News - 4 tips from Game Maker’s Toolkit to help you evaluate community feedback - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - 4 tips from Game Maker’s Toolkit to help you evaluate community feedback (/thread-95016.html) |
News - 4 tips from Game Maker’s Toolkit to help you evaluate community feedback - xSicKxBot - 05-12-2020 4 tips from Game Maker’s Toolkit to help you evaluate community feedback <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/4-tips-from-game-makers-toolkit-to-help-you-evaluate-community-feedback.jpg" width="288" height="288" title="" alt="" /></div><div><p><em><strong><big>“As a designer at some point you just have to be brave. You can’t shy away from making any major changes just because a subset of players may dislike it, or you will never ship anything interesting and your game will become stale.” –</big></strong></em> <big><em>David Bocek, Respawn Entertainment</em></big></p> <p>Processing video game feedback can be like plugging into the X-Men’s Cerebro. A thousand voices pop into your head all at once, and you’re trying to filter them all out to find the voice you’re looking for. </p> <p>If you’re working with a great community management or playtest team, then you likely have a great process for evaluating and filtering all that player feedback. But if you don’t, Mark Brown’s latest entry in the Game Maker’s Toolkit series is worth your time. </p> <p>Brown’s gone out of his way to highlight a number of practical tips developers can use to process feedback on their game, including a number of unique quotes from experienced developers who’ve solved feedback-driven problems on their own games. </p> <p>You should watch the full video above, but for a quick overview, here are Brown’s four tips you can implement right away. </p> <ol> <li>Don’t listen to a vocal minority. (Your most vocal players’ experiences may not match the data reflecting your broader playerbase.)</li> <li>Identify problems, not solutions. (Players are great at identifying problems, but can’t always conceive of solutions.)</li> <li>Don’t let changes lead to a boring game. (See the quote above.)</li> <li>Create a conversation between developers and players. (If your players know why features are the way they are, they can improve their feedback.)</li> </ol> <p>As a bonus, Brown’s video makes for a great explainer to players about how their feedback is best processed by developers. </p> </div> https://www.sickgaming.net/blog/2020/05/08/4-tips-from-game-makers-toolkit-to-help-you-evaluate-community-feedback/ |