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Godot Vulkan Branch Now Master On GitHub - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: Godot Vulkan Branch Now Master On GitHub (/thread-93564.html) |
Godot Vulkan Branch Now Master On GitHub - xSicKxBot - 02-12-2020 Godot Vulkan Branch Now Master On GitHub The comes a time in every project where you have to switch from a developmental Work In Progress branch to the main branch and that time just occurred for the Godot game engine. The WIP Vulkan (and C++14) port is now the official branch on the Godot Github. Details from the Godot news page: Quote:The Vulkan port is not ready yet, but we need to get it merged into the Moving the development branch from 3.2 to 4.0 has some side effects, specifically outstanding Pull Requests. Unfortunately the simplest option seems to be the best in this case, to close those requests and hopefully “port” them to the new master branch. Quote:While closing PRs may seem a bit abrupt, we ask all contributors to understand that this is done to help us cope with the sheer amount of proposals in parallel to having to refactor a lot of the engine’s codebase. This closing does not mean that we reject the PRs, nor that we do not seem them as worthy contributions. But by asking the authors to re-assess their own proposals and make them compatible with Godot 4.0, we will save a lot of precious development time and get ourselves some breathing air in the current overcrowded PRs. If you use a major release version downloaded from Godot’s download page or from Steam, this change doesn’t actually effect you. If you want to check out the new Vulkan master branch but don’t want to build the code yourself, you can get a nightly build here. Learn more about this change and it’s ramifications in the video below. GameDev News Godot <!– –> |