ShaderMap 4 Hands-On - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: ShaderMap 4 Hands-On (/thread-95493.html) |
ShaderMap 4 Hands-On - xSicKxBot - 06-05-2020 ShaderMap 4 Hands-On <div><p><a href="https://shadermap.com/home/">ShaderMap</a> 4 is a Windows based commercial application for rapidly creating texture maps. You can start from a single diffuse map and rapidly generate normal, height, ambient occlusion and other maps. You can also generate maps from a 3D object, using a very quick and easy workflow.</p> <p>Key Shadermap 4 features include:</p> <ul> <li><b>Fast Map Generation</b></li> </ul> <blockquote readability="6"> <p>Select a mode and source type then load the source file – ShaderMap will create a project generating maps from the source. It’s that easy.</p> </blockquote> <ul> <li><b>Bake Maps from 3D</b></li> </ul> <blockquote readability="10"> <p>Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.</p> </blockquote> <ul> <li><b>Speed and Memory</b></li> </ul> <blockquote readability="6"> <p>Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.</p> </blockquote> <ul> <li><b>Editor Exchange</b></li> </ul> <blockquote readability="7"> <p>Export any map to your favorite image editor at any time. Once done, save the map and the it will be brought back into ShaderMap.</p> </blockquote> <ul> <li><b>Scripting with LUA</b></li> </ul> <blockquote readability="8"> <p>Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.</p> </blockquote> <ul> <li><b>Map Filters</b></li> </ul> <blockquote readability="12"> <p>Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.</p> </blockquote> <ul> <li><b>Normal Map Editor</b></li> </ul> <blockquote readability="9"> <p>Paint normal and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.</p> </blockquote> <ul> <li><b>PBR Materials</b></li> </ul> <blockquote readability="6"> <p>Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.</p> </blockquote> <p>ShaderMap has a <a href="https://shadermap.com/downloads/">free version</a> available with a Pro version available to <a href="https://shadermap.com/buynow/">buy for $49 USD</a>. You can check Shadermap out in action in the <a href="https://youtu.be/BPAntCCQTlg">video</a> below.</p> <p align="center"><iframe width="853" height="480" src="https://www.youtube.com/embed/BPAntCCQTlg" frameborder="0" allowfullscreen allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture">[embedded content]</iframe></p> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Applications" rel="tag">Applications</a> <a href="https://www.gamefromscratch.com/?tag=/Review" rel="tag">Review</a></span> </p> <hr> <p> <!-- <script type="text/javascript"><!- - google_ad_client = "ca-pub-5156240514307514"; /* GFS 720 Post above Comments */ google_ad_slot = "5626844176"; google_ad_width = 728; google_ad_height = 90; //- -> </script> --></p> </div> https://www.sickgaming.net/blog/2020/06/04/shadermap-4-hands-on/ |