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Vulkan Raytracing Launched - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: Vulkan Raytracing Launched (/thread-94113.html) |
Vulkan Raytracing Launched - xSicKxBot - 03-19-2020 Vulkan Raytracing Launched Today at not-GDC, Khronos Group announced the release of Vulkan Ray Tracing, with initial support via beta drivers to NVidia cards. Details from the Vulkan announcement: Quote:Vulkan Ray Tracing consists of a number of Vulkan, SPIR-V, and GLSL extensions, some of which are optional. The primary VK_KHR_ray_tracing extension provides support for acceleration structure building and management, ray tracing shader stages and pipelines, and ray query intrinsics for all shader stages. VK_KHR_pipeline_library provides the ability to provide a set of shaders which can be efficiently linked into ray tracing pipelines. VK_KHR_deferred_host_operations enables intensive driver operations, including ray tracing pipeline compilation or CPU-based acceleration structure construction to be offloaded to application-managed CPU thread pools. Beta drivers are available from NVidia here although it should be cautioned, these drivers are very much for developers only! You can read more about the announcement in this 20 page pdf presentation, as well as a more in-depth technical overview of raytracing support in this blog post. You can learn more about raytracing support in Vulkan in the video below. [embedded content] GameDev News 3D <!– –> |