News - Random: Pichu Player Shocks Himself While He Plays Smash Bros. Ultimate - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Console Gaming (https://www.sickgaming.net/forum-119.html) +--- Forum: Nintendo Discussion (https://www.sickgaming.net/forum-34.html) +--- Thread: News - Random: Pichu Player Shocks Himself While He Plays Smash Bros. Ultimate (/thread-94314.html) |
News - Random: Pichu Player Shocks Himself While He Plays Smash Bros. Ultimate - xSicKxBot - 03-30-2020 Random: Pichu Player Shocks Himself While He Plays Smash Bros. Ultimate <div><div class="media_block"><a href="http://images.nintendolife.com/5d3cc9ec444eb/large.jpg"><img src="http://images.nintendolife.com/5d3cc9ec444eb/small.jpg" class="media_thumbnail"></a></div> <div><img src="http://images.nintendolife.com/5d3cc9ec444eb/1280x720.jpg" class="ff-og-image-inserted"></div> <aside class="object object-youtube"> <div class="youtube">[embedded content]</div> </aside> <p><strong><a href="http://www.nintendolife.com/games/nintendo-switch/super_smash_bros_ultimate">Super Smash Bros. Ultimate</a></strong> fan and mechanical engineer, Eric Heckman, came up with an <em>electric</em> idea to wire a taser to a GameCube controller, so he could shock himself while he played as the Pokémon fighter, Pichu.</p> <p>In an email to Kotaku, Heckman explained how it’s was a “pretty simple” design. Apart from the controller, system, and a copy of Smash Bros. on Switch, the components included an Arduino microcontroller, a relay switch and a cheap taser. The entire assembly took around two hours to wire, and the rest of the time was spent coding:</p> <blockquote> <p>The controller has delays built in so that the taser activates at the same time Pichu takes damage within the game.</p> </blockquote> <p>As noted, the whole invention relies on the electric mouse hurting itself (in-game) when it performs a special attack. This is all supposedly tied to the fact it’s still learning how to control its electrical powers.</p> <p>Heckman was unable to adjust the taser’s voltage to match the power of each move, so he instead made it zap longer – depending on which move is executed. The taser also mimics the delivery of each attack. For example, Thunder Jolt is a brief shock, while the move Thunder unleashes a world of pain when the rumble motor movement is detected.</p> <p>You can view more of this Eric’s work over on his YouTube channel, <a class="external" href="https://youtu.be/hnY-rOSjygc">Insert Controller Here</a>. He’s done various other experiments like this before if you feel like watching more. Else, take a look at the video at the top of this page to see his shocking play session with Pichu.</p> <p><strong>Do not attempt to recreate the device in the video above.</strong></p> </div> https://www.sickgaming.net/blog/2020/03/29/random-pichu-player-shocks-himself-while-he-plays-smash-bros-ultimate/ |