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ShaderMap 4 Hands-On - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: ShaderMap 4 Hands-On (/thread-95493.html) |
ShaderMap 4 Hands-On - xSicKxBot - 06-05-2020 ShaderMap 4 Hands-On ShaderMap 4 is a Windows based commercial application for rapidly creating texture maps. You can start from a single diffuse map and rapidly generate normal, height, ambient occlusion and other maps. You can also generate maps from a 3D object, using a very quick and easy workflow. Key Shadermap 4 features include:
Quote:Select a mode and source type then load the source file – ShaderMap will create a project generating maps from the source. It’s that easy.
Quote:Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.
Quote:Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.
Quote:Export any map to your favorite image editor at any time. Once done, save the map and the it will be brought back into ShaderMap.
Quote:Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.
Quote:Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.
Quote:Paint normal and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.
Quote:Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats. ShaderMap has a free version available with a Pro version available to buy for $49 USD. You can check Shadermap out in action in the video below. GameDev News Applications Review |