Buildbox 3.2 Beta - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: Buildbox 3.2 Beta (/thread-94297.html) |
Buildbox 3.2 Beta - xSicKxBot - 03-29-2020 Buildbox 3.2 Beta <div><p>Buildbox, the recently made free no-code game engine, just released Buildbox 3.2 beta. This beta takes a huge step forward in 3D usefulness with the abity to import and use animated FBX 3D models. This is of course a beta release, so expect bugs and do not use in a production environment.</p> <p>Details of the release from the <a href="https://www.buildbox.com/forum/index.php?threads/buildbox-3-2-0-beta.18851/#post-96953">Buildbox forums</a>:</p> <blockquote> <p><b>3D Animation Support</b></p> <ul> <li>FBX files containing 3D model skeletons and animations are now supported in Buildbox. </li> <li>New Brainboxes available for 3D animated assets: <ul> <li>Animated Platformer </li> <li>Keyboard Controls </li> <li>Mobile Controls </li> <li>Keyboard Camera Controls</li> </ul> </li> <li>New Content Nodes available for 3D animated assets: <ul> <li>Sub Scene </li> <li>Keyframe Animation</li> </ul> </li> </ul> <p><b>Worlds</b></p> <ul> <li>2D Worlds <ul> <li>To rotate an object 45 degrees, select the rotate tool, hold shift and drag an axis handle.</li> </ul> </li> <li>3D Worlds <ul> <li>Ground object that covers an entire scene and provides a solid platform for dynamic assets.</li> </ul> </li> </ul> <p><b>Textures</b></p> <ul> <li>Unused textures are removed when Buildbox opens a project. </li> <li>Alpha channel support <ul> <li>Enabled transparency in textures </li> <li>The texture area without the transparency can cast shadows onto other objects.</li> </ul> </li> </ul> <p><b>UI Changes</b></p> <ul> <li>Color coded axis fields</li> <li>Tabs and home button in the Navigation bar, along with navigation control arrows.</li> </ul> <p><b>Nodes</b></p> <ul> <li><a href="https://www.buildbox.com/help/buildbox-3-manual/health-node/">Health</a> node now contains Starting Health and Max Health attributes. </li> <li>Script nodes now have a purple self reference output, and each input and output can now be color coded.</li> <li>Move and Rotate nodes now contain a set of range attribute fields. </li> <li>The following nodes are now available in the asset <a href="https://www.buildbox.com/help/buildbox-3-manual/node-panel/">Node Map</a>. <ul> <li>Sub Scene </li> <li>Keyframe Animation </li> <li>Rotate Towards </li> <li>Speedometer </li> <li>Self Attribute</li> </ul> </li> </ul> <p><strong>Ad Monetization</strong></p> <ul> <li>Facebook Analytics in the SDK tab of the Project Settings window.</li> </ul> </blockquote> <p>The Mac and Windows binaries are available <a href="https://www.buildbox.com/forum/index.php?threads/buildbox-3-2-0-beta.18851/#post-96953">at this link</a>, however you need to have a registered Buildbox account and serial number to install the 3.2 beta. You can learn more about the beta in the <a href="https://youtu.be/yh8lIkKSVbw">video</a> below.</p> <p align="center">[embedded content]</p> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Engine" rel="tag">Engine</a></span> </p> <hr> <p> <!–</p> <p>–></p> </div> https://www.sickgaming.net/blog/2020/03/28/buildbox-3-2-beta/ |