News - Destiny 2 Update 2.7.1 - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Destiny 2 Update 2.7.1 (/thread-93402.html) |
News - Destiny 2 Update 2.7.1 - xSicKxBot - 01-29-2020 Destiny 2 Update 2.7.1 <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/destiny-2-update-2-7-1.gif" width="40" height="40" title="" alt="" /></div><div><p><!-- Google Tag Manager --><!-- End Google Tag Manager --><title>Destiny 2 Update 2.7.1 > News | Bungie.net</title> News | Bungie.net”> News | Bungie.net”><!-- Localization --> <!-- Google Tag Manager (noscript) --> <!-- End Google Tag Manager (noscript) --> </p> <div class="noJS"> <p>JavaScript is required to use Bungie.net</p> </div> <div class="locale-selector js-locale-selector"> <p> <i class="material-icons"> language </i> </p> <div class="locale-selector-options"> <p> Deutsch </p> <p> English </p> <p> Español </p> <p> Español (México) </p> <p> Français </p> <p> Italiano </p> <p> 日本語 </p> <p> 한국어 </p> <p> Polski </p> <p> Português (Brasil) </p> <p> Русский </p> <p> 繁體中文 </p> </p></div> </p></div> <div 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data-identifier="stadia"> Stadia </a> <a class="button-blizzard control-kit button gold medium js-blizzard clickable" href="https://www.bungie.net/en/User/SignIn/BattleNetId?flowStart=1" data-identifier="blizzard"> Battle.net </a> </p> <div id="content"> <div id="mainContent"> <div id="article-container" class="grid"> <div class="content text-content"> <h2>Activities</h2> <blockquote> <h3>Pit of Heresy</h3> <ul> <li>Improved some performance issues in the Chamber of Suffering encounter that could reduce framerates.</li> <li>Fixed an issue where players could die when transitioning from the Necropolis encounter to the Tunnels of Despair.</li> <li>Fixed an issue where players could get out of the environment in the Tunnels of Despair.</li> </ul> </blockquote> <blockquote> <h3>Garden of Salvation</h3> <ul> <li>Improved a performance issue that could occur when chunks of land return, or are removed during the Sanctified Mind encounter.</li> <li>Improved the visual indication for when a tether source hub is on or off.</li> <li>Added text notification when a Vex sacrifices on a relay.</li> </ul> <h3>Nightfall: The Ordeal</h3> <ul> <li>Reduced weekly completions needed to bring it in line with other challenges.</li> <ul> <ul> <li>Players now need three completions on Adept, two completions on Hero, or one completion on Legend or Master.</li> </ul> </ul> </ul> </blockquote> <h2>Director</h2> <ul> <li>Players can now shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens.</li> <li>When an activity is selected, fireteam leaders can navigate left and right to get to Quests and Roster respectively, then back to return to the selected activity.</li> </ul> <h2>Rewards</h2> <blockquote> <h3>Weapons</h3> <ul> <li>Seasonal Bow mods should now work reliably with Hush.</li> <li>Fixed an issue where Onslaught would reduce damage at 2x Rampage stacks despite not increasing Rate of Fire.</li> <li>Adjusted scope feedback and camera shake on Hard Light firing.</li> <li>Eriana’s Vow no longer gets more ammo when swapping from other Special ammo weapons in Gambit. Starting ammo in Gambit increased from six to ten.</li> <li>Fixed an issue where swapping from Two-Tailed Fox to another Power weapon would generate more ammo than intended.</li> <li>Fixed an issue where Leviathan’s Breath started PVE activities with more ammo than intended.</li> <li>Fixed an issue where Xenophage started PVE activities with more ammo than intended.</li> </ul> <h3>Armor</h3> <ul> <li>The Empowered Finisher Dawn mod will no longer consume Super energy if you do not have a mod equipped that is capable of benefiting from the Charged with Light buff.</li> <li>The Ever Ready Dawn mod will now stack correctly with weapon dexterity leg armor mods applicable to the weapons it covers.</li> <li>The Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. Increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three.</li> <li>Several class item armor mods will now correctly provide diminishing returns when multiple copies of the mod are equipped. These mods include Perpetuation, Innervation, Invigoration, Insulation, and Absolution. </li> <li>Wormgod Caress and Winter’s Guile no longer retain the status of their buff if the armor piece is unequipped.</li> <li>The perk on Synthoceps now deactivates immediately when the armor piece is unequipped.</li> <li>The Transcendent Blessing Outlaw mod will now correctly appear in players’ inventory; previously, it would only be visible in the mod flyout when socketing a mod.</li> <li>Grenade Launcher Scavenger will no longer award Special ammo for Grenade Launchers when the player picks up Primary ammo bricks.</li> <li>The last finisher removed from favorites will no longer override the fallback default class finisher.</li> <li>Giddy Laugh rare emote now has a valid icon and can be selected for equipping on the emote wheel.</li> <li>Shadowkeep campaign Exotic armor no longer has a potential to show up in Xur’s weekly inventory.</li> <li>Gunsmith now properly assesses the owned status of Unflinching Machine Gun and Unflinching Hand Cannon mods.</li> </ul> </blockquote> <blockquote> <h3>Power and Progression</h3> <ul> <li>Fixed an issue that caused the amount of XP earned not to show up next to the XP progress bar.</li> <ul> <ul> <li><b>NOTE</b>: This issue may still exist for players after they reach Seasonal Rank 100, <b>but all XP earned will still apply to Seasonal Ranks above 100</b>.</li> </ul> </ul> <li>Changed the progress bar description on the Weekly Strike challenge from “Bounties completed” (which was incorrect) to “Strikes completed”.</li> <li>Completion values for some of the destination Obelisk Weekly Bounties have been reduced.</li> <li>Fixed an issue where the “Green with Envy” pursuits could stop progressing correctly.</li> <li>Players who were in this state should have their progress updated retroactively.</li> </ul> </blockquote> <h2>Combat</h2> <blockquote> <h3>Gameplay</h3> <ul> <li>Fixed an issue in which Roaring Flames was buffing Solar Weapon Damage while standing in a Well of Radiance.</li> <li>Fixed an issue in which Sunbreaker Titans were able to self-heal by bouncing a Throwing Hammer off a wall.</li> <li>Fixed an issue that prevented Warlocks from using Blink after switching weapons or cancelling sprint.</li> <li>Fixed an issue that would sometimes cause the Sunbreaker Titan’s Mortar Blast to deal little to no damage.</li> <li>Fixed an issue that allowed Sunbreaker Titans to gain stacks of Roaring Flames by destroying Telesto projectiles.</li> <li>Increased the Sunbreaker Titan’s Mortar Blast damage by 70 percent in PvE.</li> <li>Players will remain in spaceflight instead of going to a black screen when they load into a PvP match faster than their peers.</li> </ul> <h3>Bounties and Pursuits</h3> <ul> <li>Fixed an issue that could prevent players from obtaining the Black Armory Key Mold quest from Ada-1 on multiple characters.</li> <li>Acquisition of Black Armory rare bounties significantly improved.</li> <ul> <ul> <li>Players that complete all available weekly and daily bounties will acquire a rare bounty within five days. </li> </ul> </ul> <li>Black Armory Keys taking up space in Pursuits will be removed if a player has already completed the Mysterious Box Izanagi’s Burden quest chain and unlocked the Exotic in their Collections.</li> <li>The Gambit Prime “Collector” bounty will now progress from picking up Luna destination materials.</li> <li>Fixed an issue affecting the “Newest” sorting option in Pursuits.</li> <ul> <ul> <li>Newly acquired quests, or quests that get updated, will now be properly sorted to the top.</li> </ul> </ul> </ul> </blockquote> <h2>General</h2> <ul> <li>In Collections, the “Playin’ the Odds” Gambit emblem will now properly register as unlocked and can be reacquired accordingly.</li> <li>Fixed an issue that was impacting the Unveiling Triumph.</li> <ul> <ul> <li>Eris is now ready to present her final Lore entry to players who need it.</li> <li>The Unveiling Lore Triumph now correctly reads #/11 Lore pieces and will unlock upon obtaining the final Lore piece.</li> </ul> </ul> <li>Fixed an issue where certain randomized dialogue would play more or less frequently than intended.</li> <li>Fixed an issue that was causing notifications to appear again after transferring items using the Bnet D2 API.</li> <li>Improved performance when receiving certain messages from the server.</li> <ul> <ul> <li>Largest impact will be in the Tower, but should help everywhere.</li> </ul> </ul> <li>Fixed an issue that caused FOTL items to be stuck in the postmaster as invisible items for some players. </li> </ul></div> </p></div> </p></div> </p></div> <div class="dropdown-item-report-item form-kit dropdown-item js-report-item" data-identifier="report-item"> <div class="select-box js-toggle-select "> <div class="current-option"> <div class="select-option js-option-selectable " data-value="4"> <p> Disruption/Insults/Disrespect </p> </p></div> </p></div> <div 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