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Unity Make MLAPI Official Networking Library for GameObjects - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: Unity Make MLAPI Official Networking Library for GameObjects (/thread-98601.html) |
Unity Make MLAPI Official Networking Library for GameObjects - xSicKxBot - 12-05-2020 Unity Make MLAPI Official Networking Library for GameObjects Way back in 2018 Unity announced the official deprecationof the UNET networking solution, which consisted of the low level (LLAPI) and high level (HLAPI) networking solutions. The reasons for the deprecation were: Quote:Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by default. To make these important changes, we need to start anew. That means existing multiplayer features will be gradually deprecated, with more performant, scalable, and secure technologies taking their place. But don’t worry – games with impacted features will have plenty of time to react. At this point in time the future was clearly DOTS (Data Oriented Technology Stack) which included a new solution called Unity NetCode. In the end the migration to DOTS hasn’t gone as smoothly as expected and recently Unity have started back-filling support for GameObject based development. One recent example was the acquisition, then subsequent free release of the Boltvisual scripting solution. Today Unity have made a similar move, by adopting the open source MLAPI networking project as the new official Unity networking solution. Details from the Unity blog: Quote:One of Unity’s top priorities for 2021 is to expand the Unity ecosystem with a first-party multiplayer networking solution for GameObjects that is easy to set up and extend, scales to meet the needs of high-performance titles, and is seamlessly integrated into the Unity ecosystem. You can learn more about MLAPI and the ongoing saga of networking on Unity in the video below. |