![]() |
|
Using C# With Unreal Engine - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: Using C# With Unreal Engine (/thread-90258.html) |
Using C# With Unreal Engine - xSicKxBot - 05-11-2019 Using C# With Unreal Engine While Unreal Engine doesn’t provide C# support out of the box, it does provide an exceptional plugin system, so it was only a matter of time until C# plugins arrived. Today we are looking at the open source USharp extension, which is based on the MonoUE plugin project. Using this plugin, UE4 gains C# functionality with the following features: Quote: There are however some downsides: Quote: If you are interested in checking out USharp, you can find the installation instructions here. One potential problem to be aware of, the project creator doesn’t seem to have attached a license to the code repository! While this code is not production ready, if you intend to use it in any capacity, I would make sure the license is suitable. See the results of the plugin in action in the video below. GameDev News Unreal C# |