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The Future Of Blender - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: The Future Of Blender (/thread-93990.html) |
The Future Of Blender - xSicKxBot - 03-12-2020 The Future Of Blender With the massive recent releases of Blender 2.8x it is time to start looking towards the future and that is exactly what the Blender Foundation have been done. With a pair of posts to their developer blog addressing the upcoming future of Blender. First is the announcement of LTS versions and with Blender 3, adopting a more standard numbering convention: Quote:The first proposal is to do one Long Term Support (LTS) release every year. This release would be supported for two years with important bug fixes and updates for new hardware, while strictly maintaining compatibility. As well as details on the new versioning: Quote:Along with this, I also propose to accelerate a bit our release numbers this decade. Additionally there was some discussion on the “biggest projects” over the next year, the type of features you can expect to see in the next few releases of Blender. There was also some tentative discussions on upcoming User Interface changes from their User Interface Workshop. Finally there is some unfortunate news about Blender founder Ton Roosendaal who is taking a bit of a break due to help issues: Quote:Last week Monday night I was hospitalized with an acute immune system failure. It was critical and severe but quickly fixed up and diagnosed to be excellently treatable with common medicines. Because of my weak immune system I’m confined to a special over pressured area in the hospital, to prevent germs or viruses from reaching me. Basically it’s the safest place in Amsterdam now! Wishing you a quick recovery Ton! To learn more about all of the above be sure to check out the video below. [embedded content] Art GameDev News Blender <!– –> |