Godot GDC 2019 Keynote That Wasn’t - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Programming (https://www.sickgaming.net/forum-76.html) +--- Forum: Game Development (https://www.sickgaming.net/forum-80.html) +--- Thread: Godot GDC 2019 Keynote That Wasn’t (/thread-89584.html) |
Godot GDC 2019 Keynote That Wasn’t - xSicKxBot - 04-01-2019 Godot GDC 2019 Keynote That Wasn’t <div><p>After doing keynotes for <a href="https://www.youtube.com/watch?v=DOkEdQYePWY">Google</a>, <a href="https://www.youtube.com/watch?v=HrD7r1vX5w0">Unity</a> and <a href="https://www.gamefromscratch.com/post/2019/03/20/Unreal-Engine-GDC-2019-Keynote.aspx">Unreal</a>, some people have been asking when the Godot keynote is going to be. The answer is basically never… these things cost millions of dollars and that’s just not compatible with the way Godot’s open source development works. That doesn’t mean that exciting things haven’t been happening in the land of Godot, some big and some small enough they didn’t merit their own coverage. So here we are!</p> <h3>Godot 3.1 Was Released</h3> <p>Obviously the big news is, after a year in development, Godot 3.1 became a reality last week! You can watch our video on the subject <a href="https://www.youtube.com/watch?v=h0ayfoF1wrg">here</a> and read the official blog <a href="https://godotengine.org/article/godot-3-1-released">here</a>. Usability improvements across the entire engine, a GL ES2 renderer, CSG support, optional static typing and much more were added to the engine.</p> <h3>Rust Language Bindings</h3> <p>Want to use the Rust programming language in Godot? Now you can thanks to this set of GDNative language bindings <a href="https://github.com/GodotNativeTools/godot-rust">available on Github</a>.</p> <h3>GDScript Playground</h3> <p>It’s an interactive browser based way to run and test GDScript. Check it out <a href="https://gd.tumeo.space/KYDwLsB2AmDOAEA5A9tYAodAzArpAxvAPoBOwAhtAJ4AUAlAFzoCQAbuSfJPALxKrAAdJGAB3ei0jDyAW2C94AIgiwwiyYPzJII-GBqKylKooA08WMAA2Wc4qLaikAaQrUz8ANqQAunRaU0ET4ABYAllbQNJD+2HiEDpBOLkbU0QKMLAAOJGGQ+s5o0nJ0QA#">here</a>.</p> <h3>Battle for Wesnoth Porting to Godot</h3> <p>First <a href="https://twitter.com/Wesnoth/status/1108435946205134848">teased in a tweet</a> it seems the popular open source turn based strategy game <a href="https://www.wesnoth.org/">Battle for Wesnoth</a> is being ported from C++ to the Godot Engine. Link to the <a href="https://github.com/wesnoth/haldric">Wesnoth 2.0 prototype on Github</a> thanks to <a href="https://twitter.com/Feniks_Gaming">Feniks Gaming</a>.</p> <h3>Offline Documentation Builds</h3> <p>Got spotty internet or just want an offline copy of the Godot documentation? Now you can get it from <a href="https://hugo.pro/projects/godot-builds/">this nightly build source</a>. It’s basically the online documentation built for offline use.</p> <p align="center"><iframe class='youtube-player' type='text/html' width='853' height='480' src='https://www.youtube.com/embed/RZ6gCOxcTt4?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></p> <p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Godot" rel="tag">Godot</a></span> </p> <hr> </div> |