EMBERGEN Real-Time Fluid Simulation - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: EMBERGEN Real-Time Fluid Simulation (/thread-95499.html) |
EMBERGEN Real-Time Fluid Simulation - xSicKxBot - 06-06-2020 EMBERGEN Real-Time Fluid Simulation <div><p><a href="https://jangafx.com/software/embergen/">Embergen</a>, by JangaFX is a real-time fluid simulation software for creating fire and smoke effects for game and film projects. You can create and modify fluid simulations in real-time on consumer class graphics hardware and export your results in flipbook or image sequence formats for use in games, or export in OpenVDB format, an open standard <a href="https://www.gamefromscratch.com/post/2020/06/03/Blender-283-LTS-Released.aspx">Blender 2.83</a> just acquired the ability to import.</p> <p>Details from the <a href="https://jangafx.com/2020/06/01/embergen-beta-0-5-3-0-release-notes/">0.5.3 release</a>:</p> <blockquote> <ul> <li>Improved the fidelity and simulations of ALL presets and added 9 new presets. </li> <li>Pressure solver improvements: <ul> <li>Improve base pressure solver accuracy and performance. </li> <li>Slight memory reduction. </li> <li>Expose more pressure solver controls. </li> <li>Increasing the parameters will improve the accuracy and produce better motion, but are more expensive.</li> </ul> </li> <li>Volume masking/Simulation post-processing (only visual, not affecting the simulation): Motion blur, Sharpening, Dilate, Stylized. </li> <li>Basic navigation gizmo in the lower left corner to show orientation. </li> <li>Fixed crashes and freezes when previewing some output modes. </li> <li>Fixed the Simulation upscaling parameters being incorrect when loading from a preset. </li> <li>Improved tooltips. </li> <li>Sixpoint and normals fixed for upscaling. </li> <li>Improved background color with transparency. </li> <li>General rendering improvements and speedup. </li> <li>Simulation looping: <ul> <li>No longer cuts on the first loop wraparound. </li> <li>Fixed an off-by-one error where later loop iterations did not sync properly. </li> <li>Fixed parameters not animating correctly.</li> </ul> </li> <li>Improved accuracy of turbulence advection. </li> <li>Made the ExportVDB node work similar to the ExportImage node. Certain widgets will “multicast” when multiple nodes are selected, e.g. timing controls and export masks. </li> <li>Displays tick in the timeline indicating which frames will be exported. </li> <li>Automatic frame timings when looping. </li> <li>Fixed colors and forces when using multiple emitters and shapes for colored smoke. </li> <li>Fixed a difference in lighting between the basic mode and combustion. </li> <li>UI Improvements: Informational text displayed when necessary per node, e.g. if the license or trial is expired. </li> <li>Disabled buttons now have a red border. </li> <li>Fixed bug preventing timeline key editing. </li> <li>Small visual tweaks to the timeline for user experience and consistency. </li> <li>Stop sliders from keeping focus after submitting. </li> <li>Tooltips no longer display when their respective UI element is occluded. </li> <li>Fix incorrect behavior for color picker widgets. </li> <li>The color picker will no longer lock up and become unresponsive. </li> <li>A bunch of smaller bug fixes. </li> <li>Miscellaneous Improvements: Lots of refactoring and delicious code cleanup.</li> </ul> </blockquote> <p>Embergen has a fully functional 2 week trial available <a href="https://jangafx.com/software/embergen/download/">here</a> as well as several free <a href="https://jangafx.com/software/embergen/download/free-vdb-animations/">OpenVDB datasets</a> to start with. You can learn more and see Embergen in action in the <a href="https://www.youtube.com/watch?v=o9Eo2yfCZ90">video</a> below.</p> <p align="center"><iframe width="853" height="480" src="https://www.youtube.com/embed/o9Eo2yfCZ90" frameborder="0" allowfullscreen allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture">[embedded content]</iframe></p> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a> <a href="https://www.gamefromscratch.com/category/Art.aspx">Art</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Applications" rel="tag">Applications</a></span> </p> <hr> <p> <!-- <script type="text/javascript"><!- - google_ad_client = "ca-pub-5156240514307514"; /* GFS 720 Post above Comments */ google_ad_slot = "5626844176"; google_ad_width = 728; google_ad_height = 90; //- -> </script> --></p> </div> https://www.sickgaming.net/blog/2020/06/05/embergen-real-time-fluid-simulation/ |