News - Video: A behind-the-scenes look at how Subnautica was made - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Video: A behind-the-scenes look at how Subnautica was made (/thread-90268.html) |
News - Video: A behind-the-scenes look at how Subnautica was made - xSicKxBot - 05-12-2019 Video: A behind-the-scenes look at how Subnautica was made <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/05/video-a-behind-the-scenes-look-at-how-subnautica-was-made.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this insightful GDC 2019 talk Unknown Worlds Entertainment’s Jonas Boetel explains how open development saved the studio’s hit underwater survival game <em>Subnautica.</em></p> <p>It was a great presentation about the value of listening to your game, iterating on feedback, growing communities, and finding customers along the way; in short, how to thrive on Early Access.</p> <p>Boetel’s learnings about what went right and wrong in the course of making <em>Subnautica </em>are intriguing, especially if you’re a fellow game developer hoping to find success on Steam’s Early Access platform.</p> <p>If you didn’t catch his talk live at GDC this year, no worries — it’s already available for you to <a href="https://www.youtube.com/watch?v=fkjY_R7zQsM">watch on the official GDC YouTube channel, completely free!</a></p> <p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p> <p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p> </div> |