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Havok Physics For Unity Preview Released - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: Havok Physics For Unity Preview Released (/thread-92334.html) |
Havok Physics For Unity Preview Released - xSicKxBot - 11-08-2019 Havok Physics For Unity Preview Released Back at GDC 2019, Unity announced Havok Physics would be coming soon. Yesterday, Havok for Unity was released as a preview package in the Unity Package manager. The Havok physics implementation is built on the DOTS framework therefore you will require Unity 2019.1 for higher to run it. Details of the Havok preview from the Unity blog: Quote:When we first set out to define what the future of physics would look like with our Data-Oriented Technology Stack (DOTS), we sought a partner that shared the same core concepts and values as us. Through our partnership with Havok, we were able to leverage DOTS to deliver the highly optimized, stateless, entirely C#, and performant Unity Physics. We also knew that some of you would have more complex simulation requirements, needing a stateful physics system. For that reason, we knew Havok would be the perfect solution to integrate into Unity for those high-end simulation needs. An obvious question you may have is, why should I choose Havok over the new Unity physics engine? This is explained in the Havok documentation: Quote: You can learn more about the Havok preview in the video below. In addition to an overview of what Havok physics is all about, it also covers the installation process and illustrates how to configure and run the Havok Visual Debugger. The example repository used in the video is available here. GameDev News Unity |