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LEd — Awesome New Level Editor From Dead Cells Creator - Printable Version

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LEd — Awesome New Level Editor From Dead Cells Creator - xSicKxBot - 09-27-2020

LEd — Awesome New Level Editor From Dead Cells Creator

LEdis a new open source level editor written in the Haxe language by a developer at Motion Twin, using lessons learned creating games such as Dead Cells. LEd is designed to be user friendly and from my experiences it succeeds.

Key details of LEd:
  • Easy to use: modern UI with a strong focus on ease-of-use and quality-of-life features.

  • Universal and agnostic: compatible with all languages (not only Haxe) and game frameworks in the world

  • JSON: easy to parse file format for any game-engine out there (I promise it’s actually really easy). Haxe isn’t required.

  • Customizable layers: Integer grid layers, Tile layers and Entity layers support

  • Auto-layers: paint your collision map and see the grass, textures and all the small details being drawn automatically!

  • Entities: fully customizable Entity with custom properties (ex: you can have a “Mob” entity, with a “hitPoints” field, which is an Integer limited to [0,10] bounds).

  • Enums: you can define an enumeration (ex: an “ItemType” enum with “Money”, “Ammo”, “Gun” values) and use this enum in your entity custom fields.

  • External enums: enums can be imported and synced directly from Haxe source code files (HX file)!

  • HTML5: LEd is built around modern web standards.

  • Auto update: you get notified as soon as a stable update is released and it’s up to you to install it when you’re ready, with a single click.

  • LEd loves Haxe: a powerful Haxe API which gives you access to fully typed values from your levels. It avoids mistakes like mistyping, renaming or removals: you see errors during compilation, not at runtime.

You can see LEd in action in the videobelow. The project is open source under the MIT license and hosted on GitHub.