News - Hyper Light Drifter dev confirms TV series is in the works - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Hyper Light Drifter dev confirms TV series is in the works (/thread-89555.html) |
News - Hyper Light Drifter dev confirms TV series is in the works - xSicKxBot - 03-30-2019 Hyper Light Drifter dev confirms TV series is in the works <div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/03/hyper-light-drifter-dev-confirms-tv-series-is-in-the-works.jpg" width="200" height="200" title="" alt="" /></div><div><p><em>Hyper Light Drifter</em> is receiving its own TV show led by developer Alx Preston and producer Adi Shankar, who is best known for creating the Netflix adaptations of <em>Castlevania</em> and upcoming <em>Devil May Cry</em>. </p> <p>This is another example of video games being <a href="https://www.gamasutra.com/view/news/326325/Remedys_Alan_Wake_is_being_adapted_for_TV.php">adapted for television</a>, but it will be interesting to see how the two creatives will interpret a game with no dialogue for a new, non-interactive medium. </p> <p>Preston confirmed to <a href="https://www.polygon.com/tv/2019/3/28/18285664/hyper-light-drifter-tv-series-alx-preston-adi-shankar">Polygon</a> that he and Shankar are actively in development on the animated series based on <em>Hyper Light Drifter</em>, developed by his indie studio Heart Machine back in 2016 for consoles (and arriving to Switch in 2018). </p> <p id="T08d0O">“The difference between a series and a game is vast in a lot of ways,” Preson tells <a href="https://www.polygon.com/tv/2019/3/28/18285664/hyper-light-drifter-tv-series-alx-preston-adi-shankar">Polygon</a>.</p> <p>“<em>Hyper Light</em> as a game was pretty atmospheric and kind of overbearing at times. For a series, the question is: how do you sustain and keep your attention on a non-interactive run? Does it get really, really dark and serious? Does it have some levity?”</p> <p id="rwp4D8">Preston added that he and Shankar are “leaning a lot more towards something that’s representative of the game on the style side,” but that the visuals will most likely lean towards a Japanese animation style as opposed to a literal interpretation of the game’s pixel designs.</p> </div> |