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ShaderMap 4 Hands-On - Printable Version

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ShaderMap 4 Hands-On - xSicKxBot - 06-05-2020

ShaderMap 4 Hands-On

<div><p><a href="https://shadermap.com/home/">ShaderMap</a> 4 is a Windows based commercial application for rapidly creating texture maps. You can start from a single diffuse map and rapidly generate normal, height, ambient occlusion and other maps. You can also generate maps from a 3D object, using a very quick and easy workflow.</p>
<p>Key Shadermap 4 features include:</p>
<ul>
<li><b>Fast Map Generation</b></li>
</ul>
<blockquote readability="6">
<p>Select a mode and source type then load the source file – ShaderMap will create a project generating maps from the source. It’s that easy.</p>
</blockquote>
<ul>
<li><b>Bake Maps from 3D</b></li>
</ul>
<blockquote readability="10">
<p>Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.</p>
</blockquote>
<ul>
<li><b>Speed and Memory</b></li>
</ul>
<blockquote readability="6">
<p>Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.</p>
</blockquote>
<ul>
<li><b>Editor Exchange</b></li>
</ul>
<blockquote readability="7">
<p>Export any map to your favorite image editor at any time. Once done, save the map and the it will be brought back into ShaderMap.</p>
</blockquote>
<ul>
<li><b>Scripting with LUA</b></li>
</ul>
<blockquote readability="8">
<p>Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.</p>
</blockquote>
<ul>
<li><b>Map Filters</b></li>
</ul>
<blockquote readability="12">
<p>Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.</p>
</blockquote>
<ul>
<li><b>Normal Map Editor</b></li>
</ul>
<blockquote readability="9">
<p>Paint normal and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.</p>
</blockquote>
<ul>
<li><b>PBR Materials</b></li>
</ul>
<blockquote readability="6">
<p>Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.</p>
</blockquote>
<p>ShaderMap has a <a href="https://shadermap.com/downloads/">free version</a> available with a Pro version available to <a href="https://shadermap.com/buynow/">buy for $49 USD</a>. You can check Shadermap out in action in the <a href="https://youtu.be/BPAntCCQTlg">video</a> below.</p>
<p align="center"><iframe width="853" height="480" src="https://www.youtube.com/embed/BPAntCCQTlg" frameborder="0" allowfullscreen allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture">[embedded content]</iframe></p>
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<hr>
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