News - Patch Note Preview: 2.8.1.1. - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Patch Note Preview: 2.8.1.1. (/thread-94778.html) |
News - Patch Note Preview: 2.8.1.1. - xSicKxBot - 04-28-2020 Patch Note Preview: 2.8.1.1. <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/patch-note-preview-2-8-1-1.jpg" width="1920" height="590" title="" alt="" /></div><div><div><img src="https://www.bungie.net/pubassets/pkgs/135/135377/Update_Preview_Header_1.jpg" class="ff-og-image-inserted"></div> <p> This Wednesday, April 29, we’re planning to release Destiny<br /> 2 Hotfix 2.8.1.1. This patch will have fixes for bugs that have popped recently,<br /> and also has a quick tuning pass for a weapon that’s been shining a little too<br /> bright in the Crucible since Season of the Worthy began. </p> <p>Hard Light, a name that may either strike fear or pure joy<br /> in your heart, will be the subject of today’s article. Here are some notes from<br /> the team on how this weapon will be tuned come tomorrow morning:</p> <blockquote> <p><b>Dev Team: </b>Hard Light has been at the forefront due to a combination<br /> of recent adjustments to improve its usability and the adjustments to Auto<br /> Rifles that came with patch 2.8.0.</p> <p> Most of the adjustments coming on Wednesday<br /> are to address its usage for mouse and keyboard users since the ability to<br /> precisely aim regardless of range allows you to use the weapon at longer<br /> distances, on top of being able to use ricochets more effectively. </p> <p> Although weapons like the Fighting<br /> Lion can also do what Hard Light does for indirect fire, they are generally<br /> less effective during a direct confrontation. Hard Light boasts a lot of great<br /> stats, and its impact grows with more players using it – eventually no cover is<br /> safe. As such, we’re reducing some of the aspects that allow for indirect fire<br /> and unexpected lethality in odd scenarios, while still retaining some of the<br /> bonuses to keep the flavor.</p> <div> <ul> <li>Hard Light</li> <ul> <ul> <li>Hard Light’s damage falloff now floors at 0.7x<br /> (Auto Rifles use 0.5x standard).</li> <li>Split ricochet bonus damage between PvE and PvP.</li> <ul> <ul> <li>PvE damage remains at 2.0x damage.</li> <li>PvP damage is now 1.35x damage.</li> </ul> </ul> <li>Removed a hidden recoil adjustment that made the<br /> weapon more stable than intended.</li> </ul> </ul> </ul> </div> </blockquote> <div> Stay tuned to <a href="https://www.bungie.net/" title target>Bungie.net</a> for official patch notes, and<br /> <a href="https://twitter.com/BungieHelp" title target>@BungieHelp</a> on Twitter for updates on our release timeline.</div> </div> https://www.sickgaming.net/blog/2020/04/28/patch-note-preview-2-8-1-1/ |