_url">featuring Photo Mode</a>. Want to be featured in the next Share of the Week?<br />
<br />
<img src="https://live.staticflickr.com/65535/55619886475_0dd28e0541_k.jpg" loading="lazy"  alt="[Image: 55619886475_0dd28e0541_k.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">THEME: </span>Shadows<br />
<span style="font-weight: bold;" class="mycode_b">SUBMIT BY:</span> 11:59 PM PT on November 4, 2026<br />
<br />
Next week, share characters lurking in the shadows from the game of your choice using #PSshare #PSBlog for a chance to be featured.]]></description>
			<content:encoded><![CDATA[Last week, we asked you dress up and share in-game costumes using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights:<br />
<br />
<img src="https://live.staticflickr.com/65535/55619886455_7f01203df5_h.jpg" loading="lazy"  alt="[Image: 55619886455_7f01203df5_h.jpg]" class="mycode_img" /><br />
<br />
<a href="https://x.com/call_me_xavii/status/2115412513873617327/photo/3" target="_blank" rel="noopener" class="mycode_url">call_me_xavii</a><span style="font-weight: bold;" class="mycode_b"> shared Grace wearing the Lady Dimitrescu outfit in Resident Evil Requiem</span><br />
<br />
<img src="https://live.staticflickr.com/65535/55619679719_7178ecc741_k.jpg" loading="lazy"  alt="[Image: 55619679719_7178ecc741_k.jpg]" class="mycode_img" /><br />
<br />
<a href="https://x.com/WildJogurt/status/2115237586780201184/photo/1" target="_blank" rel="noopener" class="mycode_url">WildJogurt</a><span style="font-weight: bold;" class="mycode_b"> shared Bond wearing a gold blazer in 007 First Light.</span><br />
<br />
<img src="https://live.staticflickr.com/65535/55618467392_4c0ab143c1_k.jpg" loading="lazy"  alt="[Image: 55618467392_4c0ab143c1_k.jpg]" class="mycode_img" /><br />
<br />
<a href="https://x.com/themarkplumb/status/2115147869376094435/photo/1" target="_blank" rel="noopener" class="mycode_url">themarkplumb</a><span style="font-weight: bold;" class="mycode_b"> shared the Proxima outfit from Mortal Shell II</span><br />
<br />
<img src="https://live.staticflickr.com/65535/55619466631_808abdae14_k.jpg" loading="lazy"  alt="[Image: 55619466631_808abdae14_k.jpg]" class="mycode_img" /><br />
<br />
<a href="https://x.com/gh_holy_mash/status/2115071201160929409/photo/2" target="_blank" rel="noopener" class="mycode_url">gh_holy_mash</a><span style="font-weight: bold;" class="mycode_b"> shared a panda costume from Onimusha: Way of the Sword</span><br />
<br />
<img src="https://live.staticflickr.com/65535/55619886465_526255fb1e_k.jpg" loading="lazy"  alt="[Image: 55619886465_526255fb1e_k.jpg]" class="mycode_img" /><br />
<br />
<a href="https://x.com/jobolts_/status/2115558495626117351/photo/1" target="_blank" rel="noopener" class="mycode_url">jobolts_</a><span style="font-weight: bold;" class="mycode_b"> shares Lara in a mask for Dia De Los Muertos in Shadow of the Tomb Raider</span><br />
<br />
<img src="https://live.staticflickr.com/65535/55618467412_aa361c27f2_b.jpg" loading="lazy"  alt="[Image: 55618467412_aa361c27f2_b.jpg]" class="mycode_img" /><br />
<br />
<a href="https://www.instagram.com/p/DM-zX8pCr6f/?img_index=3" target="_blank" rel="noopener" class="mycode_url">kali_girlgamer</a><span style="font-weight: bold;" class="mycode_b"> shares Verso in a French beret and sunglasses in Clair Obscur: Expedition 33 </span><br />
<br />
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games<a href="https://store.playstation.com/category/349e7f1b-8893-4ce6-a05e-ce83007e7883/1" target="_blank" rel="noopener" class="mycode_url">featuring Photo Mode</a>. Want to be featured in the next Share of the Week?<br />
<br />
<img src="https://live.staticflickr.com/65535/55619886475_0dd28e0541_k.jpg" loading="lazy"  alt="[Image: 55619886475_0dd28e0541_k.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">THEME: </span>Shadows<br />
<span style="font-weight: bold;" class="mycode_b">SUBMIT BY:</span> 11:59 PM PT on November 4, 2026<br />
<br />
Next week, share characters lurking in the shadows from the game of your choice using #PSshare #PSBlog for a chance to be featured.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Dev News] Ucupaint 3.0.0 Released]]></title>
			<link>https://sickgaming.net/thread-114322.html</link>
			<pubDate>Fri, 30 Oct 2026 13:00:23 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114322.html</guid>
			<description><![CDATA[Ucupaint, one of the most popular add-ons for Blender just had a major release – Ucupaint 3.0.0.  Ucupaint is a popular texturing add-on for Blender that adds a sophisticated layering system, making it more similar to Substance Painter in workflow.  The 3.0.0 update has a number of impressive changes, including a major UI redesign.<br />
<br />
Features of the Ucupaint 3.0.0 release include:<br />
<br />
? Cleaner UI and a base layer<br />
<br />
The new UI focuses more on the layer list, so all other panels are hidden under panels or popover buttons by default. A <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Base Layer</code></div></div> is also automatically created to edit the base value of all the channels.<br />
<br />
<img src="https://github.com/user-attachments/assets/e3c6bbc7-ecad-4489-af73-118410ca752f" loading="lazy"  alt="[Image: e3c6bbc7-ecad-4489-af73-118410ca752f]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">New UI popover buttons</span><br />
<br />
? New Height and Vector Displacement Channel<br />
<br />
Originally part of the normal channel, height (previously bump) and vector displacement are now their own channel. This simplifies the implementation a lot and opens many possibilities for further improvements. By default, The height channel output is still used as extra bumps on normal channel, so the way you work with ucupaint is still the same.<br />
<br />
The <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Diplacement Setup</code></div></div> toggle is also replaced with <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Quick Displacement Setup</code></div></div> operator. The function is still the same, which is to enable displacement and subdivide the meshes to a certain number of polygons, but since it’s now an operator, you can do it multiple times to check whether the number of polygons is already enough for your meshes.<br />
<br />
? Unified Preview Mode<br />
<br />
Previously, channels and layers had their own preview mode, version 3.0 unifies this into a single preview mode that can be used to preview a channel, a layer, layer alpha, mask, or custom data.<br />
<br />
? Adjustment layer<br />
<br />
You can now add an adjustment layer, which is just a layer with the previous layer’s data that you can add modifiers to.<br />
<br />
? Spherical and Cylindrical decal<br />
<br />
New decal types are added: spherical and cylindrical. Contributed by <a href="https://github.com/lsmine0" target="_blank" rel="noopener" class="mycode_url">lsmine0</a><br />
<br />
? Bake Target Refactor<br />
<br />
A channel now requires a bake target before it can be baked. This allows you to customize settings such as the name, resolution, and other options independently. Don’t worry about creating one manually, as a bake target is automatically generated whenever you create a channel. By default, it uses the settings you specify when you do <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Bake Ucupaint Node</code></div></div> (formerly <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Bake All Channels</code></div></div>).<br />
<br />
This new bake target system also makes it possible to just use ORM as your main bake target and also you use color attribute as bake target.<br />
<br />
<img src="https://github.com/user-attachments/assets/70547309-e917-485e-8049-9d4b9ec82f93" loading="lazy"  alt="[Image: 70547309-e917-485e-8049-9d4b9ec82f93]" class="mycode_img" /><br />
<br />
<img src="https://github.com/user-attachments/assets/29d94127-9ea1-428a-809d-d771c122f0e7" loading="lazy"  alt="[Image: 29d94127-9ea1-428a-809d-d771c122f0e7]" class="mycode_img" /><br />
<br />
<img src="https://github.com/user-attachments/assets/0557e528-1c75-42b3-a4f9-fd8ac69c2176" loading="lazy"  alt="[Image: 0557e528-1c75-42b3-a4f9-fd8ac69c2176]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">Bake Target popover menu contains all the bake targets and <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Bake Ucupaint Node</code></div></div> button</span><span style="font-style: italic;" class="mycode_i">Using ORM is now an option when you do <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Quick Ucupaint Node Setup</code></div></div></span><span style="font-style: italic;" class="mycode_i">Color attribute is now available to use when creating new bake target</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Key Links</span><br />
<br />
<a href="https://extensions.blender.org/add-ons/ucupaint/" target="_blank" rel="noopener" class="mycode_url">Ucupaint – Blender Extensions</a><br />
<br />
<a href="https://ucupumar.github.io/ucupaint-wiki/" target="_blank" rel="noopener" class="mycode_url">Ucupaint Wiki</a><br />
<br />
You can learn more about the Ucupaint 3.0.0 release in the <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/EXnLoQkZYHw" frameborder="0" allowfullscreen="true"></iframe>below.]]></description>
			<content:encoded><![CDATA[Ucupaint, one of the most popular add-ons for Blender just had a major release – Ucupaint 3.0.0.  Ucupaint is a popular texturing add-on for Blender that adds a sophisticated layering system, making it more similar to Substance Painter in workflow.  The 3.0.0 update has a number of impressive changes, including a major UI redesign.<br />
<br />
Features of the Ucupaint 3.0.0 release include:<br />
<br />
? Cleaner UI and a base layer<br />
<br />
The new UI focuses more on the layer list, so all other panels are hidden under panels or popover buttons by default. A <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Base Layer</code></div></div> is also automatically created to edit the base value of all the channels.<br />
<br />
<img src="https://github.com/user-attachments/assets/e3c6bbc7-ecad-4489-af73-118410ca752f" loading="lazy"  alt="[Image: e3c6bbc7-ecad-4489-af73-118410ca752f]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">New UI popover buttons</span><br />
<br />
? New Height and Vector Displacement Channel<br />
<br />
Originally part of the normal channel, height (previously bump) and vector displacement are now their own channel. This simplifies the implementation a lot and opens many possibilities for further improvements. By default, The height channel output is still used as extra bumps on normal channel, so the way you work with ucupaint is still the same.<br />
<br />
The <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Diplacement Setup</code></div></div> toggle is also replaced with <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Quick Displacement Setup</code></div></div> operator. The function is still the same, which is to enable displacement and subdivide the meshes to a certain number of polygons, but since it’s now an operator, you can do it multiple times to check whether the number of polygons is already enough for your meshes.<br />
<br />
? Unified Preview Mode<br />
<br />
Previously, channels and layers had their own preview mode, version 3.0 unifies this into a single preview mode that can be used to preview a channel, a layer, layer alpha, mask, or custom data.<br />
<br />
? Adjustment layer<br />
<br />
You can now add an adjustment layer, which is just a layer with the previous layer’s data that you can add modifiers to.<br />
<br />
? Spherical and Cylindrical decal<br />
<br />
New decal types are added: spherical and cylindrical. Contributed by <a href="https://github.com/lsmine0" target="_blank" rel="noopener" class="mycode_url">lsmine0</a><br />
<br />
? Bake Target Refactor<br />
<br />
A channel now requires a bake target before it can be baked. This allows you to customize settings such as the name, resolution, and other options independently. Don’t worry about creating one manually, as a bake target is automatically generated whenever you create a channel. By default, it uses the settings you specify when you do <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Bake Ucupaint Node</code></div></div> (formerly <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Bake All Channels</code></div></div>).<br />
<br />
This new bake target system also makes it possible to just use ORM as your main bake target and also you use color attribute as bake target.<br />
<br />
<img src="https://github.com/user-attachments/assets/70547309-e917-485e-8049-9d4b9ec82f93" loading="lazy"  alt="[Image: 70547309-e917-485e-8049-9d4b9ec82f93]" class="mycode_img" /><br />
<br />
<img src="https://github.com/user-attachments/assets/29d94127-9ea1-428a-809d-d771c122f0e7" loading="lazy"  alt="[Image: 29d94127-9ea1-428a-809d-d771c122f0e7]" class="mycode_img" /><br />
<br />
<img src="https://github.com/user-attachments/assets/0557e528-1c75-42b3-a4f9-fd8ac69c2176" loading="lazy"  alt="[Image: 0557e528-1c75-42b3-a4f9-fd8ac69c2176]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">Bake Target popover menu contains all the bake targets and <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Bake Ucupaint Node</code></div></div> button</span><span style="font-style: italic;" class="mycode_i">Using ORM is now an option when you do <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Quick Ucupaint Node Setup</code></div></div></span><span style="font-style: italic;" class="mycode_i">Color attribute is now available to use when creating new bake target</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Key Links</span><br />
<br />
<a href="https://extensions.blender.org/add-ons/ucupaint/" target="_blank" rel="noopener" class="mycode_url">Ucupaint – Blender Extensions</a><br />
<br />
<a href="https://ucupumar.github.io/ucupaint-wiki/" target="_blank" rel="noopener" class="mycode_url">Ucupaint Wiki</a><br />
<br />
You can learn more about the Ucupaint 3.0.0 release in the <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/EXnLoQkZYHw" frameborder="0" allowfullscreen="true"></iframe>below.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SickProdigy - Introduction]]></title>
			<link>https://sickgaming.net/thread-114319.html</link>
			<pubDate>Fri, 30 Oct 2026 12:42:54 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=13811">SickProdigy</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114319.html</guid>
			<description><![CDATA[I’m a long time web dev. Have hosted/created many websites in my time. SickGaming.net first started as SickKilledU.com sku clan. Since changed a few domains until we settled on SickGaming.net sometime in 2012 or so. Built my first website probably 2010. Started my first hosting company in 2011. Back when reseller hosting was easy to get and worked decently well lol. Changed a lot since then. <br />
<br />
I think this all started for me back when people were flashing original Xbox and modded lobby 360 days. People needed sites and automation to get out there and so my journey begun. I met a guy part of RighteousKings, called KingKong back then. Good guy. We made lots of money together. Lived off of 360 lobbies. I was young and dumb, he was probably my age now. Kind of weird, but back then anyone who games online could be a friend. Nobody asked how old you was unless they were about to clown you. Well things eventually got hard, and costs was more than we were making so we stopped. Only did it for fun or when someone donated enough to host the lobbies. Had to buy keys to resign 360 to go online again. Was a real hassle. Gotta make the money while ya can.<br />
<br />
From there I dove into hacking. Websites, applications, servers. Whatever information i could get my hands on i was trying. I mean, you don't know what you can do until you try it. One day had the isp call me about a possible hacker in my network using cards and that I needed to wipe my pc in order to continue using their service. So i told them i did and said nope, not doing that anymore. I was just on a random website that someone posted a dump as they call them and tried it and passed.<br />
<br />
That was when i found the niche of game hacking and wanting to preserve all the old techniques and future techniques for game hackers/modders whatever you want to call them. Our initial build was a clan of sorts to work together and help each other on projects or videos. Well one of my old hacker buddies we had it out and pretty much wiped all my old videos out of our youtube away. All those old modding videos gone. At 1 point we were bringing in &#36;1k a month from our videos. Maybe sooner or later bring it back. <br />
<br />
I later got back into hacking as a cracker mostly. Was cracking 1000's of websites. I had a very big setup going at one point. Made lots of money off it. When you could. Gotta make it while you can. I've since turned to programming/coding as a part time hobby along with gaming. Since AI has come out has made me able to do the work it took a clan of people to do before. As a hacker/cracker before we had to learn coding to break into apps (reverse engineering), figure out what we were looking at. Websites had to understand what principles would be used and which weren't that we could lean on as a way through. We taught each other a lot back then. Now it's like we all rely on AI now instead of working together. Anyways...<br />
<br />
I develop game servers a bit these days. Mostly into automation. Small electronics, websites, servers, I’m basically full stack ready at this point. Check my github for recent projects. Love Debian, not married to it. Thought me and Ubuntu had a thing but she brought out papers. Don’t get too comfortable. Shit is always changing.<br />
<br />
Well there's a good spill for ya. figure i'd put some info out there somewhere for someone to get to know me. <br />
<br />
Github: <a href="https://github.com/SickProdigy" target="_blank" rel="noopener" class="mycode_url">https://github.com/SickProdigy</a><br />
All my other social links are on my profile i think. Will post pgp key later.]]></description>
			<content:encoded><![CDATA[I’m a long time web dev. Have hosted/created many websites in my time. SickGaming.net first started as SickKilledU.com sku clan. Since changed a few domains until we settled on SickGaming.net sometime in 2012 or so. Built my first website probably 2010. Started my first hosting company in 2011. Back when reseller hosting was easy to get and worked decently well lol. Changed a lot since then. <br />
<br />
I think this all started for me back when people were flashing original Xbox and modded lobby 360 days. People needed sites and automation to get out there and so my journey begun. I met a guy part of RighteousKings, called KingKong back then. Good guy. We made lots of money together. Lived off of 360 lobbies. I was young and dumb, he was probably my age now. Kind of weird, but back then anyone who games online could be a friend. Nobody asked how old you was unless they were about to clown you. Well things eventually got hard, and costs was more than we were making so we stopped. Only did it for fun or when someone donated enough to host the lobbies. Had to buy keys to resign 360 to go online again. Was a real hassle. Gotta make the money while ya can.<br />
<br />
From there I dove into hacking. Websites, applications, servers. Whatever information i could get my hands on i was trying. I mean, you don't know what you can do until you try it. One day had the isp call me about a possible hacker in my network using cards and that I needed to wipe my pc in order to continue using their service. So i told them i did and said nope, not doing that anymore. I was just on a random website that someone posted a dump as they call them and tried it and passed.<br />
<br />
That was when i found the niche of game hacking and wanting to preserve all the old techniques and future techniques for game hackers/modders whatever you want to call them. Our initial build was a clan of sorts to work together and help each other on projects or videos. Well one of my old hacker buddies we had it out and pretty much wiped all my old videos out of our youtube away. All those old modding videos gone. At 1 point we were bringing in &#36;1k a month from our videos. Maybe sooner or later bring it back. <br />
<br />
I later got back into hacking as a cracker mostly. Was cracking 1000's of websites. I had a very big setup going at one point. Made lots of money off it. When you could. Gotta make it while you can. I've since turned to programming/coding as a part time hobby along with gaming. Since AI has come out has made me able to do the work it took a clan of people to do before. As a hacker/cracker before we had to learn coding to break into apps (reverse engineering), figure out what we were looking at. Websites had to understand what principles would be used and which weren't that we could lean on as a way through. We taught each other a lot back then. Now it's like we all rely on AI now instead of working together. Anyways...<br />
<br />
I develop game servers a bit these days. Mostly into automation. Small electronics, websites, servers, I’m basically full stack ready at this point. Check my github for recent projects. Love Debian, not married to it. Thought me and Ubuntu had a thing but she brought out papers. Don’t get too comfortable. Shit is always changing.<br />
<br />
Well there's a good spill for ya. figure i'd put some info out there somewhere for someone to get to know me. <br />
<br />
Github: <a href="https://github.com/SickProdigy" target="_blank" rel="noopener" class="mycode_url">https://github.com/SickProdigy</a><br />
All my other social links are on my profile i think. Will post pgp key later.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[WoW Retail News] Acquire Scarecrow Pepe Decor During Hallow's End]]></title>
			<link>https://sickgaming.net/thread-114315.html</link>
			<pubDate>Fri, 30 Oct 2026 09:58:02 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114315.html</guid>
			<description><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55834-acquire-scarecrow-pepe-decor-during-hallows-end.jpg" loading="lazy"  alt="[Image: 55834-acquire-scarecrow-pepe-decor-durin...ws-end.jpg]" class="mycode_img" /><br />
<br />
Collect Scarecrow Pepe as a decor reward by completing an achievement during Hallow's End!Hallow's End Guide<br />
<br />
New to Hallow's End 2026, A Frightening Friend has a brand new reward: Scarecrow Pepe! If you've previously gotten this achievement, the decor is retroactively granted, but for anyone needing to find a new bird friend, you can only grab it during the holiday.<br />
<br />
Scarecrow Pepe<br />
<br />
This achievement is only available during Hallow's End and requires players to have a level 3 Garrison from the Warlords of Draenor expansion. Head to your Garrison and go to the graveyard:<br />
<br />
/way 71.2 90.3 in the Horde Garrison<br />
<br />
/way 40.5 70.2 in the Alliance Garrison<br />
<br />
You'll find Scarecrow Pepe perched on top of a gravestone. Click him to get the achievement and your new Decor!]]></description>
			<content:encoded><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55834-acquire-scarecrow-pepe-decor-during-hallows-end.jpg" loading="lazy"  alt="[Image: 55834-acquire-scarecrow-pepe-decor-durin...ws-end.jpg]" class="mycode_img" /><br />
<br />
Collect Scarecrow Pepe as a decor reward by completing an achievement during Hallow's End!Hallow's End Guide<br />
<br />
New to Hallow's End 2026, A Frightening Friend has a brand new reward: Scarecrow Pepe! If you've previously gotten this achievement, the decor is retroactively granted, but for anyone needing to find a new bird friend, you can only grab it during the holiday.<br />
<br />
Scarecrow Pepe<br />
<br />
This achievement is only available during Hallow's End and requires players to have a level 3 Garrison from the Warlords of Draenor expansion. Head to your Garrison and go to the graveyard:<br />
<br />
/way 71.2 90.3 in the Horde Garrison<br />
<br />
/way 40.5 70.2 in the Alliance Garrison<br />
<br />
You'll find Scarecrow Pepe perched on top of a gravestone. Click him to get the achievement and your new Decor!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[WoW Retail News] Kindo'jan Labyrinth Reputation Increased from Delve Bonus Event]]></title>
			<link>https://sickgaming.net/thread-114306.html</link>
			<pubDate>Fri, 30 Oct 2026 01:25:01 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114306.html</guid>
			<description><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55847-kindojan-labyrinth-reputation-increased-from-delve-bonus-event.jpg" loading="lazy"  alt="[Image: 55847-kindojan-labyrinth-reputation-incr...-event.jpg]" class="mycode_img" /><br />
<br />
With the Delve Bonus Event Week, you will get bonus Kindo'jan Labyrinth reputation to help level up your reputation faster!Labyrinth of Kindo'jan<br />
<br />
The Delve Bonus Event lasts for the full week and buffs:<br />
<br />
Labyrinth of Kindo'jan reputation by 25%<br />
<br />
Delver's Journey by 25%<br />
<br />
Undercoin gains by 25%<br />
<br />
With Patch 12.1.5, the buff now also increases Kindo'jan Labyrinth reputation by 25%. This makes it easier for players to rank up and unlock new power in the Labyrinth and rewards!<br />
<br />
ItemRenownDescription<br />
Ancient Curios1Bountiful Coffers and Hidden Troves may now reward Rank 5 Curios within a Tier 8 or higher Labyrinth of Kindo'jan.<br />
Lock, Key, and Mask2The Labyrinth now conceals a locked door, the Keeper of the Key, and Elemental Hexmasks among its secrets.<br />
Akil'zon's Favor3You may now traverse Akil'zon's Seals within Kindo'jan's Labyrinth. Seek out the Sturdy Chests beyond to claim Akil'zon's Swiftness, the Ancient Hash'ey Battle Art: Falco Strikes, and other valuable rewards.<br />
Spirited Away4Kinduru can now transport you to previously completed chambers.<br />
Jan'alai's Favor5You may now traverse Jan'alai's Seals within Kindo'jan's Labyrinth. Seek out the Sturdy Chests beyond to claim the Ancient Hash'ey Battle Art: Heat Wave and other valuable rewards.<br />
Loa-Spiritual Conduits6Spiritual Conduits now appear throughout the Labyrinth, granting powerful but temporary boons to your entire party when activated.<br />
Nalorakk's Favor7You may now traverse Nalorakk's Seals within Kindo'jan's Labyrinth. Seek out the Sturdy Chests beyond to claim Nalorakk's Ferocity, the Ancient Hash'ey Battle Art: Ursine's Ironhide, and other valuable rewards.<br />
Ancient Curios8You may now purchase the Delve-O-Bot 7001: Midnight Software Update Chip from Telemancer Astrandis in Silvermoon City. This allows you to update your Delve-O-Bot 7001, adding The Labyrinth of Kindo'jan to its destination matrix.<br />
Halazzi's Favor9You have been granted the title and may now traverse Halazzi's Seals within Kindo'jan's Labyrinth. Seek out the Sturdy Chests beyond to claim Halazzi's Shroud, the Ancient Hash'ey Battle Art: Eye of the Lynx, and other valuable rewards.<br />
<br />
One of the best ways to get a jump start on reputation is to loot all the Sturdy Chests, as each one gives 187 reputation this week.]]></description>
			<content:encoded><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55847-kindojan-labyrinth-reputation-increased-from-delve-bonus-event.jpg" loading="lazy"  alt="[Image: 55847-kindojan-labyrinth-reputation-incr...-event.jpg]" class="mycode_img" /><br />
<br />
With the Delve Bonus Event Week, you will get bonus Kindo'jan Labyrinth reputation to help level up your reputation faster!Labyrinth of Kindo'jan<br />
<br />
The Delve Bonus Event lasts for the full week and buffs:<br />
<br />
Labyrinth of Kindo'jan reputation by 25%<br />
<br />
Delver's Journey by 25%<br />
<br />
Undercoin gains by 25%<br />
<br />
With Patch 12.1.5, the buff now also increases Kindo'jan Labyrinth reputation by 25%. This makes it easier for players to rank up and unlock new power in the Labyrinth and rewards!<br />
<br />
ItemRenownDescription<br />
Ancient Curios1Bountiful Coffers and Hidden Troves may now reward Rank 5 Curios within a Tier 8 or higher Labyrinth of Kindo'jan.<br />
Lock, Key, and Mask2The Labyrinth now conceals a locked door, the Keeper of the Key, and Elemental Hexmasks among its secrets.<br />
Akil'zon's Favor3You may now traverse Akil'zon's Seals within Kindo'jan's Labyrinth. Seek out the Sturdy Chests beyond to claim Akil'zon's Swiftness, the Ancient Hash'ey Battle Art: Falco Strikes, and other valuable rewards.<br />
Spirited Away4Kinduru can now transport you to previously completed chambers.<br />
Jan'alai's Favor5You may now traverse Jan'alai's Seals within Kindo'jan's Labyrinth. Seek out the Sturdy Chests beyond to claim the Ancient Hash'ey Battle Art: Heat Wave and other valuable rewards.<br />
Loa-Spiritual Conduits6Spiritual Conduits now appear throughout the Labyrinth, granting powerful but temporary boons to your entire party when activated.<br />
Nalorakk's Favor7You may now traverse Nalorakk's Seals within Kindo'jan's Labyrinth. Seek out the Sturdy Chests beyond to claim Nalorakk's Ferocity, the Ancient Hash'ey Battle Art: Ursine's Ironhide, and other valuable rewards.<br />
Ancient Curios8You may now purchase the Delve-O-Bot 7001: Midnight Software Update Chip from Telemancer Astrandis in Silvermoon City. This allows you to update your Delve-O-Bot 7001, adding The Labyrinth of Kindo'jan to its destination matrix.<br />
Halazzi's Favor9You have been granted the title and may now traverse Halazzi's Seals within Kindo'jan's Labyrinth. Seek out the Sturdy Chests beyond to claim Halazzi's Shroud, the Ancient Hash'ey Battle Art: Eye of the Lynx, and other valuable rewards.<br />
<br />
One of the best ways to get a jump start on reputation is to loot all the Sturdy Chests, as each one gives 187 reputation this week.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[WoW Retail News] Spirit Conduit Loa Powers Can No Longer Be Used on Kindo'jan - Patc]]></title>
			<link>https://sickgaming.net/thread-114297.html</link>
			<pubDate>Thu, 29 Oct 2026 16:50:02 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114297.html</guid>
			<description><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55850-spirit-conduit-loa-powers-can-no-longer-be-used-on-kindo-jan-patch-12-1-5.jpg" loading="lazy"  alt="[Image: 55850-spirit-conduit-loa-powers-can-no-l...12-1-5.jpg]" class="mycode_img" /><br />
<br />
Blizzard has posted hotfixes for today, which prevent Spirits Conduits from being used on the Kindo'jan encounter.Spirit Conduits are unlocked at Renown 6 of the Labyrinth of Kindo-jan Renown track and grant short 2 minute buffs. One of the strategies that players were using was to leave all the conduits untouched until Kindo-jan was summoned, then quickly pick them all up and absolutely destroy Kindo'jan with a lot of damage. This will no longer work according to the hotfixes.<br />
<br />
Labyrinth of Kindo'jan<br />
<br />
Crests have been uncapped.<br />
<br />
Ascendant Venomstones have been unlocked.<br />
<br />
Conquest and Bloody Tokens are now uncapped.<br />
<br />
Blizzard has fixed another bugged scenario in Labyrinths<br />
<br />
The Spirit Conduits cannot be used on Kindo-jan.<br />
<br />
Various questing bugs were fixed.<br />
<br />
Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.<br />
<br />
Hotfixes<br />
 October 20, 2026<br />
<br />
Achievements<br />
<br />
The availability of Fabled: Let Me Solo Him: Kindo'jan has been extended and can now be earned until weekly maintenance during the week of October 27.<br />
<br />
Labyrinth<br />
<br />
Fixed an issue that could sometimes prevent the “Fools and Curses” scenario from completing.<br />
<br />
Fixed an issue where Spirit Conduit Loa powers could be used during Kindo'jan's fight.<br />
<br />
Items<br />
<br />
Mistcrests are now uncapped.<br />
<br />
Ascendant Venomstones are now available after completing the quest “Ascending with Venomstones”.<br />
<br />
The Ancient Hash'ey Battle Art glove enchantments can now be applied to Warbound Until Equipped items.<br />
<br />
The Void Eruption effect on Kith'ix's armor pieces can no longer hit targets you aren't in combat with.<br />
<br />
Player versus Player<br />
<br />
Conquest and Bloody Tokens are now uncapped.<br />
<br />
The Spoils of War buff is now available – Conquest gains increased by 50% and Honor gains increased by 40% in Battlegrounds and Arenas.<br />
<br />
The Venomous Equipment Chest is now available for purchase from the conquest quartermaster, Irissa Bloodstar.<br />
<br />
Quests<br />
<br />
The furbolgs required for the quest "Not Quite Nalorakk" have returned from their hibernation.<br />
<br />
Fixed an issue where spending Nebulous Voidcores on non-raid sources would not grant credit towards completing the "A Nebulous Endeavour" tutorial quest. This objective will be completed the next time a character spends a Nebulous Voidcore on any Season 2 bonus roll source.<br />
<br />
Resolved an issue where the Skardyn Behemoth could become unattackable, preventing completion of "Draw Its Ire."<br />
<br />
Fixed an issue that prevented the completion of the Voidstorm quest "To Be Changed".]]></description>
			<content:encoded><![CDATA[<img src="https://wow.zamimg.com/uploads/blog/images/55850-spirit-conduit-loa-powers-can-no-longer-be-used-on-kindo-jan-patch-12-1-5.jpg" loading="lazy"  alt="[Image: 55850-spirit-conduit-loa-powers-can-no-l...12-1-5.jpg]" class="mycode_img" /><br />
<br />
Blizzard has posted hotfixes for today, which prevent Spirits Conduits from being used on the Kindo'jan encounter.Spirit Conduits are unlocked at Renown 6 of the Labyrinth of Kindo-jan Renown track and grant short 2 minute buffs. One of the strategies that players were using was to leave all the conduits untouched until Kindo-jan was summoned, then quickly pick them all up and absolutely destroy Kindo'jan with a lot of damage. This will no longer work according to the hotfixes.<br />
<br />
Labyrinth of Kindo'jan<br />
<br />
Crests have been uncapped.<br />
<br />
Ascendant Venomstones have been unlocked.<br />
<br />
Conquest and Bloody Tokens are now uncapped.<br />
<br />
Blizzard has fixed another bugged scenario in Labyrinths<br />
<br />
The Spirit Conduits cannot be used on Kindo-jan.<br />
<br />
Various questing bugs were fixed.<br />
<br />
Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.<br />
<br />
Hotfixes<br />
 October 20, 2026<br />
<br />
Achievements<br />
<br />
The availability of Fabled: Let Me Solo Him: Kindo'jan has been extended and can now be earned until weekly maintenance during the week of October 27.<br />
<br />
Labyrinth<br />
<br />
Fixed an issue that could sometimes prevent the “Fools and Curses” scenario from completing.<br />
<br />
Fixed an issue where Spirit Conduit Loa powers could be used during Kindo'jan's fight.<br />
<br />
Items<br />
<br />
Mistcrests are now uncapped.<br />
<br />
Ascendant Venomstones are now available after completing the quest “Ascending with Venomstones”.<br />
<br />
The Ancient Hash'ey Battle Art glove enchantments can now be applied to Warbound Until Equipped items.<br />
<br />
The Void Eruption effect on Kith'ix's armor pieces can no longer hit targets you aren't in combat with.<br />
<br />
Player versus Player<br />
<br />
Conquest and Bloody Tokens are now uncapped.<br />
<br />
The Spoils of War buff is now available – Conquest gains increased by 50% and Honor gains increased by 40% in Battlegrounds and Arenas.<br />
<br />
The Venomous Equipment Chest is now available for purchase from the conquest quartermaster, Irissa Bloodstar.<br />
<br />
Quests<br />
<br />
The furbolgs required for the quest "Not Quite Nalorakk" have returned from their hibernation.<br />
<br />
Fixed an issue where spending Nebulous Voidcores on non-raid sources would not grant credit towards completing the "A Nebulous Endeavour" tutorial quest. This objective will be completed the next time a character spends a Nebulous Voidcore on any Season 2 bonus roll source.<br />
<br />
Resolved an issue where the Skardyn Behemoth could become unattackable, preventing completion of "Draw Its Ire."<br />
<br />
Fixed an issue that prevented the completion of the Voidstorm quest "To Be Changed".]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DevBlog MS] Blazor Welcomes Open-Source Contributions from Syncfusion]]></title>
			<link>https://sickgaming.net/thread-114294.html</link>
			<pubDate>Thu, 29 Oct 2026 15:32:07 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114294.html</guid>
			<description><![CDATA[We’re pleased to announce our <a href="https://www.globenewswire.com/news-release/2026/10/29/3391385/0/en/syncfusion-collaborates-with-microsoft-on-blazor-and-windows-forms-commits-to-ongoing-net-investment.html" target="_blank" rel="noopener" class="mycode_url">collaboration with Syncfusion</a> to advance Blazor! Syncfusion has released a free, open-source toolkit of Blazor components, and its engineers have contributed fixes and tests to ASP.NET Core and the .NET scaffolding tools. Their investment helps developers building with the toolkit and strengthens the platform for the entire Blazor community.<br />
<br />
This collaboration builds on <a href="https://devblogs.microsoft.com/dotnet/dotnet-maui-welcomes-syncfusion-open-source-contributions/" target="_blank" rel="noopener" class="mycode_url">Syncfusion’s contributions to .NET MAUI</a>, where Syncfusion released an open-source toolkit and committed engineering resources to the framework itself. We’re excited to see that commitment extend to Blazor.<br />
<br />
Introducing the Syncfusion Toolkit for Blazor<br />
<br />
The <a href="https://www.syncfusion.com/blazor-toolkit" target="_blank" rel="noopener" class="mycode_url">Syncfusion Toolkit for Blazor</a> provides reusable UI components for Blazor apps under the MIT license. The toolkit includes charts, buttons, calendars, date and time pickers, text and numeric inputs, dialogs, tooltips, and loading indicators.<br />
<br />
<img src="https://devblogs.microsoft.com/dotnet/wp-content/uploads/sites/10/2026/10/syncfusion-toolkit-stock-dashboard.png" loading="lazy"  alt="[Image: syncfusion-toolkit-stock-dashboard.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">Syncfusion Toolkit for Blazor showcase featuring charts and input controls in desktop and mobile layouts.</span><br />
<br />
The toolkit is free for everyone, including commercial use. It doesn’t require a license key or eligibility for Syncfusion’s Community License. The open-source toolkit is separate from the broader commercial Syncfusion Blazor suite, which includes additional components and features.<br />
<br />
You can explore the code, samples, and contribution guidance in the <a href="https://github.com/syncfusion/blazor-toolkit" target="_blank" rel="noopener" class="mycode_url">Syncfusion Blazor Toolkit repository</a>.<br />
<br />
To add the toolkit to an existing Blazor project, install the <a href="https://www.nuget.org/packages/Syncfusion.Blazor.Toolkit" target="_blank" rel="noopener" class="mycode_url">Syncfusion.Blazor.Toolkit NuGet package</a>:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>dotnet add package Syncfusion.Blazor.Toolkit</code></div></div><br />
Then follow the <a href="https://github.com/syncfusion/blazor-toolkit#manual-integration" target="_blank" rel="noopener" class="mycode_url">toolkit’s setup instructions</a> for service registration, namespace imports, and theming. The repository also provides <a href="https://github.com/syncfusion/blazor-toolkit#using-templates-recommended" target="_blank" rel="noopener" class="mycode_url">project templates</a> if you’d prefer to start with a preconfigured Blazor app.<br />
<br />
We’ve worked closely with Syncfusion on the toolkit to help meet a high quality bar for performance, accessibility, security, and trimmability. Component quality is an important part of the overall Blazor experience, and this collaboration includes reviewing how the components work in real applications as well as how developers get started with them.<br />
<br />
Contributing to Blazor and its tooling<br />
<br />
Syncfusion’s investment extends beyond its component library. Its engineers have delivered merged improvements across ASP.NET Core and the .NET scaffolding tools, helping make Blazor apps and the tools used to build them more reliable.<br />
<br />
Merged changes include fixes for <a href="https://github.com/dotnet/aspnetcore/pull/68032" target="_blank" rel="noopener" class="mycode_url">preserving prerendered state on interactive Not Found pages</a> and <a href="https://github.com/dotnet/aspnetcore/pull/67075" target="_blank" rel="noopener" class="mycode_url">form validation with inherited models</a>, along with <a href="https://github.com/dotnet/aspnetcore/pull/67413" target="_blank" rel="noopener" class="mycode_url">clearer QuickGrid diagnostics</a>. These improvements help developers build and troubleshoot Blazor apps, whether or not they use Syncfusion’s components.<br />
<br />
Their merged scaffolding fixes also <a href="https://github.com/dotnet/Scaffolding/pull/3830" target="_blank" rel="noopener" class="mycode_url">preserve data in generated edit pages when interactivity starts</a> and <a href="https://github.com/dotnet/Scaffolding/pull/3825" target="_blank" rel="noopener" class="mycode_url">add the application configuration needed for scaffolded Blazor Identity pages</a>.<br />
<br />
The team has also repaired flaky regression tests across Blazor and ASP.NET Core. Beyond those fixes, they’ve developed and run more than 60 end-to-end validation scenarios for new .NET 11 Blazor features, helping identify issues ahead of release. As maintainers, we value this investment in both the platform and the testing that keeps it reliable.<br />
<br />
Streamlining setup with scaffolders and AI skills<br />
<br />
Syncfusion is <a href="https://github.com/dotnet/Scaffolding/pull/3863" target="_blank" rel="noopener" class="mycode_url">contributing a toolkit setup scaffolder</a> to the .NET scaffolding tools. The contribution is under review and focuses on adding the toolkit package, registering services, and configuring namespace imports in an existing Blazor app. It sets up the toolkit rather than generating application pages.<br />
<br />
Syncfusion is also <a href="https://github.com/dotnet/skills/pull/1088" target="_blank" rel="noopener" class="mycode_url">contributing an installation and configuration skill</a> to the .NET skills repository for AI coding assistants. That contribution is under review as well. It provides guidance on the open-source package, service registration, theming, and render modes, including apps with separate server and client projects.<br />
<br />
Both efforts aim to reduce setup work and help developers and their coding assistants configure the toolkit correctly.<br />
<br />
Join the Blazor Community Standup<br />
<br />
Join us and Syncfusion on <span style="font-weight: bold;" class="mycode_b">October 29, 2026, at 10 a.m. Pacific Time</span> for a Blazor Community Standup about our collaboration and the free Syncfusion Toolkit for Blazor. Watch below, or <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/live" frameborder="0" allowfullscreen="true"></iframe> to ask questions in the live chat.<br />
<br />
Try the toolkit and get involved<br />
<br />
Explore the <a href="https://www.syncfusion.com/blazor-toolkit" target="_blank" rel="noopener" class="mycode_url">Syncfusion Toolkit for Blazor</a>, try the <a href="https://github.com/syncfusion/blazor-toolkit#quick-contributor-start" target="_blank" rel="noopener" class="mycode_url">samples</a>, and share feedback in the <a href="https://github.com/syncfusion/blazor-toolkit" target="_blank" rel="noopener" class="mycode_url">toolkit repository</a>.<br />
<br />
We’re grateful to Syncfusion for contributing its component expertise and engineering time to Blazor. As with its work on .NET MAUI, this collaboration brings more people into the work of improving .NET. We welcome the wider community to participate through bug reports, testing, design discussions, and code contributions.<br />
<br />
The post <a href="https://devblogs.microsoft.com/dotnet/blazor-welcomes-syncfusion/" target="_blank" rel="noopener" class="mycode_url">Blazor Welcomes Open-Source Contributions from Syncfusion</a> appeared first on <a href="https://devblogs.microsoft.com/dotnet" target="_blank" rel="noopener" class="mycode_url">.NET Blog</a>.]]></description>
			<content:encoded><![CDATA[We’re pleased to announce our <a href="https://www.globenewswire.com/news-release/2026/10/29/3391385/0/en/syncfusion-collaborates-with-microsoft-on-blazor-and-windows-forms-commits-to-ongoing-net-investment.html" target="_blank" rel="noopener" class="mycode_url">collaboration with Syncfusion</a> to advance Blazor! Syncfusion has released a free, open-source toolkit of Blazor components, and its engineers have contributed fixes and tests to ASP.NET Core and the .NET scaffolding tools. Their investment helps developers building with the toolkit and strengthens the platform for the entire Blazor community.<br />
<br />
This collaboration builds on <a href="https://devblogs.microsoft.com/dotnet/dotnet-maui-welcomes-syncfusion-open-source-contributions/" target="_blank" rel="noopener" class="mycode_url">Syncfusion’s contributions to .NET MAUI</a>, where Syncfusion released an open-source toolkit and committed engineering resources to the framework itself. We’re excited to see that commitment extend to Blazor.<br />
<br />
Introducing the Syncfusion Toolkit for Blazor<br />
<br />
The <a href="https://www.syncfusion.com/blazor-toolkit" target="_blank" rel="noopener" class="mycode_url">Syncfusion Toolkit for Blazor</a> provides reusable UI components for Blazor apps under the MIT license. The toolkit includes charts, buttons, calendars, date and time pickers, text and numeric inputs, dialogs, tooltips, and loading indicators.<br />
<br />
<img src="https://devblogs.microsoft.com/dotnet/wp-content/uploads/sites/10/2026/10/syncfusion-toolkit-stock-dashboard.png" loading="lazy"  alt="[Image: syncfusion-toolkit-stock-dashboard.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">Syncfusion Toolkit for Blazor showcase featuring charts and input controls in desktop and mobile layouts.</span><br />
<br />
The toolkit is free for everyone, including commercial use. It doesn’t require a license key or eligibility for Syncfusion’s Community License. The open-source toolkit is separate from the broader commercial Syncfusion Blazor suite, which includes additional components and features.<br />
<br />
You can explore the code, samples, and contribution guidance in the <a href="https://github.com/syncfusion/blazor-toolkit" target="_blank" rel="noopener" class="mycode_url">Syncfusion Blazor Toolkit repository</a>.<br />
<br />
To add the toolkit to an existing Blazor project, install the <a href="https://www.nuget.org/packages/Syncfusion.Blazor.Toolkit" target="_blank" rel="noopener" class="mycode_url">Syncfusion.Blazor.Toolkit NuGet package</a>:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>dotnet add package Syncfusion.Blazor.Toolkit</code></div></div><br />
Then follow the <a href="https://github.com/syncfusion/blazor-toolkit#manual-integration" target="_blank" rel="noopener" class="mycode_url">toolkit’s setup instructions</a> for service registration, namespace imports, and theming. The repository also provides <a href="https://github.com/syncfusion/blazor-toolkit#using-templates-recommended" target="_blank" rel="noopener" class="mycode_url">project templates</a> if you’d prefer to start with a preconfigured Blazor app.<br />
<br />
We’ve worked closely with Syncfusion on the toolkit to help meet a high quality bar for performance, accessibility, security, and trimmability. Component quality is an important part of the overall Blazor experience, and this collaboration includes reviewing how the components work in real applications as well as how developers get started with them.<br />
<br />
Contributing to Blazor and its tooling<br />
<br />
Syncfusion’s investment extends beyond its component library. Its engineers have delivered merged improvements across ASP.NET Core and the .NET scaffolding tools, helping make Blazor apps and the tools used to build them more reliable.<br />
<br />
Merged changes include fixes for <a href="https://github.com/dotnet/aspnetcore/pull/68032" target="_blank" rel="noopener" class="mycode_url">preserving prerendered state on interactive Not Found pages</a> and <a href="https://github.com/dotnet/aspnetcore/pull/67075" target="_blank" rel="noopener" class="mycode_url">form validation with inherited models</a>, along with <a href="https://github.com/dotnet/aspnetcore/pull/67413" target="_blank" rel="noopener" class="mycode_url">clearer QuickGrid diagnostics</a>. These improvements help developers build and troubleshoot Blazor apps, whether or not they use Syncfusion’s components.<br />
<br />
Their merged scaffolding fixes also <a href="https://github.com/dotnet/Scaffolding/pull/3830" target="_blank" rel="noopener" class="mycode_url">preserve data in generated edit pages when interactivity starts</a> and <a href="https://github.com/dotnet/Scaffolding/pull/3825" target="_blank" rel="noopener" class="mycode_url">add the application configuration needed for scaffolded Blazor Identity pages</a>.<br />
<br />
The team has also repaired flaky regression tests across Blazor and ASP.NET Core. Beyond those fixes, they’ve developed and run more than 60 end-to-end validation scenarios for new .NET 11 Blazor features, helping identify issues ahead of release. As maintainers, we value this investment in both the platform and the testing that keeps it reliable.<br />
<br />
Streamlining setup with scaffolders and AI skills<br />
<br />
Syncfusion is <a href="https://github.com/dotnet/Scaffolding/pull/3863" target="_blank" rel="noopener" class="mycode_url">contributing a toolkit setup scaffolder</a> to the .NET scaffolding tools. The contribution is under review and focuses on adding the toolkit package, registering services, and configuring namespace imports in an existing Blazor app. It sets up the toolkit rather than generating application pages.<br />
<br />
Syncfusion is also <a href="https://github.com/dotnet/skills/pull/1088" target="_blank" rel="noopener" class="mycode_url">contributing an installation and configuration skill</a> to the .NET skills repository for AI coding assistants. That contribution is under review as well. It provides guidance on the open-source package, service registration, theming, and render modes, including apps with separate server and client projects.<br />
<br />
Both efforts aim to reduce setup work and help developers and their coding assistants configure the toolkit correctly.<br />
<br />
Join the Blazor Community Standup<br />
<br />
Join us and Syncfusion on <span style="font-weight: bold;" class="mycode_b">October 29, 2026, at 10 a.m. Pacific Time</span> for a Blazor Community Standup about our collaboration and the free Syncfusion Toolkit for Blazor. Watch below, or <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/live" frameborder="0" allowfullscreen="true"></iframe> to ask questions in the live chat.<br />
<br />
Try the toolkit and get involved<br />
<br />
Explore the <a href="https://www.syncfusion.com/blazor-toolkit" target="_blank" rel="noopener" class="mycode_url">Syncfusion Toolkit for Blazor</a>, try the <a href="https://github.com/syncfusion/blazor-toolkit#quick-contributor-start" target="_blank" rel="noopener" class="mycode_url">samples</a>, and share feedback in the <a href="https://github.com/syncfusion/blazor-toolkit" target="_blank" rel="noopener" class="mycode_url">toolkit repository</a>.<br />
<br />
We’re grateful to Syncfusion for contributing its component expertise and engineering time to Blazor. As with its work on .NET MAUI, this collaboration brings more people into the work of improving .NET. We welcome the wider community to participate through bug reports, testing, design discussions, and code contributions.<br />
<br />
The post <a href="https://devblogs.microsoft.com/dotnet/blazor-welcomes-syncfusion/" target="_blank" rel="noopener" class="mycode_url">Blazor Welcomes Open-Source Contributions from Syncfusion</a> appeared first on <a href="https://devblogs.microsoft.com/dotnet" target="_blank" rel="noopener" class="mycode_url">.NET Blog</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Xbox-News] METRO Redux Next-Gen Update Out Now for XBOX Series X|S]]></title>
			<link>https://sickgaming.net/thread-114365.html</link>
			<pubDate>Thu, 29 Oct 2026 14:30:00 -0200</pubDate>
			<dc:creator><![CDATA[<a href="https://sickgaming.net/member.php?action=profile&uid=12">xSicKxBot</a>]]></dc:creator>
			<guid isPermaLink="false">https://sickgaming.net/thread-114365.html</guid>
			<description><![CDATA[The METRO Redux Next-Gen Update is out now on XBOX Series X|S consoles. Right now, you can experience both <a href="https://www.xbox.com/en-us/games/store/metro-redux-bundle/bv6mjx1tdl17" target="_blank" rel="noopener" class="mycode_url">METRO 2033 & Last Light Redux</a> with an unprecedented degree of immersion, thanks to performance improvements, enhanced visuals, and control upgrades that combine to take full advantage of the latest XBOX hardware.<br />
<br />
First, the Next-Gen Update transforms the experience of playing both games through a series of major performance improvements. Once you’ve downloaded and applied the free update, you’ll be able to experience both titles in either true 4K resolution at 60fps or upscaled 4K at an even smoother 120fps. 4A TSR Upscaling and Antialiasing support will give players an even sharper, high fidelity experience.<br />
<br />
<img src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/METRO-Redux-2-a61e4f901da7bda08a04-1024x576.jpg" loading="lazy"  alt="[Image: METRO-Redux-2-a61e4f901da7bda08a04-1024x576.jpg]" class="mycode_img" /><br />
<br />
Additionally, XBOX Ally and Ally X owners can look forward to full support and optimisation, plus the addition of XBOX Play Anywhere means fand and newcomers alike can truly experience the immersive world of METRO wherever they are.<br />
<br />
As significant as these improvements are by themselves, there’s more to the update’s visual overhaul than enhanced framerates and sharper detailing. Alongside these core performance upgrades, the update dramatically modernises both titles with the introduction of more detailed textures, a refined lighting and shadow system that impacts every corridor and corner of each world, richer environmental detail, and enhanced animation fidelity.<br />
<br />
<img src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/METRO-Redux-3-52d0a97e91d1025e277f-1024x576.jpg" loading="lazy"  alt="[Image: METRO-Redux-3-52d0a97e91d1025e277f-1024x576.jpg]" class="mycode_img" /><br />
<br />
Beyond these visual upgrades, the developers at 4A Games have also deepened the immersive quality of both titles by taking advantage of the latest XBOX controller hardware. With the Next-Gen Update, METRO players will experience full support for the XBOX controller’s Impulse Triggers, ratcheting up the tension through tactile feedback. METRO’s apocalyptic worlds don’t just look better than ever before, they <span style="font-style: italic;" class="mycode_i">feel </span>better to explore too.<br />
<br />
Although the update improves the core gameplay and visual experiences of both <span style="font-style: italic;" class="mycode_i">METRO 2033</span> and <span style="font-style: italic;" class="mycode_i">METRO Last Light</span>, the 4A team has tuned each change carefully to authentically preserve the look and feel of the original games. The METRO universe has earned a passionate following over the last 16 years, and the new update’s been designed to respect the community’s deep affection for the worlds they already know.<br />
<br />
<img src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/METRO-Redux-4-101757005518ae5b5973-1024x576.jpg" loading="lazy"  alt="[Image: METRO-Redux-4-101757005518ae5b5973-1024x576.jpg]" class="mycode_img" /><br />
<br />
If you’re a METRO veteran the Next-Gen Update gives you the chance to experience familiar worlds with fresh eyes, and a tenser, richer atmosphere throughout. Meanwhile, the update gives newcomers the perfect opportunity to lose themselves in a modern refresh of the series ahead of <span style="font-style: italic;" class="mycode_i">METRO 2039</span>’s launch on February 4, 2027.<br />
<br />
More than 50 million players have explored the grim, haunting worlds of the METRO series since the first game launched in 2010. Whether you’ve been with the series since the very beginning, or you’re feeling ready to take your first fearful steps through Moscow’s Metro, there’s never been a better time to lose yourself in 4A Game’s acclaimed atmospheric storytelling and experience the iconic, intense stealth-action gameplay of the METRO universe.<br />
<br />
<img src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/METRO-Redux-5-8d175b00176f1e711ef0-1024x576.jpg" loading="lazy"  alt="[Image: METRO-Redux-5-8d175b00176f1e711ef0-1024x576.jpg]" class="mycode_img" /><br />
<br />
<img src="https://store-images.s-microsoft.com/image/apps.56980.71284913231831834.e5082776-e343-4a65-be15-61de38a07b59.269c5b8f-5ee4-480c-a07a-99d23d898b6f?w=400&amp;h=600" loading="lazy"  alt="[Image: apps.56980.71284913231831834.e5082776-e3...=400&amp;h=600]" class="mycode_img" /><br />
<br />
			Metro Redux Bundle<br />
<br />
			Deep Silver<br />
<br />
		☆☆☆☆☆<br />
						11580<br />
<br />
		★★★★★<br />
<br />
	&#36;29.99<br />
<br />
		&#36;4.49<br />
<br />
<a href="https://www.microsoft.com/en-us/store/apps/bv6mjx1tdl17" target="_blank" rel="noopener" class="mycode_url">Get it now</a><br />
<br />
				In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earth’s surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age.<br />
<br />
The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside. You are Artyom, born in the last days before the fire, but raised underground. Having never ventured beyond the city limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. But will they even listen? Rather than stand united, the factions of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.<br />
<br />
Including the epic single-player campaigns of both Metro 2033 and Metro: Last Light, Metro Redux takes you on a journey from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind.<br />
<br />
• Immerse yourself in the Moscow Metro – witness one of the most atmospheric worlds in gaming brought to life with stunning next-gen visuals at 60FPS<br />
<br />
• Brave the horrors of the Russian apocalypse – equip your gasmask and an arsenal of hand-made weaponry as you face the threat of deadly mutants, human foes, and the terrifying environment itself<br />
<br />
• Two campaigns, and all downloadable content included – Metro Redux includes two complete campaigns that combine to create one epic solo adventure, plus a further 10 hours of bonus content<br />
<br />
• Two unique Play Styles : ‘Spartan’ and ‘Survival’ – approach the campaign as a slow burn Survival Horror , or tackle it with the combat skills of a Spartan Ranger in these two unique modes<br />
<br />
• The legendary Ranger Mode returns – dare you play the fearsome Ranger Mode? No HUD, UI, deadlier combat and  limited resources combine to create the ultimate immersive experience<br />
<br />
Based on the internationally bestselling novel series by Dmitry Glukhovsky.<br />
<br />
The post <a href="https://news.xbox.com/en-us/2026/10/29/metro-redux-next-gen-update/" target="_blank" rel="noopener" class="mycode_url">METRO Redux Next-Gen Update Out Now for XBOX Series X|S</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank" rel="noopener" class="mycode_url">XBOX Wire</a>.]]></description>
			<content:encoded><![CDATA[The METRO Redux Next-Gen Update is out now on XBOX Series X|S consoles. Right now, you can experience both <a href="https://www.xbox.com/en-us/games/store/metro-redux-bundle/bv6mjx1tdl17" target="_blank" rel="noopener" class="mycode_url">METRO 2033 & Last Light Redux</a> with an unprecedented degree of immersion, thanks to performance improvements, enhanced visuals, and control upgrades that combine to take full advantage of the latest XBOX hardware.<br />
<br />
First, the Next-Gen Update transforms the experience of playing both games through a series of major performance improvements. Once you’ve downloaded and applied the free update, you’ll be able to experience both titles in either true 4K resolution at 60fps or upscaled 4K at an even smoother 120fps. 4A TSR Upscaling and Antialiasing support will give players an even sharper, high fidelity experience.<br />
<br />
<img src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/METRO-Redux-2-a61e4f901da7bda08a04-1024x576.jpg" loading="lazy"  alt="[Image: METRO-Redux-2-a61e4f901da7bda08a04-1024x576.jpg]" class="mycode_img" /><br />
<br />
Additionally, XBOX Ally and Ally X owners can look forward to full support and optimisation, plus the addition of XBOX Play Anywhere means fand and newcomers alike can truly experience the immersive world of METRO wherever they are.<br />
<br />
As significant as these improvements are by themselves, there’s more to the update’s visual overhaul than enhanced framerates and sharper detailing. Alongside these core performance upgrades, the update dramatically modernises both titles with the introduction of more detailed textures, a refined lighting and shadow system that impacts every corridor and corner of each world, richer environmental detail, and enhanced animation fidelity.<br />
<br />
<img src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/METRO-Redux-3-52d0a97e91d1025e277f-1024x576.jpg" loading="lazy"  alt="[Image: METRO-Redux-3-52d0a97e91d1025e277f-1024x576.jpg]" class="mycode_img" /><br />
<br />
Beyond these visual upgrades, the developers at 4A Games have also deepened the immersive quality of both titles by taking advantage of the latest XBOX controller hardware. With the Next-Gen Update, METRO players will experience full support for the XBOX controller’s Impulse Triggers, ratcheting up the tension through tactile feedback. METRO’s apocalyptic worlds don’t just look better than ever before, they <span style="font-style: italic;" class="mycode_i">feel </span>better to explore too.<br />
<br />
Although the update improves the core gameplay and visual experiences of both <span style="font-style: italic;" class="mycode_i">METRO 2033</span> and <span style="font-style: italic;" class="mycode_i">METRO Last Light</span>, the 4A team has tuned each change carefully to authentically preserve the look and feel of the original games. The METRO universe has earned a passionate following over the last 16 years, and the new update’s been designed to respect the community’s deep affection for the worlds they already know.<br />
<br />
<img src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/METRO-Redux-4-101757005518ae5b5973-1024x576.jpg" loading="lazy"  alt="[Image: METRO-Redux-4-101757005518ae5b5973-1024x576.jpg]" class="mycode_img" /><br />
<br />
If you’re a METRO veteran the Next-Gen Update gives you the chance to experience familiar worlds with fresh eyes, and a tenser, richer atmosphere throughout. Meanwhile, the update gives newcomers the perfect opportunity to lose themselves in a modern refresh of the series ahead of <span style="font-style: italic;" class="mycode_i">METRO 2039</span>’s launch on February 4, 2027.<br />
<br />
More than 50 million players have explored the grim, haunting worlds of the METRO series since the first game launched in 2010. Whether you’ve been with the series since the very beginning, or you’re feeling ready to take your first fearful steps through Moscow’s Metro, there’s never been a better time to lose yourself in 4A Game’s acclaimed atmospheric storytelling and experience the iconic, intense stealth-action gameplay of the METRO universe.<br />
<br />
<img src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/METRO-Redux-5-8d175b00176f1e711ef0-1024x576.jpg" loading="lazy"  alt="[Image: METRO-Redux-5-8d175b00176f1e711ef0-1024x576.jpg]" class="mycode_img" /><br />
<br />
<img src="https://store-images.s-microsoft.com/image/apps.56980.71284913231831834.e5082776-e343-4a65-be15-61de38a07b59.269c5b8f-5ee4-480c-a07a-99d23d898b6f?w=400&amp;h=600" loading="lazy"  alt="[Image: apps.56980.71284913231831834.e5082776-e3...=400&amp;h=600]" class="mycode_img" /><br />
<br />
			Metro Redux Bundle<br />
<br />
			Deep Silver<br />
<br />
		☆☆☆☆☆<br />
						11580<br />
<br />
		★★★★★<br />
<br />
	&#36;29.99<br />
<br />
		&#36;4.49<br />
<br />
<a href="https://www.microsoft.com/en-us/store/apps/bv6mjx1tdl17" target="_blank" rel="noopener" class="mycode_url">Get it now</a><br />
<br />
				In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earth’s surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age.<br />
<br />
The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside. You are Artyom, born in the last days before the fire, but raised underground. Having never ventured beyond the city limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. But will they even listen? Rather than stand united, the factions of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.<br />
<br />
Including the epic single-player campaigns of both Metro 2033 and Metro: Last Light, Metro Redux takes you on a journey from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind.<br />
<br />
• Immerse yourself in the Moscow Metro – witness one of the most atmospheric worlds in gaming brought to life with stunning next-gen visuals at 60FPS<br />
<br />
• Brave the horrors of the Russian apocalypse – equip your gasmask and an arsenal of hand-made weaponry as you face the threat of deadly mutants, human foes, and the terrifying environment itself<br />
<br />
• Two campaigns, and all downloadable content included – Metro Redux includes two complete campaigns that combine to create one epic solo adventure, plus a further 10 hours of bonus content<br />
<br />
• Two unique Play Styles : ‘Spartan’ and ‘Survival’ – approach the campaign as a slow burn Survival Horror , or tackle it with the combat skills of a Spartan Ranger in these two unique modes<br />
<br />
• The legendary Ranger Mode returns – dare you play the fearsome Ranger Mode? No HUD, UI, deadlier combat and  limited resources combine to create the ultimate immersive experience<br />
<br />
Based on the internationally bestselling novel series by Dmitry Glukhovsky.<br />
<br />
The post <a href="https://news.xbox.com/en-us/2026/10/29/metro-redux-next-gen-update/" target="_blank" rel="noopener" class="mycode_url">METRO Redux Next-Gen Update Out Now for XBOX Series X|S</a> appeared first on <a href="https://news.xbox.com/en-us" target="_blank" rel="noopener" class="mycode_url">XBOX Wire</a>.]]></content:encoded>
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