Rider For Godot - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: Rider For Godot (/thread-94947.html) |
Rider For Godot - xSicKxBot - 05-09-2020 Rider For Godot <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/rider-for-godot.png" width="766" height="172" title="" alt="" /></div><div><p>Yesterday we talked about <a href="https://www.gamefromscratch.com/post/2020/05/07/Rider-For-Unreal-Engine.aspx">Rider for Unreal Engine</a>, but did you also know that Rider can be used to develop Godot games as well?</p> <p>There are a few things you are going to need to get started. First off obviously is <a href="https://www.jetbrains.com/rider/">JetBrain’s Rider</a>, which is available with in a 30 day free trial. However if <a href="https://www.jetbrains.com/community/education/#students">you are a student</a> or are an <a href="https://www.jetbrains.com/community/opensource/#support">open source contributor</a> there are free licenses available.</p> <p>Next you are going to need to download and install the <a href="https://plugins.jetbrains.com/plugin/13882-godot-support">Godot plugin</a> from the JetBrains plugin repository. Simply click the blue Get button to download the required zip file. By the way, there is also a community contributed GDScript plugin <a href="https://plugins.jetbrains.com/plugin/13107-gdscript">available here</a>, but that is not what we will be covering today.</p> <p>To install the plugin simply select File->Settings, locate the Plugins option on the left, then click the Gear icon and select Install Plugin from Disk…</p> <p><a href="https://www.gamefromscratch.com/image.axd?picture=image_3504.png"><img width="766" height="172" title="image" alt="image" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/rider-for-godot.png" border="0"></a></p> <p>Then select the just downloaded zip file. This will now required a restart of the IDE. You now have Godot support in Rider.</p> <p>In Godot you do need to enable Mono debugging however. This is available under Project->Project Settings, then on the left hand side locate Mono->Debugger Agent, then turn on Wait for Debugger.</p> <p><a href="https://www.gamefromscratch.com/image.axd?picture=image_3505.png"><img width="903" height="327" title="image" alt="image" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/rider-for-godot-1.png" border="0"></a></p> <p>You can see the entire process in action in the <a href="https://youtu.be/N4M5eV982n0">video</a> below. If you Rider isn’t your IDE of choice, perhaps you want to check out using <a href="https://www.youtube.com/watch?v=Do0YZocTu80">Visual Studio Code with Godot</a> instead.</p> <p align="center"><iframe width="853" height="480" src="https://www.youtube.com/embed/N4M5eV982n0" frameborder="0" allowfullscreen allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture">[embedded content]</iframe></p> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Applications" rel="tag">Applications</a> <a href="https://www.gamefromscratch.com/?tag=/Godot" rel="tag">Godot</a></span> </p> <hr> <p> <!-- <script type="text/javascript"><!- - google_ad_client = "ca-pub-5156240514307514"; /* GFS 720 Post above Comments */ google_ad_slot = "5626844176"; google_ad_width = 728; google_ad_height = 90; //- -> </script> --></p> </div> https://www.sickgaming.net/blog/2020/05/08/rider-for-godot/ |