Babylon.JS 4.2 Game Engine Released - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: Babylon.JS 4.2 Game Engine Released (/thread-98248.html) |
Babylon.JS 4.2 Game Engine Released - xSicKxBot - 11-13-2020 Babylon.JS 4.2 Game Engine Released <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/11/babylon-js-4-2-game-engine-released.png" width="760" height="387" title="" alt="" /></div><div><p><a href="https://www.babylonjs.com/">Babylon.js</a>, the open source 3D web based game engine, just released version 4.2 with a ton of new features and tools. Key features of the 4.2 release include:</p> <ul> <li>New particle editor for direct creation of particle systems in the Inspector</li> </ul> <div class="wp-block-image"> <figure class="alignright size-large is-resized"><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/11/babylon-js-4-2-game-engine-released.png" alt class="wp-image-23958" width="380" height="194"><figcaption>New Node System in Babylon.js</figcaption></figure> </div> <ul> <li>new Sprite Editor built into the Inspector to create, control and save sprites</li> <li><span>new Skeleton viewer to visual bones and bone weights in Inspector</span></li> <li>texture inspector for debugging texture issues</li> <li>PBR support in the Node material editor with access to metallic, roughness, clearcoat, sheen etc when creating materials</li> <li>new Procedural Texture, Particle Shader, Post Processing modes added to the Node editor</li> <li>reusable frames in Node Material editor, enabling you to reuse shader code between projects easily</li> <li>playground templates, essentially quick access code snippets in the code editor using Ctrl+Space</li> <li>direct support for pre-filtered .hdr files</li> <li>support for React Native for creating native applications</li> <li>KTX + Basis U texture compression support</li> <li>much, much more</li> </ul> <p>You can learn more about the release <a href="https://babylonjs.medium.com/babylon-js-4-2-simplicity-reimagined-965f88d0fad">in this article here</a> or by watching the <a href="https://www.youtube.com/watch?v=aiTAfDB8Dis">video </a>below. Babylon.js is an open source project under the Apache 2 license with the source code <a href="https://github.com/BabylonJS/Babylon.js">available on GitHub</a>. If you are interested in learning more about Babylon, be sure to check out our older <a href="https://gamefromscratch.com/babylonjs-tutorial-series/">Babylon.js tutorial series</a>.</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"> <div class="wp-block-embed__wrapper"> <div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/aiTAfDB8Dis?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div> </div> </figure> <div class="code-block code-block-1"> <ins class="adsbygoogle" data-ad-format="autorelaxed" data-ad-client="ca-pub-5156240514307514" data-ad-slot="1997524572"></ins> </div> </div> https://www.sickgaming.net/blog/2020/11/13/babylon-js-4-2-game-engine-released/ |