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News - Unreal And Unity Announce Stadia Support - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Sick Gaming Community (https://sickgaming.net/forum-1.html) +--- Forum: Lounge (https://sickgaming.net/forum-8.html) +--- Thread: News - Unreal And Unity Announce Stadia Support (/thread-89363.html) |
News - Unreal And Unity Announce Stadia Support - xSicKxBot - 03-21-2019 Unreal And Unity Announce Stadia Support Following on the heels of Google GDC reveal of the Stadia platform, both Unreal and Unity Technologies have announced their support for Stadia game development. Stadia is a new server side platform for hosting and streaming games to any Chrome supported device. Below are details from both game engine manufacturer. [/url] First the Unreal Engine [url=https://www.unrealengine.com/en-US/blog/unreal-engine-support-for-google-stadia-now-available]announcement from their blog: Quote:“We’ve been building our support for Stadia to ensure that developers using Unreal Engine can hit the ground running and be successful on the platform,” said Arciel Rekman, Senior Platform Engineer at Epic Games. “Today we’re releasing a fully-featured integration with Stadia to help developers bring their games to an even broader spectrum of players.” While Unity announced the following: Quote:One of our core missions is democratizing game development. That means enabling developers to build for the platforms of their choice with accessible tools and workflows that make the process of creating easier. With either platform, before you can start developing for Stadia you need to be a registered Stadia developer, you can apply here. You need to have a Employer Tax ID if American, and an email with a custom domain address (ie, not Hotmail or Gmail). Once registered with Stadia, you can then confirm your credentials with Unreal here, while Unity developers have no additional steps to perform. The Unity Stadia SDK is expected to ship toward the end of 2019. GameDev News Unity Unreal |