Godot 3.2.4 Beta 4 Released - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: Godot 3.2.4 Beta 4 Released (/thread-98752.html) |
Godot 3.2.4 Beta 4 Released - xSicKxBot - 12-15-2020 Godot 3.2.4 Beta 4 Released <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/godot-3-2-4-beta-4-released.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/godot-3-2-4-beta-4-released.jpg" class="ff-og-image-inserted"></div> <p>Godot have just released a new version of Godot 3.2.4, beta 4. We have already discussed several of the recent improvements in the 3.2.4 release including <a href="https://gamefromscratch.com/godot-3-2-4-beta-adds-sprite-batching-support/">2D Sprite Batching</a> and the new improved <a href="https://gamefromscratch.com/godot-fbx-importer-improvements-in-godot-3-2-4/">FBX Importer</a>. In addition to further improvements in those areas and various bug fixes, the beta 4 release brings a few new features to the table.</p> <p>Details from the <a href="https://godotengine.org/article/dev-snapshot-godot-3-2-4-beta-4">Godot Engine blog</a>:</p> <blockquote class="wp-block-quote"> <p>In particular, this build adds <a href="https://github.com/godotengine/godot/pull/44076">optional GDNative support to the HTML5 target</a>, on top of the pre-existing optional multithreading support. The HTML5 export templates now come in three flavors which you can select in the export preset: normal, threads enabled and GDNative enabled. Multithreading and dynamic linking (GDNative) can’t be used at the same time due to current WebAssembly limitations.<br /><strong>Note:</strong> Threads enabled and GDNative enabled templates are only available for standard builds for now, as there are other issues to solve to make them work with Mono.</p> <p>Additionally, beta 4 adds support for <a href="https://github.com/godotengine/godot/pull/43007">MP3 loading and playback</a>! Until recently, the MP3 audio format was patent-encumbered and could therefore not be included in Godot, but the last patent expired in 2017, so a MP3 loader and decoded could finally be implemented.</p> <p>There are also a number of <a href="https://github.com/godotengine/godot/pull/43921">fixes to the rewritten FBX importer</a> which should improve compatibility, so if you ran into issues with it in previous builds, make sure to retry your models!</p> </blockquote> <p>You can learn more about Godot 3.2.4 in the <a href="https://youtu.be/sUAxteAiurs">video </a>below, including a quick tutorial showing how to use MP3’s in your Godot game.</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"> <div class="wp-block-embed__wrapper"> <div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/sUAxteAiurs?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div> </div> </figure> <div class="code-block code-block-1"> <ins class="adsbygoogle" data-ad-format="autorelaxed" data-ad-client="ca-pub-5156240514307514" data-ad-slot="1997524572"></ins> </div> </div> https://www.sickgaming.net/blog/2020/12/11/godot-3-2-4-beta-4-released/ |