News - BETA: BEDROCK 1.15.0.54 (XBOX ONE / WINDOWS 10 / ANDROID) - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Our Game Servers (https://www.sickgaming.net/forum-58.html) +--- Forum: Minecraft (https://www.sickgaming.net/forum-103.html) +--- Thread: News - BETA: BEDROCK 1.15.0.54 (XBOX ONE / WINDOWS 10 / ANDROID) (/thread-93819.html) |
News - BETA: BEDROCK 1.15.0.54 (XBOX ONE / WINDOWS 10 / ANDROID) - xSicKxBot - 03-02-2020 BETA: BEDROCK 1.15.0.54 (XBOX ONE / WINDOWS 10 / ANDROID) <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-54-xbox-one-windows-10-android.png" width="383" height="41" title="" alt="" /></div><div><p><span class="wysiwyg-font-size-large">Today Mojang brings another round of fixes for Beta players on Bedrock.</span></p> <p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p> <p><span class="wysiwyg-font-size-large"><strong><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-54-xbox-one-windows-10-android.png" alt width="383" height="41"></strong></span></p> <ul> <li><strong>Crashes/Performance</strong> <ul> <li>Fixed several crashes that could occur during gameplay</li> <li>Fixed a crash that could sometimes occur when travelling towards -z coordinates </li> <li>Fixed a crash that could occur when adjusting certain JSON strings in behaviour packs </li> <li>Fixed a crash that could sometimes occur after resuming the game on Xbox One</li> <li>Fixed a crash that could occur when using the Character Creator</li> <li>Fixed a crash that could happen if a slime targeted something and lost sight of it</li> </ul> </li> </ul> <ul> <li><strong>General</strong> <ul> <li>Fixed an issue that prevented players from being teleported to a nearby chunk that the game thought was too far away</li> <li>Fixed an issue that was preventing chunks from loading in correctly when traveling between dimensions (<a href="https://bugs.mojang.com/browse/MCPE-63268">MCPE-63268</a>)</li> <li>Fixed an issue that prevented Strongholds from generating with libraries and portal rooms (<a href="https://bugs.mojang.com/browse/MCPE-63713">MCPE-63713</a>)</li> <li>Ocean Monuments once again generate with the correct interior structures (<a href="https://bugs.mojang.com/browse/MCPE-63523">MCPE-63523</a>) </li> </ul> </li> </ul> <ul> <li><strong>Gameplay</strong> <ul> <li>Players will no longer be teleported underneath the main island when using an End Gateway (<a href="https://bugs.mojang.com/browse/MCPE-63284">MCPE-63284</a>)</li> <li>Fixed an issue that meant Pillager Patrols could spawn in unexpected places (<a href="https://bugs.mojang.com/browse/MCPE-58285">MCPE-58285</a>)</li> <li>Fixed an issue that prevented inventories from being opened after riding a mount (<a href="https://bugs.mojang.com/browse/MCPE-63196">MCPE-63196</a>) </li> </ul> </li> </ul> <ul> <li><strong>Mobs</strong> <ul> <li>Tweaked the Iron Golem strolling animation (<a href="https://bugs.mojang.com/browse/MCPE-63151">MCPE-63151</a>)</li> <li>Fixed an issue that prevented Polar Bears, Parrots, Ocelots, and Dolphins from being leashed (<a href="https://bugs.mojang.com/browse/MCPE-63095">MCPE-63095</a>) </li> </ul> </li> </ul> <ul> <li><strong>User Interface</strong> <ul> <li>The “Require players to accept resource packs to join” checkbox is now visible again</li> <li>Fixed the ‘Take a tour’ navigation arrows in the Marketplace </li> </ul> </li> </ul> <ul> <li><strong>Add-Ons and Scripting</strong> <ul> <li>Entities no longer freeze when a component group containing a navigation component is removed</li> </ul> </li> </ul> </div> https://www.sickgaming.net/blog/2020/02/28/beta-bedrock-1-15-0-54-xbox-one-windows-10-android/ |