News - Bedrock: Minecraft 1.14.20 - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Our Game Servers (https://www.sickgaming.net/forum-58.html) +--- Forum: Minecraft (https://www.sickgaming.net/forum-103.html) +--- Thread: News - Bedrock: Minecraft 1.14.20 (/thread-93401.html) |
News - Bedrock: Minecraft 1.14.20 - xSicKxBot - 01-29-2020 Bedrock: Minecraft 1.14.20 <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/bedrock-minecraft-1-14-20.png" width="120" height="42" title="" alt="" /></div><div><p>Mojang brings fixes with this latest release. Those on the Nintendo Switch will have to wait just a bit longer before you receive this update.</p> <p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/bedrock-minecraft-1-14-20.png" alt width="120" height="42"></p> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Cr</strong><strong>ashes / Performance</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Fixed several crashes that could occur during gameplay</span></li> <li><span class="wysiwyg-font-size-medium">Fixed several crashes that could occur when loading into world on Nintendo Switch</span></li> <li><span class="wysiwyg-font-size-medium">Placing a compass and locator map in the crafting grid no longer causes the game to crash (<a href="https://bugs.mojang.com/browse/MCPE-57882">MCPE-57882</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Fixed a crash that could occur when travelling through a Nether Portal with another entity (<a href="https://bugs.mojang.com/browse/MCPE-58568">MCPE-58568</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Fixed a crash that could occur when converting a world with fireworks equipped in a crossbow</span></li> <li><span class="wysiwyg-font-size-medium">Fixed a crash that could occur with raids on converted worlds</span></li> <li><span class="wysiwyg-font-size-medium">Fixed a crash that could occur when loading the ‘Extreme Speed Runner’ Marketplace world on PlayStation 4 and Xbox One</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>General</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Classic skin choices no longer revert after reloading the game (<a href="https://bugs.mojang.com/browse/MCPE-55278">MCPE-55278</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Fixed .mcworld and .mctemplate files not importing on devices running iOS 13</span></li> <li><span class="wysiwyg-font-size-medium">Fixed the LittleBigPlanet world and textures not being usable if the game was installed from disc</span></li> <li><span class="wysiwyg-font-size-medium">Fixed issues with the ‘Chroma Hills’ texture pack not loading on Nintendo Switch</span></li> <li><span class="wysiwyg-font-size-medium">Split-screen players can no longer be left in a limbo state when joining the game while the primary player quits at the same time</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Gameplay</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Projectiles can now be shot through the gap between two honey blocks</span></li> <li><span class="wysiwyg-font-size-medium">Players no longer bounce when being pushed and pulled by honey blocks and pistons (<a href="https://bugs.mojang.com/browse/MCPE-53815">MCPE-53815</a>)</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Mobs</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Fixed an issue that prevented mobs from spawning under transparent blocks (<a href="https://bugs.mojang.com/browse/MCPE-59682">MCPE-59682</a>)</span> <ul> <li><span class="wysiwyg-font-size-medium">Please note, that this fix will revert the changes made in <a href="https://bugs.mojang.com/browse/MCPE-54241">MCPE-54241</a>, which will require further work and will be fixed in a future update</span></li> </ul> </li> <li><span class="wysiwyg-font-size-medium">Bees no longer fly in and out of a beehive or nest that is on fire (<a href="https://bugs.mojang.com/browse/MCPE-53872">MCPE-53872</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Fixed tamed wolves not breeding by increasing their breeding priority (<a href="https://bugs.mojang.com/browse/MCPE-59570">MCPE-59570</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Tamed parrots sitting on the player’s shoulder are now transitioned after world conversion</span></li> <li><span class="wysiwyg-font-size-medium">Fixed Pillagers not attacking players after world conversion</span></li> <li><span class="wysiwyg-font-size-medium">Fixed players not obtaining Bad Omen when killing a Pillager Captain after world conversion</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Items</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Tridents no longer bounce continuously on the sides of honey blocks (<a href="https://bugs.mojang.com/browse/MCPE-53626">MCPE-53626</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Honey Bottles now show the proper item tooltip (<a href="https://bugs.mojang.com/browse/MCPE-61195">MCPE-61195</a>)</span></li> <li><span class="wysiwyg-font-size-medium">Undyed Shulker Boxes now retain their color after world conversion (<a href="https://bugs.mojang.com/browse/MCPE-36744">MCPE-36744</a>)</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>User Interface</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">A confirmation prompt now appears if purchasing Realms on Nintendo Switch</span></li> <li><span class="wysiwyg-font-size-medium">Fixed an issue that could cause text to overlap when using different window resolutions in the Marketplace</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Commands</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Beehives and bee nests now have proper textures when placed with the ‘/setblock’ command</span></li> <li><span class="wysiwyg-font-size-medium">Defining an execute location no longer breaks the “detect” argument</span></li> </ul> </li> </ul> <ul> <li><span class="wysiwyg-font-size-medium"><strong>Add-Ons</strong></span> <ul> <li><span class="wysiwyg-font-size-medium">Fixed an issue that could sometimes prevent Behavior Pack animations from working on Android (<a href="https://bugs.mojang.com/browse/MCPE-56117">MCPE-56117</a>)</span></li> <li><span class="wysiwyg-font-size-medium">The sensing component (used for ranged attacks) now calculates the view direction like it used to, making it so mobs can see their target on the y-axis</span></li> <li><span class="wysiwyg-font-size-medium">Fixed an issue that was preventing players from being teleported and rotated smoothly</span></li> <li><span class="wysiwyg-font-size-medium">Fixed the order of ‘on_exit’ and ‘on_entry’ events being reversed in animation controller state transitions</span></li> <li><span class="wysiwyg-font-size-medium">Local space for particles attached to entities will once again inherit the locator’s bone rotation</span></li> </ul> </li> </ul> <p><span class="wysiwyg-font-size-medium">All versions of 1.14 are compatible with multiplayer. Happy gaming!</span></p> </div> https://www.sickgaming.net/blog/2020/01/28/bedrock-minecraft-1-14-20/ |