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News - The German game market grew by 6 percent in 2019 thanks to in-game spending - Printable Version

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News - The German game market grew by 6 percent in 2019 thanks to in-game spending - xSicKxBot - 04-25-2020

The German game market grew by 6 percent in 2019 thanks to in-game spending

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/the-german-game-market-grew-by-6-percent-in-2019-thanks-to-in-game-spending.png" width="646" height="456" title="" alt="" /></div><div><p>The video game market in Germany grew by 6 percent to €6.2 billion ($6.7 billion) in 2019 thanks to a rise in online service subscriptions and in-game spending.&nbsp;</p>
<p><a href="https://www.game.de/en/german-games-market-grows-by-6-per-cent/">According to the German Games Industry Association</a>, known simply as&nbsp;Game, sales of game hardware actually dipped by 2 percent in 2019, but consumers drove&nbsp;overall growth by spending more on services and software.</p>
<p>The chart below, based on data collected by market research and analytics companies&nbsp;GfK and App Annie, breaks down that spending increase, and shows that €3.9 billion ($4.2 billion)&nbsp;of the market’s overall €6.2 billion ($6.7 billion)&nbsp;income was generated by in-game purchases, online subscriptions, and software sales (‘purchases’).&nbsp;</p>
<p>The amount spent on online services alone rose by 31 percent in 2019, showing that German players dropped&nbsp;more cash on subscriptions like Xbox Game Pass and Origin Access as well as online plans for the likes of Xbox Live and PlayStation Plus.&nbsp;</p>
<p>Commenting on the news, Game managing director Felix Falk said the German games market had done “amazingly well” in 2019.</p>
<p>“Up to now, the years at the end of a console generation have been comparatively weaker economically. But we aren’t seeing any of that now. Revenue models like in-game purchases and fees for online services have become important columns for the games market,” they&nbsp;explained.&nbsp;</p>
<p>“This means that, alongside the classic purchase of computer and video games, the long-term use of game titles is playing an ever greater role. The dynamic growth shows once again that games are one of the most important drivers of the digital world.”</p>
<p><img alt height="456" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/the-german-game-market-grew-by-6-percent-in-2019-thanks-to-in-game-spending.png" width="646"></p>
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https://www.sickgaming.net/blog/2020/04/23/the-german-game-market-grew-by-6-percent-in-2019-thanks-to-in-game-spending/