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MagicaVoxel 0.99.4 Released - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: MagicaVoxel 0.99.4 Released (/thread-91934.html) |
MagicaVoxel 0.99.4 Released - xSicKxBot - 09-10-2019 MagicaVoxel 0.99.4 Released <div><p>MagicaVoxel, the cross platform completely free voxel editing application, just released a new version, 0.99.4 (and 0.99.4.1). The release is focused heavily on adding new rendering functionality.</p> <p>Details of the release(s):</p> <blockquote> <ul> <li>Renderer [0.99.4.1] <ul> <li><kbd>Sky->IBL</kbd>: Image Based Lighting. use “.hdr” format panorama images to light the scene. </li> <li><kbd>Fog</kbd>: add Equi-angular sampling back to reduce noises. support fogs in othogonal views in a bounding volume. </li> <li><kbd>Media</kbd>: enable <kbd>Sample->TR-Shadow</kbd> to allow single direct lighting; enable <kbd>Sample->MIS-Cloud</kbd> to allow multiple direct lighting (very expensive). </li> <li><kbd>Color</kbd> all color options have their own color pickers which support HSV, RGB, H-Block and Hex values. </li> <li><kbd>Palette Menu</kbd> right click the palette view to show the pop-up menu. </li> </ul> </li> <li>Renderer [0.99.4] </li> <ul> <li><kbd>Matter->Cloud</kbd>: Media material which supports multiple scattering inside volume. </li> <li><kbd>Sample->MIS-GGX</kbd>: Multiple Importance Sampling (MIS) for GGX surfaces (Metal/Plastic/Glass) for better reflection. </li> <li><kbd>Sample->TR-Shadow</kbd>: Tranlsucent Shadow which allows light passing though glass and cloud voxels. Only <kbd>Glass->Attenuation</kbd> can affect the light color. </li> <li>can adjust <kbd>Bounce->Diffuse/Specular/Scatter</kbd> path depths separately. </li> <li>can assign glass/cloud materials to sphere/cylinder shape voxels (for experiments only). </li> <li>the renderer pipeline is refactored, which needs more time to improve, optimize and fix bugs. </li> <li>some features such as fog scattering requires more researches. </li> <li>frame drops and noises are expected. </li> </ul> </ul> </blockquote> <p>MagicaVoxel is <a href="https://ephtracy.github.io/">available here</a>. For the basics on getting started with MagicaVoxel check out our earlier video <a href="https://www.youtube.com/watch?v=-TP3dIgUbNQ">available here</a>. If you are looking for an alternative Voxel editing application check out our list <a href="https://devga.me/free/voxel-applications/">available here</a>.</p> <p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/yU-prvB7L7g?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"></span> </p> <hr> </div> https://www.sickgaming.net/blog/2019/09/04/magicavoxel-0-99-4-released/ |