Blender 2.83 VR Support In Action - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: Blender 2.83 VR Support In Action (/thread-95679.html) |
Blender 2.83 VR Support In Action - xSicKxBot - 06-14-2020 Blender 2.83 VR Support In Action <div><p>Blender 2.83 was <a href="https://www.gamefromscratch.com/post/2020/06/03/Blender-283-LTS-Released.aspx">released last week</a> and one of the new features is tentative support for Virtual Reality headsets in the form of <a href="https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Virtual_Reality">Scene Inspection</a>:</p> <blockquote readability="10"> <p>Scene inspection refers to the ability to inspect the scene in VR, without interacting with content. Essentially this means head-mounted display (HMD) support as well as some simple settings (controllable from outside the VR view) to control the experience. </p> <p>Examples of supported use cases: </p> <ul> <li>VR as a way for directors or clients to inspect scenes and give feedback to artists. </li> <li>Pre-visualization for artists working on VR games. </li> <li><i>Samsung GearVR</i>/<i>Google Cardboard</i> movie making and app development.</li> </ul> </blockquote> <p>Blender VR support is via OpenXR, which unfortunately isn’t currently supported by HTC or Steam VR headsets. Details about supported headsets are <a href="https://docs.blender.org/manual/en/2.83/getting_started/configuration/hardware.html#head-mounted-displays-virtual-reality">available here</a>. Check out the new Blender VR functionality in action in the <a href="https://youtu.be/B4eteq4oOaY">video</a> below.</p> <p align="center"><iframe width="853" height="480" src="https://www.youtube.com/embed/B4eteq4oOaY" frameborder="0" allowfullscreen allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture">[embedded content]</iframe></p> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/Art.aspx">Art</a> <a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Blender" rel="tag">Blender</a> <a href="https://www.gamefromscratch.com/?tag=/VR" rel="tag">VR</a></span> </p> <hr> <p> <!-- <script type="text/javascript"><!- - google_ad_client = "ca-pub-5156240514307514"; /* GFS 720 Post above Comments */ google_ad_slot = "5626844176"; google_ad_width = 728; google_ad_height = 90; //- -> </script> --></p> </div> https://www.sickgaming.net/blog/2020/06/10/blender-2-83-vr-support-in-action/ |