News - Video: How Blizzard designed and built Overwatch’s replay tech - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Video: How Blizzard designed and built Overwatch’s replay tech (/thread-90058.html) |
News - Video: How Blizzard designed and built Overwatch’s replay tech - xSicKxBot - 04-30-2019 Video: How Blizzard designed and built Overwatch’s replay tech <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/video-how-blizzard-designed-and-built-overwatchs-replay-tech.jpg" width="300" height="300" title="" alt="" /></div><div><p>From its inception, the replay system for Blizzard’s multiplayer shooter <em>Overwatch n</em>eeded to support a variety of customer-facing and internal needs.</p> <p>In a fast-paced, team-oriented first-person shooter like <em>Overwatch </em>“kill cams” help you understand how your hero died, Highlights and “plays of the game” celebrate individual prowess and team excellence, and replays prove invaluable in reproducing bugs.</p> <p>At GDC 2017, Blizzard’s Philip Orwig gave an illuminating talk about how these systems were built, digging into (among other things) how to develop a replay system in parallel with your network model, how to generate and transfer reels within a hard respawn deadline, and how (and why) Blizzard refactored their game client architecture to support an interruptible kill cam.</p> <p>It was rich in technical details, and now you can <a href="https://www.youtube.com/watch?v=W4oZq4tn57w">watch it (completely free!) over on the official GDC YouTube channel</a>!</p> <p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p> <p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p> </div> |