News - Bedrock: 1.16.20 - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Our Game Servers (https://www.sickgaming.net/forum-58.html) +--- Forum: Minecraft (https://www.sickgaming.net/forum-103.html) +--- Thread: News - Bedrock: 1.16.20 (/thread-96753.html) |
News - Bedrock: 1.16.20 - xSicKxBot - 08-17-2020 Bedrock: 1.16.20 <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/bedrock-1-16-20.png" width="383" height="41" title="" alt="" /></div><div><p><span class="wysiwyg-font-size-large">Seems like it was only yesterday that 1.16 had released. Regardless, I will be exploring the nether and remembering to not toss my gold at those pesky Brutes if I see them.</span><span class="wysiwyg-font-size-large"><br /></span><strong><span class="wysiwyg-font-size-large"><br /><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/bedrock-1-16-20.png" alt width="383" height="41"></span></strong></p> <p><span class="wysiwyg-font-size-medium"><strong>Piglin Brute</strong></span></p> <ul> <li><span class="wysiwyg-font-size-medium">Piglin Brutes are stronger versions of Piglins that live in bastion remnants and protect the treasures there</span></li> <li><span class="wysiwyg-font-size-medium">Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything</span></li> <li><span class="wysiwyg-font-size-medium">Piglin Brutes attack players on sight, no matter how the player is dressed</span></li> <li><span class="wysiwyg-font-size-medium">Piglin Brutes wield axes and don’t need any armor because they’re just that tough!</span></li> </ul> <ul> <li><span class="wysiwyg-font-size-medium">Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller (<a href="https://bugs.mojang.com/browse/MCPE-79725">MCPE-79725</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names</span></li> <li><span class="wysiwyg-font-size-medium">On controller, hovering over recipes will show them in the crafting grid when no recipe is selected</span></li> <li><span class="wysiwyg-font-size-medium">On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right thumbstick</span></li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Performance / Stability</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Fixed a crash that occurred on PlayStation 4 due to other players using custom skins</span></li> <li><span class="wysiwyg-font-size-medium">Fixed a crash that could occur when pressing the Manage Account button in Profile settings</span></li> <li><span class="wysiwyg-font-size-medium">Loom blocks no longer cause an out of memory crash when using high resolution resource packs (<a href="https://bugs.mojang.com/browse/MCPE-69848">MCPE-69848</a>)</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>General</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Worlds can once again be uploaded to Realms on Nintendo Switch (<a href="https://bugs.mojang.com/browse/REALMS-474">REALMS-474</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Players can once again host 8 max player worlds on PlayStation 4 (<a href="https://bugs.mojang.com/browse/MCPE-85009">MCPE-85009</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Fixed an issue where the Hot Tourist Destination trophy would not unlock after visiting the last required Nether biome on PlayStation 4 (<a href="https://bugs.mojang.com/browse/MCPE-85496">MCPE-85496</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Meeting requirements for some achievements offline will now unlock it after reconnecting</span></li> <li><span class="wysiwyg-font-size-medium">Custom skins once again work properly in multiplayer (<a href="https://bugs.mojang.com/browse/MCPE-48207">MCPE-48207</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Emotes can no longer be equipped before unlocking them (<a href="https://bugs.mojang.com/browse/MCPE-84810">MCPE-84810</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Fixed notifications not appearing on iOS</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Gameplay</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Breaking a Furnace will now drop the stored experience from smelting (<a href="https://bugs.mojang.com/browse/MCPE-71651">MCPE-71651</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Boats are no longer slowed down by objects with no collision (<a href="https://bugs.mojang.com/browse/MCPE-81316">MCPE-81316</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Legacy chunk upgrades will no longer cause chunks to become 100% air (<a href="https://bugs.mojang.com/browse/MCPE-58514">MCPE-58514</a>)</span></li> <li><span class="wysiwyg-font-size-medium">New Nether biomes, blocks, and structures no longer generates into worlds with a fixed version (<a href="https://bugs.mojang.com/browse/MCPE-66357">MCPE-66357</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Parity: Fixed chests with loot tables not generating loot until opened or destroyed</span></li> <li><span class="wysiwyg-font-size-medium">Local split-screen players can once again see the Ender Dragon and Ender Crystal (<a href="https://bugs.mojang.com/browse/MCPE-67596">MCPE-67596</a>)</span></li> <li><span class="wysiwyg-font-size-medium">The bounding box of the player used for spawning is now the correct size, so we don’t think a player is in a dangerous spot when they are actually safe</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Mobs</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Mobs max spawn radius is now 44 blocks (<a href="https://bugs.mojang.com/browse/MCPE-79359">MCPE-79359</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Zombies can spawn underground again (<a href="https://bugs.mojang.com/browse/MCPE-52743">MCPE-52743</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Dolphins, fish, and squid now spawn in bubble columns again (<a href="https://bugs.mojang.com/browse/MCPE-73967">MCPE-73967</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Baby pigs now despawn properly (<a href="https://bugs.mojang.com/browse/MCPE-76373">MCPE-76373</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Hoglins no longer attack on Peaceful mode when too close (<a href="https://bugs.mojang.com/browse/MCPE-71939">MCPE-71939</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Piglins and Brutes can now spawn with enchanted weapons (<a href="https://bugs.mojang.com/browse/MCPE-83536">MCPE-83536</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Piglins now spawn on Peaceful difficulty</span></li> <li><span class="wysiwyg-font-size-medium">Piglins no longer naturally spawn on Shroomlights</span></li> <li><span class="wysiwyg-font-size-medium">Piglin arms are now behaving more like the players arms and less like zombie arms (<a href="https://bugs.mojang.com/browse/MCPE-74089">MCPE-74089</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Piglins killed with a single blow while admiring Gold Ingots now drop the admired the Gold Ingot <img data-class src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/bedrock-1-16-20-1.png" title=":(" alt=":(" border="0"></span></li> <li><span class="wysiwyg-font-size-medium">Gold Ingots given to baby Piglins are no longer consumed</span></li> <li><span class="wysiwyg-font-size-medium">Piglins no longer drop up to a full stack of Gold Ingots upon giving them one by right-clicking and reloading a world while they are admiring it, instead it drops something from its loot table</span></li> <li><span class="wysiwyg-font-size-medium">Piglins no longer pick up entire stacks of Gold (<a href="https://bugs.mojang.com/browse/MCPE-76080">MCPE-76080</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Piglins no longer spawn with enchanted gear</span></li> <li><span class="wysiwyg-font-size-medium">Tweaked arm animation for mobs that have their weapons removed (<a href="https://bugs.mojang.com/browse/MCPE-83581">MCPE-83581</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Tamed wolves no longer disappear when returning to overworld through a Nether portal</span></li> <li><span class="wysiwyg-font-size-medium">Husks now prefer iron armor over chain armor<strong><br /></strong></span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Blocks</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Walls now connect to open trapdoors (<a href="https://bugs.mojang.com/browse/MCPE-79490">MCPE-79490</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Walls now connect to glass blocks (<a href="https://bugs.mojang.com/browse/MCPE-79483">MCPE-79483</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Pressure plates have been fixed to have no collision again (<a href="https://bugs.mojang.com/browse/MCPE-80276">MCPE-80276</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Melon and pumpkin stems now break again when the block below them is destroyed (<a href="https://bugs.mojang.com/browse/MCPE-79577">MCPE-79577</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Slime blocks pushed by pistons launch players correctly again (<a href="https://bugs.mojang.com/browse/MCPE-62419">MCPE-62419</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Fixed an issue that prevented players from being able to place beehives or bee nests from their inventory after an update (<a href="https://bugs.mojang.com/browse/MCPE-62067">MCPE-62067</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Soul Campfires now emit the correct light level (<a href="https://bugs.mojang.com/browse/MCPE-73890">MCPE-73890</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Hyphae blocks now take as long as stem blocks to destroy (<a href="https://bugs.mojang.com/browse/MCPE-72045">MCPE-72045</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Quartz Block can no longer be created from Chiseled Quartz Block and Pillar Quartz Block in a Furnace</span></li> <li><span class="wysiwyg-font-size-medium">Fixed recipes when crafting a Barrel from Warped or Crimson Slabs</span></li> <li><span class="wysiwyg-font-size-medium">Quartz Bricks can no longer be crafted from anything but Quartz Blocks on the Stonecutter</span></li> <li><span class="wysiwyg-font-size-medium">Target Block’s zones for particular redstone signal strength are no longer misplaced because of old Arrow geometry</span></li> <li><span class="wysiwyg-font-size-medium">Setting Soul Sand on fire no longer produces a placeholder Soul Fire block on pre-Nether version locked content</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Items</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Netherite items no longer bounce on lava (<a href="https://bugs.mojang.com/browse/MCPE-65372">MCPE-65372</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Using Bone Meal on flowers or grass blocks no longer consumes the item if nothing can grow (<a href="https://bugs.mojang.com/browse/MCPE-73889">MCPE-73889</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Fixed issues around duplicating items when reloading a world while Piglin is admiring an item</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Audio</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Zoglins now have sounds distinct from pigs (<a href="https://bugs.mojang.com/browse/MCPE-73220">MCPE-73220</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Netherite armor now has a unique sound when equipped <a href="https://bugs.mojang.com/browse/MCPE-69047">MCPE-69047</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Climbing vines now plays sound (<a href="https://bugs.mojang.com/browse/MCPE-69741">MCPE-69741</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Corrected sound for placing Nether Wart</span></li> <li><span class="wysiwyg-font-size-medium">Placing or stepping on Warped or Crimson processed materials or planks now make wood sounds (<a href="https://bugs.mojang.com/browse/MCPE-69029">MCPE-69029</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Ambient cave sounds are no longer played in Marketplace content prior to 1.16</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>User Interface</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Wither health bar no longer depletes to zero after half of the health is gone (<a href="https://bugs.mojang.com/browse/MCPE-79661">MCPE-79661</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Wither health bar now reappears when returning from another dimension</span></li> <li><span class="wysiwyg-font-size-medium">The ‘Open’ tooltip is no longer displayed when looking at Piglins (<a href="https://bugs.mojang.com/browse/MCPE-79376">MCPE-79376</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Speed of credits roll is no longer dependent on framerate</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Commands</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Fixed an issue with several commands being used while cheats were disabled (<a href="https://bugs.mojang.com/browse/MCPE-92557">MCPE-92557</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Made using the ‘/fill’ command more efficient, improving performance</span></li> <li><span class="wysiwyg-font-size-medium">Using the ‘/locate’ command to find a Ruined Portal will no longer return placeholder text (<a href="https://bugs.mojang.com/browse/MCPE-79323">MCPE-79323</a>)</span></li> <li><span class="wysiwyg-font-size-medium">The ‘/clear’ command now correctly removes all blocks with the same block name when no data argument is passed in</span></li> <li><span class="wysiwyg-font-size-medium">Making command selectors use the current position of an actor rather than the previous position of an actor</span></li> <li><span class="wysiwyg-font-size-medium">Fixed an issue that could cause Command Blocks to stop working unexpectedly</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Add-Ons</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Updated Piglin geometry and entity files: Fixed issue with scaling carried item for baby humanoid mobs</span></li> <li><span class="wysiwyg-font-size-medium">Accessing a Beacon no longer spams the content log with warnings (<a href="https://bugs.mojang.com/browse/MCPE-66357">MCPE-66357</a>)</span></li> <li><span class="wysiwyg-font-size-medium">The ‘rider_can_interact’ field on ‘minecraft:rideable’ is now used again</span></li> <li><span class="wysiwyg-font-size-medium">Behavior animation components will no longer try to reload after a suspend resume and a mob/player rides something</span></li> <li><span class="wysiwyg-font-size-medium">Drowned geometry is no longer broken in content packs</span></li> </ul> </li> </ul> </div> https://www.sickgaming.net/blog/2020/08/13/bedrock-1-16-20/ |